Based on the hostnames and countries, i think that this is a TF2 Non-steam
server list.
http://css.setti.info/servers/list-tf2.php
Valve, do something to distroy them :D
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Taken from the unlock logs of one of my servers:
item num
#TF_Unique_Achievement_Bat 74
#TF_Unique_Achievement_Medigun1 74
#TF_Unique_Achievement_Syringegun1 73
#TF_Unique_Achievement_Minigun 73
#TF_Unique_Achievement_FeignWatch 72
#TF_Unique_Achievement_CloakWatch 71
That someone using the item_found command.
2009/5/28 Claudio Beretta beretta.clau...@gmail.com
Taken from the unlock logs of one of my servers:
item num
#TF_Unique_Achievement_Bat 74
#TF_Unique_Achievement_Medigun1 74
#TF_Unique_Achievement_Syringegun1 73
#TF_Unique_Achievement_Minigun
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Anyone have this problem where clients that are downloading maps from the
sv_downloadurl sometimes don't look for the .bsp.bz2 and just look for the .bsp
on the webserver.
Example:
84.xx - - [28/May/2009:09:50:08 -0400] GET /maps/pl_mill_b5.bsp.bz2
HTTP/1.1 200 33975300
Well, you could host both the bsp and bsp.bz2 to work around it.
On Thu, May 28, 2009 at 4:23 PM, Chris Oryschak ch...@oryschak.com wrote:
Anyone have this problem where clients that are downloading maps from the
sv_downloadurl sometimes don't look for the .bsp.bz2 and just look for the
.bsp
What are you using for your CVAR? That almost make me feel like the
first HTTP request not even making it to the web server.
On Thu, May 28, 2009 at 9:36 AM, Donnie Newlove
donnie.newl...@gmail.com wrote:
Well, you could host both the bsp and bsp.bz2 to work around it.
On Thu, May 28, 2009 at
Doesn't it fall back to the .bsp if the .bsp.bz2 fails?
2009/5/28 Donnie Newlove donnie.newl...@gmail.com
Well, you could host both the bsp and bsp.bz2 to work around it.
On Thu, May 28, 2009 at 4:23 PM, Chris Oryschak ch...@oryschak.com
wrote:
Anyone have this problem where clients that
Yes it does, but what he's saying is in his log, the client never
tries to get .bsp.bz2... it never requests that, it only requests
.bsp. It's not even trying .bz2. (otherwise we'd see that in the log)
On Thu, May 28, 2009 at 9:42 AM, Philip Bembridge
philipbembri...@gmail.com wrote:
Doesn't it
First, you need to learn how to interpret Apache access/error logs;
[28/May/2009:09:50:08 -0400] GET /maps/pl_mill_b5.bsp.bz2 HTTP/1.1 200
33975300 hl2://71.251.204.27:27018 Half-Life 2
[28/May/2009:09:52:17 -0400] GET /maps/pl_mill_b5.bsp HTTP/1.1 404 289
hl2://71.251.204.27:27018 Half-Life 2
You have you copy the files and structure exactly. Google sourcercs. It is a
program I use to sync the download server to the ds. It solved all my problems.
Sent via BlackBerry from T-Mobile
-Original Message-
From: Chris Oryschak ch...@oryschak.com
Date: Thu, 28 May 2009 10:23:36
To:
Shane,
I think you're missing the point -- we know the BSP isn't there, it
shouldn't be. The client should be requesting the .bsp.bz2 file and
isn't. Read the log file again:
Line one is from IP address 84.XXX.XXX.XXX -- this client requests
.bsp.bz2 and receives it fine.
Line two is from
I understand the logs,
It's 404 because i don't host the .bsp files. There shouldn't be a need to
have people download non compressed files which is why i only host the .bsp.bz2
files. I'm just curious if anyone knows why a client might be looking for the
.bsp first instead of the .bsp.bz2
Sorry, didn't spot the different IP addresses (skim read for the win).
You're absolutely right :)
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Shane Arnold- clontar...@iinet.net.au
For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse
was
you need apache directory listing on
On Thu, May 28, 2009 at 11:30 AM, Shane Arnold clontar...@iinet.net.auwrote:
Sorry, didn't spot the different IP addresses (skim read for the win).
You're absolutely right :)
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Shane Arnold
Is the client actually looking for the BSP not knowing only the BZ2 is there
(i.e., they typed manually in the browser for the file)?You allow d/ls
publically or is this locked down?
[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality
www.flamesandash.com
If other clients are having no issues, then his server is configured
correctly. Like someone mentioned, it's most likely the fault of the
client, for whatever reason.
You may also want to lock down your web directory from potential leeches:
http://wiki.unitedadmins.com/Fast_Map_Downloads
--
The only thing about leeches is if they don't have the same maps it
won't be useful to them.
On 5/28/09, HoundDawg houndd...@dawgpaw.com wrote:
If other clients are having no issues, then his server is configured
correctly. Like someone mentioned, it's most likely the fault of the
client, for
It downloaded the BZ2, decompressed it, and its hashed failed on the client,
and therefore is now looking for the other file. I had this problem before.
Do a SHA1 and MD5 Hash on the bsp file on your game server.
Then do an SHA1 and MD5 has on the uncompressed map on your map server.
This is
Got a very irritating bug on the watches, i'm wearing the dead ringer, and
the hud show any classic watch with no cloak indication, which make it
pretty hard to deal with it, got this with the DNR also.
http://tof.canardpc.com/show/50104d44-a496-4b04-a149-26335437f67f.html
2009/5/27 matan nov
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Het
William, did you note the different IP addresses for the GETs? The
bz2 was from one address, the bsp was from another. Unlikely that
this was a hashing issue... It really seems like the client's initial
request never got to the server. In that case, not much can be done
about this.
On Thu,
Ahh.. I just assumed they were the same client..
Maybe user has something block requests for .bz2 files? Or running some kind
of client hack?
Hmm.. weird
William Stillwell
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On
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Well if the crc fails like a bad download it will do the same thing.
Also Valve needs to fix the damn download bar in source so it's not
half a bar download half a bar extract/load. I want it like 1.6.
On 5/28/09, William Stillwell ki4swy.va...@kotbh.net wrote:
Ahh.. I just assumed they were the
I'd like a verbose option that makes TF2 show much more information.
When loading from local files, if possible, individual filenames with GCF
pathing and read times. When downloading from a server: the server's
domain name/IP, the transfer/extraction rate, error codes, the hashes, the
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