Re: [hlds] [hlmappers] Writing the code was typically less than half the problem.

2009-04-13 Thread Evan Kaufman
At the risk of feeding the trolls (note the plural)...He probably asked in the off-chance that he might have missed something that *was* relevant. It's difficult to determine someone's intent in a written medium since there's no voice inflection or body language to go on, but it seemed (to me)

Re: [hlds] Please VALVe, keep the STEAM_1 now

2009-02-17 Thread Evan Kaufman
I thought someone had posted the algorithm to convert between SteamIDs and 32-bit integers, but in case they didn't: https://forums.alliedmods.net/showthread.php?t=60899 That example is in C, I believe, and a quick google search should turn up similar results for PHP. On Tue, Feb 17, 2009 at

Re: [hlds] Important notice regarding the HLDS mailing lists

2009-02-09 Thread Evan Kaufman
Ditto, since that's really THE most useful thing about this list. On Mon, Feb 9, 2009 at 3:19 PM, Mike Stiehm mikesti...@gmail.com wrote: I would also like to know this On Feb 9, 2009, at 3:02 PM, Alec Sanger eclyp...@hotmail.com wrote: Well, Burton. What about receiving notification of

Re: [hlds] New Topic: Map Hosting Solutions

2009-01-15 Thread Evan Kaufman
Only if you hate yourself. (Disclaimer: had a very bad experience with wolfservers, ymmv) On Thu, Jan 15, 2009 at 5:12 PM, Timothy L Havener timotheus_have...@earthlink.net wrote: www.wolfservers.com ___ To unsubscribe, edit your list preferences,

Re: [hlds] Time out at map change

2009-01-12 Thread Evan Kaufman
-boun...@list.valvesoftware.com] On Behalf Of Evan Kaufman Sent: Monday, January 12, 2009 1:02 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Time out at map change unlurk Agreed, it is a serious bug, and they are clearly aware of it and of how upset people are about

Re: [hlds] L4D: TK'ing becoming more of an issue

2008-12-07 Thread Evan Kaufman
I've never run into intentional TKing, probably because I stick to friends-only games. It seems like this will inevitably be an issue in any co-op game on a public server, and really something that could only be solved with a vote kick. Perhaps giving admins the ability to enable stricter TK

Re: [hlds] Steam Community Group: Changing Group Name

2008-11-15 Thread Evan Kaufman
Fourthing this. I appreciate the technical aspects behind it, as they probably use the group name as some kind of database primary key, but it would be worth it to the community at large to use some kind of dissociated UUID primary key. tl;dr: this would be an awesome feature.