The crash in water was fixed in the last update: "Fixed decal related crash"
Now there is a new crash, random, which happens at any time on any map (even without water), and VALVe said on the Steam Forums that they're working on it. 2009/3/21 Jeff Sugar <[email protected]> > I realized that, although I saw it as a possible fix in a single email the > other day, no one had put out an actual topic describing the fix for > players > with the Dual Core options on (I've only seen it happen for those with it > on, though I may be wrong!). I tested various situations, and it always > happened with the whole gibs-in-water situation (not sure what to call it > in > a technical sense), and those with *r_waterdrawrefraction 0* didn't crash > while those with it set to *1* did. Through every test, this was the case*. > *Take note that *this resets anytime you restart tf2, so it must be either > in your autoexec.cfg or set every time you start tf2. *People kept thinking > our server was the problem, so I actually added an entry into our ads > plugin > that reads as (copied straight from the ads file) > *"text" "{GREEN} HAVING CRASHES? SET r_waterdrawrefraction 0 (Note > that for it to stick through TF2 instances, you'll need to put it in your > autoexec.cfg)"* > > Deal with it however you wish, but at least now it's out there. Hope this > helps someone. > -Atreus > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

