[hlds] Killing Floor 2 Early Access Launch Day Tomorrow - April 21st

2015-04-20 Thread John Gibson
Everyone,

Tomorrow, April 21st the Early Access of Killing Floor 2 will launch. In
preparation for launch, we're putting out the word to see if server hosts
can prop up whatever slots they can to support the peak player count on
launch day/launch weekend. Since we've never launched an Early Access game
before, it is a bit difficult to estimate what the peak player counts might
be. Our best estimates put it likely to be around 25,000 peak player slots
needed on launch day/the day after. So any help to meet this demand would
be greatly appreciated by Tripwire.

The server files for tomorrows launch are already live, and available right
now on SteamCMD. So if you update now, you'll be ready for the launch
tomorrow. If you are considering running a server and haven't set one up
before, you can find information on how to host a server here:

http://wiki.tripwireinteractive.com/index.php?title=Dedicated_Server_%28Killing_Floor_2%29

Thanks everyone!

John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
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Re: [hlds] Killing Floor 2 Early Access Launch Day Tomorrow - April 21st

2015-04-20 Thread Ahmed Kandeel
You guys might want to add to the wiki that you have to run the server at
least once to ensure the default config files are generated. I just spent
15 minutes going through all of them checking that they hadn't been renamed
in an update.

On 20 April 2015 at 21:37, John Gibson j...@tripwireinteractive.com wrote:

 Our current plan is to add Linux server support later on in the Early
 Access period.

 John Gibson
 President
 Tripwire Interactive
 www.tripwireinteractive.com

 On Mon, Apr 20, 2015 at 4:32 PM, ics i...@ics-base.net wrote:

 So, is linux server done too? A lot of people run linux here.

 -ics

 John Gibson kirjoitti:

 Everyone,

 Tomorrow, April 21st the Early Access of Killing Floor 2 will launch. In
 preparation for launch, we're putting out the word to see if server hosts
 can prop up whatever slots they can to support the peak player count on
 launch day/launch weekend. Since we've never launched an Early Access game
 before, it is a bit difficult to estimate what the peak player counts might
 be. Our best estimates put it likely to be around 25,000 peak player slots
 needed on launch day/the day after. So any help to meet this demand would
 be greatly appreciated by Tripwire.

 The server files for tomorrows launch are already live, and available
 right now on SteamCMD. So if you update now, you'll be ready for the launch
 tomorrow. If you are considering running a server and haven't set one up
 before, you can find information on how to host a server here:


 http://wiki.tripwireinteractive.com/index.php?title=Dedicated_Server_%28Killing_Floor_2%29

 Thanks everyone!

 John Gibson
 President
 Tripwire Interactive
 www.tripwireinteractive.com http://www.tripwireinteractive.com


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Re: [hlds] Killing Floor 2 Early Access Launch Day Tomorrow - April 21st

2015-04-20 Thread John Gibson
Our current plan is to add Linux server support later on in the Early
Access period.

John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com

On Mon, Apr 20, 2015 at 4:32 PM, ics i...@ics-base.net wrote:

 So, is linux server done too? A lot of people run linux here.

 -ics

 John Gibson kirjoitti:

 Everyone,

 Tomorrow, April 21st the Early Access of Killing Floor 2 will launch. In
 preparation for launch, we're putting out the word to see if server hosts
 can prop up whatever slots they can to support the peak player count on
 launch day/launch weekend. Since we've never launched an Early Access game
 before, it is a bit difficult to estimate what the peak player counts might
 be. Our best estimates put it likely to be around 25,000 peak player slots
 needed on launch day/the day after. So any help to meet this demand would
 be greatly appreciated by Tripwire.

 The server files for tomorrows launch are already live, and available
 right now on SteamCMD. So if you update now, you'll be ready for the launch
 tomorrow. If you are considering running a server and haven't set one up
 before, you can find information on how to host a server here:


 http://wiki.tripwireinteractive.com/index.php?title=Dedicated_Server_%28Killing_Floor_2%29

 Thanks everyone!

 John Gibson
 President
 Tripwire Interactive
 www.tripwireinteractive.com http://www.tripwireinteractive.com


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Re: [hlds] Killing Floor 2 Early Access Launch Day Tomorrow - April 21st

2015-04-20 Thread ics

So, is linux server done too? A lot of people run linux here.

-ics

John Gibson kirjoitti:

Everyone,

Tomorrow, April 21st the Early Access of Killing Floor 2 will launch. 
In preparation for launch, we're putting out the word to see if server 
hosts can prop up whatever slots they can to support the peak player 
count on launch day/launch weekend. Since we've never launched an 
Early Access game before, it is a bit difficult to estimate what the 
peak player counts might be. Our best estimates put it likely to be 
around 25,000 peak player slots needed on launch day/the day after. So 
any help to meet this demand would be greatly appreciated by Tripwire.


The server files for tomorrows launch are already live, and available 
right now on SteamCMD. So if you update now, you'll be ready for the 
launch tomorrow. If you are considering running a server and haven't 
set one up before, you can find information on how to host a server here:


http://wiki.tripwireinteractive.com/index.php?title=Dedicated_Server_%28Killing_Floor_2%29

Thanks everyone!

John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com http://www.tripwireinteractive.com


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[hlds] Killing Floor 2 Early Access - Fail to Launch Server

2015-04-20 Thread markg
 

 

I am trying to host a Killing Floor 2 server for early access, and am having
a problem

 

When I install on my win 7 desktop machine, everything works fine. 

 

But when I install it on my win 2008r2 vds machine, nothing.

No launch, no error, no nothing.  They are both 64 bit operating system
machines.

 

I put a 'pause' line into the bat file in case there was an error message,
nothing.   But even on the system that works, that initial window closes
without doing anything, then a new window opens with the server running.
That new window isn't getting launched in my vds.

And this happens whether I use the default launch bat file, or use a command
line to launch.

 

I had thought maybe they left some video dependency in the prior beta code,
but cant believe that would be the case for the early access version, so im
at a loss.

 

Any ideas?  Im not new to this server thing, this is the first time I have
had to ask for this type of help to get something up, but im stumped.

 

Is there some dependency I missed?

 

mark

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Re: [hlds] Killing Floor 2 Early Access Launch Day Tomorrow - April 21st

2015-04-20 Thread Jared

Added a note about that.  Thank you.

Jared Creasy
Community Relations
Tripwire Interactive

On 4/20/2015 6:23 PM, Ahmed Kandeel wrote:
You guys might want to add to the wiki that you have to run the server 
at least once to ensure the default config files are generated. I just 
spent 15 minutes going through all of them checking that they hadn't 
been renamed in an update.


On 20 April 2015 at 21:37, John Gibson j...@tripwireinteractive.com 
mailto:j...@tripwireinteractive.com wrote:


Our current plan is to add Linux server support later on in the
Early Access period.

John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com http://www.tripwireinteractive.com

On Mon, Apr 20, 2015 at 4:32 PM, ics i...@ics-base.net
mailto:i...@ics-base.net wrote:

So, is linux server done too? A lot of people run linux here.

-ics

John Gibson kirjoitti:

Everyone,

Tomorrow, April 21st the Early Access of Killing Floor 2
will launch. In preparation for launch, we're putting out
the word to see if server hosts can prop up whatever slots
they can to support the peak player count on launch
day/launch weekend. Since we've never launched an Early
Access game before, it is a bit difficult to estimate what
the peak player counts might be. Our best estimates put it
likely to be around 25,000 peak player slots needed on
launch day/the day after. So any help to meet this demand
would be greatly appreciated by Tripwire.

The server files for tomorrows launch are already live,
and available right now on SteamCMD. So if you update now,
you'll be ready for the launch tomorrow. If you are
considering running a server and haven't set one up
before, you can find information on how to host a server here:


http://wiki.tripwireinteractive.com/index.php?title=Dedicated_Server_%28Killing_Floor_2%29

Thanks everyone!

John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
http://www.tripwireinteractive.com
http://www.tripwireinteractive.com


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