[hlds] Mirror damage.

2005-06-28 Thread Alexander Kobbevik
Did this built in mirrordamage ever work for cs1.6? If it does: What are the commands? Thanks for any info. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlds] Authenication Error Server Number 35

2005-06-28 Thread Jim
Alfred, I think Valve Server number 35 needs a Bigger attitude adjustment made... with a Hammer... due to fail of authenication on Server number 35. I was talking to a few other regulars across the country who visit my server and everyone was having the same issue trying to connect either here

[hlds] Team Attack Console Messages not logged

2005-06-28 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] Is it possible for the console team attack and team kill messages to show up in the server logs? I thought that it was the case, until I checked the logs and played on the server and noticed that the console messages for team attacks and team

RE: [hlds] Re: sv_unlag and Ping

2005-06-28 Thread Ben
That's not how it works I'm afraid ;) It's all explained in this guide: http://www.valve-erc.com/srcsdk/general/multiplayer_networking.html It explains the interpolation, prediction, and lag compensation. Regards, Ben -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]

Re: [hlds] Re: sv_unlag and Ping

2005-06-28 Thread Clayton Macleod
that link's no good anymore :( On 6/28/05, Ben [EMAIL PROTECTED] wrote: That's not how it works I'm afraid ;) It's all explained in this guide: http://www.valve-erc.com/srcsdk/general/multiplayer_networking.html It explains the interpolation, prediction, and lag compensation. Regards, Ben

RE: [hlds] Re: sv_unlag and Ping

2005-06-28 Thread Ben
Doh! There's an article written by yahn about it too that is floating about in various places on the net - http://www.gamesurge.com/pc/interviews/netcode.shtml - interview http://www.gdconf.com/archives/2001/bernier.doc - article -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

Re: [hlds] Re: sv_unlag and Ping

2005-06-28 Thread James Tucker
I thought as clayton did for quite some time, and the reason is simply due to the use of the word interpolation and the fact that some documentation (alhtough I cant find it) suggested cl_interp was a 'maximum' value. The documentation at the link posted explains that the value of cl_interp is a

RE: [hlds] Re: sv_unlag and Ping

2005-06-28 Thread Ben
I agree completely, cl_interp and cl_interpolate should be locked or at least a cheat cvar. I can see no reason why you should be able to change them apart from for debugging purposes perhaps. Alfred can you shed any light on this? -Original Message- From: [EMAIL PROTECTED]

RE: [hlds] Team Attack Console Messages not logged

2005-06-28 Thread Alexander Kobbevik
logdetail 3 should show both I think. But I cant find teamattack damage (I'm not 100% sure.. didn't look too good). My stats show friendly-fire kills by it self.. so that must be in the logs though. -Alex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of

RE: [hlds] Re: sv_unlag and Ping

2005-06-28 Thread Ben
Cl_interp is not machine/network specific - the default of 0.1 was chosen because it minimises the effects of lost packets. There is no reason why anyone should be allowed to set it any lower. I suspect however that if valve did remove the ability to change it that there would be an uproar from

Re: [hlds] Team Attack Console Messages not logged

2005-06-28 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] It only comes up as a normal attack If you are on th server though you will see a message *Console: player name Team Attacked* or *Console: player name Team Killed* These messages show up on players screens and in players console, but they do

Re: [hlds] Re: sv_unlag and Ping

2005-06-28 Thread James Tucker
IMHO cl_interpolate could be locked, but i dont really see the need, what does need to be done is to ensure that all players (ideally) are playing the same game tick at the same time. cl_interp should be locked at 0.1 or lower, any longer starts to get quite noticeable. I play on 0.05 regularly

[hlds] UOL AntiSPAM

2005-06-28 Thread James Tucker
Hi, I decided to verify one of those UOL Anti-Spam messages, got this auto reply... I am not sure there is even a human at the end of this e-mail address. -- Forwarded message -- From: [EMAIL PROTECTED] [EMAIL PROTECTED] Date: Jun 28, 2005 12:42 PM Subject: RE:RE: Re: [hlds] Re:

Re: [hlds] Team Attack Console Messages not logged

2005-06-28 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] Sorry my mistake TeamAttacks just show up as *player name Team Attacked *and the message shows up on screen and in players console but not in server logs TeamKills show up as *Console: player name Team Killed* But also do not appear to show

Re: [hlds] UOL AntiSPAM

2005-06-28 Thread OoksServer
It's Portuguese (isn't that the language in Brazil?). Bable fish renders this very crude translation: debtor for entering in contact, I will answer thus that to be able What it means is something like this: Thanks for entering your contact information, I will now be able to receive your email.

Re: [hlds] UOL AntiSPAM

2005-06-28 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] Me too! On 6/29/05, OoksServer [EMAIL PROTECTED] wrote: It's Portuguese (isn't that the language in Brazil?). Bable fish renders this very crude translation: debtor for entering in contact, I will answer thus that to be able What it means

[hlds] Release: Server checker V1

2005-06-28 Thread Saint K.
We have released the first version of our server checker for hl1 and hl2 based servers. This program is created to keep your server online at all times. Now you think, we already have firedeamon and such, why get another tool? Our tool is differant. Instead of just checking if the procces is

RE: [hlds] UOL AntiSPAM

2005-06-28 Thread Napier, Kevin
This is a multi-part message in MIME format. -- me 3. -- [ winmail.dat of type application/ms-tnef deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] UOL AntiSPAM

2005-06-28 Thread Matthew White
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] me three --- Matt White [ [EMAIL PROTECTED] ] Whisper wrote: -- [ Picked text/plain from multipart/alternative ] Me too! On 6/29/05, OoksServer [EMAIL PROTECTED] wrote: It's Portuguese (isn't

RE: [hlds] Authenication Error Server Number 35

2005-06-28 Thread Alfred Reynolds
Error number 35 during authentication means your server timed out its TCP/IP connection while talking to our servers. This can be because of a firewall at your end (preventing TCP/IP traffic to our servers). If this is a new problem on a server that used to work then send a couple of the users

[hlds] client crashing

2005-06-28 Thread sprout
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I would imagin this has been confronted already but I have had MANY more client crashes since last update. Probably had my client crash 4-5 times this last week. If it hasn't been brought up to you

Re: [hlds] Release: Server checker V1

2005-06-28 Thread OoksServer
Does it/can it verify that the process has been killed before restarting it? What I see happen from time to time is that the process hangs, Serverdoc thinks it is dead and tries to restart it without first terminating the existing process, and it errors out because it can't get the port. After a

Re: [hlds] Authenication Error Server Number 35

2005-06-28 Thread OoksServer
Alfred, I have seen this many times on an existing server that used to work. Without changing anything on my end this starts to happen, and usually a few hours later, sometimes a day or two, it mysteriously goes away. I've never been sure if it's a problem with my ISP, bad weather on the

Re: [hlds] UOL AntiSPAM

2005-06-28 Thread Stephen Micheals
me Fourth? O.o it would be nice if these moronic anti spam systems could detect mailing lists like this better. On 6/28/05, Matthew White [EMAIL PROTECTED] wrote: me three ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlds] Release: Server checker V1

2005-06-28 Thread Saint K.
Yes, it makes absolutely sure the procces is completely terminated before starting the new proccess Saint K. - Original Message - From: OoksServer [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, June 28, 2005 7:38 PM Subject: Re: [hlds] Release: Server checker V1 Does

RE: [hlds] UOL AntiSPAM

2005-06-28 Thread Spencer 'voogru' MacDonald
ME FIVE -Original Message- From: Stephen Micheals [mailto:[EMAIL PROTECTED] Sent: Tuesday, June 28, 2005 3:47 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] UOL AntiSPAM me Fourth? O.o it would be nice if these moronic anti spam systems could detect mailing lists like this

RE: [hlds] UOL AntiSPAM

2005-06-28 Thread sebastian nielsen
I think AOL removed list detection because spammers can add list headers to abuse the list detection system. (bypass antispam system) _ Lättare att hitta drömresan med MSN Resor http://www.msn.se/resor/

Re: [hlds] UOL AntiSPAM

2005-06-28 Thread Clayton Macleod
good for *A*OL... On 6/28/05, sebastian nielsen [EMAIL PROTECTED] wrote: I think AOL removed list detection because spammers can add list headers to abuse the list detection system. (bypass antispam system) -- Clayton Macleod ___ To unsubscribe,

[hlds] getting into a router.

2005-06-28 Thread Jack Wyatt
Okay, my computer goes through router-hub-router-modem. Is it still possible for me to make a server if i open up teh ports? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] getting into a router.

2005-06-28 Thread Ned Haskin
Do you mean the -- modem has an internal router + there is another router + a hub -- if so connect the server directly to modem's router and all client computers that plan on connecting to the server must be also connected directly to modem's router, or an invalid steam ticket error occurs you

RE: [hlds] client crashing

2005-06-28 Thread steve
Since this is a server list, probably not the best place to ask, but I've also been getting more crashes. I'm pretty sure this is due to the new nVidia driver... Did you bychance install BF2 (demo or retail)? I'm looking for my old driver tonight to check... Friend of mine has an X850, and

RE: [hlds] client crashing

2005-06-28 Thread WayneH
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Re: [hlds] UOL AntiSPAM

2005-06-28 Thread T3XAN
___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 1.1157 (20050628) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com

Re: [hlds] Authenication Error Server Number 35

2005-06-28 Thread Jim
Alfred, I could send you some to you... as for the Server connection in this case I was West DCoast California.. the Second was coming in from West Virginia another out of Philidelphia... We all were in the process within a 5 minute window of attempting to connect. We are all up and running