Oh, that nice, I might at least find French servers in the CS 1.6 server
browser now, instead of all the Russian cracked servers I get all the time
:)
2010/4/14 Matthew Gottlieb matthew.j.gottl...@gmail.com
I know that some dorm housing in Chicago sometimes shows up as Canada
depending the the
Oops..I just reread again and saw that it's only the HL2Master :x
2010/4/14 AnAkIn . anakin...@gmail.com
Oh, that nice, I might at least find French servers in the CS 1.6 server
browser now, instead of all the Russian cracked servers I get all the time
:)
2010/4/14 Matthew Gottlieb
Will this also affect Left4Dead?
On Tue, 2010-04-13 at 14:19 -0700, Zoid Kirsch wrote:
On Wednesday April 14th we will be moving the HL2Master servers to a new set
of IP addresses. One of the major new features is the new Masters should
return dedicated servers ordered by their geographical
Yes, any games that use the HL2Master such as all multiplayer Source based
games and some of our partner games such as Killing Floor.
For the Left 4 Dead series specifically, the geographical based ordering will
provide much better results when searching for dedicated servers from the lobby.
Awesome, thanks Zoid.
Good luck moving the servers!
On Wed, 2010-04-14 at 06:45 -0700, Zoid Kirsch wrote:
Yes, any games that use the HL2Master such as all multiplayer Source based
games and some of our partner games such as Killing Floor.
For the Left 4 Dead series specifically, the
I've been having some issues trying to wrap my head around L4D2 handles
finding servers, specifically in a LAN party environment.
To cut the long story short, is it possible to still use the lobby system to
handle people sorting themselves into proper teams (we may be small, but we
like to
The new HL2Masters are now online. Dedicated server operators will want to
restart their servers to pick up the new Master IP addresses. If you have any
manual setmaster configuration commands, please remove them as those older
addresses are no longer valid.
We will be monitoring the
The master server IP addresses are different for clients and servers, is
this intended?
The new HL2Masters are now online. Dedicated server operators will want
to restart their servers to pick up the new Master IP addresses. If you
have any manual setmaster configuration commands, please
On Wednesday April 14th we will be moving the HL2Master servers to a new
set of IP addresses. One of the major new features is the new Masters
should return dedicated servers ordered by their geographical distance from
the player requesting the server list, making for lower latency and
No, they should be the same. What addresses are you seeing?
Clients may take a few minutes to timeout talking to the old master IPs and
moving to the new ones.
--
/// Zoid.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On
If they are the same then can you clarify what this was supposed to mean?
*snip*
will correctly pick up the new addresses of the these Masters.
Jonah Hirsch
---
On Wed, Apr 14, 2010 at 9:34 AM, Zoid Kirsch z...@valvesoftware.com wrote:
No, they should be the same. What
Servers (hl2master.steampowered.com):
216.207.205.99, 216.207.205.98
Steam client configuration (MasterServers.vdf):
hl2
{
0
{
addr 72.165.61.136:27015
}
1
{
addr 72.165.61.151:27015
}
2
{
addr 72.165.61.136:27013
}
3
{
addr 68.142.72.250:27011
}
4
Steam clients cache the IP addresses of the list of Masters they last received.
This cached IP address list is no longer valid since the Masters have moved.
The Steam client will take a few minutes to timeout to talking to these old IPs
since it will not receive any replies. Once its timed
Thanks, works like explained.
Steam clients cache the IP addresses of the list of Masters they last
received. This cached IP address list is no longer valid since the
Masters have moved. The Steam client will take a few minutes to timeout
to talking to these old IPs since it will not
Is sv_region setting now depracated and useless?
-ics
14.4.2010 20:01, Zoid Kirsch kirjoitti:
Steam clients cache the IP addresses of the list of Masters they last
received. This cached IP address list is no longer valid since the Masters
have moved. The Steam client will take a few
Seconding this since I was never answered yesterday.
On Wed, 2010-04-14 at 23:29 +0300, ics wrote:
Is sv_region setting now depracated and useless?
-ics
14.4.2010 20:01, Zoid Kirsch kirjoitti:
Steam clients cache the IP addresses of the list of Masters they last
received. This
Probably. It was useless anyhow
Sent via BlackBerry by ATT
-Original Message-
From: msleeper mslee...@ismsleeperwrong.com
Date: Wed, 14 Apr 2010 16:34:18
To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com
Subject: Re: [hlds] HL2 Masters Have Moved
Seconding
Was assigned 216.207.205.98:27011 and 216.207.205.99:27011. Does anyone have
the complete updated list?
Kyle.
On Wed, Apr 14, 2010 at 10:13 AM, Ronny Schedel i...@ronny-schedel.dewrote:
Thanks, works like explained.
Steam clients cache the IP addresses of the list of Masters they last
I'd say those are the only servers you get assigned to. Atleast everyone
i've talked about have only those including all our servers. Must be
somekind of front end machines for the rest of the masters.
-ics
14.4.2010 23:34, Kyle Sanderson kirjoitti:
Was assigned 216.207.205.98:27011 and
Regions are still supported and work exactly like before. In general they
aren't widely used and now that we do IP geographical ordering they are less
useful since you will get sent servers near you first.
There are two current IPs for the masters. One of the major changes was
rewriting them
So, can you remove the sv_region setting in the next update, which will fix
also the ghost player issue?
Regions are still supported and work exactly like before. In general they
aren't widely used and now that we do IP geographical ordering they are
less useful since you will get sent
Using Wine on my Box with Steam to get around the K packet shit that's
been going around recently. I noticed before I was able to view every game
under the Internet Tab using a blank account, however now that I look it's
only Synergy, Insurgency, and a couple other Zombie Panic servers. Is this
sv_region can still be used Ronny, even though it now serves little purpose.
The main difference with this is now instead of using Octets it uses GeoIP
data to send server IPs to clients. Being able to correct the entries would
be nice however, the IPs assigned to my Box say it's in Virginia,
Replace the Region filter by Sv_pure, would be more useful :)
2010/4/14 Kyle Sanderson kyle.l...@gmail.com
sv_region can still be used Ronny, even though it now serves little
purpose.
The main difference with this is now instead of using Octets it uses GeoIP
data to send server IPs to
How do you check this? Which database uses Valve?
sv_region can still be used Ronny, even though it now serves little
purpose.
The main difference with this is now instead of using Octets it uses GeoIP
data to send server IPs to clients. Being able to correct the entries
would
be nice
Region still has use. what happens when you click sort by name or any other
sort method. Geo location only works when you first start the game and open
the server browser without applying any filters. At least that is what I
believe happens.
On Wed, Apr 14, 2010 at 2:15 PM, AnAkIn .
I have three ranges Zoid, I had checked with *
http://www.maxmind.com/app/locate_demo_ip* (What Voogru had sent in the
other mail/topic).
216.245.195.6
216.245.221.140
69.162.109.178
Not entirely sure where I can correct this,
Kyle.
On Wed, Apr 14, 2010 at 2:22 PM, DontWannaName!
Does Valve really uses the maxmind database? There are several other...
I have three ranges Zoid, I had checked with *
http://www.maxmind.com/app/locate_demo_ip* (What Voogru had sent in the
other mail/topic).
216.245.195.6
216.245.221.140
69.162.109.178
Not entirely sure where I can
I haven't a clue Ronny, from http://steamcommunity.com it appears that they
use http://geonames.org/, but it is not searchable for IP address listings
online (atleast from the looks of it).
Kyle.
On Wed, Apr 14, 2010 at 2:54 PM, Ronny Schedel i...@ronny-schedel.dewrote:
Does Valve really uses
Anyone else NOT receiving ANY servers at all in their client server list?
I've restarted my Steam client several times through-out the day and still
no go. I also tried deleting clientregistry.blob file for the heck of it
and still nothing. There are no servers at all listed either by using the
Both my Game and Client are both dead Mike, I guess that's what my previous
issue was...
It most definitely is not just us,
Kyle.
On Wed, Apr 14, 2010 at 3:22 PM, Mike Vail mike_v...@boomgaming.net wrote:
Anyone else NOT receiving ANY servers at all in their client server list?
I've restarted
Sorry for the double mail, my Steam client just started to receive the
server lists, ironically, I'm first for CS:S now instead of not being listed
at all ;)
Kyle.
On Wed, Apr 14, 2010 at 4:07 PM, Kyle Sanderson kyle.l...@gmail.com wrote:
Both my Game and Client are both dead Mike, I guess
Nice work; just queried qstat myself and immediately saw local Australian
servers instead of the American one's I usually start to see :)
- Andrew
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zoid Kirsch
Sent:
How do I know for sure I am using the new master servers on my client?
Servers are getting sorted by sv_pure ingame, TF2. :( Of course Lotus would
take advantage and make the first characters of sv_pure to be unrecognizable
characters to appear first.
On Wed, Apr 14, 2010 at 4:41 PM, Andrew
The old masters are no longer working for Source based games DWN, if you can
see anything you're using the new system.
Kyle.
On Wed, Apr 14, 2010 at 5:08 PM, DontWannaName! ad...@topnotchclan.comwrote:
How do I know for sure I am using the new master servers on my client?
Servers are getting
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