Specifically the errors go like this -
LINK : fatal error LNK2023: bad dll or entry point
'msobj10.dll'!'?FCreateReader@IDebugSSectionReaderSA_NPAEIPAPAV1@KZ'
Error executing link.exe.
Dude! You've got demons or something inside your PC. :)
Uninstall and reinstall MSVC or (even better),
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How will the steam software work for regular mod makers (those of us
that haven't been bought up yet :P)
Will there be a new SDK? Saw that you guys fixed the annoying gauss
kickback bug, thats really
I think it's a liblist.gam problem...
- Cortex : mapper coder www.hlalbator.fr.st
--- Mugsy _ [EMAIL PROTECTED] wrote:
Just running through a special version of a patch i'm making, and i'm
getting this error when I try to connect to a game through the multiplayer
browser:
You cannot
The external dependencies is automatically created by the compiler; it drops
any header files that aren't listed in another section in there. Also note
that the External Depencies aren't saved in the .dsp file afaik, so they
don't really belong to the project at all.
So if you want to add files
www.steampowered.com and the valve press release both say that the steam sdk
is available
cant seem to find it anywhere though.
anyone know?
dpac.
- Original Message -
From: Martin Webrant [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, March 23, 2002 9:56 AM
Subject:
www.steampowered.com and the valve press release both say that the steam sdk
is available
cant seem to find it anywhere though.
anyone know?
Where in this statement from the steampowered.com website does it say that the
SDK is available...
The Steam SDK also includes an integrated set of
He!
I did the same thing, but read it again and realized you dolt! Your
reading more than what is typed ;)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of botman
Sent: Saturday, March 23, 2002 3:04 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Steam
was about to remove my reply button for fear of making another stupid post
UNTIL i read the press release again and saw:
The Steam SDK is available now and includes an integrated set of
communications tools as well as Valve's Graphic User Interface (V-GUI).
Together, these provide built-in
Like how one site contradicts the other ;)
On planetfortress
The Steam SDK is available now and includes an integrated set of
communications tools as well as Valves Graphic User Interface (V-GUI).
Together, these provide built-in support for a variety of services such
as instant messaging,
Check out the urls posted in the past few emails
The links explain Steam
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Cortex
Sent: Saturday, March 23, 2002 2:55 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Steam
Well... I've heard something
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The SDK mentioned there has nothing to do with Half-Life modding...
There will be an update to the HL SDK when it's needed, but most of the
work needed to get a HL mod up in Steam is already done, since it's
mostly work in the engine. Don't worry,
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I've been coding for a while and have always heard about real client side weapons
(not events) Does anyone know the concept for coding these? Im not asking for a step
by step tut, just the idea.
Thx
im just curious about getting my hands on it
even if its not for HL modding.
is that likely to happen?
dpac.
- Original Message -
From: Leon Hartwig [EMAIL PROTECTED]
The SDK mentioned there has nothing to do with Half-Life modding...
There will be an update to the HL SDK when it's
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You already can.. http://www.steampowered.com/
~Ghoul
Lets leave it at that...
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Its built for broadband users.
~Ghoul
Lets leave it at that...
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That's not really how it works but part of it
The idea is that you can subscribe to a game and have it streamed to your
computer.
And for subscribing you pay a fee for using it. I think it's a horrible idea
because you have to pay to play even if it's
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Thats why you go out and buy it if you have 56k or slower.
~Ghoul
Lets leave it at that...
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I thought that it would be like buying it in the store, except you
download it. You only pay the cost 1ce then you can play it as much as
you like, however it would work with subscription based games as well.
If you did have to pay a subscription then nobody would use it.
-Philip
-Original
recommend you read the press release over at
http://www.planetfortress.com/features/articles/steampr/
assuming i'm not misinterpretting it,
you can chose to pay either a one off fee for the game
or a monthly subscription fee.
whether the game will be available to buy in stores as well as being
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I was referring to this
Gabe: First off I want to stress that we have always tried to give gamers a
lot of value for their money. If someone bought the original Half-Life and has
kept current with all of the updates, MODs, and so on, they probably think
From CSNation -
The current models are 750 polygons each. The ones in Condition Zero
are 1,250 polygons each, meaning there's a 66% increase in the amount of
polygons per model. All the models will have full lip-synching with the
sounds and some facial animation to go with it. The skins on those
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