Dear Valve,
to run a 32 player slots plr_hightower_event server is dangerous ...
L 10/30/2013 - 09:55:53: World triggered Mini_Round_Win (winner Red) (round
plr_round_C)
L 10/30/2013 - 09:55:53: World triggered Mini_Round_Length (seconds 187.32)
L 10/30/2013 - 09:55:53: World triggered
It's almost as if the game were designed to only have 28 players
On Wed, Oct 30, 2013 at 5:03 AM, Andreas Grimm l...@gmx.net wrote:
Dear Valve,
** **
to run a 32 player slots plr_hightower_event server is dangerous ...
** **
L 10/30/2013 - 09:55:53: World triggered
That map has total of 1484 entities (0 empty, 1347 edicts) so
technically speaking, it shouldn't be the cause of your problems.
Somehow your servers seem to spawn 650 more on the fly.
-ics
Eli Witt kirjoitti:
It's almost as if the game were designed to only have 28 players
On Wed, Oct
Surely you mean 24 :-)
On Wed, Oct 30, 2013 at 11:26 AM, Eli Witt eliw...@gmail.com wrote:
It's almost as if the game were designed to only have 28 players
On Wed, Oct 30, 2013 at 5:03 AM, Andreas Grimm l...@gmx.net wrote:
Dear Valve,
to run a 32 player slots plr_hightower_event
I dug in and noticed that even with 24 players, the entity count is
unusually high but i guess it's due to all that the map has.
4x24 slot servers show this for me just now:
Total 1797 entities (0 empty, 1660 edicts)
Total 1788 entities (0 empty, 1652 edicts)
Total 1800 entities (0 empty, 1663
Does anyone know a workaround for the crashes by any chance?
Saint K.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Wednesday, October 30, 2013 3:17 AM
To: Half-Life dedicated Win32
We got a plugin quick to unequip it on player spawn
On Oct 30, 2013 9:11 AM, Saint K. sai...@specialattack.net wrote:
Does anyone know a workaround for the crashes by any chance?
Saint K.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
Getting the same crash on my two plr_hightower_event servers. Both crash with
the no free edicts. They are both 30 slot.
Sent from my iPhone
On Oct 30, 2013, at 2:03 AM, Andreas Grimm l...@gmx.net wrote:
Dear Valve,
to run a 32 player slots plr_hightower_event server is dangerous ...
Each player has a spawnable eye that fires a ton of rockets. The pumpkin
spell creates six mini pumpkins.
However, this bug is pretty old. Unused entities don't have free reset on
round start. There's a virtual function for it iirc, but it isn't called.
As a hack, if you run MM:S, try
Just looked into console to find the reason of too long starting after crash
(with -autoupdate)
Looks like SteamCMD can't connect to the network, on both Linux Win I see
Steamlogin anonymous
Connecting anonymously to Steam Public...Failed to receive license info.
Success.
And timeout for the
Why was this taken out? Can we get it back? :/
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This email list is not for steam problems/ useless feature request
Op 30 okt. 2013 19:00 schreef Albert Davis davis.alb...@gmail.com:
Why was this taken out? Can we get it back? :/
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I was unaware it was an actual game feature and thought it was a
server-script. Am I wrong?
-James
On Wed, Oct 30, 2013 at 10:59 AM, Albert Davis davis.alb...@gmail.comwrote:
Why was this taken out? Can we get it back? :/
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I have a pretty good guess why. the /me is a irc action. My theory is that
each chat created a new irc channel and held the conversations. I think
they updated to a whole new system when they brought out the emoticons. I
could be completely wrong but this is my theory.
On Wed, Oct 30, 2013 at
It was used for scamming, and phishing.
People used it to personate Steam admins by changing the color of their
text, appearing it was a different rank.
I'm glad it was taken down.
On Wed, Oct 30, 2013 at 3:12 PM, Travis Brown tbrown7...@gmail.com wrote:
I have a pretty good guess why. the
/me on Steam Chat was taken out months ago, and that's a very good thing.
/me on game server chat has never (?) existed without the use of some sort
of third-party plugin/extension. Generally,
thishttps://forums.alliedmods.net/showthread.php?p=665771is the
plugin that I see providing the command
Useless for you...
Also, no need to be a dickhead about it...
On Wed, Oct 30, 2013 at 2:11 PM, David H davidaap1...@gmail.com wrote:
This email list is not for steam problems/ useless feature request
Op 30 okt. 2013 19:00 schreef Albert Davis davis.alb...@gmail.com:
Why was this taken
I am talking about in Steam Chat, not in game
On Wed, Oct 30, 2013 at 2:30 PM, Albert Davis davis.alb...@gmail.comwrote:
Useless for you...
Also, no need to be a dickhead about it...
On Wed, Oct 30, 2013 at 2:11 PM, David H davidaap1...@gmail.com wrote:
This email list is not for steam
it was taken out because too many people were tricking unsuspecting users
by typing in /me's bold blue text and claiming to be Steam Support and then
urging the victim to hand over their Steam Account credentials or TF2 items.
On Wed, Oct 30, 2013 at 2:26 PM, Derek Howard
So explain how they would change the text using /me? Because I assume it's
hard coded to use a certain color and font type/size. And, if any one is
stupid enough to think that's a Steam Support and just blindly hand over
their shit, that's on them.
On Wed, Oct 30, 2013 at 2:33 PM, N-Gon
http://forums.steamrep.com/threads/76561198047345226-xuo.18185/
http://forums.steampowered.com/forums/showthread.php?t=3046566
http://forums.steampowered.com/forums/showthread.php?t=3041716
Please take this topic to the SPUF or whatever new thing there is now; the
HLDS mailing list is nowhere
Took me a few tries last night as well
On Wed, Oct 30, 2013 at 12:05 PM, Denis Eliseev lisee...@yandex.ru wrote:
Just looked into console to find the reason of too long starting after
crash (with -autoupdate)
Looks like SteamCMD can't connect to the network, on both Linux Win I see
We're working on a mandatory update for TF2. We should have it ready soon.
-Eric
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We've released a mandatory TF2 update for Halloween. The notes for the update
are below. The new version is 1979503.
-Eric
--
- Added new main menu character images for Scream Fortress 2013
- Fixed a server crash related to The High Five taunt
- Fixed neutral pumpkin
Tested. Skeleton bug is still there http://i.imgur.com/BbfeAPv.jpg
On Wed, Oct 30, 2013 at 9:33 PM, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory TF2 update for Halloween. The notes for the
update are below. The new version is 1979503.
-Eric
There was a typo in the last line of the notes. There was a missed note in
yesterday's update. We're still investigating issues as they come up, so
please report them as you find them.
Thanks.
-Eric
-Original Message-
From: Eric Smith
Sent: Wednesday, October 30, 2013 6:33 PM
To:
Were you guys able to fix the null model_t* trace-ray engine bug? I
encountered it last week in cstrike where a solid didn't have a collision
model, resulting in GetCollisionModel returning NULL. The initial generic
call in cstrike came from the unducks in movement. The dumps I've seen
(from TF
The crashes I've encountered/seen are in bool CEngineTrace::ClipRayToVPhysics(
const Ray_t , unsigned int, ICollideable *, studiohdr_t *, trace_t * );.
I see this crash come up semi-regularly over the last year or so in the
crash reporting system I run, a fix would be handy.
~
Their heads
Still seeing intermittent crashes on the new Halloween map - with and
without Sourcemod running (24-slot servers, Windows 2008R2).
On Wed, Oct 30, 2013 at 10:32 PM, Asher Baker asher...@gmail.com wrote:
The crashes I've encountered/seen are in bool
CEngineTrace::ClipRayToVPhysics(
const
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