The crash in water was fixed in the last update:

"Fixed decal related crash"

Now there is a new crash, random, which happens at any time on any map (even
without water), and VALVe said on the Steam Forums that they're working on
it.

2009/3/21 Jeff Sugar <[email protected]>

> I realized that, although I saw it as a possible fix in a single email the
> other day, no one had put out an actual topic describing the fix for
> players
> with the Dual Core options on (I've only seen it happen for those with it
> on, though I may be wrong!). I tested various situations, and it always
> happened with the whole gibs-in-water situation (not sure what to call it
> in
> a technical sense), and those with *r_waterdrawrefraction 0* didn't crash
> while those with it set to *1* did. Through every test, this was the case*.
> *Take note that *this resets anytime you restart tf2, so it must be either
> in your autoexec.cfg or set every time you start tf2. *People kept thinking
> our server was the problem, so I actually added an entry into our ads
> plugin
> that reads as (copied straight from the ads file)
> *"text"        "{GREEN} HAVING CRASHES? SET r_waterdrawrefraction 0 (Note
> that for it to stick through TF2 instances, you'll need to put it in your
> autoexec.cfg)"*
>
> Deal with it however you wish, but at least now it's out there. Hope this
> helps someone.
> -Atreus
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