[hlds] Windows or linux why

2010-03-27 Thread Jake Eisenman
Just curious. Personally I use Linux because I know how to setup  
everything quickly from ssh

Sent from my iPod

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows or linux why

2010-03-27 Thread Michael Krasnow
Windows, more plugins work with it

On Sat, Mar 27, 2010 at 10:27 AM, Jake Eisenman ad...@oneskylitnight.orgwrote:

 Just curious. Personally I use Linux because I know how to setup
 everything quickly from ssh

 Sent from my iPod

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows or linux why

2010-03-27 Thread Steven Gibbings
Linux, more servers without more licensing costs.

On Sat, Mar 27, 2010 at 10:35 PM, Michael Krasnow mnk...@gmail.com wrote:

 Windows, more plugins work with it

 On Sat, Mar 27, 2010 at 10:27 AM, Jake Eisenman ad...@oneskylitnight.org
 wrote:

  Just curious. Personally I use Linux because I know how to setup
  everything quickly from ssh
 
  Sent from my iPod
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows or linux why

2010-03-27 Thread Shane Arnold
Asking Linux or Windows is like comparing apples to oranges. Both have 
their pros and cons.

If it's just one server I'd go Windows.

On 27/03/2010 10:27 PM, Jake Eisenman wrote:
 Just curious. Personally I use Linux because I know how to setup
 everything quickly from ssh

 Sent from my iPod

 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows or linux why

2010-03-27 Thread Dominic Marciano

Unless your comparing Mac to PC, which might happen soon.. in regards to server 
hosting.

 Date: Sat, 27 Mar 2010 22:40:20 +0800
 From: clontar...@iinet.net.au
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Windows or linux  why
 
 Asking Linux or Windows is like comparing apples to oranges. Both have 
 their pros and cons.
 
 If it's just one server I'd go Windows.
 
 On 27/03/2010 10:27 PM, Jake Eisenman wrote:
  Just curious. Personally I use Linux because I know how to setup
  everything quickly from ssh
 
  Sent from my iPod
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives, 
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
  
_
Get personal with Windows. Download a free gift for your PC.
http://experience.windows.com
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows or linux why

2010-03-27 Thread Munra
Who care this is the windows list.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake Eisenman
Sent: Saturday, March 27, 2010 10:28 AM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] Windows or linux  why

Just curious. Personally I use Linux because I know how to setup everything
quickly from ssh

Sent from my iPod

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows or linux why

2010-03-27 Thread Cc2iscooL
Whatever you feel more comfortable with securing and setting up.

On Mar 27, 2010 9:31 AM, Jake Eisenman ad...@oneskylitnight.org wrote:

Just curious. Personally I use Linux because I know how to setup
everything quickly from ssh

Sent from my iPod

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows or linux why

2010-03-27 Thread TheNob HLDS
Mac OS X: safer, but less secureSecurity expert Charlie Miller intends to
disclose a potentially record-breaking 20 zero day security holes in Apple's
Mac OS X in one fell swoop.

http://www.h-online.com/security/news/item/Mac-OS-X-safer-but-less-secure-Update-957981.html




2010/3/27 Dominic Marciano lambda1_...@hotmail.com


 Unless your comparing Mac to PC, which might happen soon.. in regards to
 server hosting.


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows or linux why

2010-03-27 Thread Spencer 'voogru' MacDonald
I use Windows, no problems here.

Sent from my iWheel (I BEET U r JEAoLOUS)

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shane Arnold
Sent: Saturday, March 27, 2010 10:40 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Windows or linux  why

Asking Linux or Windows is like comparing apples to oranges. Both have 
their pros and cons.

If it's just one server I'd go Windows.

On 27/03/2010 10:27 PM, Jake Eisenman wrote:
 Just curious. Personally I use Linux because I know how to setup
 everything quickly from ssh

 Sent from my iPod

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows or linux why

2010-03-27 Thread Dominic Marciano

http://ingresstech.com/~bernard/instantCSI/

 From: voo...@voogru.com
 To: hlds@list.valvesoftware.com
 Date: Sat, 27 Mar 2010 11:18:22 -0400
 Subject: Re: [hlds] Windows or linux  why
 
 I use Windows, no problems here.
 
 Sent from my iWheel (I BEET U r JEAoLOUS)
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shane Arnold
 Sent: Saturday, March 27, 2010 10:40 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Windows or linux  why
 
 Asking Linux or Windows is like comparing apples to oranges. Both have 
 their pros and cons.
 
 If it's just one server I'd go Windows.
 
 On 27/03/2010 10:27 PM, Jake Eisenman wrote:
  Just curious. Personally I use Linux because I know how to setup
  everything quickly from ssh
 
  Sent from my iPod
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
  
_
Get the latest jobs delivered. Sign up for SEEK Jobmail.
http://clk.atdmt.com/NMN/go/157639755/direct/01/
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows or linux why

2010-03-27 Thread Dominic Marciano

well.. never mind that then.

 Date: Sat, 27 Mar 2010 16:12:19 +0100
 From: h...@thenob.de
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Windows or linux  why
 
 Mac OS X: safer, but less secureSecurity expert Charlie Miller intends to
 disclose a potentially record-breaking 20 zero day security holes in Apple's
 Mac OS X in one fell swoop.
 
 http://www.h-online.com/security/news/item/Mac-OS-X-safer-but-less-secure-Update-957981.html
 
 
 
 
 2010/3/27 Dominic Marciano lambda1_...@hotmail.com
 
 
  Unless your comparing Mac to PC, which might happen soon.. in regards to
  server hosting.
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
  
_
Browse profiles for FREE! Meet local singles online.
http://clk.atdmt.com/NMN/go/150855801/direct/01/
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows or linux why

2010-03-27 Thread Alfonso Arbona Gimeno
My own unix distro? xD


El 27/03/2010 16:24, Dominic Marciano escribió:
 http://ingresstech.com/~bernard/instantCSI/


 From: voo...@voogru.com
 To: hlds@list.valvesoftware.com
 Date: Sat, 27 Mar 2010 11:18:22 -0400
 Subject: Re: [hlds] Windows or linux  why

 I use Windows, no problems here.

 Sent from my iWheel (I BEET U r JEAoLOUS)

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shane Arnold
 Sent: Saturday, March 27, 2010 10:40 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Windows or linux  why

 Asking Linux or Windows is like comparing apples to oranges. Both have
 their pros and cons.

 If it's just one server I'd go Windows.

 On 27/03/2010 10:27 PM, Jake Eisenman wrote:
  
 Just curious. Personally I use Linux because I know how to setup
 everything quickly from ssh

 Sent from my iPod

 ___
 To unsubscribe, edit your list preferences, or view the list archives,

 please visit:
  
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
  
   
 _
 Get the latest jobs delivered. Sign up for SEEK Jobmail.
 http://clk.atdmt.com/NMN/go/157639755/direct/01/
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows or linux why

2010-03-27 Thread David Kellaway
I'm of the opinion that Windows is better if you have a larger budget.
The licensing costs and additional overhead mean you'd be spending
more (on hardware *and* software), but in my opinion the tools are
much nicer (IIS in particular is really good) and Remote Desktop can
be a huge timesaver. There's also a lot of game dedicated servers that
are only available for Windows.

If you're only hosting a couple of Source games and maybe a basic PHP
site, though, Linux all the way. It's cheaper and will make better use
of the hardware.

Dave Kellaway
david.kella...@member.fsf.org


On 27 March 2010 14:27, Jake Eisenman ad...@oneskylitnight.org wrote:
 Just curious. Personally I use Linux because I know how to setup
 everything quickly from ssh

 Sent from my iPod

 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows or linux why

2010-03-27 Thread Hans Vos (Clanhost)
Hello,

As a Game Server Provider I am more or less forced to use both Windows 
and Linux. But if all game server software were available for Linux, I 
would use Linux for all my servers. Easier to develop on, especially 
when programming a provisioning system and automating a bunch of other 
tasks.

Sent from my Commodore 64 (which is awesome)

On 27-3-2010 15:27, Jake Eisenman wrote:
 Just curious. Personally I use Linux because I know how to setup
 everything quickly from ssh

 Sent from my iPod

-- 
Cheers,

Hans

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows or linux why

2010-03-27 Thread Tony Paloma
Linux. More tweakable.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake Eisenman
Sent: Saturday, March 27, 2010 7:28 AM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] Windows or linux  why

Just curious. Personally I use Linux because I know how to setup  
everything quickly from ssh

Sent from my iPod

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows or linux why

2010-03-27 Thread G. Hutchinson
Go with what your comfortable and proficient with. Opinions, pro's 
and con's too numerous to debate over. That is where this will go 
quickly, into 500 count response debate. Always go with what you know best.

Hutch
Submitted with my Vic-20 with DUAL tape drives
via my TRS-80 router on a 1200 bit/s pipe
ga-boing-boing-screch


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows or linux why

2010-03-27 Thread mfan
windows so I don't look gay

G. Hutchinson wrote:
 Go with what your comfortable and proficient with. Opinions, pro's 
 and con's too numerous to debate over. That is where this will go 
 quickly, into 500 count response debate. Always go with what you know best.

 Hutch
 Submitted with my Vic-20 with DUAL tape drives
 via my TRS-80 router on a 1200 bit/s pipe
 ga-boing-boing-screch


 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

   

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows or linux why

2010-03-27 Thread Matt Stanton
If you're renting a dedicated server from someone, generally the prices 
are the same for windows and linux, so there's no obvious plus or minus 
here.

If you want to be able to automate everything without having to buy 
extra software and you have the ability to write simple shell scripts, 
then plus for linux.

If you have piles of money laying around and either don't have a clue 
how to write shell scripts, or are too lazy to bother, then +1 for windows.

If you are running source games, then you are going to have to use 
D-FENS to help protect against file upload exploits.  Most source 
engines have a version of D-FENS on windows and linux, but on linux 
there is no plugin compiled for Left4Dead2, so you have to actually know 
what you're doing when it comes to locking down the filesystem and 
running the servers as unprivileged users.  I spent a couple of hours 
working out a script to remove write access from the user directory my 
l4d2 server runs as so that when the server is running, nothing can be 
written by that server except for logs, spray files, and sourcemod 
gamedata, and it runs as part of the startup script for the server.  
When the server is shut down, everything becomes user-writeable again so 
that the server can be updated.  It wouldn't have taken nearly as much 
time if I hadn't had to have a bunch of documentation up so that I knew 
what I was doing, so an experienced shell-scripter probably could have 
easily knocked it out in a few minutes.

Source engine games are basically not optimized for linux, but they are 
mildly optimized for windows.  Depending on how many servers you are 
trying to run on one box, this could become an issue.

FTP is always a giant pain in the ass to secure properly, and since I 
have no idea how to do that, linux+ssh+scp for file transfers allows me 
to have an inherently secure method for transferring files to and from 
my server so long as the user passwords aren't easily attackable.  Not 
sure how you would do this on windows.

If you are trying to run anything other than game servers, more stuff is 
available for linux that is secure and free.  Again, it goes back to money.

Our clan runs a windows server 2k3 box that we rent from a GSP for 7 of 
our 8 servers.  I have never had a huge amount of trouble using it or 
tweaking it, other than some issues with automatic updates and remote 
desktop.  I have my own personal linux server that I run a l4d2 server 
for the clan on, also.  Likewise, I have had little to no issues with 
it.  It runs linux because I am familiar with it, because it's free (I 
already pay enough for the colocation without having to pay for windows 
and everything else), and because I am running a zimbra server on it, 
which isn't available for windows.

So, basically, it's all about what you're comfortable with, what you 
plan on using it for, and what you can afford.

On 3/27/2010 9:27 AM, Jake Eisenman wrote:
 Just curious. Personally I use Linux because I know how to setup
 everything quickly from ssh

 Sent from my iPod

 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows or linux why

2010-03-27 Thread Jake Eisenman
About write permissions, could you say set ownership of /cstrike/ (or  
similar) to user1 and update w/ that user, the run with user2 ?

Sent from my iPod

On Mar 27, 2010, at 7:42 PM, Matt Stanton 
inflatablesoulm...@brothersofchaos.com 
  wrote:

 If you're renting a dedicated server from someone, generally the  
 prices
 are the same for windows and linux, so there's no obvious plus or  
 minus
 here.

 If you want to be able to automate everything without having to buy
 extra software and you have the ability to write simple shell scripts,
 then plus for linux.

 If you have piles of money laying around and either don't have a clue
 how to write shell scripts, or are too lazy to bother, then +1 for  
 windows.

 If you are running source games, then you are going to have to use
 D-FENS to help protect against file upload exploits.  Most source
 engines have a version of D-FENS on windows and linux, but on linux
 there is no plugin compiled for Left4Dead2, so you have to actually  
 know
 what you're doing when it comes to locking down the filesystem and
 running the servers as unprivileged users.  I spent a couple of hours
 working out a script to remove write access from the user directory my
 l4d2 server runs as so that when the server is running, nothing can be
 written by that server except for logs, spray files, and sourcemod
 gamedata, and it runs as part of the startup script for the server.
 When the server is shut down, everything becomes user-writeable  
 again so
 that the server can be updated.  It wouldn't have taken nearly as much
 time if I hadn't had to have a bunch of documentation up so that I  
 knew
 what I was doing, so an experienced shell-scripter probably could have
 easily knocked it out in a few minutes.

 Source engine games are basically not optimized for linux, but they  
 are
 mildly optimized for windows.  Depending on how many servers you are
 trying to run on one box, this could become an issue.

 FTP is always a giant pain in the ass to secure properly, and since I
 have no idea how to do that, linux+ssh+scp for file transfers allows  
 me
 to have an inherently secure method for transferring files to and from
 my server so long as the user passwords aren't easily attackable.  Not
 sure how you would do this on windows.

 If you are trying to run anything other than game servers, more  
 stuff is
 available for linux that is secure and free.  Again, it goes back to  
 money.

 Our clan runs a windows server 2k3 box that we rent from a GSP for 7  
 of
 our 8 servers.  I have never had a huge amount of trouble using it or
 tweaking it, other than some issues with automatic updates and remote
 desktop.  I have my own personal linux server that I run a l4d2 server
 for the clan on, also.  Likewise, I have had little to no issues with
 it.  It runs linux because I am familiar with it, because it's free (I
 already pay enough for the colocation without having to pay for  
 windows
 and everything else), and because I am running a zimbra server on it,
 which isn't available for windows.

 So, basically, it's all about what you're comfortable with, what you
 plan on using it for, and what you can afford.

 On 3/27/2010 9:27 AM, Jake Eisenman wrote:
 Just curious. Personally I use Linux because I know how to setup
 everything quickly from ssh

 Sent from my iPod

 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] Plugin Loading on clients, enough is enough.

2010-03-27 Thread Kyle Sanderson
Since forever, players have been able to load plugins on their clients
letting them get around cheat sensitive variables such as sv_cheats,
 allowing them to use r_drawothermodels, mat_wireframe, etc. We as server
admins have had the option to install various anti cheat addons (Kigen Anti
Cheat, VBAC, and than some rather lame ones for EventScripts) in order to
get around these quite severe downfalls in the engine. However now, there is
a LUA scripting interface http://www.3rdera.com/ that has been written,
and is now fully supporting engine exploits in order to cause trouble for
server admins and for other players. No one can justify it's use, every
single script written has been made to get around server settings and
protections put in place to keep order, and to keep the game fluently moving
along. Right now, players cannot be VAC banned for using this, it's also
going against every single reason why VAC was created. Instead of battling
these antics with these scripters, I'm begging you Valve to please remove
this function from clients as there's absolutely no reason for them to have
it. I've sent two emails to a couple employees which were left unanswered, I
know others have done the same.

Here's a forum full of countless exploits:
http://www.3rdera.com/forum/viewforum.php?f=5

If you don't want to read the wall of text explaining why players should not
be allowed to load plugins, I'm sure your common sense on the issue will be
more than sufficient to respond.
Kyle Sanderson.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Plugin Loading on clients, enough is enough.

2010-03-27 Thread CmptrWz
Personally, I think that client side plugins should be allowed, but limited
in their possible scope.

Things like http://www.tf2newbs.com/newbs_blog/2010/03/15/console-in-plugin/
are damned useful, but don't really allow you to do anything you couldn't do
by typing into the console manually. That is the kind of client side plugin
I think should be allowed.

I use the above because keeping track of what I have bound to where to get
G-Keys to work for me is a PITA.

(Not arguing that the LUA plugin should be allowed, for the record)

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
Sent: Saturday, March 27, 2010 8:33 PM
To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32
server mailing list
Subject: [hlds] Plugin Loading on clients, enough is enough.

Since forever, players have been able to load plugins on their clients
letting them get around cheat sensitive variables such as sv_cheats,
 allowing them to use r_drawothermodels, mat_wireframe, etc. We as server
admins have had the option to install various anti cheat addons (Kigen Anti
Cheat, VBAC, and than some rather lame ones for EventScripts) in order to
get around these quite severe downfalls in the engine. However now, there is
a LUA scripting interface http://www.3rdera.com/ that has been written,
and is now fully supporting engine exploits in order to cause trouble for
server admins and for other players. No one can justify it's use, every
single script written has been made to get around server settings and
protections put in place to keep order, and to keep the game fluently moving
along. Right now, players cannot be VAC banned for using this, it's also
going against every single reason why VAC was created. Instead of battling
these antics with these scripters, I'm begging you Valve to please remove
this function from clients as there's absolutely no reason for them to have
it. I've sent two emails to a couple employees which were left unanswered, I
know others have done the same.

Here's a forum full of countless exploits:
http://www.3rdera.com/forum/viewforum.php?f=5

If you don't want to read the wall of text explaining why players should not
be allowed to load plugins, I'm sure your common sense on the issue will be
more than sufficient to respond.
Kyle Sanderson.
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Plugin Loading on clients, enough is enough.

2010-03-27 Thread Michael Krasnow
valve really needs to beef up the exploit blocking, look how many exploits
are still out there, http://wiki.alliedmods.net/SRCDS_Hardening

On Sat, Mar 27, 2010 at 8:57 PM, David Kellaway 
david.kella...@member.fsf.org wrote:

 With regards to the LUA scripting plugin, the next version of KAC will
 treat it as a cheat. I completely agree that it's absurd the community
 has to write its own anticheat plugins to plug holes left by Valve's
 approach, though.

 ---
 Dave Kellaway
 david.kella...@member.fsf.org


 On 28 March 2010 00:33, Kyle Sanderson kyle.l...@gmail.com wrote:
  Since forever, players have been able to load plugins on their clients
  letting them get around cheat sensitive variables such as sv_cheats,
   allowing them to use r_drawothermodels, mat_wireframe, etc. We as server
  admins have had the option to install various anti cheat addons (Kigen
 Anti
  Cheat, VBAC, and than some rather lame ones for EventScripts) in order to
  get around these quite severe downfalls in the engine. However now, there
 is
  a LUA scripting interface http://www.3rdera.com/ that has been
 written,
  and is now fully supporting engine exploits in order to cause trouble for
  server admins and for other players. No one can justify it's use, every
  single script written has been made to get around server settings and
  protections put in place to keep order, and to keep the game fluently
 moving
  along. Right now, players cannot be VAC banned for using this, it's also
  going against every single reason why VAC was created. Instead of
 battling
  these antics with these scripters, I'm begging you Valve to please remove
  this function from clients as there's absolutely no reason for them to
 have
  it. I've sent two emails to a couple employees which were left
 unanswered, I
  know others have done the same.
 
  Here's a forum full of countless exploits:
  http://www.3rdera.com/forum/viewforum.php?f=5
 
  If you don't want to read the wall of text explaining why players should
 not
  be allowed to load plugins, I'm sure your common sense on the issue will
 be
  more than sufficient to respond.
  Kyle Sanderson.
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Plugin Loading on clients, enough is enough.

2010-03-27 Thread Arg!
Agreed, hopefully public disclosure will help Valve get a move on fixing
this.

On Sun, Mar 28, 2010 at 12:03 PM, Michael Krasnow mnk...@gmail.com wrote:

 valve really needs to beef up the exploit blocking, look how many exploits
 are still out there, http://wiki.alliedmods.net/SRCDS_Hardening

 On Sat, Mar 27, 2010 at 8:57 PM, David Kellaway 
 david.kella...@member.fsf.org wrote:

  With regards to the LUA scripting plugin, the next version of KAC will
  treat it as a cheat. I completely agree that it's absurd the community
  has to write its own anticheat plugins to plug holes left by Valve's
  approach, though.
 
  ---
  Dave Kellaway
  david.kella...@member.fsf.org
 
 
  On 28 March 2010 00:33, Kyle Sanderson kyle.l...@gmail.com wrote:
   Since forever, players have been able to load plugins on their clients
   letting them get around cheat sensitive variables such as sv_cheats,
allowing them to use r_drawothermodels, mat_wireframe, etc. We as
 server
   admins have had the option to install various anti cheat addons (Kigen
  Anti
   Cheat, VBAC, and than some rather lame ones for EventScripts) in order
 to
   get around these quite severe downfalls in the engine. However now,
 there
  is
   a LUA scripting interface http://www.3rdera.com/ that has been
  written,
   and is now fully supporting engine exploits in order to cause trouble
 for
   server admins and for other players. No one can justify it's use, every
   single script written has been made to get around server settings and
   protections put in place to keep order, and to keep the game fluently
  moving
   along. Right now, players cannot be VAC banned for using this, it's
 also
   going against every single reason why VAC was created. Instead of
  battling
   these antics with these scripters, I'm begging you Valve to please
 remove
   this function from clients as there's absolutely no reason for them to
  have
   it. I've sent two emails to a couple employees which were left
  unanswered, I
   know others have done the same.
  
   Here's a forum full of countless exploits:
   http://www.3rdera.com/forum/viewforum.php?f=5
  
   If you don't want to read the wall of text explaining why players
 should
  not
   be allowed to load plugins, I'm sure your common sense on the issue
 will
  be
   more than sufficient to respond.
   Kyle Sanderson.
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Plugin Loading on clients, enough is enough.

2010-03-27 Thread Kyle Sanderson
David this was already rectified by the LSS developers, openscript is no
longer the command as it can be easily renamed to anything. I've been
getting hit numerous times by some new exploit which crashes clients /
disconnects everyone ingame. From what I've been told, it's the new
disconnect message feature in LSS which can clean out your entire server
when they leave.

This needs to be fixed as soon as possible,
Kyle.

On Sat, Mar 27, 2010 at 5:57 PM, David Kellaway 
david.kella...@member.fsf.org wrote:

 With regards to the LUA scripting plugin, the next version of KAC will
 treat it as a cheat. I completely agree that it's absurd the community
 has to write its own anticheat plugins to plug holes left by Valve's
 approach, though.

 ---
 Dave Kellaway
 david.kella...@member.fsf.org


 On 28 March 2010 00:33, Kyle Sanderson kyle.l...@gmail.com wrote:
  Since forever, players have been able to load plugins on their clients
  letting them get around cheat sensitive variables such as sv_cheats,
   allowing them to use r_drawothermodels, mat_wireframe, etc. We as server
  admins have had the option to install various anti cheat addons (Kigen
 Anti
  Cheat, VBAC, and than some rather lame ones for EventScripts) in order to
  get around these quite severe downfalls in the engine. However now, there
 is
  a LUA scripting interface http://www.3rdera.com/ that has been
 written,
  and is now fully supporting engine exploits in order to cause trouble for
  server admins and for other players. No one can justify it's use, every
  single script written has been made to get around server settings and
  protections put in place to keep order, and to keep the game fluently
 moving
  along. Right now, players cannot be VAC banned for using this, it's also
  going against every single reason why VAC was created. Instead of
 battling
  these antics with these scripters, I'm begging you Valve to please remove
  this function from clients as there's absolutely no reason for them to
 have
  it. I've sent two emails to a couple employees which were left
 unanswered, I
  know others have done the same.
 
  Here's a forum full of countless exploits:
  http://www.3rdera.com/forum/viewforum.php?f=5
 
  If you don't want to read the wall of text explaining why players should
 not
  be allowed to load plugins, I'm sure your common sense on the issue will
 be
  more than sufficient to respond.
  Kyle Sanderson.
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Plugin Loading on clients, enough is enough.

2010-03-27 Thread Michael Krasnow
one day we will see this in a changelog:

- Removed all commands so that people stop emailing us about fixing
exploits.
- All movements decreased by 100%.
- Increased gravity to 9.
- Removed chat features.

Just wait for it, you will all see :)

On Sat, Mar 27, 2010 at 9:08 PM, Kyle Sanderson kyle.l...@gmail.com wrote:

 David this was already rectified by the LSS developers, openscript is no
 longer the command as it can be easily renamed to anything. I've been
 getting hit numerous times by some new exploit which crashes clients /
 disconnects everyone ingame. From what I've been told, it's the new
 disconnect message feature in LSS which can clean out your entire server
 when they leave.

 This needs to be fixed as soon as possible,
 Kyle.

 On Sat, Mar 27, 2010 at 5:57 PM, David Kellaway 
 david.kella...@member.fsf.org wrote:

  With regards to the LUA scripting plugin, the next version of KAC will
  treat it as a cheat. I completely agree that it's absurd the community
  has to write its own anticheat plugins to plug holes left by Valve's
  approach, though.
 
  ---
  Dave Kellaway
  david.kella...@member.fsf.org
 
 
  On 28 March 2010 00:33, Kyle Sanderson kyle.l...@gmail.com wrote:
   Since forever, players have been able to load plugins on their clients
   letting them get around cheat sensitive variables such as sv_cheats,
allowing them to use r_drawothermodels, mat_wireframe, etc. We as
 server
   admins have had the option to install various anti cheat addons (Kigen
  Anti
   Cheat, VBAC, and than some rather lame ones for EventScripts) in order
 to
   get around these quite severe downfalls in the engine. However now,
 there
  is
   a LUA scripting interface http://www.3rdera.com/ that has been
  written,
   and is now fully supporting engine exploits in order to cause trouble
 for
   server admins and for other players. No one can justify it's use, every
   single script written has been made to get around server settings and
   protections put in place to keep order, and to keep the game fluently
  moving
   along. Right now, players cannot be VAC banned for using this, it's
 also
   going against every single reason why VAC was created. Instead of
  battling
   these antics with these scripters, I'm begging you Valve to please
 remove
   this function from clients as there's absolutely no reason for them to
  have
   it. I've sent two emails to a couple employees which were left
  unanswered, I
   know others have done the same.
  
   Here's a forum full of countless exploits:
   http://www.3rdera.com/forum/viewforum.php?f=5
  
   If you don't want to read the wall of text explaining why players
 should
  not
   be allowed to load plugins, I'm sure your common sense on the issue
 will
  be
   more than sufficient to respond.
   Kyle Sanderson.
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Windows or linux why

2010-03-27 Thread Matt Stanton
You could chmod 750 the executable files and chmod 640 everything else, 
chown as user1:runusers, and add user2 to the runusers group... Then you 
could run the server as user2 and update as user1.

I just didn't want to confuse myself.  If I try to edit something while 
the server is running, I want it to tell me a can't so  know it's doing 
its job.  I can always remove protection while the server is running to 
add plugins or edit files, then turn it back on again without 
interrupting the server process.  I have a tendency to forget what user 
I'm logged in as, and I would no doubt forget that I'm user1 and start 
the server up, which would break all the protection I had set up.  For 
usability purposes, what you suggested is more friendly, and likely 
slightly more safe, since there are no windows of opportunity, but only 
if you pay attention, which I don't do a whole lot of. :)

On 3/27/2010 6:47 PM, Jake Eisenman wrote:
 About write permissions, could you say set ownership of /cstrike/ (or
 similar) to user1 and update w/ that user, the run with user2 ?

 Sent from my iPod

 On Mar 27, 2010, at 7:42 PM, Matt 
 Stantoninflatablesoulm...@brothersofchaos.com
 wrote:


 If you're renting a dedicated server from someone, generally the
 prices
 are the same for windows and linux, so there's no obvious plus or
 minus
 here.

 If you want to be able to automate everything without having to buy
 extra software and you have the ability to write simple shell scripts,
 then plus for linux.

 If you have piles of money laying around and either don't have a clue
 how to write shell scripts, or are too lazy to bother, then +1 for
 windows.

 If you are running source games, then you are going to have to use
 D-FENS to help protect against file upload exploits.  Most source
 engines have a version of D-FENS on windows and linux, but on linux
 there is no plugin compiled for Left4Dead2, so you have to actually
 know
 what you're doing when it comes to locking down the filesystem and
 running the servers as unprivileged users.  I spent a couple of hours
 working out a script to remove write access from the user directory my
 l4d2 server runs as so that when the server is running, nothing can be
 written by that server except for logs, spray files, and sourcemod
 gamedata, and it runs as part of the startup script for the server.
 When the server is shut down, everything becomes user-writeable
 again so
 that the server can be updated.  It wouldn't have taken nearly as much
 time if I hadn't had to have a bunch of documentation up so that I
 knew
 what I was doing, so an experienced shell-scripter probably could have
 easily knocked it out in a few minutes.

 Source engine games are basically not optimized for linux, but they
 are
 mildly optimized for windows.  Depending on how many servers you are
 trying to run on one box, this could become an issue.

 FTP is always a giant pain in the ass to secure properly, and since I
 have no idea how to do that, linux+ssh+scp for file transfers allows
 me
 to have an inherently secure method for transferring files to and from
 my server so long as the user passwords aren't easily attackable.  Not
 sure how you would do this on windows.

 If you are trying to run anything other than game servers, more
 stuff is
 available for linux that is secure and free.  Again, it goes back to
 money.

 Our clan runs a windows server 2k3 box that we rent from a GSP for 7
 of
 our 8 servers.  I have never had a huge amount of trouble using it or
 tweaking it, other than some issues with automatic updates and remote
 desktop.  I have my own personal linux server that I run a l4d2 server
 for the clan on, also.  Likewise, I have had little to no issues with
 it.  It runs linux because I am familiar with it, because it's free (I
 already pay enough for the colocation without having to pay for
 windows
 and everything else), and because I am running a zimbra server on it,
 which isn't available for windows.

 So, basically, it's all about what you're comfortable with, what you
 plan on using it for, and what you can afford.

 On 3/27/2010 9:27 AM, Jake Eisenman wrote:
  
 Just curious. Personally I use Linux because I know how to setup
 everything quickly from ssh

 Sent from my iPod

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
  
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives,