[hlds] L4D Win32 server problems (Steam library)

2008-11-07 Thread Jarno Veuger
Hi list, I'm having an issue with the Left 4 Dead Demo Win32 dedicated server files. When I start it, it changes to right map and that kind of things. But it before the VAC ok message it displays: Unable to load Steam library. (not the error with all those *** (stars) in it). It worked fine

Re: [hlds] L4D Win32 server problems (Steam library)

2008-11-07 Thread Jarno Veuger
I did. It says I'm running the latest version. Chris Brunelle wrote: Make sure your using the latest server version. Run the UpdateTool. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jarno Veuger Sent: Friday, November 07, 2008 9:31 AM To: Half

Re: [hlds] This is not the place for this

2008-11-08 Thread Jarno Veuger
Your anti-virus probably deleted left4dead.exe (or put it in quarantine). My NOD32 anti-virus did. Try to get it somewhere or from someone and it should work again (make sure to disable the anti-virus protection or put the EXE on the ignore list). matan nov wrote: But I'm desperate, and

Re: [hlds] HLDS L4D, 2 full versions?

2008-11-14 Thread Jarno Veuger
Hello list, When I want to preload (through the hldsupdatetool) the full Left 4 Dead servers files on my Windows 2003 Enterprise server it stops with downloading around 0.44% (sometimes later). Anyone knows how come? Regards, Jarno Veuger [EMAIL PROTECTED

Re: [hlds] HLDS L4D, 2 full versions?

2008-11-14 Thread Jarno Veuger
When I run it again it hangs at Updating installation (for 20 minutens or so). Jonah Hirsch wrote: Mine was stopping on some of the files, but all I had to do was Ctrl+C to stop the updater, then run it again, and it continued normally. On Fri, Nov 14, 2008 at 1:18 PM, Jarno Veuger [EMAIL

Re: [hlds] L4D demo windows server keep change map then crash

2008-11-17 Thread Jarno Veuger
Don't behave like a child. Come on. steve nicholakos swrote: your a fucking nerd. get a life, join a sport or something bitch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Left4Dead Client CPU Usage

2008-11-19 Thread Jarno Veuger
In the advanced video options in L4D there's an option called multicore support (or something like that), disable that option and it should work normal for you :) . Jonah Hirsch wrote: I know this isn't the technically correct place for this, so ignore it if you must. While playing

Re: [hlds] Left4Dead Client CPU Usage

2008-11-20 Thread Jarno Veuger
Latest Catalyst drivers (I got an AMD Athlon64 X2 6400+ with an ATi HD4870 graphicscard). AnAkIn . wrote: Which driver are you using? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Left4Dead Client CPU Usage

2008-11-20 Thread Jarno Veuger
, you are both not talking about the same issue. Yes I also get 100% usage on both cores and there's no problem with that. Jarno Veuger, I guess you are talking about the stuttering problem, and when you disable the multicore rendering, it fixes it? Strange it happens with your ATI card, most

Re: [hlds] Left4Dead Client CPU Usage

2008-11-20 Thread Jarno Veuger
I don't got any reason to do so actually. With multicore rendering off it works like a charm. Or does multicore rendering normally give better quality or performance? AnAkIn . wrote: If you get stuttering, then it should be your video drivers or an program conflicting with the game. On nvidia

Re: [hlds] Left4Dead Client CPU Usage

2008-11-20 Thread Jarno Veuger
I already got enough FPS (even more as 100 FPS). I actually don't think I can get more with all these settings. Thanks anyways. AnAkIn . wrote: Yes, multicore rendering give better performance, you get a lot more FPS. ___ To unsubscribe, edit your

Re: [hlds] Only 4 Playerslots on Versus Maps

2008-11-22 Thread Jarno Veuger
I got exactly the same problem on my Windows 2003 server. Alexander 'Alex' Kramer (Electronic Sports League) wrote: My Server changes the Playerslots to 4 after running a while on a versus Map. If i change to the same running versus map, the slots will increase again to 8. At the moment all my

Re: [hlds] L4D Servers do not show on Internet or Custom Tabs

2008-11-24 Thread Jarno Veuger
Use HLSW ( http://www.hlsw.org ) to administrate your servers in meanwhile. Robert Whelan wrote: I share your pain, tried the same things and am left with the same outcome. I still get allot of traffic, I just find it odd not to be listed on the list with all of the other servers.

Re: [hlds] Who are you and what do you run?

2009-01-09 Thread Jarno Veuger
I'm Jarno Veuger (Ywa). I'm running the Mr. Green / Left 4 Green community (mainly for people from The Netherlands). We got at this moment 1 CSS, 1 TF2, 3 L4D and 1 GMod (Zombie Survival, biggest European server) running. -Original Message- From: hlds-boun...@list.valvesoftware.com

Re: [hlds] -threads command line argument?

2009-01-11 Thread Jarno Veuger
I suppose that's the best is to keep the normal thread amount. 1nsane wrote: Hello there all, Is anyone here using the -threads command line argument? By default TF2's SRCDS spawns 11 or so threads (most for tier0.dll). When it is started with -threads 1 we get about 8. When started with

Re: [hlds] HLDS Update tool Slowness

2009-01-23 Thread Jarno Veuger
I can confirm that I got the same problem on my Dutch (The Netherlands) dedicated server (Windows 2k3). Don't got rights on any non-Dutch servers, so I don't know if it it's different. K Jarrett wrote: I've noticed this when running updates from my Netherlands server, just stays on Updating

Re: [hlds] (no subject)

2009-02-17 Thread Jarno Veuger
Hi, I could write a quick tool for it. However, I can't find that on B1095 in my server.dll (TF2). All I get is a 0xC0 value. We might want to split this topic from the main topic. Ywa Tony Paloma wrote: Actually, it seems the change from STEAM_0 to STEAM_1 is more or less meaningless. The

Re: [hlds] Please VALVe, keep the STEAM_1 now

2009-02-17 Thread Jarno Veuger
So you're saying because you don't got problems with it. Valve should keep it? It's not TF2 and DoD:S that are affected. Even GMod is affected by it and our achievement system in there works with SteamIDs and uniqueIDs. I need to program myself an application that changes 26000 text files.

Re: [hlds] Please VALVe, keep the STEAM_1 now

2009-02-17 Thread Jarno Veuger
I don't know if you actually can do that. Since it's a Orange Box engine update and not yours. Anyways, unblock me on G-Talk or whatever if you need more info about this (and if you want). Ywa Garry Newman wrote: Can someone explain the change to me? Is there some reason for it? Should I

Re: [hlds] Please VALVe, keep the STEAM_1 now

2009-02-17 Thread Jarno Veuger
Yeah I know. But when developping our system we didn't expect any SteamID chances. My tool will work fine though (almost done with it). Ywa Steven Hartland wrote: If you need to change 26000 text files due to this change I respectfully suggest you need to look at the design of you system.

Re: [hlds] GMod Broken - Invalid Steam Key Size

2009-02-21 Thread Jarno Veuger
Same issue here and updating doesn't help (already on the latest Source engine and GMod version). Regards, Ywa AnAkIn . wrote: I think you need to update your server. 2009/2/21 Alex alexandrualexa...@gmail.com server update ? 2009/2/21 DogGunn dogg...@bigpond.com Anyone else

Re: [hlds] GMod Broken - Invalid Steam Key Size

2009-02-21 Thread Jarno Veuger
Yeah, all Orange Box based multiplayer modifications got this problem. Hopefully Valve will fix it soon. Alec Sanger wrote: It's not just gmod... our zombie panic source server no longer works either. get the same error Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945

Re: [hlds] Team Fortress 2 Update Available

2009-02-25 Thread Jarno Veuger
I'm from the same community as Joeri. Our second TF2 server (running other maps) also got that error now. This second TF2 server is running on another dedicated server. Both dedicated server got Win2k3 Enterprise as OS. Hopefully Valve comes with a fix soon. Regards, Ywa Joeri van der Velden

Re: [hlds] Team Fortress 2 Update Available

2009-02-25 Thread Jarno Veuger
Yes, we run SourceMod 1.1.0 and the latest Metamod Source version. Our plugins: 19:32:57 sm plugins list 19:32:57 [SM] Listing 32 plugins: 01 Admin File Reader (1.1.0) by AlliedModders LLC 02 Admin Help (1.1.0) by AlliedModders LLC 03 Admin Menu (1.1.0) by

Re: [hlds] Possible Host_Error crash fix

2009-02-26 Thread Jarno Veuger
Great work Tony. I've installed it to both our servers and I hope it works. Regards, Ywa Tony Paloma wrote: Hey everyone, I've released a plugin that hopefully fixes the Host_Error crashes that a lot of people have been getting. The plugin is a Valve server plugin, and does not require

Re: [hlds] Server crash commands posted on myg0t.com

2009-03-05 Thread Jarno Veuger
Oh sorry, didn't fully read it since I was only replying to that particular mail. But I will read it fully in the future :P . AnAkIn . wrote: That's what I said in my first email, :P 2009/3/5 Jarno Veuger h...@mr-green.nl ___ To unsubscribe

[hlds] 0% CPU usage

2009-03-21 Thread Jarno Veuger
Hello list, On my Windows 2k3 Enterprise dedicated box I've some problems with 2 SRCDS servers. The servers (TF2 and GMod) work great and without lag. However, with the TF2 server full and like 20 players in the GMod server. There is like 0%/1% CPU usage (total) with an Intel Core 2 Duo

Re: [hlds] 0% CPU usage

2009-03-21 Thread Jarno Veuger
Thanks, I'll try the srcdsfpsboost, however... will the task manager give the right CPU usage values then? Or do they return 0% now because SRCDS doesn't use what the server can handle? Cc2iscooL wrote: Are you using a fps booster service? If not, Windows has an extremely lazy timer and won't

Re: [hlds] 0% CPU usage

2009-03-21 Thread Jarno Veuger
Nevermind guys. I used the MetaMod Source plugin (FPS Boost), because the installer of that timer kept saying I didn't got NET Framework installed, but I do got it (3.5). Everything works fine now :) . Thanks! __ Information from ESET NOD32 Antivirus, version of virus signature

Re: [hlds] BluOrb Beta - please help with assignment

2009-04-07 Thread Jarno Veuger
I tested it quick. But it seems very basic. It's not a tool I would use, because I can only change cvars that you've allowed. And when I want to change the map, the map list is empty (we do have a mapcycle though). Regards, Ywa __ Information from ESET NOD32 Antivirus, version of

Re: [hlds] BluOrb Beta - please help with assignment

2009-04-08 Thread Jarno Veuger
Hi Yaakov, 09:06:01 maps * 09:06:01 - PENDING: (fs) arena_badlands.bsp PENDING: (fs) arena_granary.bsp PENDING: (fs) arena_lumberyard.bsp PENDING: (fs) arena_ravine.bsp PENDING: (fs) arena_watchtower.bsp PENDING: (fs)

Re: [hlds] BluOrb Beta - please help with assignment

2009-04-08 Thread Jarno Veuger
Exactly the same ( http://www.neemdetijd.nl/results/Screenshot_111.jpg ). But the list stays empty somehow. Also, all my Source servers (6 with 3 different games) don't seem to like your map list thing. So it's not a TF2 only issue. Regards, Jarno / Ywa Yaakov Smith wrote: What does the

Re: [hlds] Anyone with active servers move to new IP addresses?

2009-04-24 Thread Jarno Veuger
Exactly, so using DNS on Steam doesn't help. Only handy when people always use the connect command in the console, but well... who does that? Regards, Ywa Alec Sanger wrote: but steam doesn't let you add servers by dns, only ip, right? Thank you, Alec Sanger P: 248.941.3813 F:

Re: [hlds] Windows TF2 CPU Core Usage

2009-05-09 Thread Jarno Veuger
Yes, it's inaccurate. There's a metamod plugin that allows you to see the real usage (srcdsfpsboost). Regards, Jarno Ywa Veuger FPSB | Goerge wrote: what do you mean *Run windows media player or srcdsfpsboost in the background and see actual usage*.? You mean that that the unboosted

Re: [hlds] Associate Names with a Steam ID?

2009-05-11 Thread Jarno Veuger
On this page you can see what they mean: http://developer.valvesoftware.com/wiki/SteamID . Daniel Duarte wrote: Well, i don't know exactly what 0 and 1 mean but it works... ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds] Server Crashing After Update

2009-05-22 Thread Jarno Veuger
We were having that issue too on our Windows Server 2003 Enterprise dedis. Disabling our donation features solved it. Probably has to do with the quick über charge stuff. Yours, Ywa [??R] The-/iller wrote: Check your plugins we were using a medic quick uber charging plugin that is only on

Re: [hlds] Server Crashing After Update

2009-05-22 Thread Jarno Veuger
, Ywa Jarno Veuger wrote: We were having that issue too on our Windows Server 2003 Enterprise dedis. Disabling our donation features solved it. Probably has to do with the quick über charge stuff. Yours, Ywa [??R] The-/iller wrote: Check your plugins we were using a medic quick uber charging

Re: [hlds] Server Crashing After Update

2009-05-22 Thread Jarno Veuger
I suppose the SourceMod gamedata is outdated. So BAILOPAN (or whoever is in charge) needs to update it. Shane Arnold wrote: Call me ignorant but that reads as a bug in the SourceMod code? The functions are sending incorrect instructions to the engine?

Re: [hlds] Server Crashing After Update

2009-05-22 Thread Jarno Veuger
When did that error/crash/exception occur? Regards, Ywa CLAN RCR wrote: So, here's something a bit different. Faulting application srcds.exe, version 0.0.0.0, time stamp 0x480f7857, faulting module server.dll, version 0.0.0.0, time stamp 0x4a15c3c0, exception code 0xc005, fault offset

Re: [hlds] TF2 Update version 94??

2009-05-22 Thread Jarno Veuger
You mean the sniper/spy update? If it's a newer one, there also isn't any announcement on the Steam website. So I don't suppose there is one?! - Ywa MjrNuT worte: Maybe I missed this from the list, but just in case, there is one. [FLASH] MjrNuT Arise from Flames and Ash, Behold

Re: [hlds] Found a strange server list

2009-05-28 Thread Jarno Veuger
It's a known list. They can't do anything. - Ywa Nightbox wrote: Based on the hostnames and countries, i think that this is a TF2 Non-steam server list. http://css.setti.info/servers/list-tf2.php Valve, do something to distroy them :D ___ To

Re: [hlds] Hello,friend,

2009-06-06 Thread Jarno Veuger
You gotta be kidding me. chris bernard wrote: Hello,friend, Sorry to disturb you. Just need you few minutes to pay attention. It is possible that you need our information. As everybody knows, most of us need to find a shop who offer routine products of high quality and reasonable

Re: [hlds] Game? Valvetestapp490

2009-07-27 Thread Jarno Veuger
Yes, got it too. Maybe a bug or beta version of CSS (Orange Box/2007 version). - Ywa AJ King wrote: Anyone Else Got This? On The Games. Just Thought Was A Bit Strange :D Thanks, Alex King _ Celebrate a decade of

Re: [hlds] Game? Valvetestapp490

2009-07-27 Thread Jarno Veuger
Actually, it could be CSS beta (as I already stated). See the GameInfo.txt from the CSS GCF. It includes nodegraph 0. Nodegraph 0/1 was introduced with the Orange Box engine. Maybe it was already there, but then it's unused. - Ywa ___ To

Re: [hlds] Autoupdate for SRCDS Win32?

2009-12-13 Thread Jarno Veuger
1. Get FireDaemon and kill all servers. 2. Create a bat file that updates all servers. 3. Start servers again with FireDaemon. Steps 1, 2 and 3 can be merged to 1 step. - Ywa Op 13-Dec-09 16:36, MeZelf schreef: For the past 2 weeks I have found myself having to manually update my 2 L4D2

Re: [hlds] Server Works/RCON Delayed

2009-12-28 Thread Jarno Veuger
Several things might be the problem: - add the IP to the startup-line ( +ip x.x.x.x ) - make sure both TCP and UDP ports are opened (27015 default) If you already did this, it might be something else. Kind regards, Ywa Op 29-Dec-09 3:12, Rian Brooks-Kane wrote: Hi Guys, Got a bit of a weird

Re: [hlds] Looking for map author private_beach_v2

2010-02-08 Thread Jarno Veuger
Ask in hlmappers? Op 08-Feb-10 18:12, Ook schreef: I'm looking for the author of the map private_beach_v2. It is an Opposing Force map. Does anyone here happen to know who made that map? ___ To unsubscribe, edit your list preferences, or view the

Re: [hlds] List Server Downtime, T minus 2 hours and 10 minutes(-ish)

2010-02-25 Thread Jarno Veuger
Yes. Op 25-Feb-10 22:36, Matt Hoffman schreef: Just when I need an answer :P Well thanks for the heads up anyways. Will this effect all of the mailing lists? (HLDS, HLCoders, etc) On Thu, Feb 25, 2010 at 1:32 PM, Alec Sangereclyp...@hotmail.com wrote: Thanks for the heads up!

Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-13 Thread Jarno Veuger
It's cstrike_beta and not css_beta - Ywa Op 13-May-10 23:29, Rick Payton schreef: you don't just double click srcds.exe (well I guess you could ) but the proper way is to open a DOS command prompt, and navigate to your srcds directory, and try the following: srcds.exe -console -game