Re: [hlcoders] Maximum bone controllers? Anyone or Valve know?

2002-04-30 Thread Chris Blane
ged effect. I'll try to get one of them keep that linking while allowing them to work speperatly as wel. Thnx again. - Original Message - From: Ken Birdwell <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, April 30, 2002 10:00 PM Subject: RE: [hlcoders] Maximum

RE: [hlcoders] Maximum bone controllers? Anyone or Valve know?

2002-04-30 Thread Ken Birdwell
The model format can handle any number of them, but studiomdl is limited to 128, the engine limited to 8, and the networking (and probably the modelviewer) is limited to 4 inputs. In the clientdll, look at CStudioModelRenderer::StudioCalcBoneAdj() to see how they're implemented. At minimun you m

Re: [hlcoders] Maximum bone controllers? Anyone or Valve know?

2002-04-30 Thread botman
> Ok, I recently decided to expand the Emotion System for DarkTruths, which > uses bone controllers to dynamically alter the face of the models in > realtion to certain Ai sceduals and such, and added 2 extra controllers for > the mouths to allow for smiling and such. However, the HLmodel viewer w