The cicso guard routers work really well but are like a half a million
dollars or something crazy.
On Fri, Nov 7, 2014 at 12:48 AM, Weasels Lair wea...@weaselslair.com
wrote:
Unfortunately if is truly a DDOS (distributed attack, rather than from a
single source) just adding a firewall (any
Yea the issue occurs in css to random clients with pure 0 servers. It is
not a pure issue but something else.
On Dec 9, 2013 8:22 PM, Albert Davis davis.alb...@gmail.com wrote:
So created a file called pure_server_whitelist.txt and placed
sound/admin_plugin and restarted but no go
On Mon,
Whitelist is not used with pure 0. Or does valve now require the whitelist
even if u have disabled the whitelist? B/c if that is the case than we got
a glitch if I ever seen one...
On Dec 9, 2013 10:13 PM, Ross Bemrose rbemr...@gmail.com wrote:
You really need to copy
Sorry thought that was in response to my message as I have the issue on
pure 0 servers.
On Mon, Dec 9, 2013 at 10:27 PM, Ross Bemrose rbemr...@gmail.com wrote:
...did you miss where Albert said his only recent change was switching
to sv_pure 1?
On 12/9/2013 10:22 PM, IBIS Customer Service
Joining and leaving a gameserver with ads is not the problem ... But
hearing audio from ads (even when I am already disconnected from the
server) in hidden background websites without any possibility to turn them
off (except closing my game client) would be a problem for me personally
Most of
That is what I would have done (for quickplay clients)
On Thu, Nov 7, 2013 at 1:30 PM, Daniel Barreiro
smelly.feet.you.h...@gmail.com wrote:
I will admit that there were a lot better solutions than what they did.
Dr. McKay's solution is probably the best solution at the moment.
On Thu,
Why not just make his suggestion apply to only quick play. This way you can
still have a cool looking motd page at the start but they need to join your
server the normal way to get any motd pages after that.
On Thu, Nov 7, 2013 at 12:46 PM, 1nsane 1nsane...@gmail.com wrote:
Like they really
Hopefully we get a way to pass the owner id in a way that allows for
instant bans. Yesterday we had 20 bans in a few min from players doing
this.
According to the admins
*Problem:
*
Five guys in gg... banned by 4 different admins, over 20 times in total
(see the screenshot, which spreads to the
Do we know if this update will also fix the way maps * outputs after the
steampipe update. The change has broken the change level systems in many
popular programs such as HLSW.
On Fri, Apr 26, 2013 at 1:48 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
We’re trying out different way to
What is the app id to do a fresh install using steampipe?
On Tue, Apr 16, 2013 at 2:14 PM, Bruno Garcia garcia.bru...@gmail.comwrote:
I get this message using steamcmd:
SteamUpdater: Error: Download of package (steamcmd_bins_win32) failed
after 0 by
tes (200).
[ 86%] Download Complete.
Basically the new system no longer follows K.I.S.S. and that is the problem
people have.
On Tue, Apr 2, 2013 at 8:31 PM, Rick Payton r...@mai-hawaii.com wrote:
I think the point, Alfred, was that on the old system the command line
stuff was simple and to the point - you want to INSTALL this
I thought players already had cl_disablehtmlmotd hence the existance of:
https://forums.alliedmods.net/showthread.php?p=1603281
On Sat, Mar 30, 2013 at 5:56 PM, 1nsane 1nsane...@gmail.com wrote:
That be a small price to pay considering the other possibility in losing
HTML MOTD entirely.
Is this the steam pipe or something else?
On Wed, Mar 20, 2013 at 5:00 PM, Eric Smith er...@valvesoftware.com wrote:
We're working on a mandatory update for Counter-Strike: Source. We
should have it ready soon.
** **
-Eric
** **
___
So does this not effect us if we run windows?
On Jan 31, 2013 1:14 PM, Eric Smith er...@valvesoftware.com wrote:
We’re working on a mandatory update for Counter-Strike: Source, and we
should have it ready early next week.
** **
We’re giving you a heads-up so can prepare to update your
Where is this SM fix!?
On Wed, Feb 8, 2012 at 9:59 AM, Caveman cave...@pigotts.org.uk wrote:
Sadly I think this is likely true. I saw something on the sourcemod forums
that purported to be a fix for the radar, but I don't run sourcemod so I
can't say if it works or not. It may be that they
Yea I just saw, it does not appear to be a fix for this glitch. Hopefully
valve or someone who cares will fix it soon :)
On Wed, Feb 8, 2012 at 12:45 PM, Kyle Sanderson kyle.l...@gmail.com wrote:
I think the fix you saw was for fixing the UpdateRadar overflow by
creating multiple user messages
While this update came it a small bag of problems I am actually glad that
they were updating performance related code. I would rather have all the
updates be bug fixes and increased server performance than new features.
Hopefully this is a sign that they are really starting to focus on
optimizing
Just wanted to confirm that this is tf2 only and not for cs:s or other mods
as well. In that other servers do not REQUIER an update. Is the above
correct?
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If they actually released an update to fix it I would expect it to b in
their update notes
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If they just undid what ever they did do when they created this problem it
would go away. Did it not start when they began to mess with sourcetv?
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All the more reason that users are better off manually selecting the server
like how it was in the past. Then they actually have some idea as to where
they are going.
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See last post, it occurs regardless.
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Why does valve even need to b running servers? It just gives them incentives
to try to push out compeating servers, so they can control the game more.
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If players wanted a particular type of server inviroment logically the
independent server owners would launch more servers of that type to
capatilize on demand.
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I have my servers set for constant demo recording. There is a sm plugin that
cleans out the files automatically at a preconfigured time. I have never had
issues with it. As for crashing ur ftp client try filezilla
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5min is not long enough. In past css updates it has tanken 20min+. That is
on a 10gb/s tier one line. If the dl servers in ur area r bogged down you
got to scrafice your best goat to get a download to even start.
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Maybe valve does not like u and set it so the first servers get a bonus
delay? I thought there was an automated way. I just never use it b/c most
updates break the game requiring manual fixing anyways.
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What is being done about the ghost players? It has been weeks and this
problem still if found across many servers.
On Mon, Jul 25, 2011 at 5:36 PM, Kyle Sanderson kyle.l...@gmail.com wrote:
Not a single thing has changed in any update (Ghost Player wise).
According to the legitimate list, I
That and it would be nice to have CPU actually mean something useful too. It
can be over 140 and there not be server side lag yet at 30 you can find it,
therefore I conclude that it is not an indicator of that. Actually I have
never seen anything that even tells me what the CPU measure means let
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