Re: [hlds] Feedback about this TF2 update

2008-05-01 Thread -xL-Trinidad
another bug I've experienced was that I was not able to reload my weapon while beeing under fire. I cant tell if this was caused by a plugin or its a new bug. Any1 who seen that too? ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds] Feedback about this TF2 update

2008-05-01 Thread Mike Stiehm
Just remove your plugins. I just got off the game and didn't notice an issue. From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Thu, 1 May 2008 10:58:08 +0200 Subject: Re: [hlds] Feedback about this TF2 update another bug I've experienced was that I was not able to reload my

Re: [hlds] Feedback about this TF2 update

2008-05-01 Thread StrontiumDog
Interesting:-/ http://www.youtube.com/watch?v=kPESj8MffRk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Feedback about this TF2 update

2008-05-01 Thread Darren
It's hard to tell from such HIGH DEFINITION footage but what's the deal here? A medic using the ubersaw to generate ubers to kill people to generate ubers and so on. Am I missing something? On May 1, 2008, at 10:04 AM, StrontiumDog wrote: Interesting:-/

Re: [hlds] Feedback about this TF2 update

2008-05-01 Thread SakeFox
nope thats about it. a demoman with stickies can break the chain. seen it the other day cause some problems for about 5mins but after that it stopped working once they stopped being scared of them Darren wrote: It's hard to tell from such HIGH DEFINITION footage but what's the deal here? A

Re: [hlds] Feedback about this TF2 update

2008-05-01 Thread Darren
Ok that's what I thought. Any team that lets a medic pair run over them like that deserves the uber chains they have coming towards them. On May 1, 2008, at 10:21 AM, SakeFox wrote: nope thats about it. a demoman with stickies can break the chain. seen it the other day cause some problems

[hlds] Feedback about this TF2 update

2008-04-30 Thread Andreas Grimm
- first off the custom tab ... - then crashing windows servers ... - bad (i mean really bad) server perormance since this update ... - earned achievement spam in server chat ... 10 medics in one team ... good luck @Blu to win on dustbowl ... what a bunch of crap to play today (and the next

Re: [hlds] Feedback about this TF2 update

2008-04-30 Thread Thomas Morton
/quote\ PS: and please fire that guy who had the idea with the custom tab! Yeh they already have: unfortunately he's the only one who knows how to remove it now and he wants a BIG payoff... ;) ___ ___ To

Re: [hlds] Feedback about this TF2 update

2008-04-30 Thread Ronny Schedel
I agree with the Medics, TF2 is dead now. But Goldrush is a nice map. I hope this Medic crap stop in some days and we can play TF2 like normal. - first off the custom tab ... - then crashing windows servers ... - bad (i mean really bad) server perormance since this update ... - earned

Re: [hlds] Feedback about this TF2 update

2008-04-30 Thread Kaspars
use the class limit plugin for sourcemod http://forums.alliedmods.net/showthread.php?p=548207 works like charm Quoting Ronny Schedel [EMAIL PROTECTED]: I agree with the Medics, TF2 is dead now. But Goldrush is a nice map. I hope this Medic crap stop in some days and we can play TF2 like

Re: [hlds] Feedback about this TF2 update

2008-04-30 Thread Ronny Schedel
No I don't want. use the class limit plugin for sourcemod http://forums.alliedmods.net/showthread.php?p=548207 works like charm Quoting Ronny Schedel [EMAIL PROTECTED]: I agree with the Medics, TF2 is dead now. But Goldrush is a nice map. I hope this Medic crap stop in some days and

Re: [hlds] Feedback about this TF2 update

2008-04-30 Thread Nephyrin Zey
- and when i play goldrush, i ask myself, how the map maker created that map ... cp_dustbowl - copy - hammer editor - paste - edit a little bit? pls more own creativity for the next map release :-/ ... do not ruin every map, badlands was enough ?? with TF2 i was happier before the

Re: [hlds] Feedback about this TF2 update

2008-04-30 Thread James McKenna
I think they'll stop rather quickly considering they can now just unlock everything via console. On Wed, Apr 30, 2008 at 9:28 AM, Nephyrin Zey [EMAIL PROTECTED] wrote: - and when i play goldrush, i ask myself, how the map maker created that map ... cp_dustbowl - copy - hammer editor -

Re: [hlds] Feedback about this TF2 update

2008-04-30 Thread -xL-Trinidad
sorry, but this whole game became a big anoying bug. lots of servers still crashing, stats are erased, every idiot running around as a medic, having no idea of playing it, every1 has unlocked waepons, lots of former good server have poor performance and the whole TF2 feeling is gone. What went

Re: [hlds] Feedback about this TF2 update

2008-04-30 Thread Darren
OMG the SKY. It's FAING! On Apr 30, 2008, at 2:32 PM, -xL-Trinidad wrote: sorry, but this whole game became a big anoying bug. lots of servers still crashing, stats are erased, every idiot running around as a medic, having no idea of playing it, every1 has unlocked waepons, lots

Re: [hlds] Feedback about this TF2 update

2008-04-30 Thread Dustin Wyatt
After the disaster that was the release, I'm quite liking the update. I dont care about the medic achievements one way or another, and all the morons running around as medic will die out before too long. Goldrush is cool. Fantastic job, Valve. (Except for the release disaster) -Dustin On Wed,

Re: [hlds] Feedback about this TF2 update

2008-04-30 Thread Nephyrin Zey
I agree. Aside from the unlock_all thing, I think it was a good patch. Bitching because people are screwing around is silly, they'll get over it. - Neph On Wed, Apr 30, 2008 at 4:09 PM, Dustin Wyatt [EMAIL PROTECTED] wrote: After the disaster that was the release, I'm quite liking the update.

Re: [hlds] Feedback about this TF2 update

2008-04-30 Thread James McKenna
I'm really against the achievement unlocks. I know the novelty will die off and people will go back to balancing the classes, but once the next one is released, we'll have to endure servers of one type of class. It was really annoying watching 9 medics on one team ubering eachother and not

Re: [hlds] Feedback about this TF2 update

2008-04-30 Thread Dustin Wyatt
I played for a couple hours on my server tonight and only a couple times did we have more than a couple medics on our team Anecdotal evidence and all, but having a good community around your server will help alleviate any medic whoring. -Dustin On Wed, Apr 30, 2008 at 7:43 PM, James

Re: [hlds] Feedback about this TF2 update

2008-04-30 Thread SakeFox
I'm not sure how this is done, but since i have not see it hit the list i would bring this out. there are people spawning the new weapons on the ground and then you bind +use to a key to pick them up and the other classes can use the weapons. trying to get more detail thats all i have at the

Re: [hlds] Feedback about this TF2 update

2008-04-30 Thread SakeFox
just a screen shot of the items - http://www.kingdomsend.com/miscimage/cp_gravelpit0001.jpg SakeFox wrote: I'm not sure how this is done, but since i have not see it hit the list i would bring this out. there are people spawning the new weapons on the ground and then you bind +use to a

[hlds] Feedback about this TF2 update

2008-04-30 Thread Mike Olsen
just a screen shot of the items - http://www.kingdomsend.com/miscimage/cp_gravelpit0001.jpg http://list.valvesoftware.com/mailman/listinfo/hlds WOW ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Feedback about this TF2 update

2008-04-30 Thread Kitteny Berk
Hmm, wonder if it's something like impulse 102 in cs:s (spawns skulls). SakeFox wrote: just a screen shot of the items - http://www.kingdomsend.com/miscimage/cp_gravelpit0001.jpg SakeFox wrote: I'm not sure how this is done, but since i have not see it hit the list i would bring this

Re: [hlds] Feedback about this TF2 update

2008-04-30 Thread SakeFox
this is what i got from the person that was doing it and a screen of a spy using it. 11:34 PM - SakeFox: how is it done? 11:35 PM - XX: Yes, of course. 11:35 PM - XX: Lemme lay down the story for you 'cause it is a long one. 11:35 PM - SakeFox: ok, i just need to know how its done 11:35