Did this built in mirrordamage ever work for cs1.6?
If it does: What are the commands?
Thanks for any info.
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Alfred,
I think Valve Server number 35 needs a Bigger attitude adjustment made...
with a Hammer... due to fail of authenication on Server number 35.
I was talking to a few other regulars across the country who visit my server
and everyone was having the same issue trying to connect either here
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Is it possible for the console team attack and team kill messages to show up
in the server logs?
I thought that it was the case, until I checked the logs and played on the
server and noticed that the console messages for team attacks and team
That's not how it works I'm afraid ;) It's all explained in this guide:
http://www.valve-erc.com/srcsdk/general/multiplayer_networking.html
It explains the interpolation, prediction, and lag compensation.
Regards,
Ben
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]
that link's no good anymore :(
On 6/28/05, Ben [EMAIL PROTECTED] wrote:
That's not how it works I'm afraid ;) It's all explained in this guide:
http://www.valve-erc.com/srcsdk/general/multiplayer_networking.html
It explains the interpolation, prediction, and lag compensation.
Regards,
Ben
Doh! There's an article written by yahn about it too that is floating about
in various places on the net -
http://www.gamesurge.com/pc/interviews/netcode.shtml - interview
http://www.gdconf.com/archives/2001/bernier.doc - article
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL
I thought as clayton did for quite some time, and the reason is simply
due to the use of the word interpolation and the fact that some
documentation (alhtough I cant find it) suggested cl_interp was a
'maximum' value.
The documentation at the link posted explains that the value of
cl_interp is a
I agree completely, cl_interp and cl_interpolate should be locked or at
least a cheat cvar.
I can see no reason why you should be able to change them apart from for
debugging purposes perhaps.
Alfred can you shed any light on this?
-Original Message-
From: [EMAIL PROTECTED]
logdetail 3 should show both I think.
But I cant find teamattack damage (I'm not 100% sure.. didn't look too
good).
My stats show friendly-fire kills by it self.. so that must be in the logs
though.
-Alex
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Cl_interp is not machine/network specific - the default of 0.1 was chosen
because it minimises the effects of lost packets. There is no reason why
anyone should be allowed to set it any lower. I suspect however that if
valve did remove the ability to change it that there would be an uproar from
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It only comes up as a normal attack
If you are on th server though you will see a message
*Console: player name Team Attacked*
or
*Console: player name Team Killed*
These messages show up on players screens and in players console, but they
do
IMHO
cl_interpolate could be locked, but i dont really see the need, what
does need to be done is to ensure that all players (ideally) are
playing the same game tick at the same time.
cl_interp should be locked at 0.1 or lower, any longer starts to get
quite noticeable. I play on 0.05 regularly
Hi, I decided to verify one of those UOL Anti-Spam messages, got this
auto reply...
I am not sure there is even a human at the end of this e-mail address.
-- Forwarded message --
From: [EMAIL PROTECTED] [EMAIL PROTECTED]
Date: Jun 28, 2005 12:42 PM
Subject: RE:RE: Re: [hlds] Re:
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Sorry my mistake
TeamAttacks just show up as
*player name Team Attacked *and the message shows up on screen and in
players console but not in server logs
TeamKills show up as
*Console: player name Team Killed*
But also do not appear to show
It's Portuguese (isn't that the language in Brazil?). Bable fish renders
this very crude translation:
debtor for entering in contact, I will answer thus that to be able
What it means is something like this:
Thanks for entering your contact information, I will now be able to receive
your email.
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Me too!
On 6/29/05, OoksServer [EMAIL PROTECTED] wrote:
It's Portuguese (isn't that the language in Brazil?). Bable fish renders
this very crude translation:
debtor for entering in contact, I will answer thus that to be able
What it means
We have released the first version of our server checker for hl1 and hl2
based servers.
This program is created to keep your server online at all times.
Now you think, we already have firedeamon and such, why get another tool?
Our tool is differant. Instead of just checking if the procces is
This is a multi-part message in MIME format.
--
me 3.
--
[ winmail.dat of type application/ms-tnef deleted ]
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This is a multi-part message in MIME format.
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me three
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Matt White
[ [EMAIL PROTECTED] ]
Whisper wrote:
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Me too!
On 6/29/05, OoksServer [EMAIL PROTECTED] wrote:
It's Portuguese (isn't
Error number 35 during authentication means your server timed out its
TCP/IP connection while talking to our servers. This can be because of a
firewall at your end (preventing TCP/IP traffic to our servers). If this
is a new problem on a server that used to work then send a couple of the
users
This is a multi-part message in MIME format.
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I would imagin this has been confronted already but I have had MANY more client
crashes since last update. Probably had my client crash 4-5 times this last
week. If it hasn't been brought up to you
Does it/can it verify that the process has been killed before restarting it?
What I see happen from time to time is that the process hangs, Serverdoc
thinks it is dead and tries to restart it without first terminating the
existing process, and it errors out because it can't get the port. After a
Alfred, I have seen this many times on an existing server that used to work.
Without changing anything on my end this starts to happen, and usually a few
hours later, sometimes a day or two, it mysteriously goes away. I've never
been sure if it's a problem with my ISP, bad weather on the
me Fourth? O.o
it would be nice if these moronic anti spam systems could detect
mailing lists like this better.
On 6/28/05, Matthew White [EMAIL PROTECTED] wrote:
me three
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Yes, it makes absolutely sure the procces is completely terminated before
starting the new proccess
Saint K.
- Original Message -
From: OoksServer [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, June 28, 2005 7:38 PM
Subject: Re: [hlds] Release: Server checker V1
Does
ME FIVE
-Original Message-
From: Stephen Micheals [mailto:[EMAIL PROTECTED]
Sent: Tuesday, June 28, 2005 3:47 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] UOL AntiSPAM
me Fourth? O.o
it would be nice if these moronic anti spam systems could detect
mailing lists like this
I think AOL removed list detection because spammers can add list headers to
abuse the list detection system. (bypass antispam system)
_
Lättare att hitta drömresan med MSN Resor http://www.msn.se/resor/
good for *A*OL...
On 6/28/05, sebastian nielsen [EMAIL PROTECTED] wrote:
I think AOL removed list detection because spammers can add list headers to
abuse the list detection system. (bypass antispam system)
--
Clayton Macleod
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Okay, my computer goes through router-hub-router-modem. Is it still
possible for me to make a server if i open up teh ports?
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Do you mean the -- modem has an internal router + there is another
router + a hub -- if so
connect the server directly to modem's router and all client computers
that plan on connecting
to the server must be also connected directly to modem's router, or an
invalid steam ticket error occurs
you
Since this is a server list, probably not the best place to ask, but I've
also been getting more crashes. I'm pretty sure this is due to the new
nVidia driver... Did you bychance install BF2 (demo or retail)? I'm
looking for my old driver tonight to check...
Friend of mine has an X850, and
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Alfred,
I could send you some to you... as for the Server connection in this case I
was West DCoast California.. the Second was coming in from West Virginia
another out of Philidelphia... We all were in the process within a 5 minute
window of attempting to connect.
We are all up and running
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