You select which account to get a new identity (password) for. The command has
the basic context sensitive help to explain it.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent:
Sorry, you'll have to restart your server.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
bottige...@gmail.com
Sent: Wednesday, November 02, 2011 4:13 PM
To: Half-Life dedicated Linux server mailing list
Right, currently it is only fetched at login time.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Wednesday, November 02, 2011 4:08 PM
To: Half-Life dedicated Linux server mailing list
Cool update! Any idea when we can see it for Counter-Strike Source?
Kyle.
On Tue, Oct 25, 2011 at 4:17 PM, Aaron Thompson rmesc...@gmail.com wrote:
Just reporting no said crashes thus far. Only have problems with Zombie
Fortress and 2 maps which are most-likely unrelated. I will report any
TF2 is a 24 player game, so no problem to get even teams.
-Ursprüngliche Nachricht-
From: Kyle Sanderson
Sent: Thursday, August 04, 2011 4:46 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_linux] Team Fortress 2 Update Released
Course not. This just
@list.valvesoftware.com
Sent: Thursday, 4 August 2011, 9:19
Subject: Re: [hlds] [hlds_linux] Team Fortress 2 Update Released
TF2 is a 24 player game, so no problem to get even teams.
-Ursprüngliche Nachricht- From: Kyle Sanderson
Sent: Thursday, August 04, 2011 4:46 AM
To: Half-Life
: Ronny Schedel i...@ronny-schedel.de
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Thursday, 4 August 2011, 9:19
Subject: Re: [hlds] [hlds_linux] Team Fortress 2 Update Released
TF2 is a 24 player game, so no problem to get even teams.
-Ursprüngliche
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added a check to prevent kicking Replay and SourceTV clients from servers
Thanks for breaking this in every game. I was starting to get worried
that we weren't going to have any regressions for this week.
Kyle.
On Wed, Aug 3, 2011 at 4:50 PM,
Linux server mailing list; Half-Life dedicated
Win32 server mailing list
Subject: Re: [hlds] [hlds_linux] Team Fortress 2 Update Released
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added a check to prevent kicking Replay and SourceTV clients from
servers
Thanks for breaking
: [hlds] [hlds_linux] Team Fortress 2 Update Released
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added a check to prevent kicking Replay and SourceTV clients from
servers
Thanks for breaking this in every game. I was starting to get worried
that we weren't going to have any
02:18
To: Half-Life dedicated Linux server mailing list; Half-Life dedicated
Win32 server mailing list
Subject: Re: [hlds] [hlds_linux] Team Fortress 2 Update Released
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added a check to prevent kicking Replay and SourceTV clients from
Fortress 2 Update Released
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added a check to prevent kicking Replay and SourceTV clients from
servers
Thanks for breaking this in every game. I was starting to get worried
that we weren't going to have any regressions for this week
:18
To: Half-Life dedicated Linux server mailing list; Half-Life dedicated
Win32 server mailing list
Subject: Re: [hlds] [hlds_linux] Team Fortress 2 Update Released
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added a check to prevent kicking Replay and SourceTV clients from
Sent: 04 August 2011 02:18
To: Half-Life dedicated Linux server mailing list; Half-Life
dedicated
Win32 server mailing list
Subject: Re: [hlds] [hlds_linux] Team Fortress 2 Update Released
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added a check to prevent kicking
] On Behalf Of Kyle Sanderson
Sent: 04 August 2011 02:18
To: Half-Life dedicated Linux server mailing list; Half-Life
dedicated
Win32 server mailing list
Subject: Re: [hlds] [hlds_linux] Team Fortress 2 Update Released
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added a check
Of Kyle Sanderson
Sent: 04 August 2011 02:18
To: Half-Life dedicated Linux server mailing list; Half-Life
dedicated
Win32 server mailing list
Subject: Re: [hlds] [hlds_linux] Team Fortress 2 Update Released
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added a check
DarthNinja
Verzonden: donderdag 4 augustus 2011 4:32
Aan: Half-Life dedicated Win32 server mailing list
Onderwerp: Re: [hlds] [hlds_linux] Team Fortress 2 Update Released
Do other people have some sort of automatic check every x minutes on the
Valve servers for updates implemented
Mate its only Friday for you 99% of the rest of the planet are in a different
time zone.
Valve have to make someone unhappy that's the way it goes
I'd rather they do it during the day/evenings when some one is there (at
valve) and I'm not getting more expensive games cause someone is doing
...@paradise.net.nz]
Sent: 16 May 2011 12:54
To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32
server mailing list
Subject: Re: [hlds] [hlds_linux] Team Fortress 2 Update Released
Mate its only Friday for you 99% of the rest of the planet are in a different
time zone.
Valve have
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