RE: [hlcoders] Transparent color on model?
There will be after we release the next patch. You can assign rendermodes to textures, like additive. You can also mask out colors in a texture. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] Sent: Monday, December 23, 2002 10:57 AM To: [EMAIL PROTECTED] Subject: [hlcoders] Transparent color on model? All: Is there a way to make a single color on a model transparent, like the alphatest color on a sprite? Thanks, Scott ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Transparent color on model?
Hey cool :p Is it a CS:CZ feature ported to HL or a new VALVe-coded feature to the engine ? - Cortex : HL ALBATOR coder mapper - [EMAIL PROTECTED] ICQ : 71548738 Adrian Finol wrote: There will be after we release the next patch. You can assign rendermodes to textures, like additive. You can also mask out colors in a texture. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] Sent: Monday, December 23, 2002 10:57 AM To: [EMAIL PROTECTED] Subject: [hlcoders] Transparent color on model? All: Is there a way to make a single color on a model transparent, like the alphatest color on a sprite? Thanks, Scott ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Transparent color on model?
Probably for cs 1.6's riot shield -omega Blackened Interactive - http://blackened-interactive.com Front Line Force - http://www.flfmod.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Cortex Sent: December 23, 2002 4:53 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Transparent color on model? Hey cool :p Is it a CS:CZ feature ported to HL or a new VALVe-coded feature to the engine ? - Cortex : HL ALBATOR coder mapper - [EMAIL PROTECTED] ICQ : 71548738 Adrian Finol wrote: There will be after we release the next patch. You can assign rendermodes to textures, like additive. You can also mask out colors in a texture. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] Sent: Monday, December 23, 2002 10:57 AM To: [EMAIL PROTECTED] Subject: [hlcoders] Transparent color on model? All: Is there a way to make a single color on a model transparent, like the alphatest color on a sprite? Thanks, Scott ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders