Right now, we're not trying to provide a finely tuned quality difference
between servers to players looking for a server. Instead, we're focused on
finding and removing the very worst servers. This is why we're not showing
server scores in the serverbrowser. If we did that, we think it'd be
We went around an spot checked some of the servers that we were about to
delist, and they all fell into this category.
Is there anyone here on the list that got delisted that doesn't feel like they
should have?
-Original Message-
From: hlds-boun...@list.valvesoftware.com
We're currently hosting about 5,000 game servers for Left 4 Dead on the PC.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve Stifler
Sent: Thursday, December 04, 2008 7:29 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] hlds
It's a pretty close answer to a number of the ones that people have brought up
here.
The game was built to play against other people, not fight the horde and fight
other real people. Its also nearly impossible for players to know what kind of
experience they are going to be getting into.
of hardware do you guys use to host your L4D servers Erik?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson
Sent: Friday, December 05, 2008 12:55 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] hlds Digest, Vol 10, Issue
Sv_steamgroup_exclusive should work for this now.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Flubber
Sent: Monday, November 17, 2008 1:10 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead Demo Update Available
Ok, we're getting ready to ship the first round of the group features we've
been working on this week.
There is a new cvar called sv_steamgroup, which takes the Steam group number
(which is now visible on the group's administrative page). The server will
still be part of matchmaking, but users
click 'Create Lobby'
from the
'Play
on Steam Group Server' screen, it goes to a find lobby screen
instead
of one
with the 'create lobby' button.
- Andrew
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Erik
Johnson
Sent: Saturday, 15 November
.
- Andrew
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Erik
Johnson
Sent: Saturday, 15 November 2008 12:54 PM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: [hlds] Steam community group features
Ok, we're getting ready to ship the first
This is in the realm of a non constructive thread.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Timothy L Havener
Sent: Thursday, November 13, 2008 3:37 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4d vote kicking
It
. How does console style matchmaking solves the problem
of people leaving a left 4 dead game? How does server browser supposedly
does not solve this problem?
On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson [EMAIL PROTECTED]wrote:
First off, thanks to everyone for running servers for the demo
First off, thanks to everyone for running servers for the demo. We knew going
into the release that we were going to need to figure out some ways to make it
worth it for server administrators, and now we have a ton of feedback to work
with.
Right now we're looking at ways that server
leader can select a server based on its
sv_search_key setting.
That alone would give me a lot more incentive to keep my dedicated servers
up after the game is released. Its nice to be able to use our own servers.
On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson [EMAIL PROTECTED]wrote:
First
servers up after the game is released. Its nice to be able
to use our own servers. On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson
[EMAIL PROTECTED]wrote: First off, thanks to everyone for running
servers for the demo. We knew going into the release that we were going to
need to figure out
servers? Right now we have 8 L4D servers
running and I imagine larger communities have more, so It'd be pretty
important to our users to be able to join any of them.
Erik Johnson wrote:
In what we're building, this should be pretty straight-forward.
Our thinking is that you'll tie a Steam group
, November 10, 2008 11:50 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Status
This is an excellent idea, how likely is this to be included at launch?
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson
Sent: 10 November
I don't actually know what feature you're describing.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Leonard L. Church
Sent: Monday, November 10, 2008 1:35 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Status
You know.. It's
This is a bug, and we're going to release a fix for it. Passwords are going to
work.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Joe Weasel
Sent: Thursday, November 06, 2008 3:38 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
We're running a bunch of games servers right now to get some performance
data, but we need to get a bunch more clients to connected to make it
worthwhile. Our goal is to make the servers pretty much
]
[mailto:[EMAIL PROTECTED] On Behalf Of Darren
Sent: Tuesday, February 26, 2008 11:41 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Valve testing servers
Does just connecting and joining a team help or do we need to be able
to run around and whatnot?
On Feb 26, 2008, at 11:18 AM, Erik
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
The release will be happening in the next 10 minutes or so, we promise
this time it is for real.
Thanks for bearing with us as we've been trying to get this release out
the door.
--
:
modname\gameinfo.txt is missing.
This file is not missing, however...
- Original Message -
From: Erik Johnson [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, September 23, 2005 2:33 PM
Subject: [hlds] Server Release
This is a multi-part message in MIME format
Bad news folks, we ran into another problem that is going to push us
into tomorrow. Sorry for the false start.
Erik
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Miller
Sent: Thursday, September 22, 2005 6:58 PM
To: hlds@list.valvesoftware.com
Hang in there with us, we'll have an update out for the crashes very
soon (next day or two).
Erik
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Graeme Miller
Sent: Wednesday, August 18, 2004 9:38 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] SRDS
We're working now on our own anti-cheating technology now. It's our highest
priority for the next Half-Life engine release.
Erik
-Original Message-
From: Jon Paul Nollmann [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, October 24, 2001 12:04 PM
To: [EMAIL PROTECTED]
Subject: Re:
The list archives are up and working for this list now. You can get to them
here:
http://list.valvesoftware.com/pipermail/hlds/
Erik
___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
on the mailman pages has hlds list run by
[EMAIL PROTECTED] which should really be
[EMAIL PROTECTED]
HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: Erik Johnson [EMAIL PROTECTED]
To: Half-Life Dedicated Server
has
[EMAIL PROTECTED]
HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: Erik Johnson [EMAIL PROTECTED]
To: Half-Life Dedicated Server Mailing List [EMAIL PROTECTED]
Sent: Tuesday, October 23, 2001 3:31 PM
Subject
archive.
FYI, the footer on the mailman pages has hlds list run by
[EMAIL PROTECTED] which should really be
[EMAIL PROTECTED]
HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: Erik Johnson [EMAIL PROTECTED
It's a problem with the backend servers, it should start to fix itself over
the next couple of days.
This is not an attack, don't ban these people off your server.
Erik
-Original Message-
From: Dave R. Meyers [mailto:[EMAIL PROTECTED]]
Sent: Monday, October 15, 2001 10:29 AM
To:
___
hlds mailing list
[EMAIL PROTECTED]
http://list.valvesoftware.com/mailman/listinfo/hlds
Test reply. Please post mail if you are seeing this.
-Original Message-
From: Scott Cassaday [mailto:[EMAIL PROTECTED]]
Sent: Thursday, October 11, 2001 1:41 PM
To: [EMAIL PROTECTED]
Subject: [hlds] test ?
this is a test of the..
___
We're running the new software now for the list(s).
Hopefully, this will be the last one of these that we see.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
Sent: Thursday, October 11, 2001 11:28 AM
To: [EMAIL PROTECTED]
Subject: [Hlds] Nondeliverable mail
___
Hlds mailing list
[EMAIL PROTECTED]
http://list.valvesoftware.com/mailman/listinfo/hlds
___
Hlds mailing list
[EMAIL PROTECTED]
http://list.valvesoftware.com/mailman/listinfo/hlds
This is definitely something that people are doing on purpose.
-Original Message-
From: viosys [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, October 09, 2001 6:31 AM
To: [EMAIL PROTECTED]
Subject: Re: Nondeliverable mail
I would almost say that they are doing this on purpose. If i
We're working on it right now.
-Original Message-
From: Ryan McCullough [mailto:[EMAIL PROTECTED]]
Sent: Monday, October 08, 2001 10:57 AM
To: '[EMAIL PROTECTED]'; '[EMAIL PROTECTED]';
'[EMAIL PROTECTED]'
Subject: RE: Nondeliverable mail
and still going. c'mon its 11am on the west
Sorry about this guys. Exchange wasn't filtering out messages from
postmaster@ addresses.
-Original Message-
From: DarkClown [mailto:[EMAIL PROTECTED]]
Sent: Monday, October 08, 2001 11:55 AM
To: [EMAIL PROTECTED]
Subject: RE: Nondeliverable mail
When is valve going to release a
Anyone that is on the list, and can't unsubscribe, send a mail to me
([EMAIL PROTECTED]) or Eric Smith ([EMAIL PROTECTED]).
We'll manually remove you.
Erik
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, October 03, 2001 5:38 AM
To: [EMAIL
http://www.counter-strike.net/
There are a few links to it there. Sounds like you might have a different
problem, but it's worth trying this.
-Original Message-
From: Noctaire [mailto:[EMAIL PROTECTED]]
Sent: Friday, September 28, 2001 11:17 AM
To: [EMAIL PROTECTED]
Cc: [EMAIL
This is pretty ridiculous to say that we don't do anything to help third
party developers for our games.
Erik
-Original Message-
From: HoundDawg [mailto:[EMAIL PROTECTED]]
Sent: Thursday, September 27, 2001 8:06 AM
To: [EMAIL PROTECTED]
Subject: Re: PB issue non-response from Valve.
The Counter-Strike models use 9 way blending (parametric animation), which
means that there are a bunch of different animations per model that get
blended together to give you more fluid movement.
If you compare this to the standard HLDM models, for instance, you can
imagine how much more math
[mailto:[EMAIL PROTECTED]]
Sent: Friday, September 21, 2001 9:04 AM
To: [EMAIL PROTECTED]
Subject: RE: Higher CPU Usage for CS Servers
Ah, yeah, I guess it does add up after all :)
Eric (the Deacon remix)
http://www.firekite.com
-Original Message-
From: Erik Johnson [mailto:[EMAIL
: Wednesday, September 19, 2001 12:57 AM
To: [EMAIL PROTECTED]
Cc: Eric Smith; Erik Johnson
Subject: Primary Server Update
Importance: High
Here are the addresses of a few mirrors for the Half-Life server update.
** BE SURE TO CHECK THE MD5SUMS FOR THE FILES YOU DOWNLOAD
Our listserver was having a little trouble this morning (I think it can
smell a release).
If you got a mail bounced back to you, go ahead and resend and everything
should work.
Erik
Everyone just hang tight for a bit. Everything is still on as scheduled.
Erik
questions.
Erik Johnson
VALVe
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