Re: [hlds] TeamFortress 2 dedicated server update

2007-11-08 Thread Kitteny Berk

Frequent patches with a screwed updater isn't a good thing.

Mark Chandler wrote:

Well the update system may not work but be grateful that they release
frequent patches.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kyle Cassidy
Sent: Thursday, November 08, 2007 5:16 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] TeamFortress 2 dedicated server update

--
[ Picked text/plain from multipart/alternative ]
AGAIN
the update system does not work

time to re-download the entire tf2 ds and distribute it to my servers.

thanks ;)

On Nov 7, 2007 10:02 PM, Scott Tuttle [EMAIL PROTECTED] wrote:



I am getting Failed to load the launcher DLL.  Specified module could not
be found. now after the update when I try to launch tf2.  Clearly the
appropriate move is to shut my tf2 server down until 6 months pass so
maybe
that you have worked out some of the bugs.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Wednesday, November 07, 2007 10:23 PM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: [hlds] TeamFortress 2 dedicated server update

A required update for Team Fortress 2 and it's dedicated have been
released.  Please run the hldsupdatetool to update your server.  The
specific changes include:

- Improved paged pool memory tracking
- Fixed crash on importing spray logo that claimed to be a valid jpeg
file, but wasn't
- Fixed Medic's uber-charge stats tracking
- Fixed a bug in scoring Engineer building destruction
- Engineers no longer earn points for using their own teleporters
- Freezepanel hud improvements now trigger on usage of the jpeg
command
- Fixed Spies exploit enabling them to attack while disguising, without
losing disguise
- Fixed Spies being able to attach sappers through thin walls
- Fixed several melee weapon switching exploits
- Fixed exploit that allowed players to teleport with the intelligence
- Fixed a client crash related to MP3 playing
- Improved client handling of stats when a connection couldn't be made
to the stat servers. Fixes several cases of stat loss



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949.701.0759 cell
http://Howies.TV
--

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10:52 PM


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Re: [hlds] TeamFortress 2 dedicated server update

2007-11-08 Thread Kyrios
For those with chrashing servers

- get new cpus (SSE2 capable)
- try another glibc


On Nov 8, 2007 9:22 AM, Mark Chandler [EMAIL PROTECTED] wrote:
 Well the update system may not work but be grateful that they release
 frequent patches.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Kyle Cassidy
 Sent: Thursday, November 08, 2007 5:16 PM
 To: hlds@list.valvesoftware.com

 Subject: Re: [hlds] TeamFortress 2 dedicated server update

 --
 [ Picked text/plain from multipart/alternative ]
 AGAIN
 the update system does not work

 time to re-download the entire tf2 ds and distribute it to my servers.

 thanks ;)

 On Nov 7, 2007 10:02 PM, Scott Tuttle [EMAIL PROTECTED] wrote:

  I am getting Failed to load the launcher DLL.  Specified module could not
  be found. now after the update when I try to launch tf2.  Clearly the
  appropriate move is to shut my tf2 server down until 6 months pass so
  maybe
  that you have worked out some of the bugs.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
  Sent: Wednesday, November 07, 2007 10:23 PM
  To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]
  Subject: [hlds] TeamFortress 2 dedicated server update
 
  A required update for Team Fortress 2 and it's dedicated have been
  released.  Please run the hldsupdatetool to update your server.  The
  specific changes include:
 
  - Improved paged pool memory tracking
  - Fixed crash on importing spray logo that claimed to be a valid jpeg
  file, but wasn't
  - Fixed Medic's uber-charge stats tracking
  - Fixed a bug in scoring Engineer building destruction
  - Engineers no longer earn points for using their own teleporters
  - Freezepanel hud improvements now trigger on usage of the jpeg
  command
  - Fixed Spies exploit enabling them to attack while disguising, without
  losing disguise
  - Fixed Spies being able to attach sappers through thin walls
  - Fixed several melee weapon switching exploits
  - Fixed exploit that allowed players to teleport with the intelligence
  - Fixed a client crash related to MP3 playing
  - Improved client handling of stats when a connection couldn't be made
  to the stat servers. Fixes several cases of stat loss
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 



 --
 Kyle Cassidy

 949.701.0759 cell
 http://Howies.TV
 --

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 Version: 7.5.503 / Virus Database: 269.15.24/1117 - Release Date: 11/7/2007
 10:52 PM



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RE: [hlds] TeamFortress 2 dedicated server update

2007-11-08 Thread Mark Chandler
So you prefer a fully working updater and no patches?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk
Sent: Thursday, November 08, 2007 6:46 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] TeamFortress 2 dedicated server update

Frequent patches with a screwed updater isn't a good thing.

Mark Chandler wrote:
 Well the update system may not work but be grateful that they release
 frequent patches.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Kyle Cassidy
 Sent: Thursday, November 08, 2007 5:16 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] TeamFortress 2 dedicated server update

 --
 [ Picked text/plain from multipart/alternative ]
 AGAIN
 the update system does not work

 time to re-download the entire tf2 ds and distribute it to my servers.

 thanks ;)

 On Nov 7, 2007 10:02 PM, Scott Tuttle [EMAIL PROTECTED] wrote:


 I am getting Failed to load the launcher DLL.  Specified module could
not
 be found. now after the update when I try to launch tf2.  Clearly the
 appropriate move is to shut my tf2 server down until 6 months pass so
 maybe
 that you have worked out some of the bugs.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
 Sent: Wednesday, November 07, 2007 10:23 PM
 To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]
 Subject: [hlds] TeamFortress 2 dedicated server update

 A required update for Team Fortress 2 and it's dedicated have been
 released.  Please run the hldsupdatetool to update your server.  The
 specific changes include:

 - Improved paged pool memory tracking
 - Fixed crash on importing spray logo that claimed to be a valid jpeg
 file, but wasn't
 - Fixed Medic's uber-charge stats tracking
 - Fixed a bug in scoring Engineer building destruction
 - Engineers no longer earn points for using their own teleporters
 - Freezepanel hud improvements now trigger on usage of the jpeg
 command
 - Fixed Spies exploit enabling them to attack while disguising, without
 losing disguise
 - Fixed Spies being able to attach sappers through thin walls
 - Fixed several melee weapon switching exploits
 - Fixed exploit that allowed players to teleport with the intelligence
 - Fixed a client crash related to MP3 playing
 - Improved client handling of stats when a connection couldn't be made
 to the stat servers. Fixes several cases of stat loss



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
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 please visit:
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 --
 Kyle Cassidy

 949.701.0759 cell
 http://Howies.TV
 --

 ___
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 please visit:
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 --
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.503 / Virus Database: 269.15.24/1117 - Release Date:
11/7/2007
 10:52 PM


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10:52 PM


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RE: [hlds] TeamFortress 2 dedicated server update

2007-11-08 Thread Munra -hlds
Too bad this is the WINDOWS List

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kyrios
Sent: Thursday, November 08, 2007 4:36 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] TeamFortress 2 dedicated server update

For those with chrashing servers

- get new cpus (SSE2 capable)
- try another glibc


On Nov 8, 2007 9:22 AM, Mark Chandler [EMAIL PROTECTED] wrote:
 Well the update system may not work but be grateful that they release
 frequent patches.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Kyle Cassidy
 Sent: Thursday, November 08, 2007 5:16 PM
 To: hlds@list.valvesoftware.com

 Subject: Re: [hlds] TeamFortress 2 dedicated server update

 --
 [ Picked text/plain from multipart/alternative ]
 AGAIN
 the update system does not work

 time to re-download the entire tf2 ds and distribute it to my servers.

 thanks ;)

 On Nov 7, 2007 10:02 PM, Scott Tuttle [EMAIL PROTECTED] wrote:

  I am getting Failed to load the launcher DLL.  Specified module could
not
  be found. now after the update when I try to launch tf2.  Clearly the
  appropriate move is to shut my tf2 server down until 6 months pass so
  maybe
  that you have worked out some of the bugs.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
  Sent: Wednesday, November 07, 2007 10:23 PM
  To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]
  Subject: [hlds] TeamFortress 2 dedicated server update
 
  A required update for Team Fortress 2 and it's dedicated have been
  released.  Please run the hldsupdatetool to update your server.  The
  specific changes include:
 
  - Improved paged pool memory tracking
  - Fixed crash on importing spray logo that claimed to be a valid jpeg
  file, but wasn't
  - Fixed Medic's uber-charge stats tracking
  - Fixed a bug in scoring Engineer building destruction
  - Engineers no longer earn points for using their own teleporters
  - Freezepanel hud improvements now trigger on usage of the jpeg
  command
  - Fixed Spies exploit enabling them to attack while disguising, without
  losing disguise
  - Fixed Spies being able to attach sappers through thin walls
  - Fixed several melee weapon switching exploits
  - Fixed exploit that allowed players to teleport with the intelligence
  - Fixed a client crash related to MP3 playing
  - Improved client handling of stats when a connection couldn't be made
  to the stat servers. Fixes several cases of stat loss
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 



 --
 Kyle Cassidy

 949.701.0759 cell
 http://Howies.TV
 --

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 --
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.503 / Virus Database: 269.15.24/1117 - Release Date:
11/7/2007
 10:52 PM



 ___
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please visit:
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Re: [hlds] TeamFortress 2 dedicated server update

2007-11-08 Thread Kyle Cassidy
--
[ Picked text/plain from multipart/alternative ]
AGAIN
the update system does not work

time to re-download the entire tf2 ds and distribute it to my servers.

thanks ;)

On Nov 7, 2007 10:02 PM, Scott Tuttle [EMAIL PROTECTED] wrote:

 I am getting Failed to load the launcher DLL.  Specified module could not
 be found. now after the update when I try to launch tf2.  Clearly the
 appropriate move is to shut my tf2 server down until 6 months pass so
 maybe
 that you have worked out some of the bugs.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
 Sent: Wednesday, November 07, 2007 10:23 PM
 To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]
 Subject: [hlds] TeamFortress 2 dedicated server update

 A required update for Team Fortress 2 and it's dedicated have been
 released.  Please run the hldsupdatetool to update your server.  The
 specific changes include:

 - Improved paged pool memory tracking
 - Fixed crash on importing spray logo that claimed to be a valid jpeg
 file, but wasn't
 - Fixed Medic's uber-charge stats tracking
 - Fixed a bug in scoring Engineer building destruction
 - Engineers no longer earn points for using their own teleporters
 - Freezepanel hud improvements now trigger on usage of the jpeg
 command
 - Fixed Spies exploit enabling them to attack while disguising, without
 losing disguise
 - Fixed Spies being able to attach sappers through thin walls
 - Fixed several melee weapon switching exploits
 - Fixed exploit that allowed players to teleport with the intelligence
 - Fixed a client crash related to MP3 playing
 - Improved client handling of stats when a connection couldn't be made
 to the stat servers. Fixes several cases of stat loss



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




--
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949.701.0759 cell
http://Howies.TV
--

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RE: [hlds] TeamFortress 2 dedicated server update

2007-11-08 Thread Mark Chandler
Well the update system may not work but be grateful that they release
frequent patches.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kyle Cassidy
Sent: Thursday, November 08, 2007 5:16 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] TeamFortress 2 dedicated server update

--
[ Picked text/plain from multipart/alternative ]
AGAIN
the update system does not work

time to re-download the entire tf2 ds and distribute it to my servers.

thanks ;)

On Nov 7, 2007 10:02 PM, Scott Tuttle [EMAIL PROTECTED] wrote:

 I am getting Failed to load the launcher DLL.  Specified module could not
 be found. now after the update when I try to launch tf2.  Clearly the
 appropriate move is to shut my tf2 server down until 6 months pass so
 maybe
 that you have worked out some of the bugs.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
 Sent: Wednesday, November 07, 2007 10:23 PM
 To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]
 Subject: [hlds] TeamFortress 2 dedicated server update

 A required update for Team Fortress 2 and it's dedicated have been
 released.  Please run the hldsupdatetool to update your server.  The
 specific changes include:

 - Improved paged pool memory tracking
 - Fixed crash on importing spray logo that claimed to be a valid jpeg
 file, but wasn't
 - Fixed Medic's uber-charge stats tracking
 - Fixed a bug in scoring Engineer building destruction
 - Engineers no longer earn points for using their own teleporters
 - Freezepanel hud improvements now trigger on usage of the jpeg
 command
 - Fixed Spies exploit enabling them to attack while disguising, without
 losing disguise
 - Fixed Spies being able to attach sappers through thin walls
 - Fixed several melee weapon switching exploits
 - Fixed exploit that allowed players to teleport with the intelligence
 - Fixed a client crash related to MP3 playing
 - Improved client handling of stats when a connection couldn't be made
 to the stat servers. Fixes several cases of stat loss



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




--
Kyle Cassidy

949.701.0759 cell
http://Howies.TV
--

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--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.503 / Virus Database: 269.15.24/1117 - Release Date: 11/7/2007
10:52 PM


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Re: [hlds] TeamFortress 2 dedicated server update

2007-11-08 Thread Kitteny Berk

I'd prefer a fully working updater and regular patches.

Mark Chandler wrote:

So you prefer a fully working updater and no patches?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk
Sent: Thursday, November 08, 2007 6:46 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] TeamFortress 2 dedicated server update

Frequent patches with a screwed updater isn't a good thing.

Mark Chandler wrote:


Well the update system may not work but be grateful that they release
frequent patches.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kyle Cassidy
Sent: Thursday, November 08, 2007 5:16 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] TeamFortress 2 dedicated server update

--
[ Picked text/plain from multipart/alternative ]
AGAIN
the update system does not work

time to re-download the entire tf2 ds and distribute it to my servers.

thanks ;)

On Nov 7, 2007 10:02 PM, Scott Tuttle [EMAIL PROTECTED] wrote:




I am getting Failed to load the launcher DLL.  Specified module could


not


be found. now after the update when I try to launch tf2.  Clearly the
appropriate move is to shut my tf2 server down until 6 months pass so
maybe
that you have worked out some of the bugs.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Wednesday, November 07, 2007 10:23 PM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: [hlds] TeamFortress 2 dedicated server update

A required update for Team Fortress 2 and it's dedicated have been
released.  Please run the hldsupdatetool to update your server.  The
specific changes include:

- Improved paged pool memory tracking
- Fixed crash on importing spray logo that claimed to be a valid jpeg
file, but wasn't
- Fixed Medic's uber-charge stats tracking
- Fixed a bug in scoring Engineer building destruction
- Engineers no longer earn points for using their own teleporters
- Freezepanel hud improvements now trigger on usage of the jpeg
command
- Fixed Spies exploit enabling them to attack while disguising, without
losing disguise
- Fixed Spies being able to attach sappers through thin walls
- Fixed several melee weapon switching exploits
- Fixed exploit that allowed players to teleport with the intelligence
- Fixed a client crash related to MP3 playing
- Improved client handling of stats when a connection couldn't be made
to the stat servers. Fixes several cases of stat loss



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
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--
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949.701.0759 cell
http://Howies.TV
--

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--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.503 / Virus Database: 269.15.24/1117 - Release Date:


11/7/2007


10:52 PM


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Checked by AVG Free Edition.
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10:52 PM


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Re: [hlds] TeamFortress 2 dedicated server update

2007-11-08 Thread Steven Hartland

I must say it is causing us major pain. Please please fix the updater.

   Regards
   Steve

- Original Message -
From: Kitteny Berk [EMAIL PROTECTED]



Frequent patches with a screwed updater isn't a good thing.




This e.mail is private and confidential between Multiplay (UK) Ltd. and the 
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disseminating it or any information contained in it.

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[hlds] Windows Updater failures

2007-11-08 Thread Steven Hartland

This updater issue is really taking the piss now. 20 attempts to
update so far and still no joy. Every time the same error:-

0.00%   c:\games\hl2ds/orangebox\tf\makereslists_xbox.txt
Connection Reset, WinSock Error 10054 Connection reset by peer

Can we please get this looked at as a matter of urgency as it
really is unusable atm.

   Regards
   Steve


This e.mail is private and confidential between Multiplay (UK) Ltd. and the 
person or entity to whom it is addressed. In the event of misdirection, the 
recipient is prohibited from using, copying, printing or otherwise 
disseminating it or any information contained in it.

In the event of misdirection, illegible or incomplete transmission please 
telephone +44 845 868 1337
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Re: [hlds] Windows Updater failures

2007-11-08 Thread Michael Tesluck
--
[ Picked text/plain from multipart/alternative ]
I get the same exact failure... I gave up last night after about 7 tries.
And still getting the same failure this morning.

Regards
Mike

On Nov 8, 2007 8:30 AM, Steven Hartland [EMAIL PROTECTED] wrote:

 This updater issue is really taking the piss now. 20 attempts to
 update so far and still no joy. Every time the same error:-

 0.00%   c:\games\hl2ds/orangebox\tf\makereslists_xbox.txt
 Connection Reset, WinSock Error 10054 Connection reset by peer

 Can we please get this looked at as a matter of urgency as it
 really is unusable atm.

Regards
Steve

 
 This e.mail is private and confidential between Multiplay (UK) Ltd. and
 the person or entity to whom it is addressed. In the event of misdirection,
 the recipient is prohibited from using, copying, printing or otherwise
 disseminating it or any information contained in it.

 In the event of misdirection, illegible or incomplete transmission please
 telephone +44 845 868 1337
 or return the E.mail to [EMAIL PROTECTED]


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Re: [hlds] TeamFortress 2 dedicated server update

2007-11-08 Thread 1nsane .
I can not believe it, this update did not overwrite my
maplist,mapcycle, or my motd file.

Was this just the updater bugging out or can I hug someone at Valve
while saying Finally?

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Re: [hlds] Windows Updater failures

2007-11-08 Thread Steven Hartland

At least you go to a different mirror which is not quite the same as the only 
source constantly failing. This is a new failure and
only affects the Windows updater.

   Regards
   Steve

- Original Message -
From: Kyrios [EMAIL PROTECTED]



Stay cool guys.

Remember the days before steam. Klicking each and every public mirror
found with google and only found limit reached every single
patchday.




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Re: [hlds] Windows Updater failures

2007-11-08 Thread Kyrios
Stay cool guys.

Remember the days before steam. Klicking each and every public mirror
found with google and only found limit reached every single
patchday.

On Nov 8, 2007 3:21 PM, Michael Tesluck [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 I get the same exact failure... I gave up last night after about 7 tries.
 And still getting the same failure this morning.

 Regards
 Mike


 On Nov 8, 2007 8:30 AM, Steven Hartland [EMAIL PROTECTED] wrote:

  This updater issue is really taking the piss now. 20 attempts to
  update so far and still no joy. Every time the same error:-
 
  0.00%   c:\games\hl2ds/orangebox\tf\makereslists_xbox.txt
  Connection Reset, WinSock Error 10054 Connection reset by peer
 
  Can we please get this looked at as a matter of urgency as it
  really is unusable atm.
 
 Regards
 Steve
 
  
  This e.mail is private and confidential between Multiplay (UK) Ltd. and
  the person or entity to whom it is addressed. In the event of misdirection,
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  In the event of misdirection, illegible or incomplete transmission please
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Re: [hlds] Windows Updater failures

2007-11-08 Thread Steven Hartland

Took 27 attempts across two different machines over 7 hours before we got it to 
update. During this period no players could
connect obviously which is pissing customers off no end as you can imagine.

   Regards
   Steve

- Original Message -
From: Michael Tesluck [EMAIL PROTECTED]


I get the same exact failure... I gave up last night after about 7 tries.
And still getting the same failure this morning.




This e.mail is private and confidential between Multiplay (UK) Ltd. and the 
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Re: [hlds] Windows Updater failures

2007-11-08 Thread 1nsane .
Do what I do to walk around this problem until Valve fixes it (If ever),

Update TF2 with steam, go to your /steamapps/ folder open up your TF2
game cache file, extract the /bin/, /tf/bin/ and /tf/steam.inf file
and upload those to your server.

Even with the updater working normally my plan above is faster because
the updater tends to check a lot of files instead of updating just the
needed ones.

:)

But a fully working updater would be awesome, Valve.

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Re: [hlds] TeamFortress 2 dedicated server update

2007-11-08 Thread Sal Sparacio
--
[ Picked text/plain from multipart/alternative ]
It still overwrote the gameinfo.txt, but I was happy to see I did not have
to redo the other files.. so Valve.. was that a bug or what?

-- Sal

On Nov 8, 2007 9:49 AM, 1nsane . [EMAIL PROTECTED] wrote:

 I can not believe it, this update did not overwrite my
 maplist,mapcycle, or my motd file.

 Was this just the updater bugging out or can I hug someone at Valve
 while saying Finally?

 ___
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[hlds] Thank you valve!

2007-11-08 Thread Hell Phoenix

My updater works fine...dunno.

Anways, Im not sure if it was this update or one of the previous (I just
noticed it this morning), but the server menu bar now shows the server
name instead of Source Dedicated Server.  That is awesome!  Thank you
for the hard work and updates!

Hell Phoenix

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[hlds] Server crashing...something goes wrong on restart.

2007-11-08 Thread Cc2iscooL
--
[ Picked text/plain from multipart/alternative ]
Hey guys, I'm having a problem with my Team Fortress 2 dedicated server.
Occasionally, the server will hard crash (as all servers do) but when it
hard crashes, when I try to reboot it (without updating with -verify_all
first) VAC protection is disabled (enabled but disconnected from Steam3) and
icons do not show up for people not in my friends list. I have to stop the
server, run the updater with -verify_all, and restart the server for VAC and
icons to return properly. Does anyone know why the server might be doing
such on a hard crash? Is there a way I can prevent this from happening? It
is quite irritating having to update the server every time it hard crashes
(and as of recent it seems it's been doing so more often, so even more a
reason for me to figure this out.) This has been happening every time the
server has hard crashed since the TF2 beta release. Is there any known
method of fixing it or debugging it?

Thanks for any help,
Cc2iscooL
--

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Re: [hlds] TeamFortress 2 dedicated server update

2007-11-08 Thread David Anderson

A long time ago we requested a user-editable file for loading alternate
game dlls and it got denied.  We also requested a command line parameter
which got accepted but never added; though that isn't as useful anyway
because game server providers usually don't give access to the command line.

Andreas, if you are looking for an alternate solution, please post on
our forums ( http://forums.alliedmods.net/forumdisplay.php?f=74 ) and
we'll think of something.

   ---David Anderson
   http://www.bailopan.net/

Andreas Grimm wrote:

but what about the metamod line in gameinfo.txt ?


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Alfred Reynolds
Sent: Thursday, November 08, 2007 8:25 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] TeamFortress 2 dedicated server update

Gameinfo.txt is controlled by TF, it isn't a user editable
file. We have made the motd and mapcycle user editable so
they won't get touched with each update (however, they will
reset if you do a -verify_all, which is by design :)

- Alfred


-Original Message-
From: [EMAIL PROTECTED] [mailto:hlds-
[EMAIL PROTECTED] On Behalf Of Sal Sparacio
Sent: Thursday, November 08, 2007 8:15 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] TeamFortress 2 dedicated server update

--
[ Picked text/plain from multipart/alternative ] It still overwrote
the gameinfo.txt, but I was happy to see I did not have to redo the
other files.. so Valve.. was that a bug or what?

-- Sal

On Nov 8, 2007 9:49 AM, 1nsane . [EMAIL PROTECTED] wrote:


I can not believe it, this update did not overwrite my
maplist,mapcycle, or my motd file.

Was this just the updater bugging out or can I hug

someone at Valve

while saying Finally?

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archives,

please visit:
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[hlds] TS2 Not Updating: WinSock Error 10054 Connection reset by peer

2007-11-08 Thread leo bounds
Hello all,

I see many have been having trouble with TF2 update.

I'm having the same. I've tried about 7 times today
already on the same server without success.

I have tried with the normal update which doesn't
complete. When I try to start the server I get some
errors.

I tried with the -verify_all switch a few times and
keep getting this error:

Connection Reset, WinSock Error 10054 Connection
reset by peer

So it doesn't complete the verification of files or
the update.


Valve folks what is the solution for this ?

Please let me know I have customers that need to get
on their game servers.

Thank you very much for your helpful suggestions.
LB


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RE: [hlds] TeamFortress 2 dedicated server update

2007-11-08 Thread Spencer 'voogru' MacDonald
Your 32 player server hacks are out of date.

Valve was nice enough to include that message to tell us we need to update
our plug-ins that bypass the 24 limit.

- voogru.

-Original Message-
From: Mike Stiehm [mailto:[EMAIL PROTECTED]
Sent: Thursday, November 08, 2007 3:00 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] TeamFortress 2 dedicated server update

--
[ Picked text/plain from multipart/alternative ]


Ok Looks like a vanilla install of the server does not report that it is out
of date. Must be
a server.dll or admin mod/mm problem. If someone has an update server.dll
and would
like to share it with everyone?
--

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Re: [hlds] Windows Updater failures

2007-11-08 Thread StrontiumDog
--
[ Picked text/plain from multipart/alternative ]
Flawless updates for us.
GJ VALVe!
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Re: [hlds] TeamFortress 2 dedicated server update

2007-11-08 Thread Mike Stiehm
--
[ Picked text/plain from multipart/alternative ]


I did the update and now I still get the message Your server is out of date. 
Please update and restart. Yet i can now connect to the server and play. I run 
a couple 32 player servers and this happens on all of them. Am I correct in 
assuming this is due the the 32player server.dll? and once their is an updated 
version this will not be a problem for me?
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RE: [hlds] TeamFortress 2 dedicated server update

2007-11-08 Thread Alfred Reynolds
Gameinfo.txt is controlled by TF, it isn't a user editable file. We have
made the motd and mapcycle user editable so they won't get touched with
each update (however, they will reset if you do a -verify_all, which
is by design :)

- Alfred

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds-
 [EMAIL PROTECTED] On Behalf Of Sal Sparacio
 Sent: Thursday, November 08, 2007 8:15 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] TeamFortress 2 dedicated server update

 --
 [ Picked text/plain from multipart/alternative ]
 It still overwrote the gameinfo.txt, but I was happy to see I did not
 have
 to redo the other files.. so Valve.. was that a bug or what?

 -- Sal

 On Nov 8, 2007 9:49 AM, 1nsane . [EMAIL PROTECTED] wrote:

  I can not believe it, this update did not overwrite my
  maplist,mapcycle, or my motd file.
 
  Was this just the updater bugging out or can I hug someone at Valve
  while saying Finally?
 
  ___
  To unsubscribe, edit your list preferences, or view the list
 archives,
  please visit:
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 --

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RE: [hlds] TeamFortress 2 dedicated server update

2007-11-08 Thread Andreas Grimm
but what about the metamod line in gameinfo.txt ?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Alfred Reynolds
 Sent: Thursday, November 08, 2007 8:25 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] TeamFortress 2 dedicated server update

 Gameinfo.txt is controlled by TF, it isn't a user editable
 file. We have made the motd and mapcycle user editable so
 they won't get touched with each update (however, they will
 reset if you do a -verify_all, which is by design :)

 - Alfred

  -Original Message-
  From: [EMAIL PROTECTED] [mailto:hlds-
  [EMAIL PROTECTED] On Behalf Of Sal Sparacio
  Sent: Thursday, November 08, 2007 8:15 AM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] TeamFortress 2 dedicated server update
 
  --
  [ Picked text/plain from multipart/alternative ] It still overwrote
  the gameinfo.txt, but I was happy to see I did not have to redo the
  other files.. so Valve.. was that a bug or what?
 
  -- Sal
 
  On Nov 8, 2007 9:49 AM, 1nsane . [EMAIL PROTECTED] wrote:
 
   I can not believe it, this update did not overwrite my
   maplist,mapcycle, or my motd file.
  
   Was this just the updater bugging out or can I hug
 someone at Valve
   while saying Finally?
  
   ___
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  archives,
   please visit:
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 list archives,
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[hlds] TeamFortress 2 dedicated server update

2007-11-08 Thread Mike Stiehm
--
[ Picked text/plain from multipart/alternative ]


Ok Looks like a vanilla install of the server does not report that it is out of 
date. Must be
a server.dll or admin mod/mm problem. If someone has an update server.dll and 
would
like to share it with everyone?
--

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Re: [hlds] Windows Updater failures

2007-11-08 Thread Kyle Cassidy
--
[ Picked text/plain from multipart/alternative ]
I've tried that before but haven't been able to find all of the exact files.

Would you mind being a little more detailed as i would also like to use this
in the future.
Such as which gcf files do you open and which folders inside which gcf's get
moved to where on the DS

Thanks

On Nov 8, 2007 8:04 AM, 1nsane . [EMAIL PROTECTED] wrote:

 Do what I do to walk around this problem until Valve fixes it (If ever),

 Update TF2 with steam, go to your /steamapps/ folder open up your TF2
 game cache file, extract the /bin/, /tf/bin/ and /tf/steam.inf file
 and upload those to your server.

 Even with the updater working normally my plan above is faster because
 the updater tends to check a lot of files instead of updating just the
 needed ones.

 :)

 But a fully working updater would be awesome, Valve.

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http://Howies.TV
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Re: [hlds] TeamFortress 2 dedicated server update

2007-11-08 Thread Daron Dodd
SSE2 is not a requirement My servers dont have it and run just fine.

On Nov 8, 2007 1:36 AM, Kyrios [EMAIL PROTECTED] wrote:
 For those with chrashing servers

 - get new cpus (SSE2 capable)
 - try another glibc



 On Nov 8, 2007 9:22 AM, Mark Chandler [EMAIL PROTECTED] wrote:
  Well the update system may not work but be grateful that they release
  frequent patches.
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Kyle Cassidy
  Sent: Thursday, November 08, 2007 5:16 PM
  To: hlds@list.valvesoftware.com
 
  Subject: Re: [hlds] TeamFortress 2 dedicated server update
 
  --
  [ Picked text/plain from multipart/alternative ]
  AGAIN
  the update system does not work
 
  time to re-download the entire tf2 ds and distribute it to my servers.
 
  thanks ;)
 
  On Nov 7, 2007 10:02 PM, Scott Tuttle [EMAIL PROTECTED] wrote:
 
   I am getting Failed to load the launcher DLL.  Specified module could not
   be found. now after the update when I try to launch tf2.  Clearly the
   appropriate move is to shut my tf2 server down until 6 months pass so
   maybe
   that you have worked out some of the bugs.
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
   Sent: Wednesday, November 07, 2007 10:23 PM
   To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]
   Subject: [hlds] TeamFortress 2 dedicated server update
  
   A required update for Team Fortress 2 and it's dedicated have been
   released.  Please run the hldsupdatetool to update your server.  The
   specific changes include:
  
   - Improved paged pool memory tracking
   - Fixed crash on importing spray logo that claimed to be a valid jpeg
   file, but wasn't
   - Fixed Medic's uber-charge stats tracking
   - Fixed a bug in scoring Engineer building destruction
   - Engineers no longer earn points for using their own teleporters
   - Freezepanel hud improvements now trigger on usage of the jpeg
   command
   - Fixed Spies exploit enabling them to attack while disguising, without
   losing disguise
   - Fixed Spies being able to attach sappers through thin walls
   - Fixed several melee weapon switching exploits
   - Fixed exploit that allowed players to teleport with the intelligence
   - Fixed a client crash related to MP3 playing
   - Improved client handling of stats when a connection couldn't be made
   to the stat servers. Fixes several cases of stat loss
  
  
  
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  Version: 7.5.503 / Virus Database: 269.15.24/1117 - Release Date: 11/7/2007
  10:52 PM
 
 
 
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