ged
effect. I'll try to get one of them keep that linking while allowing them to
work speperatly as wel.
Thnx again.
- Original Message -
From: Ken Birdwell <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, April 30, 2002 10:00 PM
Subject: RE: [hlcoders] Maximum
The model format can handle any number of them, but studiomdl is limited to
128, the engine limited to 8, and the networking (and probably the
modelviewer) is limited to 4 inputs.
In the clientdll, look at CStudioModelRenderer::StudioCalcBoneAdj() to see
how they're implemented. At minimun you m
> Ok, I recently decided to expand the Emotion System for DarkTruths, which
> uses bone controllers to dynamically alter the face of the models in
> realtion to certain Ai sceduals and such, and added 2 extra controllers for
> the mouths to allow for smiling and such. However, the HLmodel viewer w
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