The crash in water was fixed in the last update:
"Fixed decal related crash"
Now there is a new crash, random, which happens at any time on any map (even
without water), and VALVe said on the Steam Forums that they're working on
it.
2009/3/21 Jeff Sugar
> I realized that, although I saw it as
I realized that, although I saw it as a possible fix in a single email the
other day, no one had put out an actual topic describing the fix for players
with the Dual Core options on (I've only seen it happen for those with it
on, though I may be wrong!). I tested various situations, and it always
h
Is that addressing the update of November 2008? ie: half-life game servers
responding and displaying incorrect or outdated server status and server rules
information?
If so... awsome :)
From: Alfred Reynolds
To: "hlds@list.valvesoftware.com"
Sent: Friday, Ma
The beta has been updated. . Please run hldsupdatetool to receive it with
"-beta hlds0319" on the command line.
The specific changes include:
Server changes:
- Fixed hltv displaying a bogus steamid
- Fixed mp_timeleft not updating in server rules (or any unlogged cvar for that
matter)
>
I'll fix the timeleft and yes you can ignore that assert.
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> boun...@list.valvesoftware.com] On Behalf Of pizzahut
> Sent: Friday, March 20, 2009 1:07 PM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] Half-L
Issues I found so far:
mp_timeleft isn't updated in TFC server rules.
Server console message (assuming it can be ignored though):
steamservice.cpp (275) : Assertion Failed: Failed to start in-process Steam
Service
___
To unsubscribe, edit your list pref
Hey!
Leave me out of it...
On Thu, Mar 19, 2009 at 5:21 PM, Nightbox wrote:
> i hope that you lie, everyone understood what he meant
>
> the name start with H
>
> H is the family name aka first Name
>
> 2009/3/19 1nsane <1nsane...@gmail.com>
>
> --
I do what I can.
__
I already changed most of them. to use different tags to see what actually
works.
empty,grp:2060i,sourcemod,sv_search_key_stompfest1010,versus
that was my original tag string for 3 of my servers. Nobody was able to
connect. You show my .6 and .50 servers ending in "1010,vers", yet when I send
Adam Nowacki wrote:
> $ ./master_query
> '\gamedir\left4dead\gametype\empty,sv_search_key_stompfest1010,versus'
> 69.28.221.110:27015
In case anyone is wondering: http://tepeserwery.pl/master_query.cpp
to build, on linux obviously :D (but should work in cygwin too):
g++ master_query.cpp -o master
Alec Sanger wrote:
> "empty,grp:2060i,sourcemod,sv_search_key_stompfest1010,versus"
>
> doesn't explain why it doesn't work if the mode is set for vs only. My string
> is only 60 bytes.
>
> I'll do some testing with it. I'd appreciate it if everyone else would reply
> to this thread with their
"empty,grp:2060i,sourcemod,sv_search_key_stompfest1010,versus"
doesn't explain why it doesn't work if the mode is set for vs only. My string
is only 60 bytes.
I'll do some testing with it. I'd appreciate it if everyone else would reply to
this thread with their results.
Thank you,
Alec Sanger
There appears to be a 63 character limit on the gametype string, its the
one that contains steamgroup number, search key, l4d gametype and some
more tags. (You can see what your server is sending in gametype by using
'sv_showtags' command in console, 'Private' line)
sv_showtags
Public:empty,sou
12 matches
Mail list logo