At the risk of feeding the trolls (note the plural)...He probably
asked in the off-chance that he might have missed something that *was*
relevant.
It's difficult to determine someone's intent in a written medium since
there's no voice inflection or body language to go on, but it seemed
(to me)
I thought someone had posted the algorithm to convert between SteamIDs and
32-bit integers, but in case they didn't:
https://forums.alliedmods.net/showthread.php?t=60899
That example is in C, I believe, and a quick google search should turn up
similar results for PHP.
On Tue, Feb 17, 2009 at
Ditto, since that's really THE most useful thing about this list.
On Mon, Feb 9, 2009 at 3:19 PM, Mike Stiehm mikesti...@gmail.com wrote:
I would also like to know this
On Feb 9, 2009, at 3:02 PM, Alec Sanger eclyp...@hotmail.com wrote:
Well, Burton. What about receiving notification of
Only if you hate yourself. (Disclaimer: had a very bad experience
with wolfservers, ymmv)
On Thu, Jan 15, 2009 at 5:12 PM, Timothy L Havener
timotheus_have...@earthlink.net wrote:
www.wolfservers.com
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-boun...@list.valvesoftware.com] On Behalf Of Evan Kaufman
Sent: Monday, January 12, 2009 1:02 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Time out at map change
unlurk
Agreed, it is a serious bug, and they are clearly aware of it and of
how upset people are about
I've never run into intentional TKing, probably because I stick to
friends-only games. It seems like this will inevitably be an issue in any
co-op game on a public server, and really something that could only be
solved with a vote kick. Perhaps giving admins the ability to enable
stricter TK
Fourthing this. I appreciate the technical aspects behind it, as they
probably use the group name as some kind of database primary key, but
it would be worth it to the community at large to use some kind of
dissociated UUID primary key.
tl;dr: this would be an awesome feature.
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