[hlds] TF2 Delisting Information

2009-03-16 Thread Erik Johnson
Right now, we're not trying to provide a finely tuned quality difference between servers to players looking for a server. Instead, we're focused on finding and removing the very worst servers. This is why we're not showing server scores in the serverbrowser. If we did that, we think it'd be

Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-13 Thread Erik Johnson
We went around an spot checked some of the servers that we were about to delist, and they all fell into this category. Is there anyone here on the list that got delisted that doesn't feel like they should have? -Original Message- From: hlds-boun...@list.valvesoftware.com

Re: [hlds] hlds Digest, Vol 10, Issue 13

2008-12-05 Thread Erik Johnson
We're currently hosting about 5,000 game servers for Left 4 Dead on the PC. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve Stifler Sent: Thursday, December 04, 2008 7:29 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] hlds

Re: [hlds] Left 4 Dead Update Available

2008-12-05 Thread Erik Johnson
It's a pretty close answer to a number of the ones that people have brought up here. The game was built to play against other people, not fight the horde and fight other real people. Its also nearly impossible for players to know what kind of experience they are going to be getting into.

Re: [hlds] hlds Digest, Vol 10, Issue 13

2008-12-05 Thread Erik Johnson
of hardware do you guys use to host your L4D servers Erik? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson Sent: Friday, December 05, 2008 12:55 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] hlds Digest, Vol 10, Issue

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-17 Thread Erik Johnson
Sv_steamgroup_exclusive should work for this now. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Flubber Sent: Monday, November 17, 2008 1:10 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Demo Update Available

[hlds] Steam community group features

2008-11-14 Thread Erik Johnson
Ok, we're getting ready to ship the first round of the group features we've been working on this week. There is a new cvar called sv_steamgroup, which takes the Steam group number (which is now visible on the group's administrative page). The server will still be part of matchmaking, but users

Re: [hlds] Steam community group features

2008-11-14 Thread Erik Johnson
click 'Create Lobby' from the 'Play on Steam Group Server' screen, it goes to a find lobby screen instead of one with the 'create lobby' button. - Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson Sent: Saturday, 15 November

Re: [hlds] Steam community group features

2008-11-14 Thread Erik Johnson
. - Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson Sent: Saturday, 15 November 2008 12:54 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds] Steam community group features Ok, we're getting ready to ship the first

Re: [hlds] L4d vote kicking

2008-11-13 Thread Erik Johnson
This is in the realm of a non constructive thread. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Timothy L Havener Sent: Thursday, November 13, 2008 3:37 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4d vote kicking It

Re: [hlds] Status

2008-11-12 Thread Erik Johnson
. How does console style matchmaking solves the problem of people leaving a left 4 dead game? How does server browser supposedly does not solve this problem? On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson [EMAIL PROTECTED]wrote: First off, thanks to everyone for running servers for the demo

[hlds] Status

2008-11-10 Thread Erik Johnson
First off, thanks to everyone for running servers for the demo. We knew going into the release that we were going to need to figure out some ways to make it worth it for server administrators, and now we have a ton of feedback to work with. Right now we're looking at ways that server

Re: [hlds] Status

2008-11-10 Thread Erik Johnson
leader can select a server based on its sv_search_key setting. That alone would give me a lot more incentive to keep my dedicated servers up after the game is released. Its nice to be able to use our own servers. On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson [EMAIL PROTECTED]wrote: First

Re: [hlds] Status

2008-11-10 Thread Erik Johnson
servers up after the game is released. Its nice to be able to use our own servers. On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson [EMAIL PROTECTED]wrote: First off, thanks to everyone for running servers for the demo. We knew going into the release that we were going to need to figure out

Re: [hlds] Status

2008-11-10 Thread Erik Johnson
servers? Right now we have 8 L4D servers running and I imagine larger communities have more, so It'd be pretty important to our users to be able to join any of them. Erik Johnson wrote: In what we're building, this should be pretty straight-forward. Our thinking is that you'll tie a Steam group

Re: [hlds] Status

2008-11-10 Thread Erik Johnson
, November 10, 2008 11:50 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Status This is an excellent idea, how likely is this to be included at launch? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson Sent: 10 November

Re: [hlds] Status

2008-11-10 Thread Erik Johnson
I don't actually know what feature you're describing. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Leonard L. Church Sent: Monday, November 10, 2008 1:35 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Status You know.. It's

Re: [hlds] Allow non lobby connecting

2008-11-06 Thread Erik Johnson
This is a bug, and we're going to release a fix for it. Passwords are going to work. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Joe Weasel Sent: Thursday, November 06, 2008 3:38 PM To: Half-Life dedicated Win32 server mailing list Subject: Re:

[hlds] Valve testing servers

2008-02-26 Thread Erik Johnson
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] We're running a bunch of games servers right now to get some performance data, but we need to get a bunch more clients to connected to make it worthwhile. Our goal is to make the servers pretty much

RE: [hlds] Valve testing servers

2008-02-26 Thread Erik Johnson
] [mailto:[EMAIL PROTECTED] On Behalf Of Darren Sent: Tuesday, February 26, 2008 11:41 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve testing servers Does just connecting and joining a team help or do we need to be able to run around and whatnot? On Feb 26, 2008, at 11:18 AM, Erik

[hlds] Server Release

2005-09-23 Thread Erik Johnson
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] The release will be happening in the next 10 minutes or so, we promise this time it is for real. Thanks for bearing with us as we've been trying to get this release out the door. --

RE: [hlds] Erik: Patch broke all Third Party Mods....gameinfo.txt is missing error

2005-09-23 Thread Erik Johnson
: modname\gameinfo.txt is missing. This file is not missing, however... - Original Message - From: Erik Johnson [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, September 23, 2005 2:33 PM Subject: [hlds] Server Release This is a multi-part message in MIME format

RE: [hlds] RE: Mandatory Source engine update later today...

2005-09-22 Thread Erik Johnson
Bad news folks, we ran into another problem that is going to push us into tomorrow. Sorry for the false start. Erik -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Miller Sent: Thursday, September 22, 2005 6:58 PM To: hlds@list.valvesoftware.com

RE: [hlds] SRDS constantly bombing

2004-08-18 Thread Erik Johnson
Hang in there with us, we'll have an update out for the crashes very soon (next day or two). Erik -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Graeme Miller Sent: Wednesday, August 18, 2004 9:38 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] SRDS

[hlds] RE: [hlds_linux] Valve responding? [was: Re: Punkbuster]

2001-10-24 Thread Erik Johnson
We're working now on our own anti-cheating technology now. It's our highest priority for the next Half-Life engine release. Erik -Original Message- From: Jon Paul Nollmann [mailto:[EMAIL PROTECTED]] Sent: Wednesday, October 24, 2001 12:04 PM To: [EMAIL PROTECTED] Subject: Re:

[hlds] List Archives

2001-10-23 Thread Erik Johnson
The list archives are up and working for this list now. You can get to them here: http://list.valvesoftware.com/pipermail/hlds/ Erik ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

RE: [hlds] List Archives

2001-10-23 Thread Erik Johnson
on the mailman pages has hlds list run by [EMAIL PROTECTED] which should really be [EMAIL PROTECTED] HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Erik Johnson [EMAIL PROTECTED] To: Half-Life Dedicated Server

RE: [hlds] List Archives

2001-10-23 Thread Erik Johnson
has [EMAIL PROTECTED] HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Erik Johnson [EMAIL PROTECTED] To: Half-Life Dedicated Server Mailing List [EMAIL PROTECTED] Sent: Tuesday, October 23, 2001 3:31 PM Subject

RE: [hlds] List Archives

2001-10-23 Thread Erik Johnson
archive. FYI, the footer on the mailman pages has hlds list run by [EMAIL PROTECTED] which should really be [EMAIL PROTECTED] HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Erik Johnson [EMAIL PROTECTED

RE: [hlds] no won id's

2001-10-15 Thread Erik Johnson
It's a problem with the backend servers, it should start to fix itself over the next couple of days. This is not an attack, don't ban these people off your server. Erik -Original Message- From: Dave R. Meyers [mailto:[EMAIL PROTECTED]] Sent: Monday, October 15, 2001 10:29 AM To:

[hlds] Test Message

2001-10-11 Thread Erik Johnson
___ hlds mailing list [EMAIL PROTECTED] http://list.valvesoftware.com/mailman/listinfo/hlds

RE: [hlds] test ?

2001-10-11 Thread Erik Johnson
Test reply. Please post mail if you are seeing this. -Original Message- From: Scott Cassaday [mailto:[EMAIL PROTECTED]] Sent: Thursday, October 11, 2001 1:41 PM To: [EMAIL PROTECTED] Subject: [hlds] test ? this is a test of the.. ___

RE: [Hlds] Nondeliverable mail

2001-10-11 Thread Erik Johnson
We're running the new software now for the list(s). Hopefully, this will be the last one of these that we see. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] Sent: Thursday, October 11, 2001 11:28 AM To: [EMAIL PROTECTED] Subject: [Hlds] Nondeliverable mail

[Hlds] Test Message

2001-10-11 Thread Erik Johnson
___ Hlds mailing list [EMAIL PROTECTED] http://list.valvesoftware.com/mailman/listinfo/hlds

[Hlds] Test Reply to address

2001-10-11 Thread Erik Johnson
___ Hlds mailing list [EMAIL PROTECTED] http://list.valvesoftware.com/mailman/listinfo/hlds

RE: Nondeliverable mail

2001-10-09 Thread Erik Johnson
This is definitely something that people are doing on purpose. -Original Message- From: viosys [mailto:[EMAIL PROTECTED]] Sent: Tuesday, October 09, 2001 6:31 AM To: [EMAIL PROTECTED] Subject: Re: Nondeliverable mail I would almost say that they are doing this on purpose. If i

RE: Nondeliverable mail

2001-10-08 Thread Erik Johnson
We're working on it right now. -Original Message- From: Ryan McCullough [mailto:[EMAIL PROTECTED]] Sent: Monday, October 08, 2001 10:57 AM To: '[EMAIL PROTECTED]'; '[EMAIL PROTECTED]'; '[EMAIL PROTECTED]' Subject: RE: Nondeliverable mail and still going. c'mon its 11am on the west

RE: Nondeliverable mail

2001-10-08 Thread Erik Johnson
Sorry about this guys. Exchange wasn't filtering out messages from postmaster@ addresses. -Original Message- From: DarkClown [mailto:[EMAIL PROTECTED]] Sent: Monday, October 08, 2001 11:55 AM To: [EMAIL PROTECTED] Subject: RE: Nondeliverable mail When is valve going to release a

RE: [OT]Re: Valve

2001-10-03 Thread Erik Johnson
Anyone that is on the list, and can't unsubscribe, send a mail to me ([EMAIL PROTECTED]) or Eric Smith ([EMAIL PROTECTED]). We'll manually remove you. Erik -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] Sent: Wednesday, October 03, 2001 5:38 AM To: [EMAIL

RE: 4.1.0.8 Server crash - I give.

2001-09-28 Thread Erik Johnson
http://www.counter-strike.net/ There are a few links to it there. Sounds like you might have a different problem, but it's worth trying this. -Original Message- From: Noctaire [mailto:[EMAIL PROTECTED]] Sent: Friday, September 28, 2001 11:17 AM To: [EMAIL PROTECTED] Cc: [EMAIL

RE: PB issue non-response from Valve. Shut all our serversdowntoboycott?

2001-09-27 Thread Erik Johnson
This is pretty ridiculous to say that we don't do anything to help third party developers for our games. Erik -Original Message- From: HoundDawg [mailto:[EMAIL PROTECTED]] Sent: Thursday, September 27, 2001 8:06 AM To: [EMAIL PROTECTED] Subject: Re: PB issue non-response from Valve.

RE: Higher CPU Usage for CS Servers

2001-09-21 Thread Erik Johnson
The Counter-Strike models use 9 way blending (parametric animation), which means that there are a bunch of different animations per model that get blended together to give you more fluid movement. If you compare this to the standard HLDM models, for instance, you can imagine how much more math

RE: Higher CPU Usage for CS Servers

2001-09-21 Thread Erik Johnson
[mailto:[EMAIL PROTECTED]] Sent: Friday, September 21, 2001 9:04 AM To: [EMAIL PROTECTED] Subject: RE: Higher CPU Usage for CS Servers Ah, yeah, I guess it does add up after all :) Eric (the Deacon remix) http://www.firekite.com -Original Message- From: Erik Johnson [mailto:[EMAIL

RE: Primary Server Update

2001-09-19 Thread Erik Johnson
: Wednesday, September 19, 2001 12:57 AM To: [EMAIL PROTECTED] Cc: Eric Smith; Erik Johnson Subject: Primary Server Update Importance: High Here are the addresses of a few mirrors for the Half-Life server update. ** BE SURE TO CHECK THE MD5SUMS FOR THE FILES YOU DOWNLOAD

Listserver

2001-09-18 Thread Erik Johnson
Our listserver was having a little trouble this morning (I think it can smell a release). If you got a mail bounced back to you, go ahead and resend and everything should work. Erik

Status

2001-09-18 Thread Erik Johnson
Everyone just hang tight for a bit. Everything is still on as scheduled. Erik

1108/1003 Release

2001-09-17 Thread Erik Johnson
questions. Erik Johnson VALVe