Re: [hlds] Steampipe and /custom directory

2013-05-08 Thread Valentin G.
This is how I understand how all this works, please correct me if necessary: Customizations should (not have) to be saved in a custom/xyz directory or into custom/xyz.vpk for both client and server. Downloads from either side are automatically saved into the downloads folder to keep them separate

Re: [hlds] Steampipe and /custom directory

2013-05-08 Thread scott biszmaier
i didnt have time to read all everything through cause im on my way to work however i ran into the same problem and was informed to put all my materials/models in the same structure as they were before the update. meaning put your materials/models back in the tf/materials tf/models and ignore

Re: [hlds] Steampipe and /custom directory

2013-05-08 Thread CScrivener .
Alright, I am at work now so it'll have to wait until I get home to try testing it again. I was almost 100% sure I tried that last night and it just didn't want to force the download but I will try it again and see what happens, maybe I screwed up somewhere. Oddly enough, users who joined the

Re: [hlds] Steampipe and /custom directory

2013-05-08 Thread Gamers Exile
My understanding (for vs Saxton Hale as an example) is you simply replicate the original folders underneath the /custom folder.Example. If you had /tf2/models then it's now /tf2/custom/customstuff/models. Any files here will take priority over the stock files shaped with the game.

Re: [hlds] Steampipe and /custom directory

2013-05-08 Thread Weasel
Another thing people forget is that for most games, every client is also potentially a listen-server. That probably dictates keeping the handling or presence of some of the folder be the same on both clients/listen-servers and dedicated servers. ___

Re: [hlds] Steampipe and /custom directory

2013-05-08 Thread CScrivener .
Alright, thanks everyone. I do believe I have gotten the file directories correct now and the files are downloading and functioning properly. That was my bad on not fully comprehending that (even though EVERYONE told me to do it) adding a folder to the base tf folder was a valid option, I was

[hlds] Steampipe Quickplay

2013-05-08 Thread Mark Edwards
Do I need to re-register my steampipe TF2 server for quickplay, after updating from a hlds version? Or can I use the quickplay account from my previous (identical) hlds install of TF2? Reason I ask is that I have had a steampipe version of a (previously) popular server which had a fair amount

Re: [hlds] Steampipe Quickplay

2013-05-08 Thread Fletcher Dunn
You should be able to reuse the account. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mark Edwards Sent: Wednesday, May 08, 2013 2:51 PM To: hlds@list.valvesoftware.com Subject: [hlds] Steampipe Quickplay Do I

Re: [hlds] Steampipe Quickplay

2013-05-08 Thread Mike Vail
I actually sent a message asking Fletcher to look at this for my MvM servers today. My Matchmaking traffic suddenly died on all but a handful of my 20 MvM servers a couple months ago. Nothing has changed since the Steampipe for me so I don't think for me it's steampipe related. Before the