Re: [hlds] Proven Fix for players crashing mid-game in TF2

2009-03-20 Thread AnAkIn .
The crash in water was fixed in the last update: "Fixed decal related crash" Now there is a new crash, random, which happens at any time on any map (even without water), and VALVe said on the Steam Forums that they're working on it. 2009/3/21 Jeff Sugar > I realized that, although I saw it as

[hlds] Proven Fix for players crashing mid-game in TF2

2009-03-20 Thread Jeff Sugar
I realized that, although I saw it as a possible fix in a single email the other day, no one had put out an actual topic describing the fix for players with the Dual Core options on (I've only seen it happen for those with it on, though I may be wrong!). I tested various situations, and it always h

Re: [hlds] Half-Life 1 Engine Update released

2009-03-20 Thread Robert Whelan
Is that addressing the update of November 2008? ie: half-life game servers responding and displaying incorrect or outdated server status and server rules information? If so... awsome :) From: Alfred Reynolds To: "hlds@list.valvesoftware.com" Sent: Friday, Ma

Re: [hlds] Half-Life 1 Engine Update released

2009-03-20 Thread Alfred Reynolds
The beta has been updated. . Please run hldsupdatetool to receive it with "-beta hlds0319" on the command line. The specific changes include: Server changes: - Fixed hltv displaying a bogus steamid - Fixed mp_timeleft not updating in server rules (or any unlogged cvar for that matter) >

Re: [hlds] Half-Life 1 Engine Update released

2009-03-20 Thread Alfred Reynolds
I'll fix the timeleft and yes you can ignore that assert. > -Original Message- > From: hlds-boun...@list.valvesoftware.com [mailto:hlds- > boun...@list.valvesoftware.com] On Behalf Of pizzahut > Sent: Friday, March 20, 2009 1:07 PM > To: hlds@list.valvesoftware.com > Subject: [hlds] Half-L

[hlds] Half-Life 1 Engine Update released

2009-03-20 Thread pizzahut
Issues I found so far: mp_timeleft isn't updated in TFC server rules. Server console message (assuming it can be ignored though): steamservice.cpp (275) : Assertion Failed: Failed to start in-process Steam Service ___ To unsubscribe, edit your list pref

Re: [hlds] Isreali FRC regional

2009-03-20 Thread HSantal
Hey! Leave me out of it... On Thu, Mar 19, 2009 at 5:21 PM, Nightbox wrote: > i hope that you lie, everyone understood what he meant > > the name start with H > > H is the family name aka first Name > > 2009/3/19 1nsane <1nsane...@gmail.com> > > -- I do what I can. __

Re: [hlds] [L4D] gametype string length is the problem

2009-03-20 Thread Alec Sanger
I already changed most of them. to use different tags to see what actually works. empty,grp:2060i,sourcemod,sv_search_key_stompfest1010,versus that was my original tag string for 3 of my servers. Nobody was able to connect. You show my .6 and .50 servers ending in "1010,vers", yet when I send

Re: [hlds] [L4D] gametype string length is the problem

2009-03-20 Thread Adam Nowacki
Adam Nowacki wrote: > $ ./master_query > '\gamedir\left4dead\gametype\empty,sv_search_key_stompfest1010,versus' > 69.28.221.110:27015 In case anyone is wondering: http://tepeserwery.pl/master_query.cpp to build, on linux obviously :D (but should work in cygwin too): g++ master_query.cpp -o master

Re: [hlds] [L4D] gametype string length is the problem

2009-03-20 Thread Adam Nowacki
Alec Sanger wrote: > "empty,grp:2060i,sourcemod,sv_search_key_stompfest1010,versus" > > doesn't explain why it doesn't work if the mode is set for vs only. My string > is only 60 bytes. > > I'll do some testing with it. I'd appreciate it if everyone else would reply > to this thread with their

Re: [hlds] [L4D] gametype string length is the problem

2009-03-20 Thread Alec Sanger
"empty,grp:2060i,sourcemod,sv_search_key_stompfest1010,versus" doesn't explain why it doesn't work if the mode is set for vs only. My string is only 60 bytes. I'll do some testing with it. I'd appreciate it if everyone else would reply to this thread with their results. Thank you, Alec Sanger

[hlds] [L4D] gametype string length is the problem

2009-03-20 Thread Adam Nowacki
There appears to be a 63 character limit on the gametype string, its the one that contains steamgroup number, search key, l4d gametype and some more tags. (You can see what your server is sending in gametype by using 'sv_showtags' command in console, 'Private' line) sv_showtags Public:empty,sou