Considering the changes between 1.4.0 and 1.4.1, this seems unlikely.
Could you give it another shot and see if you see the same behaviour?
Sent from my iPhone
On 5 Mar 2012, at 19:45, m33crob ad...@m33crob.com wrote:
Also, I just recently got around to updating SM from 1.4.0 to 1.4.1. Once I
Alfred,
Can you fix the server re-direction problem in cs 1.6
From: alf...@valvesoftware.com
To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Date: Mon, 5 Mar 2012 23:58:40 +
Subject: [hlds] Half-Life 1 dedicated server update
And fix the 32-player spectator bug please, the client beta has not
resolved this issue :(
On Tue, Mar 6, 2012 at 7:05 PM, Mohammed Khalik mohammed_kha...@hotmail.com
wrote:
Alfred,
Can you fix the server re-direction problem in cs 1.6
From: alf...@valvesoftware.com
To:
We have just released another update for Half-Life 1 dedicated servers on
Linux, this fixes the hltv binary not working.
- Alfred
-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Monday,
-bin/mailman/private/hlds/attachments/20120306/75a39940/attachment-0001.html
--
Message: 5
Date: Tue, 6 Mar 2012 19:36:53 +0100
From: Valentin G. nextra...@googlemail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
It is fixed, but only in beta. The problem is that the fake servers won't
dissapear because they will still redirect nosteam clients, so if they make
the beta public then many players will complain that are not able to join
servers.
The solution is probably to change the protocol version again
I did a test now and clients still can be redirected even if they use the
beta version . The servers cannot send to players the connect command, but
they still can send the redirect response for a connect packet (L
ip:port or something like this).
From: hlds-boun...@list.valvesoftware.com
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