Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-11 Thread Jeffrey botman Broome
I'm not so sure that a Mac port makes sense financially. According to NPD (October 2009)... http://www.npd.com/press/releases/press_091005.html 12% of U.S. households owning a computer, own an Apple computer. Lets assume all of those are Macs with OSX and not Apple IIs. :) Of those Apple

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-11 Thread Jonas 'Sortie' Termansen
Jeffrey botman Broome wrote: I'm not so sure that a Mac port makes sense financially. According to NPD (October 2009)... The indie game Overgrowth (sequel to Lugaru) supports Windows, Mac, and Linux. While most of thier points to do so don't apply to a large game studio like Valve, some

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-11 Thread Jorge Rodriguez
Jeffrey, I think what Valve is hoping to do is grow the Mac market with Steam and at the same time take control as the dominant force in that market. While there are a lot of households that have Macs and PC's, I think the data may be betraying you. How many of those dual-computer households are

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-11 Thread Adam Buckland
My $0.02: I think a lot of people are missing the point here. Valve only ported the games because they had to. The real motive here is Steam. Selling Mac software is very different to selling PC software. For PC games, it makes perfect sense to put a boxed copy on a shelf where people can go to

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-11 Thread Kerry Dorsey
Adam, you're absolutely right...as I see it. This is much less about platform game support than it is about platform distribution support. But the latter is useless without the former. You accurately described the Mac dev food-chain so I won't be redundant, but the other key aspect of current

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-11 Thread Harry Jeffery
It also re-asserts Steams position as the best digital distribution system available. Stopping other new platforms such as impulse that support mac from taking control is a wise move. On 11 March 2010 19:08, Kerry Dorsey kdor...@dorseyinc.com wrote: Adam, you're absolutely right...as I see it.

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-11 Thread Jean-Philippe Mailloux
And it was about time! This move should have been done when intel decided to go with mac. Envoyé de mon BlackBerry -Original Message- From: Harry Jeffery harry101jeff...@googlemail.com Date: Thu, 11 Mar 2010 22:51:58 To: Discussion of Half-Life

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-11 Thread Jorge Rodriguez
On Thu, Mar 11, 2010 at 10:43 AM, Adam Buckland adamjbuckl...@gmail.comwrote: Valve aren't trying to move in on the existing market. They're trying to create one. Exactly! Probably they didn't do it when Valve first came out with the Intels because they were busy with other things and the