The problem is that these plugins are hacking into hard coded offsets in
the game server, one tiny code change from us and the plugin blows up.
The solution is for them to use the plugin API we provide which doesn't
have this problem. If you don't like fragile plugins that crash your
game server
Well said. :)
Hard coding offsets is bad, generally, unless you are lazy.
At 01:55 AM 8/25/2006, Alfred Reynolds wrote:
The problem is that these plugins are hacking into hard coded offsets in
the game server, one tiny code change from us and the plugin blows up.
The solution is for them to
Seems like any custom de_ map I start on my servers results in an
immidiate crash after load.
Only custom de_, not cs_
Any one to confirm my findings?
Alfred, are Valve aware of this?
Does this relate in any way to the new radar??
Regards,
Sgt.Rock
Hello everyone,
I wonder why neither here, nor in the Steam forums, I read about trouble
with custom maps. Our server runs fine with the standard maps but if
vote ends with a custom, it runs for a very short time, then stops
loging in the configuration phase and restarts. I tried it locally,
Frazer,
I've dnloaded ogsWatcher and I've installing it on my server but I just
realized something I should have thought of before I started... My
server runs two instances of hl... one DoD Src and one standard hl1
Valve. Will this present a problem?
-Original Message-
From: Frazer
No problem. ogsWatcher allows you to configure and run as many games as
your machine can handle. You can mix both mods and engines. The sample
config in the install shows exactly that scenario - the first GameConfig is
for DOD Source, and the second one is for CS 1.6, on the hlds engine.
I am trying to nail down the exact meaning of the rcon stats response.
If someone knows where this might be documented, a link would be
appreciated.
Here's what I have gathered so far - please correct my assumptions, if
wrong:
CPU: snap shot of current total CPU utilization on system. There
Agreed.
-Original Message-
From: [DumB]TeXas [mailto:[EMAIL PROTECTED]
Sent: Friday, August 25, 2006 12:27 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
I don't think you have read what I said though Adam, I haven't said they
have any
Thanks... I guess it's wise to take any further questions I may have
directly to you rather than this list. I've sent you an email. Thanks
again for all your efforts.
-Original Message-
From: Frazer [mailto:[EMAIL PROTECTED]
Sent: Friday, August 25, 2006 9:05 AM
To:
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Mani's plugin is available from
http://forums.alliedmods.net/showthread.php?t=39448 as a Metamod plugin.
On 8/24/06, Adam Sando [EMAIL PROTECTED] wrote:
I think Mani releases his plug-in as both Metamod and SRCDS doesn't he?
Might be
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You have to measure the tradeoff. Do you want a plugin that can record stats
and maybe do map votes (using an ESC menu that no one sees to use for
voting)? Or do you want a plugin that does all the things you're used to
using in Mani at the price
This is a tough issue, on both sides. Both Adam and Alfred make good
points, in defense of Valve - however, it would be interesting to hear from
the developers of such mods as Mani as to why they chose not to use the
documented SDK in the development of some features within their
applications.
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Frazer we had a thread about this a while ago.
One of the numbers is not what you think it is.
I started it iirc, so have a look, I think I asked the same question you did
and we did get and answer from Alfred
On 8/25/06, Frazer [EMAIL
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Thanks LDuke
I've got it now.
Now all I have to do is find some documentation on the issue regarding
Matties Event Scripts
On 8/25/06, LDuke [EMAIL PROTECTED] wrote:
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Mani's plugin is
No problem. As well - there is a support forum at
http://gearbox.oathill.com/cbb
For direct mail questions: gearbox(at)oathill(dot)com is better than the
hotmail account that I use for this list.
Frazer
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Thanks Whisper -
Not quite sure how to search for old threads - pointers appreciated.
F.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Friday, August 25, 2006 10:39 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Rcon Stats
--
[
I found this thread and Alfred's response - so I understand CPU now:
RE: [hlds] Re: What does RCON STATS CPU Really mean?
Still uncertain of the others. Was there a thread that explained these?
Frazer.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
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http://www.mail-archive.com/hlds@list.valvesoftware.com/[1]
and I think this is the thread you were looking for?
http://www.mail-archive.com/hlds@list.valvesoftware.com/msg15606.html[2]
HP
Frazer wrote:
Thanks Whisper -
Not quite sure how to search for old
stupid html to text conversion...Here are the real URL's
http://www.mail-archive.com/hlds@list.valvesoftware.com/
http://www.mail-archive.com/hlds@list.valvesoftware.com/msg15606.html
HP
Hell Phoenix wrote:
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Yeah thats the one
On 8/26/06, Hell Phoenix [EMAIL PROTECTED] wrote:
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http://www.mail-archive.com/hlds@list.valvesoftware.com/[1]
and I think this is the thread you were looking for?
Well I don't think we can expect valve to cooperate with these on new
releases as that would, as someone said previously, take a lot of extra
time. Why not do like I suggested - give them the possibility to download
the update a few days before it goes official so that the developers them
self can
This is a multi-part message in MIME format.
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If this is a negative comment then I object - NuclearFallout is great.
They pro-actively went out and got all 3 of my AwpaholicA servers up and
running without me having to ask them.
That was amazing
Yup and thanks to all - and thanks for the fishing lesson, versus the fish
:-)
F.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Friday, August 25, 2006 11:43 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Rcon Stats
--
[ Picked
Am I crazy or does ogsWatcher actually make your server run better? How
can that be? I installed ogsWatcher this morning... followed the setup
instructions... started the service... and everything worked perfectly.
The server runs better than ever. I'm waiting for the other shoe to
drop. lol.
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same problems here.
normal maps runs fine then change and server is down and restarts.
hope the problem is fixed soon
On 8/25/06, ]FUSION[ Gray Death [EMAIL PROTECTED] wrote:
Hello everyone,
I wonder why neither here, nor in the Steam
Hello
THis there any way to do map configs without a plugin installed? I think I
have read that HLDS can do it so I would assume that srcds could do it. I am
just not sure were to put them?? cfg/map_conf??? or maps/cfg??
Thanks
Munra
www.anbservers.com
Enclose it in xml comment tags, thus:
!-- CVar Name=sv_password Value=secret / --
Frazer
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
Sent: Friday, August 25, 2006 2:09 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds]
i haven't finished catching up yet but my server is reporting metamod is
not running. and it was before the update. Also my copy of zblock is not
loaded either. FFS valve sort yourselves out.
Adam Sando wrote:
I'm finding my server only seems to bite the bullet when it tries to
load some
Not valves problem that people who build off of their code and it breaks
when the code is changed.
-Original Message-
From: Dave Williams [mailto:[EMAIL PROTECTED]
Sent: Friday, August 25, 2006 6:27 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update
It may just be me but. Has anyone noticed that zblock doesn't work
with the new update for cs:s. i have fixed all the other problems i
mentioned earlier in the update thread.
I would like a confirmation and a solution, if there is one, quick.
Simply becasue my server see's alot of ppl trying
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fyi metamod wasn't running beacuse the game_info.txt file got updated. also
zblock does use the specified valve plugin api and that [zblock] is certainly
broken.
bush we have had an argument before and i don't want another but i feel valve
do have a
Thanks.
-Original Message-
From: Frazer [mailto:[EMAIL PROTECTED]
Sent: Friday, August 25, 2006 5:37 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] ogsWatcher now Supports HLDS
Enclose it in xml comment tags, thus:
!-- CVar Name=sv_password Value=secret / --
Frazer
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It seems to be the nav files that are causing the problem. I turned off
bots, backed up all my navs, then deleted all of them except for the ones
for cs_ maps. As far as I know, all my custom maps are running fine now.
Hope that helps!!!
tHe LaW
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