Hi list,
I'm having an issue with the Left 4 Dead Demo Win32 dedicated server
files. When I start it, it changes to right map and that kind of things.
But it before the VAC ok message it displays: Unable to load Steam
library. (not the error with all those *** (stars) in it).
It worked fine
I did. It says I'm running the latest version.
Chris Brunelle wrote:
Make sure your using the latest server version. Run the UpdateTool.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jarno Veuger
Sent: Friday, November 07, 2008 9:31 AM
To: Half
Your anti-virus probably deleted left4dead.exe (or put it in
quarantine). My NOD32 anti-virus did. Try to get it somewhere or from
someone and it should work again (make sure to disable the anti-virus
protection or put the EXE on the ignore list).
matan nov wrote:
But I'm desperate, and
Hello list,
When I want to preload (through the hldsupdatetool) the full Left 4 Dead
servers files on my Windows 2003 Enterprise server it stops with
downloading around 0.44% (sometimes later).
Anyone knows how come?
Regards,
Jarno Veuger
[EMAIL PROTECTED
When I run it again it hangs at Updating installation (for 20 minutens
or so).
Jonah Hirsch wrote:
Mine was stopping on some of the files, but all I had to do was Ctrl+C to
stop the updater, then run it again, and it continued normally.
On Fri, Nov 14, 2008 at 1:18 PM, Jarno Veuger [EMAIL
Don't behave like a child. Come on.
steve nicholakos swrote:
your a fucking nerd. get a life, join a sport or something bitch
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In the advanced video options in L4D there's an option called multicore
support (or something like that), disable that option and it should work
normal for you :) .
Jonah Hirsch wrote:
I know this isn't the technically correct place for this, so ignore it
if you must.
While playing
Latest Catalyst drivers (I got an AMD Athlon64 X2 6400+ with an ATi
HD4870 graphicscard).
AnAkIn . wrote:
Which driver are you using?
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, you are both not talking about the same issue.
Yes I also get 100% usage on both cores and there's no problem with that.
Jarno Veuger, I guess you are talking about the stuttering problem, and
when you disable the multicore rendering, it fixes it?
Strange it happens with your ATI card, most
I don't got any reason to do so actually. With multicore rendering off
it works like a charm. Or does multicore rendering normally give better
quality or performance?
AnAkIn . wrote:
If you get stuttering, then it should be your video drivers or an program
conflicting with the game. On nvidia
I already got enough FPS (even more as 100 FPS). I actually don't think
I can get more with all these settings.
Thanks anyways.
AnAkIn . wrote:
Yes, multicore rendering give better performance, you get a lot more FPS.
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I got exactly the same problem on my Windows 2003 server.
Alexander 'Alex' Kramer (Electronic Sports League) wrote:
My Server changes the Playerslots to 4 after running a while on a versus
Map. If i change to the same running versus map, the slots will increase
again to 8. At the moment all my
Use HLSW ( http://www.hlsw.org ) to administrate your servers in meanwhile.
Robert Whelan wrote:
I share your pain, tried the same things and am left with the same outcome. I
still get allot of traffic, I just find it odd not to be listed on the list
with all of the other servers.
I'm Jarno Veuger (Ywa). I'm running the Mr. Green / Left 4 Green
community (mainly for people from The Netherlands). We got at this
moment 1 CSS, 1 TF2, 3 L4D and 1 GMod (Zombie Survival, biggest European
server) running.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
I suppose that's the best is to keep the normal thread amount.
1nsane wrote:
Hello there all,
Is anyone here using the -threads command line argument?
By default TF2's SRCDS spawns 11 or so threads (most for tier0.dll). When it
is started with -threads 1 we get about 8. When started with
I can confirm that I got the same problem on my Dutch (The Netherlands)
dedicated server (Windows 2k3).
Don't got rights on any non-Dutch servers, so I don't know if it it's
different.
K Jarrett wrote:
I've noticed this when running updates from my Netherlands server, just stays
on Updating
Hi,
I could write a quick tool for it. However, I can't find that on B1095
in my server.dll (TF2). All I get is a 0xC0 value.
We might want to split this topic from the main topic.
Ywa
Tony Paloma wrote:
Actually, it seems the change from STEAM_0 to STEAM_1 is more or less
meaningless. The
So you're saying because you don't got problems with it. Valve should
keep it?
It's not TF2 and DoD:S that are affected. Even GMod is affected by it
and our achievement system in there works with SteamIDs and uniqueIDs. I
need to program myself an application that changes 26000 text files.
I don't know if you actually can do that. Since it's a Orange Box engine
update and not yours.
Anyways, unblock me on G-Talk or whatever if you need more info about
this (and if you want).
Ywa
Garry Newman wrote:
Can someone explain the change to me?
Is there some reason for it?
Should I
Yeah I know. But when developping our system we didn't expect any
SteamID chances.
My tool will work fine though (almost done with it).
Ywa
Steven Hartland wrote:
If you need to change 26000 text files due to this change I respectfully
suggest you need to look at the design of you system.
Same issue here and updating doesn't help (already on the latest Source
engine and GMod version).
Regards,
Ywa
AnAkIn . wrote:
I think you need to update your server.
2009/2/21 Alex alexandrualexa...@gmail.com
server update ?
2009/2/21 DogGunn dogg...@bigpond.com
Anyone else
Yeah, all Orange Box based multiplayer modifications got this problem.
Hopefully Valve will fix it soon.
Alec Sanger wrote:
It's not just gmod... our zombie panic source server no longer works either.
get the same error
Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945
I'm from the same community as Joeri. Our second TF2 server (running
other maps) also got that error now. This second TF2 server is running
on another dedicated server. Both dedicated server got Win2k3 Enterprise
as OS.
Hopefully Valve comes with a fix soon.
Regards,
Ywa
Joeri van der Velden
Yes, we run SourceMod 1.1.0 and the latest Metamod Source version.
Our plugins:
19:32:57 sm plugins list
19:32:57 [SM] Listing 32 plugins:
01 Admin File Reader (1.1.0) by AlliedModders LLC
02 Admin Help (1.1.0) by AlliedModders LLC
03 Admin Menu (1.1.0) by
Great work Tony. I've installed it to both our servers and I hope it works.
Regards,
Ywa
Tony Paloma wrote:
Hey everyone,
I've released a plugin that hopefully fixes the Host_Error crashes that a
lot of people have been getting. The plugin is a Valve server plugin, and
does not require
Oh sorry, didn't fully read it since I was only replying to that
particular mail. But I will read it fully in the future :P .
AnAkIn . wrote:
That's what I said in my first email, :P
2009/3/5 Jarno Veuger h...@mr-green.nl
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Hello list,
On my Windows 2k3 Enterprise dedicated box I've some problems with 2
SRCDS servers.
The servers (TF2 and GMod) work great and without lag. However, with the
TF2 server full and like 20 players in the GMod server. There is like
0%/1% CPU usage (total) with an Intel Core 2 Duo
Thanks, I'll try the srcdsfpsboost, however... will the task manager
give the right CPU usage values then? Or do they return 0% now because
SRCDS doesn't use what the server can handle?
Cc2iscooL wrote:
Are you using a fps booster service? If not, Windows has an extremely lazy
timer and won't
Nevermind guys. I used the MetaMod Source plugin (FPS Boost), because
the installer of that timer kept saying I didn't got NET Framework
installed, but I do got it (3.5). Everything works fine now :) .
Thanks!
__ Information from ESET NOD32 Antivirus, version of virus signature
I tested it quick. But it seems very basic. It's not a tool I would use,
because I can only change cvars that you've allowed. And when I want to
change the map, the map list is empty (we do have a mapcycle though).
Regards,
Ywa
__ Information from ESET NOD32 Antivirus, version of
Hi Yaakov,
09:06:01 maps *
09:06:01 -
PENDING: (fs) arena_badlands.bsp
PENDING: (fs) arena_granary.bsp
PENDING: (fs) arena_lumberyard.bsp
PENDING: (fs) arena_ravine.bsp
PENDING: (fs) arena_watchtower.bsp
PENDING: (fs)
Exactly the same ( http://www.neemdetijd.nl/results/Screenshot_111.jpg
). But the list stays empty somehow.
Also, all my Source servers (6 with 3 different games) don't seem to
like your map list thing. So it's not a TF2 only issue.
Regards,
Jarno / Ywa
Yaakov Smith wrote:
What does the
Exactly, so using DNS on Steam doesn't help. Only handy when people
always use the connect command in the console, but well... who does that?
Regards,
Ywa
Alec Sanger wrote:
but steam doesn't let you add servers by dns, only ip, right?
Thank you,
Alec Sanger
P: 248.941.3813
F:
Yes, it's inaccurate. There's a metamod plugin that allows you to see
the real usage (srcdsfpsboost).
Regards,
Jarno Ywa Veuger
FPSB | Goerge wrote:
what do you mean *Run windows media player or srcdsfpsboost in
the background and see actual usage*.? You mean that that the unboosted
On this page you can see what they mean:
http://developer.valvesoftware.com/wiki/SteamID .
Daniel Duarte wrote:
Well, i don't know exactly what 0 and 1 mean but it works...
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We were having that issue too on our Windows Server 2003 Enterprise
dedis. Disabling our donation features solved it. Probably has to do
with the quick über charge stuff.
Yours,
Ywa
[??R] The-/iller wrote:
Check your plugins we were using a medic quick uber charging plugin that
is only on
,
Ywa
Jarno Veuger wrote:
We were having that issue too on our Windows Server 2003 Enterprise
dedis. Disabling our donation features solved it. Probably has to do
with the quick über charge stuff.
Yours,
Ywa
[??R] The-/iller wrote:
Check your plugins we were using a medic quick uber charging
I suppose the SourceMod gamedata is outdated. So BAILOPAN (or whoever is
in charge) needs to update it.
Shane Arnold wrote:
Call me ignorant but that reads as a bug in the SourceMod code? The
functions are sending incorrect instructions to the engine?
When did that error/crash/exception occur?
Regards,
Ywa
CLAN RCR wrote:
So, here's something a bit different.
Faulting application srcds.exe, version 0.0.0.0, time stamp 0x480f7857,
faulting module server.dll, version 0.0.0.0, time stamp 0x4a15c3c0,
exception code 0xc005, fault offset
You mean the sniper/spy update? If it's a newer one, there also isn't
any announcement on the Steam website. So I don't suppose there is one?!
- Ywa
MjrNuT worte:
Maybe I missed this from the list, but just in case, there is one.
[FLASH] MjrNuT
Arise from Flames and Ash, Behold
It's a known list. They can't do anything.
- Ywa
Nightbox wrote:
Based on the hostnames and countries, i think that this is a TF2 Non-steam
server list.
http://css.setti.info/servers/list-tf2.php
Valve, do something to distroy them :D
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To
You gotta be kidding me.
chris bernard wrote:
Hello,friend,
Sorry to disturb you. Just need you few minutes to pay attention. It is
possible that you need our information. As
everybody knows, most of us need to find a shop who offer routine products
of high quality and reasonable
Yes, got it too. Maybe a bug or beta version of CSS (Orange Box/2007
version).
- Ywa
AJ King wrote:
Anyone Else Got This? On The Games. Just Thought Was A Bit Strange :D
Thanks,
Alex King
_
Celebrate a decade of
Actually, it could be CSS beta (as I already stated). See the
GameInfo.txt from the CSS GCF. It includes nodegraph 0. Nodegraph 0/1
was introduced with the Orange Box engine. Maybe it was already there,
but then it's unused.
- Ywa
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To
1. Get FireDaemon and kill all servers.
2. Create a bat file that updates all servers.
3. Start servers again with FireDaemon.
Steps 1, 2 and 3 can be merged to 1 step.
- Ywa
Op 13-Dec-09 16:36, MeZelf schreef:
For the past 2 weeks I have found myself having to manually update my 2 L4D2
Several things might be the problem:
- add the IP to the startup-line ( +ip x.x.x.x )
- make sure both TCP and UDP ports are opened (27015 default)
If you already did this, it might be something else.
Kind regards,
Ywa
Op 29-Dec-09 3:12, Rian Brooks-Kane wrote:
Hi Guys,
Got a bit of a weird
Ask in hlmappers?
Op 08-Feb-10 18:12, Ook schreef:
I'm looking for the author of the map private_beach_v2. It is an
Opposing Force map. Does anyone here happen to know who made that map?
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Yes.
Op 25-Feb-10 22:36, Matt Hoffman schreef:
Just when I need an answer :P
Well thanks for the heads up anyways. Will this effect all of the mailing
lists? (HLDS, HLCoders, etc)
On Thu, Feb 25, 2010 at 1:32 PM, Alec Sangereclyp...@hotmail.com wrote:
Thanks for the heads up!
It's cstrike_beta and not css_beta
- Ywa
Op 13-May-10 23:29, Rick Payton schreef:
you don't just double click srcds.exe (well I guess you could ) but
the proper way is to open a DOS command prompt, and navigate to your
srcds directory, and try the following:
srcds.exe -console -game
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