pychonic (Lead Sourcemod Developer) spent the last hour troubleshooting
the issue with me and found a solution. For anyone else wondering here
it is:
In your Steam client folder (same as steam.exe) copy steamclient.dll,
tier0_s.dll and vstdlib_s.dll to the server's bin folder (which is in
It's a mod called: Modular Combat
The strange thing is, i had a similar problem on my other dedicated box
but i solved it by adding the setmaster lines manually. Those same
setmaster lines dont work on this new box. Also the firewall settings
are identical the only difference between the
I analyzed my firewall logs and the connection to valve servers is being
made:
https://dl.dropboxusercontent.com/u/18722727/fwlog.jpg
But for whatever reason, the master servers refuse to list my server.
When i run the test CSS server, i get the exact same lines and the
server is listed fine.
I didn't do that before, but i just tried it too and it also didn't work.
Oddly, when i got it to appear briefly on the server list after trying
everything i could think of for over 4 hours the server was added to the
server list when i connected. That doesn't work anymore though.
The box
I tried that, waited a few minutes and its still not showing up (im
testing via
http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=151.80.47.100:27015=json)
and querying the master server list itself (via a php script which lists
all server ips).
My server doesn't show up 99% of the time on the master server list. My
server is at a datacenter and it's not a ports issue because its using
identical opened ports from one of my other boxes where this isn't an issue.
Oddly, when i run a test CSS server on the box, it shows up on the
I think i managed to fix it.
It looks like my servers were trying to submit to the wrong master
server list. So added the following in 3 files (autoexec.cfg,
server.cfg and sourcemod.cfg):
setmaster enable
setmaster add 208.64.200.65:27011
setmaster add 208.64.200.39:27011
setmaster add
BASIC INFO
Server OS: Windows 2012 R2 x64
Processor: Intel Xeon E3 1245v2 (Quad Core)
Ram: 32GB
Game(s): Modular Combat
Start Up Command: -console -game modularcombat +map dm_runoff -ticrate
66 -pingboost 2 -secure +ip 167.114.107.200 +port 27015 +maxplayers 16
+exec server.cfg +rcon_password
It's not running in lan mode. I have sv_lan 0 in server.cfg and i just
verified via rcon that its 0.
There's only 3 or 4 other server's for this game so the server list
isn't being overloaded. Is valve phasing out support for listing
servers using Source 2007?
I'm not simply refreshing my
Ive been having a very strange problem on my game servers for the past
few months (i only just heard about it today). The server is running an
old Source 2007 mod and when players connect, their steamid's show up as
STEAM_ID_PENDING.
This happens to even myself. Oddly, when i type status in
My server is running a steam version of a source 2007 mod (Modular
Combat) and i'm having problems getting the server to appear on the
server list of the client. There's no dedicated server available yet
because the engine is so old so i installed Source 2007 server. I can
connect and play on
I got it working.
valve.rc in the cfg directory had the hostname set in it. I removed it
and it fixed my problem.
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I've been trying to get my Modular Combat (Source SDK Base 2007) server
to display on the server list for the past 5 hours and everything i've
tried doesnt work. In my server.cfg i have at the bottom:
sv_master_legacy_mode 0
heartbeat
And this didn't fix it. My dedicated server box
It didn't fix it :(
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I went to that page (with sv_enableoldqueries set to 0) and it displays:
response
successtrue/success
servers
server
addr192.95.30.92:27017/addr
gmsindex65534/gmsindex
appid218/appid
gamedirmodularcombat/gamedir
region1/region
securetrue/secure
lanfalse/lan
gameport27017/gameport
You sir are a gentlemen and a scholar.
sv_region 0 fixed it.
Many many thanks!
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I use a custom name for my server.cfg file for my Source 2007 server
(Modular Combat mod) and something new has started happening. It seems
like the config is executing (i use +exec server1.cfg in my command line
paramters) because the echo i added shows up in console but many of the
commands
Reconnecting to server doesn't fix it. But restarting/changing map does.
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My server has been having an odd issue: some players are unable to join
a team. They can connect and choose a team and class but after choosing
class they stay in spectator mode. They aren't moved to the team they
chose.
Any idea why this is happening and how i can fix it?
I forgot to mention. The game is TF2.
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* To clarify my previous post;
I originally did that (opened udp/tcp 27015) but when it still wasnt working, i
opened all tcp
and udp ports and its still not working.
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When i connect to the tunnel, i can query the server via its internal IP
fine. It's the external IP that's not working. It works fine with
things that only use 1 TCP port (eg. web server) but SRCDS just isint
working. I'm not sure if its because its primarily UDP, but the console
does show
I fixed it! It was a stupid mistake on my part. I forgot to forward
udp traffic to the public ip in iptables. In case anyone else gets this
kind of problem here are the rules you need:
In the *nat section add (on each line replace the first instance of
X.X.X.X with your public ip and the
I know this isin't exactly the place to ask about this, but i dont know
where else to ask:
I got an IPSec tunnel to mitigate DDoS attacks and the tunnel is working
properly as i can view my tunneled game control panel (UGCC) fine. My
problem is that my TF2 server cannot be queried or joined.
I originally did that but when it still wasnt working, i opened all tcp
and udp ports.
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Doh .
Didnt realize there was a list for csgo.
Thanks :3
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I have my CSGO server set up and it starts fine but when i connect i get
kicked with:
Host_Error: Server is enforcing file consistency for
models/weapons/w_c4_planted.mdl
The odd thing is, it does the above error even when pure is set to 0.
I even tried deleting all of my CSGO client files,
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