Re: [hlds] 'Loading unsigned module server.dll'?

2010-09-09 Thread Drogen Viech
Why do you still use the gameinfo.txt-way instead of just making a vdf file anyways? Do you still get the Unsigned-notice when starting up the server with no plugins? 2010/9/9 HL-SDK Synths syntron...@gmail.com: This information would be pertinent if you were a client. Has the update impacted

Re: [hlds] A ton of cheaters even with VAC enabled

2010-09-09 Thread Radical Subjectivist
are there any Plugins that use a heuristic type detection, like cross checking number of head shots vs K/D ratio vs time? From: kyle.l...@gmail.com Date: Wed, 8 Sep 2010 20:27:41 -0700 To: hlds@list.valvesoftware.com Subject: Re: [hlds] A ton of cheaters even with VAC enabled There's

Re: [hlds] A ton of cheaters even with VAC enabled

2010-09-09 Thread dmex
cross checking number of head shots vs K/D ratio vs time. That wouldn't be favourable with pro players capable of racking up a number of kills per second, let alone per minute plus not much of this helps while the OrangeBox engine calculates p2p damage client-side (ever been headshot 'around

Re: [hlds] A ton of cheaters even with VAC enabled

2010-09-09 Thread Codeseer
One of your most accurate values in a system like this will be the accuracy value... that being shots/hits. But the best way to catch a botter is to spectate them. I really wish Valve would unbreak the TF2 sniper spectate for their zoom... that's annoying that your spectator view no longer zooms

Re: [hlds] A ton of cheaters even with VAC enabled

2010-09-09 Thread HL-SDK Synths
OrangeBox engine calculates p2p damage client-side Yes, but this value is not taken as the real damage value. If this were the case, it would be possible to write a CSS cheat in which every bullet you fire results in 500 damage, through any penetrable material. I don't know what you were

[hlds] Counter-Strike: Source Beta Updated

2010-09-09 Thread Jason Ruymen
A required update to the Counter-Strike: Source is now available. The specific changes include: - Fixed a bug where the player crouching/standing animations were delayed until after (from the player's local viewpoint). - Changed the way that scope zooming works so that it is no longer affected

Re: [hlds] A ton of cheaters even with VAC enabled

2010-09-09 Thread clad iron
Agreed, makes it a little harder to watch them. On Thu, Sep 9, 2010 at 9:10 AM, Codeseer codes...@gmail.com wrote: One of your most accurate values in a system like this will be the accuracy value... that being shots/hits. But the best way to catch a botter is to spectate them. I really wish

Re: [hlds] A ton of cheaters even with VAC enabled

2010-09-09 Thread clad iron
Sry this should have been quoted. I really wish Valve would unbreak the TF2 sniper spectate for their zoom... that's annoying that your spectator view no longer zooms in when the sniper does. On Thu, Sep 9, 2010 at 7:56 PM, clad iron cladi...@gmail.com wrote: Agreed, makes it a little

Re: [hlds] A ton of cheaters even with VAC enabled

2010-09-09 Thread ics
Do not mix snipers with cheats though as the game currently allows players to have regular non zoomed aim while the game thinks the player has zoomed in. Anyone using this certain script can shoot half loaded shots with the regular crosshair without actually even zooming in. I thought this is