Re: [hlds] watch out lua script cheat available in CSS, may be all source game soon

2010-02-10 Thread Saul Rennison
VAC checks client memory modifications, so how does that work :\ what does WriteProcessMemory specifically change in the client DLL then? On Wednesday, February 10, 2010, w4rezz w4r...@gmail.com wrote: Yes, but if you use windows function WriteProcessMemory to enable wireflame wallhack without

[hlds] steam:// protocol commands

2010-02-10 Thread f0rkz
I've been poking around a little bit for some information on this. Is it possible to open the overlay browser from an MOTD in games like L4D and L4D2? http://developer.valvesoftware.com/wiki/Steam:// Overlay Browser * steam://overlay/Website or Arguments From Steam://url *

Re: [hlds] steam:// protocol commands

2010-02-10 Thread DontWannaName!
I requested that a long long time ago. They have added support for it with the ingame button on the menu to take you to the blog but its built into the engine I believe and not a Steam:// command. On Wed, Feb 10, 2010 at 6:02 AM, f0rkz h...@f0rkznet.net wrote: I've been poking around a little

Re: [hlds] steam:// protocol commands

2010-02-10 Thread f0rkz
I would really love to see this feature added. Gives a little bit more to the MOTD. The ability to open a site in the overlay browser would help out a lot! -f0rkz On Wed, 2010-02-10 at 09:57 -0800, DontWannaName! wrote: I requested that a long long time ago. They have added support for it

Re: [hlds] steam:// protocol commands

2010-02-10 Thread DontWannaName!
I think they are scared it would be abused. :P On Wed, Feb 10, 2010 at 10:14 AM, f0rkz h...@f0rkznet.net wrote: I would really love to see this feature added. Gives a little bit more to the MOTD. The ability to open a site in the overlay browser would help out a lot! -f0rkz On Wed,

Re: [hlds] steam:// protocol commands

2010-02-10 Thread f0rkz
I don't see how it could be abused further than the motd allows. Hopefully this isn't the case, but you are probably right. On Wed, 2010-02-10 at 10:18 -0800, DontWannaName! wrote: I think they are scared it would be abused. :P On Wed, Feb 10, 2010 at 10:14 AM, f0rkz h...@f0rkznet.net wrote:

Re: [hlds] steam:// protocol commands

2010-02-10 Thread Jonah Hirsch
I'd have to assume that more people would fall for phishing in the overlay than in the motd. On Wednesday, February 10, 2010, f0rkz h...@f0rkznet.net wrote: I don't see how it could be abused further than the motd allows. Hopefully this isn't the case, but you are probably right. On Wed,

Re: [hlds] steam:// protocol commands

2010-02-10 Thread Rick Payton
ooo man just imagine the phishing possibilities by rogue server admins if that functionality was implemented. Playing a game, and then an official looking login screen pops up prompting you to re-authenticate with the Steam cloud or be kicked from the server in 30 seconds - Steam support

Re: [hlds] steam:// protocol commands

2010-02-10 Thread Cc2iscooL
They could already do that in the MOTD if they really wanted to. On Wed, Feb 10, 2010 at 2:29 PM, Rick Payton r...@mai-hawaii.com wrote: ooo man just imagine the phishing possibilities by rogue server admins if that functionality was implemented. Playing a game, and then an official

Re: [hlds] steam:// protocol commands

2010-02-10 Thread Rick Payton
Now that sounds like a good idea. What say ye, Valve? --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Allan Button Sent: Wednesday, February 10, 2010 1:07 PM To: Half-Life dedicated Win32 server mailing

Re: [hlds] sv_turbophysics

2010-02-10 Thread Mark Gunnett
I used to run it on our CS:S Servers because I liked being able to move barrels. I took it off though to try and improve performance. To be honest though, I really didn't see a difference. On Tue, Feb 9, 2010 at 11:59 AM, Radu Suciu radusu...@gmail.com wrote: I've seen that but it isn't very