Re: [hlds] Mandatory TF2 update coming later TOMORROW

2012-08-21 Thread Sampson Rogers
Very doubtful. On Mon, Aug 20, 2012 at 10:52 PM, Yuki d...@dazzozo.com wrote: ...first thing tomorrow? On 21/08/2012 03:52, ozgamingdot...@gmail.com wrote: This is the first TF2 update I can remember that is MASSIVELY overdue.. Server lag spikes, crashes, clients not able to connect,

Re: [hlds] Mandatory TF2 update coming later TOMORROW

2012-08-21 Thread RSS List User
Haven't we screwed with client's TF2 servers enough? Cant even get a days worth of break time! :) On 8/21/2012 7:22 AM, Sampson Rogers wrote: Very doubtful. On Mon, Aug 20, 2012 at 10:52 PM, Yuki d...@dazzozo.com mailto:d...@dazzozo.com wrote: ...first thing tomorrow? On

Re: [hlds] Mandatory TF2 update coming later today

2012-08-21 Thread T Marler
Can we PLEASE see our DNS + SRV records concerns addressed in the next few patches too? - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.com,

Re: [hlds] Mandatory TF2 update coming later today

2012-08-21 Thread Brian Simon
SRV support is about the lowest priority feature I can possibly think of. I wouldn't get your hopes up on this ever being implemented, because there's really nothing wrong with the way it works now. On Tue, Aug 21, 2012 at 9:00 AM, T Marler bloodyi...@shaw.ca wrote: Can we PLEASE see our DNS +

Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-21 Thread Game-Over
This worked for PVP servers on 2008 (R2), not a single crash today so far on any server, so thanks again EHG! On 20/08/2012 19:21, EHG wrote: Give this a try until next update. Has been working for me on linux. I did not test on windows. I also run only pvp servers so this might break mvm

[hlds] Mandatory TF2 update coming

2012-08-21 Thread Eric Smith
We're working on a mandatory update for TF2. We should have it ready very soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] [hlds_linux] Mandatory TF2 update coming

2012-08-21 Thread Russell Smith
Thanks for the heads up Eric. Did you ever find out if anyone is looking into the CPU spike issues that started with the Pyromania update? On 21.08.2012 11:05, Eric Smith wrote: We're working on a mandatory update for TF2. We should have it ready very soon. -Eric

[hlds] Mandatory TF2 update released

2012-08-21 Thread Eric Smith
We've released a mandatory update to TF2. The notes for the update are below. -Eric -- Team Fortress 2 - Fixed matchmaking sending players to out-of-date servers - Fixed the server browser showing an incorrect player count in MvM games - Fixed a crash that could

[hlds] CS:GO sv_downloadurl issue:

2012-08-21 Thread Jack M.
So I have this set up for my gamemodes_server.text file for custom maps. de_junkyard_beta06 { nameID #SFUI_Map_de_junkyard_beta06 name de_junkyard_beta06 minplayers 10 maxplayers 16 extraspectators 2 imagename map-junkyard-overall t_arms models/weapons/t_arms_phoenix.mdl ct_arms

Re: [hlds] CS:GO sv_downloadurl issue:

2012-08-21 Thread Daniel Barreiro
When I click on those they 404 On Tue, Aug 21, 2012 at 2:54 PM, Jack M. catastropheproductions...@gmail.com wrote: So I have this set up for my gamemodes_server.text file for custom maps. de_junkyard_beta06 { nameID #SFUI_Map_de_junkyard_beta06 name de_junkyard_beta06 minplayers 10

[hlds] MvM server browser player counts and improtant note regarding replay

2012-08-21 Thread Fletcher Dunn
We made some changes in today's update to make MvM player counts in the server browser make as much sense as possible within the current framework. Here's how it works: Bots should do not show at all in any client-visible way. (Although, they still show in the status output.)

Re: [hlds] CS:GO sv_downloadurl issue:

2012-08-21 Thread Marcus Kern
First Check to ensure that the files exist in the locations being served. Second. Please check if your Server will serve those file types, in many cases servers where the files are properly located but you still get a 404 or other error is because the file type (Mime type) is not allowed to

[hlds] FW: CS:GO sv_downloadurl issue:

2012-08-21 Thread Nick Emson
. *facepalm* A semi-helpful answer I hope, have you tried using the same configuration files within a map config extension file (.kv), akin to the supplied de_dust2_se.kv? It might be a bug that can be overcome by merging the above file instead. It certainly seems your current

Re: [hlds] CS:GO sv_downloadurl issue:

2012-08-21 Thread Travis Brown
Use the csgo_servers mailing list On Aug 21, 2012 2:54 PM, Jack M. catastropheproductions...@gmail.com wrote: So I have this set up for my gamemodes_server.text file for custom maps. de_junkyard_beta06 { nameID #SFUI_Map_de_junkyard_beta06 name de_junkyard_beta06 minplayers 10

Re: [hlds] [hlds_linux] MvM server browser player counts and improtant note regarding replay

2012-08-21 Thread Fletcher Dunn
There are (currently) 4 slots reserved for spectators. The game currently never spawns more than 22 bots at a time. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of doc Sent: Tuesday, August 21, 2012

Re: [hlds] [hlds_linux] MvM server browser player counts and improtant note regarding replay

2012-08-21 Thread Saint K .
Ah, that figures. Disregard my last mail. Any chance we can get a CVAR for that, so we can close the spec slots? I don't really see why we should allow spec's to join. Saint K. From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds] [hlds_linux] MvM server browser player counts and improtant note regarding replay

2012-08-21 Thread T Marler
mp_allowspectators 0 - Original Message - From: Saint K. sai...@specialattack.net To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com) hlds@list.valvesoftware.com Sent: Tuesday,

Re: [hlds] [hlds_linux] MvM server browser player counts and improtant note regarding replay

2012-08-21 Thread Lance Waidzunas
Won't mp_allowspectators 0 do that, theoretically? On Tue, Aug 21, 2012 at 3:32 PM, Saint K. sai...@specialattack.net wrote: Ah, that figures. Disregard my last mail. Any chance we can get a CVAR for that, so we can close the spec slots? I don't really see why we should allow spec's to join.

Re: [hlds] SteamCMD alternative

2012-08-21 Thread Formologic23
Antivirus, version of virus signature database 7406 (20120821) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https

Re: [hlds] [hlds_linux] MvM server browser player counts and improtant note regarding replay

2012-08-21 Thread Saint K .
Never knew that CVAR existed! Thanks From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of Lance Waidzunas [lswa...@gmail.com] Sent: 21 August 2012 22:39 To: Half-Life dedicated Win32 server mailing list Subject: Re:

Re: [hlds] Setting Missions in MvM

2012-08-21 Thread Rusty Burchfield
On Mon, Aug 20, 2012 at 5:31 PM, Brendan Cosman brendan.cos...@mammothmedia.com.au wrote: 1: How can we launch a server that only rotates through the six advanced missions with no rcon or other intervention? (I can do anything to the command line or config files, but I can't rely on rcon or

Re: [hlds] MvM server browser player counts and improtant note regarding replay

2012-08-21 Thread Fletcher Dunn
I could really use some help understanding how to reproduce this problem. What *should* be happening, and what I reproduced when I tested it, was if you have sv_password set, it would immediately set tf_mm_servermode 0. Can anybody explain how a server is in the matchmaking pool with a password

Re: [hlds] MvM server browser player counts and improtant note regarding replay

2012-08-21 Thread Tom McClellan
Could be because of this https://forums.alliedmods.net/showthread.php?t=193150 On Tue, Aug 21, 2012 at 1:58 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: I could really use some help understanding how to reproduce this problem. What *should* be happening, and what I reproduced when I

Re: [hlds] MvM server browser player counts and improtant note regarding replay

2012-08-21 Thread 1nsane
Perhaps it's because servers with tf_mm_servermode 0 are still eligable for matchmaking? I assume this is why my listen server gets full near instantly. On Tue, Aug 21, 2012 at 4:58 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: I could really use some help understanding how to reproduce

Re: [hlds] [hlds_linux] MvM server browser player counts and improtant note regarding replay

2012-08-21 Thread Fletcher Dunn
You should see spew about reservations before they connect. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Tuesday, August 21, 2012 2:41 PM To: Half-Life dedicated Linux server

[hlds] Server terminates on Map Change

2012-08-21 Thread Slugsoc
It seems every now and then a map change causes the server to terminate and restart. It is actually cutting the log output half way through it writing Map Changing. This has only started happening recently. TF2 on Linux. ___ To unsubscribe, edit

Re: [hlds] SteamCMD alternative

2012-08-21 Thread Didrole
it that much, so it may have bugs. Sincerely, Didrole __ Information from ESET NOD32 Antivirus, version of virus signature database 7406 (20120821) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com

Re: [hlds] SteamCMD alternative

2012-08-21 Thread Andre Müller
Thank you for this simple tool. Valve, shame on you!! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] SteamCMD alternative

2012-08-21 Thread Formologic23
think some of you might be interested by it so here is its URL: http://didrole.com/UpdateTool/ I haven't tested it that much, so it may have bugs. Sincerely, Didrole __ Information from ESET NOD32 Antivirus, version of virus signature database 7406 (20120821) __ The message

[hlds] Half-Life 1 dedicated server update released

2012-08-21 Thread Alfred Reynolds
We have released an update to Half-Life 1 dedicated servers. This update fixes performance problems when under very high packet load from connectionless packets (things like pings, rules and players queries). - Alfred ___ To unsubscribe, edit your

Re: [hlds] Setting Missions in MvM

2012-08-21 Thread Brendan Cosman
Hi, Thanks for your reply. I'm not sure if I've done something wrong, I've checked a few times to ensure I followed those directions, but when I attempt to join a server, I get the following error: COM_CheckGameDirectory: game directories don't match (tf / tf_mvm_diff1) In the mean time I'm

Re: [hlds] SteamCMD alternative

2012-08-21 Thread Todd Pettit
/UpdateTool/ I haven't tested it that much, so it may have bugs. Sincerely, Didrole __ Information from ESET NOD32 Antivirus, version of virus signature database 7406 (20120821) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com

Re: [hlds] Setting Missions in MvM

2012-08-21 Thread Rusty Burchfield
On Tue, Aug 21, 2012 at 6:10 PM, Brendan Cosman brendan.cos...@mammothmedia.com.au wrote: I'm not sure if I've done something wrong, I've checked a few times to ensure I followed those directions, but when I attempt to join a server, I get the following error: COM_CheckGameDirectory: game