Re: [hlds] Team Fortress 2 Update Available
I was a lot more stable by disabling multi core support :) On Fri, Dec 18, 2009 at 10:23 PM, Don Williams d...@precdata.com wrote: WOO HOO!! Second time today someone was crying about there borked clients :-) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shane Arnold Sent: Saturday, December 19, 2009 1:19 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available I wonder what you people are thinking when you see hlds@list.valvesoftware.com. Maybe hlds stands for Help Lamers Do Shit. Client issues belong @ https://support.steampowered.com These lists are primarily for hlds/srcds/server administration issues. On 19/12/2009 2:11 PM, Don Williams wrote: inb4not client support -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alex Sent: Saturday, December 19, 2009 12:31 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available I have a thread that has been up since the whole MOTD crash has been going on. It was fixed for a while, I bumped it. You can see some of the crashes that I have had in there. You guys should post there too with your OS. http://forums.steampowered.com/forums/showthread.php?t=874752page=12 Jeff Sugar wrote: : I'm glad I'm not the only one who has that On Fri, Dec 18, 2009 at 9:07 PM, Alexchewy_s...@hotmail.com wrote: This is the most broken update yet. I continue to crash every single map change and sometimes randomly ingame. So many others with this all running win7 x64 too. Nice valve, nice. Flubber wrote: Just love the achievement. Got 5 get eyelander Got 11 get nothing Got 14 get Crappy Sticky Launcher hmmm, something wrong here. 2009/12/19 Tony Palomadrunkenf...@hotmail.com Thank you. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nicholas Hastings Sent: Friday, December 18, 2009 6:54 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Updating Installation Updating 'Team Fortress 2 Content' from version 122 to version 123 62.68% source/orangebox\tf\bin\server.dll 98.42% source/orangebox\tf\bin\server_i486.so 98.49% source/orangebox\tf\maps\graphs\ctf_2fort.ain 99.52% source/orangebox\tf\resource\modevents.res 99.99% source/orangebox\tf\resource\tf_english.txt 100.00% source/orangebox\tf\scripts\items\items_game.ctx 100.00% source/orangebox\tf\scripts\tf_weapon_minigun.ctx Updating 'Team Fortress 2 Materials' from version 44 to version 45 100.00% source/orangebox\tf\steam.inf 100.00% source/orangebox\tf\materials\backpack\crafting\token_pda.vmt Checking/Installing 'Base Source Shared Materials' version 8 Checking/Installing 'Base Source Shared Models' version 4 Checking/Installing 'Base Source Shared Sounds' version 4 Checking/Installing 'OB Dedicated Server' version 22 On 12/18/2009 9:44 PM, Tony Paloma wrote: Anybody have the list of changed files? I usually save it, but I goofed this time. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Friday, December 18, 2009 5:44 PM To: 'hlds@list.valvesoftware.com'; 'Half-Life dedicated Linux server mailing list'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Team Fortress 2 Update Available A required update to Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed a client crash related to arrows - Fixed a server crash related to items - Fixed a server crash caused by the Demo taunt kill - Fixed a server crash caused by using the Equalizer - Fixed client ragdoll commands resulting in ragdolls standing around - Restored the missing point_teleport entity - Fixed stats and achievements being tracked while using sv_cheats - Fixed Spies being able to build dispensers - Fixed clients not fixing up inventory items in bad backpack positions - Added a new chat message when players craft an item - Fixed Bloody Merry and Second Eye achievements being achieved incorrectly - Updated the description of the Bravehurt achievement - Fixed Blutsauger attributes - Fixed the Direct Hit having an incorrect short range damage curve (now matches the normal Rocket Launcher curve) - Fixed the Spy's unlockables watches using the wrong consume/recharge rates Jason ___ To unsubscribe, edit your list preferences, or view the list archives,
Re: [hlds] tf2 higher cpu usage
Any one else noticing a higher cpu usage with the latest update? Running win 2008 usualy usage was 10%-20% with 8 full severs plus 6 full killing floor servers. Now with aprox 5 full tf2 server the usage sits at 45%-55%. I we had to shut down our killing floor servers to stop the processor from being over loaded. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] tf2 higher cpu usage
server specs? 10%-20% cpu usage with 8 full servers is too unrealistic -k On Sat, Dec 19, 2009 at 2:47 AM, Tyler Burban t.bur...@ieee.org wrote: Any one else noticing a higher cpu usage with the latest update? Running win 2008 usualy usage was 10%-20% with 8 full severs plus 6 full killing floor servers. Now with aprox 5 full tf2 server the usage sits at 45%-55%. I we had to shut down our killing floor servers to stop the processor from being over loaded. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Actually i was referring to my servers. On Sat, Dec 19, 2009 at 2:45 AM, DontWannaName! ad...@topnotchclan.comwrote: I was a lot more stable by disabling multi core support :) On Fri, Dec 18, 2009 at 10:23 PM, Don Williams d...@precdata.com wrote: WOO HOO!! Second time today someone was crying about there borked clients :-) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shane Arnold Sent: Saturday, December 19, 2009 1:19 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available I wonder what you people are thinking when you see hlds@list.valvesoftware.com. Maybe hlds stands for Help Lamers Do Shit. Client issues belong @ https://support.steampowered.com These lists are primarily for hlds/srcds/server administration issues. On 19/12/2009 2:11 PM, Don Williams wrote: inb4not client support -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alex Sent: Saturday, December 19, 2009 12:31 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available I have a thread that has been up since the whole MOTD crash has been going on. It was fixed for a while, I bumped it. You can see some of the crashes that I have had in there. You guys should post there too with your OS. http://forums.steampowered.com/forums/showthread.php?t=874752page=12 Jeff Sugar wrote: : I'm glad I'm not the only one who has that On Fri, Dec 18, 2009 at 9:07 PM, Alexchewy_s...@hotmail.com wrote: This is the most broken update yet. I continue to crash every single map change and sometimes randomly ingame. So many others with this all running win7 x64 too. Nice valve, nice. Flubber wrote: Just love the achievement. Got 5 get eyelander Got 11 get nothing Got 14 get Crappy Sticky Launcher hmmm, something wrong here. 2009/12/19 Tony Palomadrunkenf...@hotmail.com Thank you. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nicholas Hastings Sent: Friday, December 18, 2009 6:54 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Updating Installation Updating 'Team Fortress 2 Content' from version 122 to version 123 62.68% source/orangebox\tf\bin\server.dll 98.42% source/orangebox\tf\bin\server_i486.so 98.49% source/orangebox\tf\maps\graphs\ctf_2fort.ain 99.52% source/orangebox\tf\resource\modevents.res 99.99% source/orangebox\tf\resource\tf_english.txt 100.00% source/orangebox\tf\scripts\items\items_game.ctx 100.00% source/orangebox\tf\scripts\tf_weapon_minigun.ctx Updating 'Team Fortress 2 Materials' from version 44 to version 45 100.00% source/orangebox\tf\steam.inf 100.00% source/orangebox\tf\materials\backpack\crafting\token_pda.vmt Checking/Installing 'Base Source Shared Materials' version 8 Checking/Installing 'Base Source Shared Models' version 4 Checking/Installing 'Base Source Shared Sounds' version 4 Checking/Installing 'OB Dedicated Server' version 22 On 12/18/2009 9:44 PM, Tony Paloma wrote: Anybody have the list of changed files? I usually save it, but I goofed this time. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Friday, December 18, 2009 5:44 PM To: 'hlds@list.valvesoftware.com'; 'Half-Life dedicated Linux server mailing list'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Team Fortress 2 Update Available A required update to Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed a client crash related to arrows - Fixed a server crash related to items - Fixed a server crash caused by the Demo taunt kill - Fixed a server crash caused by using the Equalizer - Fixed client ragdoll commands resulting in ragdolls standing around - Restored the missing point_teleport entity - Fixed stats and achievements being tracked while using sv_cheats - Fixed Spies being able to build dispensers - Fixed clients not fixing up inventory items in bad backpack positions - Added a new chat message when players craft an item - Fixed Bloody Merry and Second Eye achievements being achieved incorrectly - Updated the description of the Bravehurt achievement - Fixed Blutsauger attributes - Fixed the Direct Hit having an incorrect short range damage curve
Re: [hlds] tf2 higher cpu usage
If you are not running HiResTimer or srcdsfpsboost, then you are not seeing the true amount of CPU usage in task manager (assuming a windows server). I kinda doubt that valve included any code to trip the windows high resolution timer, but if they had, you would instantly see a huge jump in cpu usage, since task manager would then be able to report the actual cpu usage of srcds. I do not believe that a HighResTimer or fpsbooster service is required in Windows Server 2008+, Windows Vista, or 7, but Windows Server 2003 and below need to have one running to get true cpu stats involving srcds. We haven't noticed a CPU usage jump from srcds since the update that made bandwidth usage more efficient. The likely culprit would be that valve changed something that caused a plugin to get borked and use more CPU (this is only a wild theory, and may not even be technically feasible, but it's the only thing I can come up with). Kornelijus Survila wrote: server specs? 10%-20% cpu usage with 8 full servers is too unrealistic -k On Sat, Dec 19, 2009 at 2:47 AM, Tyler Burban t.bur...@ieee.org wrote: Any one else noticing a higher cpu usage with the latest update? Running win 2008 usualy usage was 10%-20% with 8 full severs plus 6 full killing floor servers. Now with aprox 5 full tf2 server the usage sits at 45%-55%. I we had to shut down our killing floor servers to stop the processor from being over loaded. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] tf2 higher cpu usage
On server 2k3 mine appear to be the same as before. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Stanton Sent: Saturday, December 19, 2009 2:49 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] tf2 higher cpu usage If you are not running HiResTimer or srcdsfpsboost, then you are not seeing the true amount of CPU usage in task manager (assuming a windows server). I kinda doubt that valve included any code to trip the windows high resolution timer, but if they had, you would instantly see a huge jump in cpu usage, since task manager would then be able to report the actual cpu usage of srcds. I do not believe that a HighResTimer or fpsbooster service is required in Windows Server 2008+, Windows Vista, or 7, but Windows Server 2003 and below need to have one running to get true cpu stats involving srcds. We haven't noticed a CPU usage jump from srcds since the update that made bandwidth usage more efficient. The likely culprit would be that valve changed something that caused a plugin to get borked and use more CPU (this is only a wild theory, and may not even be technically feasible, but it's the only thing I can come up with). Kornelijus Survila wrote: server specs? 10%-20% cpu usage with 8 full servers is too unrealistic -k On Sat, Dec 19, 2009 at 2:47 AM, Tyler Burban t.bur...@ieee.org wrote: Any one else noticing a higher cpu usage with the latest update? Running win 2008 usualy usage was 10%-20% with 8 full severs plus 6 full killing floor servers. Now with aprox 5 full tf2 server the usage sits at 45%-55%. I we had to shut down our killing floor servers to stop the processor from being over loaded. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] TF2 CTF crashing
I've gotten a report from my clan mates that our TF2 server is crashing whenever someone brings the enemy intel to their base. They were able to reproduce it 4 times in a row. Anyone else experiencing this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 CTF crashing
what mods you running? version of sourcemod etc On Sat, Dec 19, 2009 at 4:29 PM, Andy Cogswell shorec...@comcast.netwrote: I've gotten a report from my clan mates that our TF2 server is crashing whenever someone brings the enemy intel to their base. They were able to reproduce it 4 times in a row. Anyone else experiencing this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] tf2 higher cpu usage
Fpsbooster is still required to run on Win2k8. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Stanton Sent: Saturday, December 19, 2009 1:49 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] tf2 higher cpu usage If you are not running HiResTimer or srcdsfpsboost, then you are not seeing the true amount of CPU usage in task manager (assuming a windows server). I kinda doubt that valve included any code to trip the windows high resolution timer, but if they had, you would instantly see a huge jump in cpu usage, since task manager would then be able to report the actual cpu usage of srcds. I do not believe that a HighResTimer or fpsbooster service is required in Windows Server 2008+, Windows Vista, or 7, but Windows Server 2003 and below need to have one running to get true cpu stats involving srcds. We haven't noticed a CPU usage jump from srcds since the update that made bandwidth usage more efficient. The likely culprit would be that valve changed something that caused a plugin to get borked and use more CPU (this is only a wild theory, and may not even be technically feasible, but it's the only thing I can come up with). Kornelijus Survila wrote: server specs? 10%-20% cpu usage with 8 full servers is too unrealistic -k On Sat, Dec 19, 2009 at 2:47 AM, Tyler Burban t.bur...@ieee.org wrote: Any one else noticing a higher cpu usage with the latest update? Running win 2008 usualy usage was 10%-20% with 8 full severs plus 6 full killing floor servers. Now with aprox 5 full tf2 server the usage sits at 45%-55%. I we had to shut down our killing floor servers to stop the processor from being over loaded. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Servers lost connection to steam but it hasnt
Just noticed this happening to me to. What would be really nice is a command to force the connection to steam to retry. I imagine it would need some kind of cooldown which im sure some will say mitigates the need for it in the first place but if the command displayed some output about the connect sequence then we might be able to determine if there is some other problem on the client (eg srcds server steam client) side preventing connectivity. On Sat, Dec 19, 2009 at 6:28 AM, w4rezz w4r...@gmail.com wrote: Now we cant use Loadout on all servers, right ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Servers lost connection to steam but it hasnt
There are log files server side to check the connection. Just noticed this happening to me to. What would be really nice is a command to force the connection to steam to retry. I imagine it would need some kind of cooldown which im sure some will say mitigates the need for it in the first place but if the command displayed some output about the connect sequence then we might be able to determine if there is some other problem on the client (eg srcds server steam client) side preventing connectivity. On Sat, Dec 19, 2009 at 6:28 AM, w4rezz w4r...@gmail.com wrote: Now we cant use Loadout on all servers, right ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 CTF crashing
2nd. Could be a plugin causing it. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow Sent: Saturday, December 19, 2009 4:46 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 CTF crashing what mods you running? version of sourcemod etc On Sat, Dec 19, 2009 at 4:29 PM, Andy Cogswell shorec...@comcast.netwrote: I've gotten a report from my clan mates that our TF2 server is crashing whenever someone brings the enemy intel to their base. They were able to reproduce it 4 times in a row. Anyone else experiencing this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 CTF crashing
I has no crash since last update. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 CTF crashing
if you have plugins that use tf2-specific sdk calls, then you need to make sure you have updated gamedata On Sat, Dec 19, 2009 at 3:34 PM, w4rezz w4r...@gmail.com wrote: I has no crash since last update. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 CTF crashing
Crashed 3 times since update. On Sat, Dec 19, 2009 at 5:34 PM, w4rezz w4r...@gmail.com wrote: I has no crash since last update. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 CTF crashing
Ever since the TF2 update last night, I haven't had a single crash. My servers and plug-ins are just that awesome. ;) - voogru -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Brodin Sent: Saturday, December 19, 2009 5:58 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 CTF crashing Crashed 3 times since update. On Sat, Dec 19, 2009 at 5:34 PM, w4rezz w4r...@gmail.com wrote: I has no crash since last update. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 CTF crashing
or maybe you updated all the offsets and coded prefectly ;) On Sat, Dec 19, 2009 at 7:03 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: Ever since the TF2 update last night, I haven't had a single crash. My servers and plug-ins are just that awesome. ;) - voogru -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Brodin Sent: Saturday, December 19, 2009 5:58 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 CTF crashing Crashed 3 times since update. On Sat, Dec 19, 2009 at 5:34 PM, w4rezz w4r...@gmail.com wrote: I has no crash since last update. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 CTF crashing
Hurray, I'm part of the awesome crew :v On Sat, Dec 19, 2009 at 4:03 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: Ever since the TF2 update last night, I haven't had a single crash. My servers and plug-ins are just that awesome. ;) - voogru -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Brodin Sent: Saturday, December 19, 2009 5:58 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 CTF crashing Crashed 3 times since update. On Sat, Dec 19, 2009 at 5:34 PM, w4rezz w4r...@gmail.com wrote: I has no crash since last update. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds