Re: [hlcoders] Maximum bone controllers? Anyone or Valve know?

2002-04-30 Thread Chris Blane

Ok thnx guys I'll get our coder working on that, we'll need new bone
controllers set up anyway. I found out part of the the problem is that the
controllers after Controller 4 (mouth) will be controlled by the mouth
controlelr, it create very realistic mouth movement instead of that hinged
effect. I'll try to get one of them keep that linking while allowing them to
work speperatly as wel.

Thnx again.


- Original Message -
From: Ken Birdwell <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, April 30, 2002 10:00 PM
Subject: RE: [hlcoders] Maximum bone controllers? Anyone or Valve know?


> The model format can handle any number of them, but studiomdl is limited
to
> 128, the engine limited to 8, and the networking (and probably the
> modelviewer) is limited to 4 inputs.
>
> In the clientdll, look at CStudioModelRenderer::StudioCalcBoneAdj() to see
> how they're implemented.  At minimun you may just need to rework the
> networking and temporary allocation.  At the extreme end, you may have to
> implement a custom bone movement layer in
> CStudioModelRenderer::StudioSetupBones().
>
> -Original Message-
> From: Chris Blane [mailto:[EMAIL PROTECTED]]
> Sent: Tuesday, April 30, 2002 1:48 PM
> To: [EMAIL PROTECTED]
> Subject: [hlcoders] Maximum bone controllers? Anyone or Valve know?
>
>
> Ok, I recently decided to expand the Emotion System for DarkTruths, which
> uses bone controllers to dynamically alter the face of the models in
> realtion to certain Ai sceduals and such, and added 2 extra controllers
for
> the mouths to allow for smiling and such. However, the HLmodel viewer will
> ONLY render the model from above if I do this. It appears on only screw up
> if the number of bone controllers exceeds 5. Is this a bug in the viewer
or
> a limitation with HL? I need to know so that I knwo if this generic human
> skeleton we use for all of DT's human NPC's needs altering.
>
> Thnx.
>
> :Tal-N
>
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RE: [hlcoders] Maximum bone controllers? Anyone or Valve know?

2002-04-30 Thread Ken Birdwell

The model format can handle any number of them, but studiomdl is limited to
128, the engine limited to 8, and the networking (and probably the
modelviewer) is limited to 4 inputs.

In the clientdll, look at CStudioModelRenderer::StudioCalcBoneAdj() to see
how they're implemented.  At minimun you may just need to rework the
networking and temporary allocation.  At the extreme end, you may have to
implement a custom bone movement layer in
CStudioModelRenderer::StudioSetupBones().

-Original Message-
From: Chris Blane [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, April 30, 2002 1:48 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Maximum bone controllers? Anyone or Valve know?


Ok, I recently decided to expand the Emotion System for DarkTruths, which
uses bone controllers to dynamically alter the face of the models in
realtion to certain Ai sceduals and such, and added 2 extra controllers for
the mouths to allow for smiling and such. However, the HLmodel viewer will
ONLY render the model from above if I do this. It appears on only screw up
if the number of bone controllers exceeds 5. Is this a bug in the viewer or
a limitation with HL? I need to know so that I knwo if this generic human
skeleton we use for all of DT's human NPC's needs altering.

Thnx.

:Tal-N

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Re: [hlcoders] Maximum bone controllers? Anyone or Valve know?

2002-04-30 Thread botman

> Ok, I recently decided to expand the Emotion System for DarkTruths, which
> uses bone controllers to dynamically alter the face of the models in
> realtion to certain Ai sceduals and such, and added 2 extra controllers for
> the mouths to allow for smiling and such. However, the HLmodel viewer will
> ONLY render the model from above if I do this. It appears on only screw up
> if the number of bone controllers exceeds 5. Is this a bug in the viewer or
> a limitation with HL? I need to know so that I knwo if this generic human
> skeleton we use for all of DT's human NPC's needs altering.

See this message a few days ago from Ken...

http://list.valvesoftware.com/pipermail/hlcoders/2002-April/002954.html

MAXSTUDIOCONTROLLERS is 8 (in engine\studio.h)

Jeffrey "botman" Broome

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