[hlds] plr_hightower_event - no free edicts

2013-10-30 Thread Andreas Grimm
Dear Valve, to run a 32 player slots plr_hightower_event server is dangerous ... L 10/30/2013 - 09:55:53: World triggered Mini_Round_Win (winner Red) (round plr_round_C) L 10/30/2013 - 09:55:53: World triggered Mini_Round_Length (seconds 187.32) L 10/30/2013 - 09:55:53: World triggered

Re: [hlds] plr_hightower_event - no free edicts

2013-10-30 Thread Eli Witt
It's almost as if the game were designed to only have 28 players On Wed, Oct 30, 2013 at 5:03 AM, Andreas Grimm l...@gmx.net wrote: Dear Valve, ** ** to run a 32 player slots plr_hightower_event server is dangerous ... ** ** L 10/30/2013 - 09:55:53: World triggered

Re: [hlds] plr_hightower_event - no free edicts

2013-10-30 Thread ics
That map has total of 1484 entities (0 empty, 1347 edicts) so technically speaking, it shouldn't be the cause of your problems. Somehow your servers seem to spawn 650 more on the fly. -ics Eli Witt kirjoitti: It's almost as if the game were designed to only have 28 players On Wed, Oct

Re: [hlds] plr_hightower_event - no free edicts

2013-10-30 Thread Rudy Bleeker
Surely you mean 24 :-) On Wed, Oct 30, 2013 at 11:26 AM, Eli Witt eliw...@gmail.com wrote: It's almost as if the game were designed to only have 28 players On Wed, Oct 30, 2013 at 5:03 AM, Andreas Grimm l...@gmx.net wrote: Dear Valve, to run a 32 player slots plr_hightower_event

Re: [hlds] plr_hightower_event - no free edicts

2013-10-30 Thread ics
I dug in and noticed that even with 24 players, the entity count is unusually high but i guess it's due to all that the map has. 4x24 slot servers show this for me just now: Total 1797 entities (0 empty, 1660 edicts) Total 1788 entities (0 empty, 1652 edicts) Total 1800 entities (0 empty, 1663

Re: [hlds] [hlds_linux] high five taunt crashes server

2013-10-30 Thread Saint K.
Does anyone know a workaround for the crashes by any chance? Saint K. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Wednesday, October 30, 2013 3:17 AM To: Half-Life dedicated Win32

Re: [hlds] [hlds_linux] high five taunt crashes server

2013-10-30 Thread big john
We got a plugin quick to unequip it on player spawn On Oct 30, 2013 9:11 AM, Saint K. sai...@specialattack.net wrote: Does anyone know a workaround for the crashes by any chance? Saint K. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:

Re: [hlds] plr_hightower_event - no free edicts

2013-10-30 Thread Cody Woodson
Getting the same crash on my two plr_hightower_event servers. Both crash with the no free edicts. They are both 30 slot. Sent from my iPhone On Oct 30, 2013, at 2:03 AM, Andreas Grimm l...@gmx.net wrote: Dear Valve, to run a 32 player slots plr_hightower_event server is dangerous ...

Re: [hlds] plr_hightower_event - no free edicts

2013-10-30 Thread Kyle Sanderson
Each player has a spawnable eye that fires a ton of rockets. The pumpkin spell creates six mini pumpkins. However, this bug is pretty old. Unused entities don't have free reset on round start. There's a virtual function for it iirc, but it isn't called. As a hack, if you run MM:S, try

[hlds] SteamCMD Failed to receive license info error??

2013-10-30 Thread Denis Eliseev
Just looked into console to find the reason of too long starting after crash (with -autoupdate) Looks like SteamCMD can't connect to the network, on both Linux Win I see Steamlogin anonymous Connecting anonymously to Steam Public...Failed to receive license info. Success. And timeout for the

[hlds] /me option in chat

2013-10-30 Thread Albert Davis
Why was this taken out? Can we get it back? :/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] /me option in chat

2013-10-30 Thread David H
This email list is not for steam problems/ useless feature request Op 30 okt. 2013 19:00 schreef Albert Davis davis.alb...@gmail.com: Why was this taken out? Can we get it back? :/ ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds] /me option in chat

2013-10-30 Thread James Haikin
I was unaware it was an actual game feature and thought it was a server-script. Am I wrong? -James On Wed, Oct 30, 2013 at 10:59 AM, Albert Davis davis.alb...@gmail.comwrote: Why was this taken out? Can we get it back? :/ ___ To unsubscribe, edit

Re: [hlds] /me option in chat

2013-10-30 Thread Travis Brown
I have a pretty good guess why. the /me is a irc action. My theory is that each chat created a new irc channel and held the conversations. I think they updated to a whole new system when they brought out the emoticons. I could be completely wrong but this is my theory. On Wed, Oct 30, 2013 at

Re: [hlds] /me option in chat

2013-10-30 Thread Bruno Garcia
It was used for scamming, and phishing. People used it to personate Steam admins by changing the color of their text, appearing it was a different rank. I'm glad it was taken down. On Wed, Oct 30, 2013 at 3:12 PM, Travis Brown tbrown7...@gmail.com wrote: I have a pretty good guess why. the

Re: [hlds] /me option in chat

2013-10-30 Thread Derek Howard
/me on Steam Chat was taken out months ago, and that's a very good thing. /me on game server chat has never (?) existed without the use of some sort of third-party plugin/extension. Generally, thishttps://forums.alliedmods.net/showthread.php?p=665771is the plugin that I see providing the command

Re: [hlds] /me option in chat

2013-10-30 Thread Albert Davis
Useless for you... Also, no need to be a dickhead about it... On Wed, Oct 30, 2013 at 2:11 PM, David H davidaap1...@gmail.com wrote: This email list is not for steam problems/ useless feature request Op 30 okt. 2013 19:00 schreef Albert Davis davis.alb...@gmail.com: Why was this taken

Re: [hlds] /me option in chat

2013-10-30 Thread Albert Davis
I am talking about in Steam Chat, not in game On Wed, Oct 30, 2013 at 2:30 PM, Albert Davis davis.alb...@gmail.comwrote: Useless for you... Also, no need to be a dickhead about it... On Wed, Oct 30, 2013 at 2:11 PM, David H davidaap1...@gmail.com wrote: This email list is not for steam

Re: [hlds] /me option in chat

2013-10-30 Thread N-Gon
it was taken out because too many people were tricking unsuspecting users by typing in /me's bold blue text and claiming to be Steam Support and then urging the victim to hand over their Steam Account credentials or TF2 items. On Wed, Oct 30, 2013 at 2:26 PM, Derek Howard

Re: [hlds] /me option in chat

2013-10-30 Thread Albert Davis
So explain how they would change the text using /me? Because I assume it's hard coded to use a certain color and font type/size. And, if any one is stupid enough to think that's a Steam Support and just blindly hand over their shit, that's on them. On Wed, Oct 30, 2013 at 2:33 PM, N-Gon

Re: [hlds] /me option in chat

2013-10-30 Thread Derek Howard
http://forums.steamrep.com/threads/76561198047345226-xuo.18185/ http://forums.steampowered.com/forums/showthread.php?t=3046566 http://forums.steampowered.com/forums/showthread.php?t=3041716 Please take this topic to the SPUF or whatever new thing there is now; the HLDS mailing list is nowhere

Re: [hlds] SteamCMD Failed to receive license info error??

2013-10-30 Thread Albert Davis
Took me a few tries last night as well On Wed, Oct 30, 2013 at 12:05 PM, Denis Eliseev lisee...@yandex.ru wrote: Just looked into console to find the reason of too long starting after crash (with -autoupdate) Looks like SteamCMD can't connect to the network, on both Linux Win I see

[hlds] Mandatory TF2 update coming

2013-10-30 Thread Eric Smith
We're working on a mandatory update for TF2. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

[hlds] Mandatory TF2 update released

2013-10-30 Thread Eric Smith
We've released a mandatory TF2 update for Halloween. The notes for the update are below. The new version is 1979503. -Eric -- - Added new main menu character images for Scream Fortress 2013 - Fixed a server crash related to The High Five taunt - Fixed neutral pumpkin

Re: [hlds] Mandatory TF2 update released

2013-10-30 Thread evan otten
Tested. Skeleton bug is still there http://i.imgur.com/BbfeAPv.jpg On Wed, Oct 30, 2013 at 9:33 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory TF2 update for Halloween. The notes for the update are below. The new version is 1979503. -Eric

Re: [hlds] Mandatory TF2 update released

2013-10-30 Thread Eric Smith
There was a typo in the last line of the notes. There was a missed note in yesterday's update. We're still investigating issues as they come up, so please report them as you find them. Thanks. -Eric -Original Message- From: Eric Smith Sent: Wednesday, October 30, 2013 6:33 PM To:

Re: [hlds] Mandatory TF2 update released

2013-10-30 Thread Kyle Sanderson
Were you guys able to fix the null model_t* trace-ray engine bug? I encountered it last week in cstrike where a solid didn't have a collision model, resulting in GetCollisionModel returning NULL. The initial generic call in cstrike came from the unducks in movement. The dumps I've seen (from TF

Re: [hlds] Mandatory TF2 update released

2013-10-30 Thread Asher Baker
The crashes I've encountered/seen are in bool CEngineTrace::ClipRayToVPhysics( const Ray_t , unsigned int, ICollideable *, studiohdr_t *, trace_t * );. I see this crash come up semi-regularly over the last year or so in the crash reporting system I run, a fix would be handy. ~ Their heads

Re: [hlds] Mandatory TF2 update released

2013-10-30 Thread E. Olsen
Still seeing intermittent crashes on the new Halloween map - with and without Sourcemod running (24-slot servers, Windows 2008R2). On Wed, Oct 30, 2013 at 10:32 PM, Asher Baker asher...@gmail.com wrote: The crashes I've encountered/seen are in bool CEngineTrace::ClipRayToVPhysics( const