"

Joining and leaving a gameserver with ads is not the problem ... But
hearing audio from ads (even when I am already disconnected from the
server) in hidden background websites without any possibility to turn them
off (except closing my game client) would be a problem for me personally


Most of my Quickplay connects did result in a situation, where I had to
restart my game client before I was able to try it again - just to get rid
of annoying ads sounds."

The solution to that would be to have the motd close out on disconnection
which it does not for some lazy ass reason.


On Thu, Nov 7, 2013 at 10:33 AM, Andreas Grimm <[email protected]> wrote:

>  Joining and leaving a gameserver with ads is not the problem ... But
> hearing audio from ads (even when I am already disconnected from the
> server) in hidden background websites without any possibility to turn them
> off (except closing my game client) would be a problem for me personally
>
>
>
> Most of my Quickplay connects did result in a situation, where I had to
> restart my game client before I was able to try it again - just to get rid
> of annoying ads sounds.
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Doctor McKay
> *Sent:* Thursday, November 07, 2013 3:59 PM
> *To:* Half-Life dedicated Win32 server mailing list
>
> *Subject:* Re: [hlds] Coming soon: changes to TF HTML MOTD support
>
>
>
> Nobody forces you to go on servers that have ads. I fail to understand how
> the fact that some servers might use advertisements affects you personally
> when you can easily ignore them.
>
>
>
>
> Dr. McKay
>
> www.doctormckay.com
>
>
>
> On Thu, Nov 7, 2013 at 9:51 AM, Saint K. <[email protected]> wrote:
>
> Anything they do to battle them ad’s gets my vote. For all I care they
> disable the HTML functionality all together.
>
>
>
> Back to oldskool community building where one can only survive on
> donations. Donations means your servers are appreciated.
>
>
>
> Saint K.
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *1nsane
> *Sent:* Thursday, November 07, 2013 3:38 PM
> *To:* Paul Lewis; Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Coming soon: changes to TF HTML MOTD support
>
>
>
> There wasn't much point to running MvM servers before. Even less so now it
> seems.
>
> Not like you can make a community around stock MvM.
>
>
>
> On Thu, Nov 7, 2013 at 6:12 AM, Paul <[email protected]> wrote:
>
>  I imagine many communities will close up on using TF2 Quickplay, whether
> they will successfully move to a different game or game mode is another
> question though. I'm switching from having 23 Mann vs Machine servers to
> trying Slender Fortress. If servers switch to being non-reliant on
> Quickplay then in my view that's partly good, as Quickplay from day one was
> a bad idea in my opinion. It doesn't promote or offer options to join
> servers which are run in an unofficial way (e.g. custom gamemodes or custom
> maps). In the days of Team Fortress Classic players had to use the server
> browser, and those days were better in my view. Custom run servers saw more
> players back then than they typically do in TF2 these days.
>
>
>
> It's impossible to use the MOTD for even simple images and links, so is
> practically impossible for a community to make links to things such as
> donation pages to help them cover costs of their servers. I'm expecting to
> see the number of Quickplay servers drop by a reasonable amount, and
> possibly more non-Quickplay servers to open (custom gamemodes and/or custom
> maps).
>
>
>
> On 7 November 2013 11:00, Element <[email protected]> wrote:
>
> I run a group of servers which are funded from MOTD impressions resulting
> in my small community of players being able to play on servers setup the
> way they like, for FREE.
>
> My servers are in the quickplay pool to help fill the empty spaces for my
> community members, generating mostly full servers consisting of around a
> 50-50 mix of members and quickplay traffic.
>
> With my community impressions alone, server costs weren't quite being met
> each month. But when i added them to the quickplay pool, i was then able to
> use the advertising revenue to fully pay for my servers.
>
> But now this is not the case, thanks to valves latest and greatest idea....
>
>
> I will NOT pay for these servers out of my own pocket, nor will i beg for
> money from my "free" community....
>
>
> So thanks valve, you successfully killed my community, i guess my members
> will move to some other community... the Skial scum maybe?
>
>
>
>
>
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