Re: [hlds] [hlds_linux] TF2 servers staying empty

2011-07-11 Thread Mart-Jan Reeuwijk
Suggested long ago (years) on spuf to have a groups tab in game server browser, with the servers of the steam groups one is member off. Server owners simply can then add their servers to their group page  on steam and the players in the groups get the servers they are member off. Maybe even

Re: [hlds] [hlds_linux] TF2 servers staying empty

2011-07-11 Thread Emil Larsson
What's funny is that L4D servers already can be tied to a steam group, and it actually surprises me that the same thing hadn't been done with TF2 yet. I love the general idea of tying servers to a group! It would make it easier to have loyal (but lazy ;) ) group members try out new servers. On

[hlds] A few more TF2 quickplay answers

2011-07-11 Thread Fletcher Dunn
Just a few more answers to commonly-asked quickplay questions: All of the quickplay deal-breakers are tested on the client at the moment of quickplay searching. You can flip them on and off and start/stop receiving quickplay traffic. The reputation system is an input to the quickplay scoring

Re: [hlds] A few more TF2 quickplay answers

2011-07-11 Thread Jonah Hirsch
so they can kill each other in the way they most enjoy. This made me think: If I recall correctly, if someone plays on a server for a while, they get asked if they want to add the server to their favorites. Now, if they hit yes, and they have no idea what the server browser is, what's the

Re: [hlds] TF2 Example server.cfg

2011-07-11 Thread m33crob
My apologies for being slightly off with the syntax. Once you have a new print out, you can use notepad++ to compare a new printout with the old. This program will highlight the changes to easily determine what is new. On Sat, Jul 9, 2011 at 12:18 AM, Ronny Schedel i...@ronny-schedel.dewrote:

Re: [hlds] A few more TF2 quickplay answers

2011-07-11 Thread TRISTAN MARLER
Hi Fletch, I was hoping to get some clarity. So for servers that aren't currently set-up for quick play (I'm not bothering till nocrits is allowed), are we building reputation by having people naturally play on it? Or does this only accrue when we are eligible and set-up for quick play?

Re: [hlds] A few more TF2 quickplay answers

2011-07-11 Thread Eli Witt
Another question: could you wonderful Valve employees consider removing tf_damage_disablespread tf_use_fixed_weaponspreads (Not sure if the latter is included, but couldn't hurt to throw it in there) from the blacklisted cvars? I can understand nocrits being on the list (Ignoring the fact of why

Re: [hlds] A few more TF2 quickplay answers

2011-07-11 Thread J M
I run a trade server that is literally full 24/7 and 32 slots. It has a good standing and the trend is upward. If I were to turn this into a regular 24 slot server that followed the quickplay rules, it would have higher priority over the majority of regular 24 slot servers with stock maps and

[hlds] Fwd: GoldSource motds and DOCTYPE

2011-07-11 Thread xPaw
It is very annoying, if you have DOCTYPE set in your document, you just can't scroll the page... Removing doctype breaks the page layout and requires a lot of workarounds which is totally bad. Since you publiced new client beta, you could try to fix this one too. Please. - Pavel

Re: [hlds] Half-Life 1 engine beta update released

2011-07-11 Thread Alfred Reynolds
We have released an update to the beta, run the hldsupdatetool with -beta hlbeta to get this update. Changes for this update are: - Changed sv_filetransfermaxsize to 1mbyte by default - Disallow the dlfile command if the server is configured with a sv_downloadurl The dlfile command is used