I just want to keep this going. I'm surprised that Valve are not aware of
this issue as I mentioned in the January digest. It is affecting nearly all
CSS players.
Here is the thread on the Steam forums:
http://forums.steampowered.com/forums/showthread.php?t=2341103
Ignoring the troll
Quite frankly, I dont think Valve has any manpower at all allocated to
working on CS:S at the moment... but maybe something might happen after
the release of CS:GO?
On 2012/02/08 14:00, Neil Rajani wrote:
I just want to keep this going. I’m surprised that Valve are not aware
of this issue as
The employees decide what they work on, we just need to convince someone to
work on it.
On Wednesday, February 8, 2012, Dominik Friedrichs d...@forlix.org wrote:
Quite frankly, I dont think Valve has any manpower at all allocated to
working on CS:S at the moment... but maybe something might
Sadly I think this is likely true. I saw something on the sourcemod
forums that purported to be a fix for the radar, but I don't run
sourcemod so I can't say if it works or not. It may be that they aren't
putting a fix as high priority since there is a community fix available.
It really is very
Where is this SM fix!?
On Wed, Feb 8, 2012 at 9:59 AM, Caveman cave...@pigotts.org.uk wrote:
Sadly I think this is likely true. I saw something on the sourcemod forums
that purported to be a fix for the radar, but I don't run sourcemod so I
can't say if it works or not. It may be that they
I think the fix you saw was for fixing the UpdateRadar overflow by creating
multiple user messages if the message is over 254 bytes (instead of
flooding the console). Regardless, this bug is practically destroying
league games (Radar is pretty critical to gameplay). Imagine what would
happen if
https://forums.alliedmods.net/showthread.php?p=1579863
Only thing I could find semi-related to the issue. This plugin is not a fix
for this critical bug, though.
Kyle.
On Wed, Feb 8, 2012 at 9:44 AM, IBIS Customer Service
ibis.serv...@gmail.com wrote:
Where is this SM fix!?
On Wed, Feb 8,
Yea I just saw, it does not appear to be a fix for this glitch. Hopefully
valve or someone who cares will fix it soon :)
On Wed, Feb 8, 2012 at 12:45 PM, Kyle Sanderson kyle.l...@gmail.com wrote:
I think the fix you saw was for fixing the UpdateRadar overflow by
creating multiple user messages
We're looking into it.
-Eric
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of IBIS Customer Service
Sent: Wednesday, February 08, 2012 9:49 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] CSS Radar
Yea I just saw, it
Great to here it
- Eagle
From: Eric Smith
Sent: Wednesday, February 08, 2012 6:54 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] CSS Radar
We’re looking into it.
-Eric
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com]
We've found the problem with the background image going away after a level
change, but we haven't been able to repro the wrong team colors for teammates
in the radar. If you have steps to reproduce the problem, please email them to
me. Thanks.
-Eric
From:
Hi Eric,
why just dont make a rollback to the version where it worked?
From: Eric Smith
Sent: Wednesday, February 08, 2012 8:38 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] CSS Radar
We’ve found the problem with the background image going away after a level
Quite simply because people would be confused if there wasn't an update for the
add-on that fixed the error after the patch that fixed the update to the
add-ons patch that addressed the updated patch.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On
I can replicate this every time on my local srcds, with or without plugins.
Start server. I used cs_office, 32 man server. In server.cfg I have
bot_quota 31
bot_quota_mode fill
so there are lots of bots and they don't leave when the player does. I
don't know if this is important but seems it
Thanks for sending the details. We have a fix for this that we'll ship soon.
-Eric
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Caveman
Sent: Wednesday, February 08, 2012 1:54 PM
To: Half-Life dedicated Win32 server mailing list
Subject:
Hmmm.
Start a server using -tcp command line argument and see if is listed.
The idea is that the game server can connect to a CM server using UDP or TCP
protocols. Seems that the first one is preferred when the game server is
started, but may switch to TCP if something goes wrong. Maybe
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