Yeah, we did the same for a while as well.
With 3.2 of PS, though, streaming will be fully supported. So I think using
PS will be better since it is still supported publicly. I'm just waiting
for it to be released to update all of our servers.
-Original Message-
From: Rick Payton
Depending on your definition of supported publicly, so is HLstatsX.
Just not by the original person to make the modification to HLstats.
There are still two active communities for HLstatsX.
Lart's mod - http://lart2150.com/forums
ELstatsNEO - http://forums.elstatsneo.de
Both forums are active
Not to double-post, but i mistyped the link for ELstatsNEO
It's http://forum.elstatsneo.de
i had forums
Keeper wrote:
Yeah, we did the same for a while as well.
With 3.2 of PS, though, streaming will be fully supported. So I think using
PS will be better since it is still supported
Supported by the person and place where you download the package is what I
mean.
I brought up a recent security issue that has only been fixed in the premium
service. There are so many issues that have been fixed by Tobi over the
last year, but not in the available download. He also has removed
I understand this. But HLStatsX is in transition at the moment. Most
people don't know where to go for support on it so they drop it and go to
PsychoStats instead. At some point HLStatsX will have a new name and place
on the web, but right now it's in a state of limbo.
I hope it survives and
This was touched on already, but PS already has experimental streaming
support and 3.2 will have official support.
This SM plugin works well for in-game stats:
http://forums.alliedmods.net/showthread.php?t=69102
I got tired of keeping both HLstats and Psychostats running, and since
PS is more
As you know, a lot of people use the VoiceCom Play-From-File feature
(Heretofore refereed to as PFF) to do things like play music and
prerecorded sounds with the assistance of tools like HLSS and HLDJ. While
many people find this annoying, others rather enjoy it. Unfortunately for
everybody, the
I highly doubt this is at all a priority for Valve, but some things to consider:
Currently, voice is streamed through the game/engine using a speex
codec, optimized for voice and bandwidth. This is why music sounds
shitty. Basically what you're proposing is leaving voice chat be and
adding a
Why not enable use of the mp3 command, I used to always use it and its of high
request at the moment since there arent many programs that can do the same
ingame. http://developer.valvesoftware.com/wiki/Valve_MP3_Player It states you
have to edit a dll to get it to work. That would fix one
Are you sure that mp3 still work? AFAIK its not working...
On Tue, Jul 22, 2008 at 11:10 PM, DontWannaName! [EMAIL PROTECTED]
wrote:
Why not enable use of the mp3 command, I used to always use it and its of
high request at the moment since there arent many programs that can do the
same
That amounts to facilitating the listening of the music. Whilst the ability
is there but not encouraged Valve are probably ok. With tools about to play
music over the channels TECHNICALLY the people playing it need to be paying
royalties
I also doubt it would stop people playing it over
That amounts to facilitating the listening of the music. Whilst the ability
is there but not encouraged Valve are probably ok. With tools about to play
music over the channels TECHNICALLY the people playing it need to be paying
royalties
There's already HLSS and HLDJ and such; this would
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