Re: [hlds] Mandatory TF2 update released

2014-10-15 Thread lemon superman
Also, since this is an official thing now, I do not think that server owners should be disqualified from QP because of class limits, regardless if its cvar or plugin based now. If you allow this, then no server should be disqualified from QP/TF2 for using class limits, regardless of how it is

Re: [hlds] When will quickplay return to a level playing field?

2014-04-25 Thread lemon superman
Because if it weren't for some of these people putting their time, money, blood, sweat, and fucking tears into their servers and building their communities and thus adding to the overall experience of TF2, you probably wouldn't be playing/enjoying TF2 as it is now and Valve's game wouldn't have

Re: [hlds] [hlds_linux] [hlds_announce] Important changes to TF2 coming soon

2014-02-05 Thread lemon superman
I'm liking what I'm seeing so far with this, thank you Fletcher. I think this is another great change. Is it safe to assume that, with these recent additions to the functionality, that custom maps may end up being a part of quickplay as well? Please say yes or that this change is setting it up so

Re: [hlds] Mandatory TF2 update released

2014-01-24 Thread lemon superman
With all this talk about how Valve no longer cares and evidence of that being quite clear, what is keeping all of you in the game? What is keeping you all hosting servers? Serious question. It is clear from what I've read that this game is no longer fun and no longer worth supporting. Every

Re: [hlds] Test message

2013-12-23 Thread lemon superman
Hey, I just met you, And this looks crazy, But here's my email, so test it, maybe? On Mon, Dec 23, 2013 at 4:06 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Test. ___ To unsubscribe, edit your list preferences, or view the list archives,