Mapchange probably
iceflatline wrote:
m0gely,
for some strange reason it started appending files, not sure why. But
thanks for your help on this...
m0gely wrote:
[EMAIL PROTECTED] wrote:
Thanks m0gely, I have that set, however, I'm still getting mulitple
log files. Any other suggestions?
I'll second what Clayton says... 100b/s is 1Mbps
Clayton Macleod wrote:
sorry, but you're wrong. 1Mbps in terms of *network communication* is
always 1,000,000 bits, just like 1Kbps is always 1,000 bits.
On 7/16/05, James Tucker <[EMAIL PROTECTED]> wrote:
Sorry, but I just want to verif
agreed, I dropped updaterate and cmd rate and choke dropped, but bullet
registration was horrible...
Morten Trydal wrote:
normally yeah.but me and other could run with cl_updaterate of 70-100
without choke before the update. Now i need to drop it to less than
40, and
the bullet reg is worse
If you want timed bans to persist, you must avoid restarting the
server... I believe there might have also been an addon to a stats
program that would propagate timed bans. Not sure about AMX though.
Sorry, I don't use 1.6 often, so can't help you much more than that.
[EMAIL PROTECTED] wrote:
I'm very grateful to have someone else say this... I played a little
last night, but I had a "work" dinner, so was a little tipsy, but
started playing and I was "Why is everyone short?, I'm not THAT drunk!!!"
Clayton Macleod wrote:
wonder why they never mentioned the player model scaling change
Would turning sv_unlag down to the highest acceptable limit on our
server keep people from using interpolate to have hitboxes lag behind
models? We usually accept a 125ms-140ms ping, and start kicking at
higher than that... (mainly as a way for the regs to get in). So should
we set sv_unlag to 0
There isn't much going on with the server side of VAC (ie cheat
detection done by client side, etc), so it really shouldn't lag UNLESS
you are really close to your max bandwidth, and in that case you might
drop a COUPLE of packets, but nothing that should cause a noticable
lag... I can imagine it
The "VAC2 Beta" refers to the servers enabling VAC2. The servers don't
do the cheat detection, so that testing is completely independant, and I
believe has been going on since march/april.
Steve (aka Mudboy)
The-Space.net
Jonathan wrote:
Apologies if I've somehow missed this in an earlier mes
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