Re: [hlcoders] RGB colors
well lets take a look at it the values were 5, 5, 25.5 now the colour index goes from 0 to 255 so the largets range is 255. now if 25.5 is the largest found value they used one can assume that 25.5 * 10 = 255 which is the largest index from 0-255 in the colour index. - Original Message - From: Yacketta, Ronald [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, March 11, 2002 11:30 AM Subject: RE: [hlcoders] RGB colors And where in pray tell is this in the code ? How would one know it is such? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Paul Samways Sent: Sunday, March 10, 2002 7:31 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] RGB colors Multiply by 10 50,50,255 - Original Message - From: Yacketta, Ronald [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, March 10, 2002 11:36 PM Subject: [hlcoders] RGB colors Folks, Can someone shed some light on my ignorance here, looking at the client.dll I notice that 5, 5, 25.5 is being supplied to the R_BeamEntPoint() function. What is the conversion for the above RGB? And how is that conversion done? -Ron ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] RGB colors
Yup. It just seemed fairly obvious. - Original Message - From: Nathan Taylor [EMAIL PROTECTED] To: HLCoders [EMAIL PROTECTED] Sent: Monday, March 11, 2002 7:32 AM Subject: Re: [hlcoders] RGB colors -- [ Picked text/plain from multipart/alternative ] I dunno know about him but it seems like common sense to me. - Original Message - From: Yacketta, Ronald Sent: Sunday, March 10, 2002 8:33 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] RGB colors And where in pray tell is this in the code ? How would one know it is such? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Paul Samways Sent: Sunday, March 10, 2002 7:31 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] RGB colors Multiply by 10 50,50,255 - Original Message - From: Yacketta, Ronald [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, March 10, 2002 11:36 PM Subject: [hlcoders] RGB colors Folks, Can someone shed some light on my ignorance here, looking at the client.dll I notice that 5, 5, 25.5 is being supplied to the R_BeamEntPoint() function. What is the conversion for the above RGB? And how is that conversion done? -Ron ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcodersGet more from the Web. FREE MSN Explorer download : http://explorer.msn.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] RGB colors
Maybe to someone who has used RGB in that format before yes, but I have never used/seen it that way until I started to muck with certain functions client side. I am sure there are numerous things that were not so obvious at first to you, but now are rather obvious. I agree. Looking at most of the network messages (TE effects), it's common to see time values in 1/10ths of a second. For example, in common\const.h... // byte (frame rate in 0.1's) // byte (life in 0.1's) // byte (line width in 0.1's) // byte (noise amplitude in 0.01's) ...but color is usually represented as bytes... // byte,byte,byte (color) ...for OpenGL stuff it's not uncommon to have color represented as floating point values between 0.0 and 1.0, but you can usually tell this when the function name ends in 'f' like glColor3f(). Seeing values like (5, 5, 25.5) would lead me to believe the color values were floating point (due to the 25.5) but the only way you would know that these were scaled down by a factor of 10 would be through experimentation (or if this fact had been clearly indicated in the comments in the r_efx.h header file, which it is not). Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: RE: [hlcoders] RGB colors
I asked that question myself, but could find no real value/reason for it *shrug* -Original Message- From: Jim Hunter [mailto:[EMAIL PROTECTED]] Sent: Monday, March 11, 2002 10:25 To: [EMAIL PROTECTED] Subject: Re: RE: [hlcoders] RGB colors There must be something I'm missing... Why would you want to use a float to store RGB values?? Is there some advantage to doing it this way? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] RGB colors
Glad to see I am not the only one that was (at first) miffed by this gross oversight in documentation ;) -Ron -Original Message- From: botman [mailto:[EMAIL PROTECTED]] Sent: Monday, March 11, 2002 10:58 To: [EMAIL PROTECTED] Subject: Re: [hlcoders] RGB colors Maybe to someone who has used RGB in that format before yes, but I have never used/seen it that way until I started to muck with certain functions client side. I am sure there are numerous things that were not so obvious at first to you, but now are rather obvious. I agree. Looking at most of the network messages (TE effects), it's common to see time values in 1/10ths of a second. For example, in common\const.h... // byte (frame rate in 0.1's) // byte (life in 0.1's) // byte (line width in 0.1's) // byte (noise amplitude in 0.01's) ...but color is usually represented as bytes... // byte,byte,byte (color) ...for OpenGL stuff it's not uncommon to have color represented as floating point values between 0.0 and 1.0, but you can usually tell this when the function name ends in 'f' like glColor3f(). Seeing values like (5, 5, 25.5) would lead me to believe the color values were floating point (due to the 25.5) but the only way you would know that these were scaled down by a factor of 10 would be through experimentation (or if this fact had been clearly indicated in the comments in the r_efx.h header file, which it is not). Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] RGB colors
Multiply by 10 50,50,255 - Original Message - From: Yacketta, Ronald [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, March 10, 2002 11:36 PM Subject: [hlcoders] RGB colors Folks, Can someone shed some light on my ignorance here, looking at the client.dll I notice that 5, 5, 25.5 is being supplied to the R_BeamEntPoint() function. What is the conversion for the above RGB? And how is that conversion done? -Ron ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] RGB colors
And where in pray tell is this in the code ? How would one know it is such? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Paul Samways Sent: Sunday, March 10, 2002 7:31 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] RGB colors Multiply by 10 50,50,255 - Original Message - From: Yacketta, Ronald [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, March 10, 2002 11:36 PM Subject: [hlcoders] RGB colors Folks, Can someone shed some light on my ignorance here, looking at the client.dll I notice that 5, 5, 25.5 is being supplied to the R_BeamEntPoint() function. What is the conversion for the above RGB? And how is that conversion done? -Ron ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] RGB colors
-- [ Picked text/plain from multipart/alternative ] I dunno know about him but it seems like common sense to me. - Original Message - From: Yacketta, Ronald Sent: Sunday, March 10, 2002 8:33 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] RGB colors And where in pray tell is this in the code ? How would one know it is such? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Paul Samways Sent: Sunday, March 10, 2002 7:31 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] RGB colors Multiply by 10 50,50,255 - Original Message - From: Yacketta, Ronald [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, March 10, 2002 11:36 PM Subject: [hlcoders] RGB colors Folks, Can someone shed some light on my ignorance here, looking at the client.dll I notice that 5, 5, 25.5 is being supplied to the R_BeamEntPoint() function. What is the conversion for the above RGB? And how is that conversion done? -Ron ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcodersGet more from the Web. FREE MSN Explorer download : http://explorer.msn.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders