Re: [hlds] Left 4 Dead 2 Update Available

2009-12-07 Thread Kerry Dorsey
Ook, we call 'em paper tigers. We also call them job security. ;)

The real bottom line is that ultimately, YOU are guaranteeing an SLA  
or product delivery in some way. It's not for anyone to micromanage  
how you get there unless you're bound by gov't/agency regulations or  
own the company. If you like it and you can deliver, who cares? Your  
prices will reflect that efficiency and your customer base will  
reflect that success. The rest is a bunch of petty wanking.

--Kerry


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[hlds] Team Fortress 2 and Day of Defeat: Source update coming

2009-12-07 Thread Jason Ruymen
A required update for Team Fortress 2 and Day of Defeat: Source is on the way.  
It should be live in about an hour.

Jason

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Re: [hlds] Team Fortress 2 and Day of Defeat: Source update coming

2009-12-07 Thread Eric Pan
Probably an engine update then? Seeing as it's for both games.

On Mon, Dec 7, 2009 at 7:35 PM, Jason Ruymen jas...@valvesoftware.comwrote:

 A required update for Team Fortress 2 and Day of Defeat: Source is on the
 way.  It should be live in about an hour.

 Jason

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Re: [hlds] Team Fortress 2 and Day of Defeat: Source update coming

2009-12-07 Thread Spencer 'voogru' MacDonald
Probably a fancy smancy exploit fix.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Pan
Sent: Monday, December 07, 2009 8:40 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source update coming

Probably an engine update then? Seeing as it's for both games.

On Mon, Dec 7, 2009 at 7:35 PM, Jason Ruymen
jas...@valvesoftware.comwrote:

 A required update for Team Fortress 2 and Day of Defeat: Source is on the
 way.  It should be live in about an hour.

 Jason

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Re: [hlds] Team Fortress 2 and Day of Defeat: Source update coming

2009-12-07 Thread dreamer2512002

 Fixes one exploit but creates three more. Can't wait to find them! :D 

 

-Original Message-
From: Spencer 'voogru' MacDonald voo...@voogru.com
To: 'Half-Life dedicated Win32 server mailing list' 
hlds@list.valvesoftware.com
Sent: Mon, Dec 7, 2009 8:56 pm
Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source update coming


Probably a fancy smancy exploit fix.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Pan
Sent: Monday, December 07, 2009 8:40 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source update coming

Probably an engine update then? Seeing as it's for both games.

On Mon, Dec 7, 2009 at 7:35 PM, Jason Ruymen
jas...@valvesoftware.comwrote:

 A required update for Team Fortress 2 and Day of Defeat: Source is on the
 way.  It should be live in about an hour.

 Jason

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[hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-12-07 Thread Jason Ruymen
Required updates for Team Fortress 2 and Day of Defeat: Source are now 
available.  Please run hldsupdatetool to receive the updates.  The specific 
changes include:

Engine:
- Added checks to prevent transferring .smx, .gcf, and .sys files between 
client/server
- Fixed upload/download exploits with spaces in the file extension or a path 
separator at the beginning of the requested file (as reported on the HLDS 
mailing lists)

Team Fortress 2:
- Fixed custom particle systems inside maps causing particles to break in 
successive maps
- Fixed a rare vphysics crash 
- Fixed background highlight for KOTH timers not being aligned properly in 
minmode
- Fixed the Heavy's fists being hidden while taunting
- Fixed cloaked Spies having the critboost effect on their weapon
- Fixed banned clients being able to spamming a server with the joined chat 
text
- Fixed seeing the wrong class counts if the game swapped teams while the class 
menu was open
- Fixed Spies being able to disguise while performing a taunt
- Fixed having to press the voice menu key twice if the menu timed out and 
closed itself last time it was open
- Fixed the Confirm Delete dialog in the Items menu not handling the key 
correctly
- Fixed dispenser not healing players at the correct rate if it's upgraded 
while the players are already touching the dispenser
- Fixed exec'ing the .cfg file for a class change before the player has 
actually changed class

Jason


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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-12-07 Thread Nephyrin Zey

 Engine:
 - Added checks to prevent transferring .smx, .gcf, and .sys files between 
 client/server
 - Fixed upload/download exploits with spaces in the file extension or a path 
 separator at the beginning of the requested file (as reported on the HLDS 
 mailing lists)


This is sad. You can still upload/download random files as long as their 
extension isn't blacklisted? There's so many ways to cause problems with 
this... even if you switch to an extension WHITELIST there'd still be 
problems. Whose to say addons dont use other extensions to store 
settings? Or bash/apache/other services dont read certain files? Is 
.bashrc blocked? What if someone uses their home directory as the server 
root? What if someone doesn't want script kiddies uploading 
special_note_from_valve.readme to their server?

Why not replace this interface with something that doesn't allow 
arbitrary file uploads/downloads with something as laughable as a 
extension blacklist making 'safe'. When someone finds yet another way to 
abuse this (I can think of two separate ways to continue to use this 
exploit for remote code execution) its going to come up again, years 
after the issues with it was first noted...

- Neph


On 12/07/2009 06:20 PM, Jason Ruymen wrote:
 Required updates for Team Fortress 2 and Day of Defeat: Source are now 
 available.  Please run hldsupdatetool to receive the updates.  The specific 
 changes include:

 Engine:
 - Added checks to prevent transferring .smx, .gcf, and .sys files between 
 client/server
 - Fixed upload/download exploits with spaces in the file extension or a path 
 separator at the beginning of the requested file (as reported on the HLDS 
 mailing lists)

 Team Fortress 2:
 - Fixed custom particle systems inside maps causing particles to break in 
 successive maps
 - Fixed a rare vphysics crash
 - Fixed background highlight for KOTH timers not being aligned properly in 
 minmode
 - Fixed the Heavy's fists being hidden while taunting
 - Fixed cloaked Spies having the critboost effect on their weapon
 - Fixed banned clients being able to spamming a server with the joined chat 
 text
 - Fixed seeing the wrong class counts if the game swapped teams while the 
 class menu was open
 - Fixed Spies being able to disguise while performing a taunt
 - Fixed having to press the voice menu key twice if the menu timed out and 
 closed itself last time it was open
 - Fixed the Confirm Delete dialog in the Items menu not handling the key 
 correctly
 - Fixed dispenser not healing players at the correct rate if it's upgraded 
 while the players are already touching the dispenser
 - Fixed exec'ing the .cfg file for a class change before the player has 
 actually changed class

 Jason


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 visit:
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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-12-07 Thread Ben B
after update, i get 'Bad Challenge' message when trying to connect to my
windows server

On Mon, Dec 7, 2009 at 7:20 PM, Jason Ruymen jas...@valvesoftware.comwrote:

 Required updates for Team Fortress 2 and Day of Defeat: Source are now
 available.  Please run hldsupdatetool to receive the updates.  The specific
 changes include:

 Engine:
 - Added checks to prevent transferring .smx, .gcf, and .sys files between
 client/server
 - Fixed upload/download exploits with spaces in the file extension or a
 path separator at the beginning of the requested file (as reported on the
 HLDS mailing lists)

 Team Fortress 2:
 - Fixed custom particle systems inside maps causing particles to break in
 successive maps
 - Fixed a rare vphysics crash
 - Fixed background highlight for KOTH timers not being aligned properly in
 minmode
 - Fixed the Heavy's fists being hidden while taunting
 - Fixed cloaked Spies having the critboost effect on their weapon
 - Fixed banned clients being able to spamming a server with the joined
 chat text
 - Fixed seeing the wrong class counts if the game swapped teams while the
 class menu was open
 - Fixed Spies being able to disguise while performing a taunt
 - Fixed having to press the voice menu key twice if the menu timed out and
 closed itself last time it was open
 - Fixed the Confirm Delete dialog in the Items menu not handling the key
 correctly
 - Fixed dispenser not healing players at the correct rate if it's upgraded
 while the players are already touching the dispenser
 - Fixed exec'ing the .cfg file for a class change before the player has
 actually changed class

 Jason


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 please visit:
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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-12-07 Thread Ben B
and the server crashes after i get the bad challenge message

On Mon, Dec 7, 2009 at 7:43 PM, Ben B brutalgoerge...@gmail.com wrote:

 after update, i get 'Bad Challenge' message when trying to connect to my
 windows server


 On Mon, Dec 7, 2009 at 7:20 PM, Jason Ruymen jas...@valvesoftware.comwrote:

 Required updates for Team Fortress 2 and Day of Defeat: Source are now
 available.  Please run hldsupdatetool to receive the updates.  The specific
 changes include:

 Engine:
 - Added checks to prevent transferring .smx, .gcf, and .sys files between
 client/server
 - Fixed upload/download exploits with spaces in the file extension or a
 path separator at the beginning of the requested file (as reported on the
 HLDS mailing lists)

 Team Fortress 2:
 - Fixed custom particle systems inside maps causing particles to break in
 successive maps
 - Fixed a rare vphysics crash
 - Fixed background highlight for KOTH timers not being aligned properly in
 minmode
 - Fixed the Heavy's fists being hidden while taunting
 - Fixed cloaked Spies having the critboost effect on their weapon
 - Fixed banned clients being able to spamming a server with the joined
 chat text
 - Fixed seeing the wrong class counts if the game swapped teams while the
 class menu was open
 - Fixed Spies being able to disguise while performing a taunt
 - Fixed having to press the voice menu key twice if the menu timed out and
 closed itself last time it was open
 - Fixed the Confirm Delete dialog in the Items menu not handling the key
 correctly
 - Fixed dispenser not healing players at the correct rate if it's upgraded
 while the players are already touching the dispenser
 - Fixed exec'ing the .cfg file for a class change before the player has
 actually changed class

 Jason


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 please visit:
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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-12-07 Thread 1nsane
I can't seem to be able to update my DODS server. Nor can I update my DODS
client.   No Steam content servers are currently configured to deliver
content for this game.

On Mon, Dec 7, 2009 at 9:45 PM, Ben B brutalgoerge...@gmail.com wrote:

 and the server crashes after i get the bad challenge message

 On Mon, Dec 7, 2009 at 7:43 PM, Ben B brutalgoerge...@gmail.com wrote:

  after update, i get 'Bad Challenge' message when trying to connect to my
  windows server
 
 
  On Mon, Dec 7, 2009 at 7:20 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:
 
  Required updates for Team Fortress 2 and Day of Defeat: Source are now
  available.  Please run hldsupdatetool to receive the updates.  The
 specific
  changes include:
 
  Engine:
  - Added checks to prevent transferring .smx, .gcf, and .sys files
 between
  client/server
  - Fixed upload/download exploits with spaces in the file extension or a
  path separator at the beginning of the requested file (as reported on
 the
  HLDS mailing lists)
 
  Team Fortress 2:
  - Fixed custom particle systems inside maps causing particles to break
 in
  successive maps
  - Fixed a rare vphysics crash
  - Fixed background highlight for KOTH timers not being aligned properly
 in
  minmode
  - Fixed the Heavy's fists being hidden while taunting
  - Fixed cloaked Spies having the critboost effect on their weapon
  - Fixed banned clients being able to spamming a server with the joined
  chat text
  - Fixed seeing the wrong class counts if the game swapped teams while
 the
  class menu was open
  - Fixed Spies being able to disguise while performing a taunt
  - Fixed having to press the voice menu key twice if the menu timed out
 and
  closed itself last time it was open
  - Fixed the Confirm Delete dialog in the Items menu not handling the
 key
  correctly
  - Fixed dispenser not healing players at the correct rate if it's
 upgraded
  while the players are already touching the dispenser
  - Fixed exec'ing the .cfg file for a class change before the player has
  actually changed class
 
  Jason
 
 
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  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-12-07 Thread Dog
Linux servers are fine.

Windows servers produce the 'Bad Challenge' message

-eVaDog
TheVille.Org

-
Sent from my Sinclair ZX80
-
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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-12-07 Thread syates20
Our Windows servers are fine after the update.
--Original Message--
From: Dog
Sender: hlds-boun...@list.valvesoftware.com
To: Half-Life Dedicated Win32 server mailing list
ReplyTo: Half-Life Dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released
Sent: Dec 7, 2009 22:59

Linux servers are fine.

Windows servers produce the 'Bad Challenge' message

-eVaDog
TheVille.Org

-
Sent from my Sinclair ZX80
-
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Sent via BlackBerry from T-Mobile

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