[hlds] L4D2 Crash
hi, I just updated (-verifyall) my L4D2 servers and now they crash on startup. Sourcemod is installed. Anyone else having this? Trindad ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D2 Crash
just a little misspelling, have that binded anyway and I just need to klick a link on the desktop to update. - Original Message - From: Jeff Sugar To: Half-Life dedicated Win32 server mailing list Sent: Saturday, July 10, 2010 2:27 PM Subject: Re: [hlds] L4D2 Crash Just to make sure, before continuing on: When you actually did the update, did you do as you typed (-verifyall), or the proper -verify_all? On Sat, Jul 10, 2010 at 3:56 AM, -xL-Trinidad trini...@extreme-losers.orgwrote: hi, I just updated (-verifyall) my L4D2 servers and now they crash on startup. Sourcemod is installed. Anyone else having this? Trindad ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D2 Crash
thanks, it worked! - Original Message - From: D4rKr0W To: Half-Life dedicated Win32 server mailing list Sent: Saturday, July 10, 2010 2:23 PM Subject: Re: [hlds] L4D2 Crash Il 10/07/2010 12:56, -xL-Trinidad ha scritto: hi, I just updated (-verifyall) my L4D2 servers and now they crash on startup. Sourcemod is installed. Anyone else having this? Trindad Here, read this: http://forums.alliedmods.net/showthread.php?t=131893 oh and, i suppose its -verify_all :p ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update
There was an issue on the last L4D2 Update with MM and SM but it was fixed in the last nightly or beta. Get the latest Version of MM and SM 1.3.4 and try again. - Original Message - From: Jason Ruymen To: 'hlds@list.valvesoftware.com' ; 'hlds_annou...@list.valvesoftware.com' Sent: Thursday, April 29, 2010 2:32 AM Subject: [hlds] Team Fortress 2/Day of Defeat: Source Update Required updates to Team Fortress 2 and Day of Defeat: Source have been released. Please run hldsupdatetool to receive the updates. The specific changes include: Dedicated server - Linux optimizations. - Fixed Linux servers not relisting correctly after a master server restart. - Fixed a case where servers could have ghost players consuming player slots. Engine - Marked the snd_show convar as a cheat. Team Fortress 2 New content: - Added new community map cp_freight. - Added missing physics models for several items. - Added jiggle bones to the Sam Max items, and The Buff Banner. - Added Crit-a-Cola. Gameplay Changes: - Pyro changes: - Flamethrower direct damage reduced 20%. - Burn duration reduced (10 - 6 seconds). - Airblast re-fire delay reduced by 25%. - Airblast ammo usage reduced by 20%. - All reflected rockets/grenades/arrows now mini-crit. - Airblasting enemies into environmental deaths now awards the death credit to the Pyro. - Heavy changes: - Minigun spin-up/down time reduced by 25% - Minigun firing movement speed increased to just under half-normal (from 80 to 110). - Throwing a sandvich to a teammate now earns a full bonus point (was half a point). - Bonk! changes: - Post-use movement penalty removed. - Now has a re-use cooldown time, like The Sandman. - The Chargin' Target changes: - Direct charge hit now does 50 damage + 10 per head (up to 5 heads). - Capped the turn rate from +left and +right while charging. - The Huntsman changes: - Removed restriction that arrows need to be aimed before they can be lit by a Pyro. - Bow can now be lowered without losing the lit arrow. - Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground. - Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow. - Backpack changes: - Moved Crafting button out to the root class/backpack selection panel. - Dragging and dropping items in your backpack now makes appropriate sounds. - Bot changes: - Bots don't retreat to gather health as readily if they are in combat. - Bots no longer retreat when moving to block a point capture. - Bots should now equip an appropriate combat weapon and fight while moving to collect health. - Bots who are roaming the map and hunting now chase down their victims, following them around corners. - Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves. - Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy. - Added a few more bot names from community suggestions. - Fixed a behavior loop with Engineer metal gathering. - The Sandman change: - Added a slight speed reduction to stunned players. - Community requests - Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals - log_verbose_enable default: 0 - log_verbose_interval default: 3 secs - Last-weapon initialization on respawn now sets itself to be the melee weapon if you don't have a selectable secondary weapon (like The Razorback). Bug Fixes: - Fixed an case where The Gunboats didn't apply their damage reduction properly. - The amount count in the HUD now flashes red when you're low on ammo. - Extinguishing a burning teammate now earns a full bonus point (was half a point). - Fixed a permanent overheal exploit involving dispensers. - Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired. - Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD. - Fixed a client crash that could result from players with arrows embedded in them. - Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy. - Added missing map prefixes to server browser game types. - Killing yourself with your own sentry no longer increments the sentry's kill counter. - Fixed dropped hats sometimes having the wrong team color. - Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior. - Fixed the achievement dialog taking a long time to
Re: [hlds] Left 4 Dead 2 Update Available
Would be nice if you could fix the minimum spawn distance between SI and survivors which now is like 100 meters. - Original Message - From: Jason Ruymen To: 'Half-Life dedicated Linux server mailing list' ; 'hlds@list.valvesoftware.com' ; 'hlds_annou...@list.valvesoftware.com' Sent: Saturday, April 24, 2010 3:59 AM Subject: [hlds] Left 4 Dead 2 Update Available A required update to Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Left 4 Dead 2: - Fixed the localization sound caches - Fixed AI tanks sometimes not getting assigned to human players - Fixed exploit in C6M2 where players could jump through a gap in the fence - Fixed commentary maps crashing on load Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Master Server Move
Hm, dosnt seem to work very well, my L4D2 servers are located in Germany and right now I have 8 players on from Japan, China, Taiwan, Malaysia etc. - Original Message - From: Zoid Kirsch To: Half-Life dedicated Win32 server mailing list Sent: Tuesday, April 13, 2010 11:19 PM Subject: [hlds] Master Server Move On Wednesday April 14th we will be moving the HL2Master servers to a new set of IP addresses. One of the major new features is the new Masters should return dedicated servers ordered by their geographical distance from the player requesting the server list, making for lower latency and better connections. Dedicated server operators will generally have to restart their dedicated servers after this move to ensure they will correctly pick up the new addresses of the these Masters. The server browser in the Steam client and in games such as Team Fortress 2 will automatically move to the new Masters. Server operators that manually set their master servers (we recommend against this practice however) please use hl2master.steampowered.com to refer to them instead of the IPs directly. This name returns all Master addresses. We will update once the move is complete. -- /// Zoid. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] L4D2 Update?
My L4D2 Server just wanted to be updated. Has there been an update released? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D2 Update?
LOL, I was fast. - Original Message - From: -xL-Trinidad To: Half-Life dedicated Win32 server mailing list Sent: Wednesday, February 24, 2010 9:11 PM Subject: [hlds] L4D2 Update? My L4D2 Server just wanted to be updated. Has there been an update released? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead 2 Update Released
that doesnt work for me. They are still overwritten. - Original Message - From: Michael Krasnow To: Half-Life dedicated Win32 server mailing list Sent: Saturday, February 20, 2010 3:16 AM Subject: Re: [hlds] Left 4 Dead 2 Update Released or making them read only On Fri, Feb 19, 2010 at 7:42 PM, Aaron A. Maricic pennsta...@gmail.comwrote: Hello, You can correct that issue by creating separate host.txt and motd.txt files, and then placing two lines in your server.cfg file pointing to those alternate file names (whatever they may be). hostfile host_custom.txt motdfile motd_custom.txt Hope this helps! Joeri van der Velden wrote: I notice that every L4D2 update, it overwrites the host.txt and motd.txt in the left4dead2 folder. It's a minor issue but it's pretty annoying that I have to replace every time again. 2010/2/20 AJ King pcmaster...@hotmail.com Nice one. Thanks, Alex King From: jas...@valvesoftware.com To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Fri, 19 Feb 2010 14:55:12 -0800 Subject: [hlds] Left 4 Dead 2 Update Released A required update for Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed all bot teams not leaving the starting area if sb_all_bot_team 1 was set - Fixed a case where survivor bots would fail to rescue a friend from charger attacks - Updated Thai translations - Fixed an issue where servers wouldn't relist after the master server was bounced - Fixed Charger jumping exploit - Fixed Spitter bug where spit could emit from a location several inches from the head, causing the spit to unexpectedly strike nearby objects and fall Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ We want to hear all your funny, exciting and crazy Hotmail stories. Tell us now http://clk.atdmt.com/UKM/go/195013117/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead 2 Update Released
have that allready, wanted just to mention that writeprotecting does not work since the update runs propably with admin rights and can overwrite the files anyway. - Original Message - From: Shane Arnold To: Half-Life dedicated Win32 server mailing list Sent: Saturday, February 20, 2010 9:34 AM Subject: Re: [hlds] Left 4 Dead 2 Update Released It's easier to use the motdfile and hostfile commands in your server.cfg It will save you a lot of heartache, and gives you better control over your servers anyway. On 20/02/2010 4:23 PM, -xL-Trinidad wrote: that doesnt work for me. They are still overwritten. - Original Message - From: Michael Krasnow To: Half-Life dedicated Win32 server mailing list Sent: Saturday, February 20, 2010 3:16 AM Subject: Re: [hlds] Left 4 Dead 2 Update Released or making them read only On Fri, Feb 19, 2010 at 7:42 PM, Aaron A. Maricicpennsta...@gmail.comwrote: Hello, You can correct that issue by creating separate host.txt and motd.txt files, and then placing two lines in your server.cfg file pointing to those alternate file names (whatever they may be). hostfile host_custom.txt motdfile motd_custom.txt Hope this helps! Joeri van der Velden wrote: I notice that every L4D2 update, it overwrites the host.txt and motd.txt in the left4dead2 folder. It's a minor issue but it's pretty annoying that I have to replace every time again. 2010/2/20 AJ Kingpcmaster...@hotmail.com Nice one. Thanks, Alex King From: jas...@valvesoftware.com To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Fri, 19 Feb 2010 14:55:12 -0800 Subject: [hlds] Left 4 Dead 2 Update Released A required update for Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed all bot teams not leaving the starting area if sb_all_bot_team 1 was set - Fixed a case where survivor bots would fail to rescue a friend from charger attacks - Updated Thai translations - Fixed an issue where servers wouldn't relist after the master server was bounced - Fixed Charger jumping exploit - Fixed Spitter bug where spit could emit from a location several inches from the head, causing the spit to unexpectedly strike nearby objects and fall Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ We want to hear all your funny, exciting and crazy Hotmail stories. Tell us now http://clk.atdmt.com/UKM/go/195013117/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] log encoding
Hi, does anyone know what encoding SRCDS uses to output log entries through UDP after log on. Doesnt seem to be UTF-8. Thnks, Trinidad ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 srcds infinite loops.
I had this only once with a L4D server some days ago. - Original Message - From: Spencer 'voogru' MacDonald To: 'Half-Life dedicated Win32 server mailing list' Sent: Thursday, January 14, 2010 2:08 PM Subject: [hlds] TF2 srcds infinite loops. Has anyone been experiencing an issue where their server will experience an infinite loop, since the patch yesterday these just got kicked into high gear, I used to get them maybe 2-3 times a week and I just now got them twice in 12 hours. The symptoms are very simple, the server changes map, is on the changed map for about 1-2 minutes, and then there is an infinite loop. CPU spikes to 100%, etc etc, the only reason why my server even restarts is because of an external process that ensures the server is alive without that my server would be down until I manually restart it. I have tried to rule out any plug-ins that may be causing them by unloading my plug-ins before the map changes with no dice. Server is Windows. - voogru. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead 2 Update Released
Its quite annoying even though its easy to copy back the customized files from a backup directory. - Original Message - From: Josh Bost To: Half-Life dedicated Win32 server mailing list Sent: Sunday, December 13, 2009 3:22 AM Subject: Re: [hlds] Left 4 Dead 2 Update Released Is it really necessary to replace motd.txt and host.txt with updates :| ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released
yea, Id like to have a big list of steam ids to import to my sourcebans. - Original Message - From: w4rezz To: Half-Life dedicated Win32 server mailing list Sent: Wednesday, December 09, 2009 6:17 PM Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released Does anyone have a list of known people what use fuck too much? I dont wanna use swear filter. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D2 Update?
would have been nice if it would have been anounced... - Original Message - From: msleeper To: syate...@cfl.rr.com ; Half-Life dedicated Win32 server mailing list Sent: Friday, November 27, 2009 10:06 PM Subject: Re: [hlds] L4D2 Update? Yeah there was a ghost update a little earlier today. We were talking about it in IRC. On Fri, 2009-11-27 at 21:01 +, syate...@cfl.rr.com wrote: Our servers just needed to be updated. But we never saw an email announcing it. Anyone else experiencing this? We just noticed our servers were empty and ran an update. Sent via BlackBerry from T-Mobile ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ping
Same here. Since the last big update nothing works well anymore with L4D1 (high pings, servers empty out etc.) It was maybe done to push the L4D2 sales. - Original Message - From: Ook To: Half-Life dedicated Win32 server mailing list Sent: Wednesday, November 25, 2009 11:06 PM Subject: Re: [hlds] ping Yeah, in a perfect world no one posts client issues here - but it happens all the time. I'm just surprised this particular issue hasn't been. Technically, it has because I mentioned it LOL. And my L4D1 server still empties out after a day or so and stays empty until I restart server. This particular issue has not been fixed. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D bots after hibernation
happens 1-3 times a day since the last big update. It's very annoying cause the server shows full and no human palyers can join anymore. Hope Valve will fix this soon... - Original Message - From: Adam Nowacki To: hlds@list.valvesoftware.com Sent: Tuesday, April 28, 2009 6:46 PM Subject: [hlds] L4D bots after hibernation Dropped xes1986(PL) from server (Disconnect by user.) Dropped Gardenian from server (Disconnect by user.) Dropped Wulfgar from server (Disconnect by user.) Entity 207 (class 'inferno') reported ENTITY_CHANGE_NONE but 'm_hOwnerEntity' changed. Dropped ;-) from server (Disconnect by user.) Dropped [PL] mrTerdex from server (Disconnect by user.) Switching Survivor Bot 'Bill' from team 2 to SPECTATOR - Player is now on team 1 Switching Survivor Bot 'Francis' from team 2 to SPECTATOR - Player is now on team 1 Switching Survivor Bot 'Zoey' from team 2 to SPECTATOR - Player is now on team 1 Switching Survivor Bot 'Louis' from team 2 to SPECTATOR - Player is now on team 1 Switching Zombie 'o7' from team 3 to SURVIVOR - Player is now on team 2 Adding a survivor bot to fill out Survivor team Adding a survivor bot to fill out Survivor team Adding a survivor bot to fill out Survivor team Couldn't find any entities named shotgun1, which point_template guns_position1 is specifying. Couldn't find any entities named rifle1, which point_template guns_position1 is specifying. Couldn't find any entities named sniper1, which point_template guns_position1 is specifying. Couldn't find any entities named rifle3, which point_template guns_position3 is specifying. Couldn't find any entities named shotgun3, which point_template guns_position3 is specifying. Couldn't find any entities named sniper3, which point_template guns_position3 is specifying. Couldn't find any entities named rifle4, which point_template guns_position4 is specifying. Couldn't find any entities named shotgun4, which point_template guns_position4 is specifying. Couldn't find any entities named sniper4, which point_template guns_position4 is specifying. CreateInstance called on a point_template that has no templates: guns_position1 Dropped o7 from server (Disconnect by user.) Switching Survivor Bot 'Francis' from team 2 to SPECTATOR - Player is now on team 1 Switching Survivor Bot 'Zoey' from team 2 to SPECTATOR - Player is now on team 1 Switching Survivor Bot 'Bill' from team 2 to SPECTATOR - Player is now on team 1 Switching Survivor Bot 'Louis' from team 2 to SPECTATOR - Player is now on team 1 Adding a survivor bot to fill out Survivor team Adding a survivor bot to fill out Survivor team Adding a survivor bot to fill out Survivor team Adding a survivor bot to fill out Survivor team Couldn't find any entities named shotgun1, which point_template guns_position1 is specifying. Couldn't find any entities named rifle1, which point_template guns_position1 is specifying. Couldn't find any entities named sniper1, which point_template guns_position1 is specifying. Couldn't find any entities named rifle3, which point_template guns_position3 is specifying. Couldn't find any entities named shotgun3, which point_template guns_position3 is specifying. Couldn't find any entities named sniper3, which point_template guns_position3 is specifying. Couldn't find any entities named rifle4, which point_template guns_position4 is specifying. Couldn't find any entities named shotgun4, which point_template guns_position4 is specifying. Couldn't find any entities named sniper4, which point_template guns_position4 is specifying. userid 127 not found userid 124 not found userid 125 not found userid 126 not found CreateInstance called on a point_template that has no templates: guns_position1 - Reservation cookie 0: reason reserved(yes), clients(no), reservationexpires(0.00) Server is hibernating Adding a survivor bot to fill out Survivor team Adding a survivor bot to fill out Survivor team Adding a survivor bot to fill out Survivor team Adding a survivor bot to fill out Survivor team Couldn't find any entities named shotgun1, which point_template guns_position1 is specifying. Couldn't find any entities named rifle1, which point_template guns_position1 is specifying. Couldn't find any entities named sniper1, which point_template guns_position1 is specifying. Couldn't find any entities named rifle3, which point_template guns_position3 is specifying. Couldn't find any entities named shotgun3, which point_template guns_position3 is specifying. Couldn't find any entities named sniper3, which point_template guns_position3 is specifying. Couldn't find any entities named rifle4, which point_template guns_position4 is specifying. Couldn't find any entities named shotgun4, which point_template
Re: [hlds] Much more Server Crashes since DLC Update (windows)
Yes, same here. - Original Message - From: TheNob HLDS To: HLDS Mailing List Sent: Sunday, April 26, 2009 2:44 PM Subject: [hlds] Much more Server Crashes since DLC Update (windows) Hi, I am noticing much more server crashes since the DLC Update this week. (beside the bug, that sometimes a server stays used by 4 NPC (Louic, Francis, Bill) ) WinS 2008 Std. I have one installation running multiple l4d-server instances. Anybody else? Thx, Greetings TheNob ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress Dedicated No Permissionsto run'tf'
you dont need an account to run a server. - Original Message - From: Brad Brownlee To: hlds@list.valvesoftware.com Sent: Monday, April 20, 2009 5:17 AM Subject: [hlds] Team Fortress Dedicated No Permissionsto run'tf' I get the no permissions to run 'tf' engine error I have two steam accounts. One of gets this error and one does not. I would like to beable to run the dedicated server on my second account. I have re-installed the dedicated with the seconed account but get same error. I have re-installed Steam and get the same error. I have checked file permissions and get same error. All the other steam dedicated servers run fine with both accounts. Help Please. Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Come join me on HapkidoNet.com
wtf? - Original Message - From: Juliano To: hlds@list.valvesoftware.com Sent: Tuesday, March 03, 2009 2:25 PM Subject: [hlds] Come join me on HapkidoNet.com HapkidoNet.com: Hapkido network for discussion, making friends, sharing photos and more Come join me on HapkidoNet.com! Juliano Click the link below to Join: http://www.hapkidonet.com/?xgi=1qN9dK4 If your email program doesn't recognize the web address above as an active link, please copy and paste it into your web browser Members already on HapkidoNet.com Maicon Wissmann, Anderson Scaldaferri, Daniel McCullar, Boris Krivokapic, Wael About HapkidoNet.com HapkidoNet.com is a new online network for all Hapkido practitioners! All styles and related arts welcome. Talk, share and enjoy yourselves. 161 members 426 photos 43 videos 58 discussions 34 blog posts To control which emails you receive on the corner, or to opt-out, go to: http://www.hapkidonet.com/?xgo=KDpci-TqZEMvl9SsyMBZ6MajaRYBQShGFr5C-UcTZe33-Y7R5hvtwgrn777OK4cT ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New class splicing exploit
yea, here another 1 I had to ban for about the mentioned cheat: LETHAK MAAS STEAM_0:0:5476818 - Original Message - From: Nephyrin Zey nephy...@doublezen.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, February 18, 2009 9:23 PM Subject: [hlds] New class splicing exploit Just banned this lovely fellow: LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLSTEAM_0:0:9414637 Who was running around firing a blutsaugher, as a pyro, at flamethrower speeds, reloading instantly. Made quite a spectacular noise, and killed anything instantly. If anyone knows how to perform this exploit, let me know and i'll throw a SM plugin together to stop it. I'll mess with it when i'm done working today and see if i can't figure it out - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Two Issues: Odd Crash at Mapchange? And, is it OK to run SRCDS on Win 2003 x64?
Im using QyqStarter since i have also some diferent jobs to do. Works fine so far (monitors 3 gameservers, 1 ftp server, some tools like hlstats, runs 2 cronjobs and kills the ad popup of the av software). Its for Windows. www.qyq.de - Original Message - From: Jeff Sugar jeffsu...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, January 04, 2009 12:04 PM Subject: Re: [hlds] Two Issues: Odd Crash at Mapchange? And,is it OK to run SRCDS on Win 2003 x64? Upon finally going to change it (my server only just now emptied out), I found that the 30s I saw was actually the startup time field. The others are pause (time to wait between checking, default 3s) and timeout (time to wait for a reply, default 1s). Since I don't think timeout should probably be at 120, I wasn't sure what to do. Does anyone have a recommendation for a better server monitor? I'm using ServerChecker right now (google for docs), as it actually checks to see if the game is responding to queries instead of just checking if the process is alive. I used to use serverdoc, but changed due to the reasoning in the previous sentence. If there's some 'better' utility I'd love to hear of it Thanks again On Sun, Jan 4, 2009 at 12:32 AM, SakeFox sake...@kingdomsend.com wrote: just wanted to also say that there are some map timeouts that are greater then 60s. I think the longest i have seen was 90s with around avg of ~45-50secs. 60s should do you could, but to be more on the safe side maybe 120s for the mean time to just gather if its a crash or the timeout bug. should be able to find out in under a week. Jeff Sugar wrote: Ahh...Interesting idea! My program that checks the servers does indeed do server queries (usually a good thing) and reboots them after about 30s (also usually a good thing). However, considering the lockups sometimes take 30s, I wouldn't be surprised if you were right. I'll continue to monitor for if anyone has any other ideas, and try upping it to 60s instead :) Thanks, Atreus On Sun, Jan 4, 2009 at 12:17 AM, Cc2iscooL cc2isc...@gmail.com wrote: Ah..kinda skimmed it. Might be related to the mapchange lockup (as the server doesn't respond to queries during this time)...whatever program you're using to monitor the server...does it also check for server queries? This would be why you get a crash then. On Sat, Jan 3, 2009 at 11:58 PM, Jeff Sugar jeffsu...@gmail.com wrote: Lastly, it doesn't leave anything in our logs (sm or not) or leave a minidump. :| Hopefully someone will have an idea. On Sat, Jan 3, 2009 at 11:53 PM, Cc2iscooL cc2isc...@gmail.com wrote: If it creates a .mdmp try debugging it to find the source. :) On Sat, Jan 3, 2009 at 11:45 PM, Jeff Sugar jeffsu...@gmail.com wrote: I've had had both occur. I know about the auto-disconnection, and we've had it happen, but this is something different. On Sat, Jan 3, 2009 at 11:41 PM, Cc2iscooL cc2isc...@gmail.com wrote: 1.) No problem here. 2.) Does it actually -crash- or does it just go into the auto-disconnect and then resume properly after all players have timed out? If it's the second it's a known issue with the lock ups on map change. It's something everyone is getting...and has been getting...for a long time. On Sat, Jan 3, 2009 at 11:06 PM, Jeff Sugar jeffsu...@gmail.com wrote: Issue 1: Is it OK to run SRCDS on Win 2003 x64? We're currently running our varoius SRCDS-based servers on win 2003 32-bit. We're thinking of moving over to 64-bit for various reasons, including taking advantage of all our memory. Before we do so, however, we wanted to make sure there aren't any outstanding issues when running on 64-bit. Can anyone shine light on this? I'm hoping I'll simply get back responses like I run 64-bit Win 2k3 no problem but for all I know there are some big problems. Issue 2: Odd Crash At Map Change (sometimes) For a while now, we've been experiencing an issue where our TF2 server (running as mentioned above, with 4GB ram and a Q6600) will crash on mapchange -sometimes-. This obviously has a negative effect on keeping the server populated, so I'd really like to get it fixed. We're running SourceMod 1.2-svn and the latest Metamod Source, but it's happened under previous versions of both. I've tried cleaning out all plugins and completely reinstalling: TF2, sm, metamod. These crashes *only* happen on mapchange, and it does not happen on every mapchange. It can happen anywhere from a few times a week to a few times a day. Additionally, I've only seen it happen when it's populated (which means taking off SM and MM is not possible since we wouldn't get any visitors or
Re: [hlds] [TF2] Timeouts on Mapchange
Have seen it the other day as a player on a TBR 2fort only server. On mapchange I lost connection and the server was gone. - Original Message - From: Alec Sanger eclyp...@hotmail.com To: hlds@list.valvesoftware.com Sent: Thursday, January 01, 2009 12:27 AM Subject: [hlds] [TF2] Timeouts on Mapchange Just want to get an update from everyone. It seemed like it stopped for a couple days but all of a sudden it's hitting us on every other map change on all of our servers. Very tough to keep them full now. How's this bug been with everyone else? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New crash exploit?(TF2)
your banned now on mine anyway... - Original Message - From: Justin mysteriousjus...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, December 20, 2008 5:32 PM Subject: Re: [hlds] New crash exploit?(TF2) Actually im not banned from most servers i really don't consider them servers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New crash exploit?(TF2)
stop smoking and you can aford it. I'd like to have a Porsche, but I cant afford it. Do you think someone would mind if I steal one and maybe buy an own when I can afford it? Theres a simple rule: if you cant aford it dont use it. - Original Message - From: Winston Doan asina_pr...@hotmail.com To: hlds@list.valvesoftware.com Sent: Sunday, December 21, 2008 12:00 AM Subject: [hlds] New crash exploit?(TF2) Hello. I'm emailing you today because of a cracked server for your game, Team Fortress 2. It isn't anything bad, far from, I just wanted to say that I would like to thank you for allowing someone who can't really afford the game just yet to be able to play it. Yes, I know, I can't afford a game for $20 with tax. But with the economy of Canada and the USA failing, along with my family hitting some hard times, most of my paycheck goes to paying bills, and the rest of it goes to paying for groceries. The server I was playing on, Pwndora's Box, was a cracked one, allowing people without the actual game, to test your game out and play it. It gave me a chance to just kick back and forget the issues at hand and play with some good people. Though due to the possible crash exploit, that is no longer viable for me to do anymore, seeing as the server had to go down due to the constant crashing of some random occurance of someone or something logging on and taking down the server. It is due to this, and the fact that I have become far to used to playing your games, I shall be saving up all the money I can spare over the next month in order to buy your game. Sincerely Winston Doan _ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Hacker
= death penalty - Original Message - From: Tom Leighton [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, November 21, 2008 5:53 PM Subject: Re: [hlds] TF2 Hacker They are permanant now, they haven't been 1 year for ages ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Hacker
dito, found him on my ban list. Funny than he/she hasnt a vac ban yet. - Original Message - From: Tony Paloma [EMAIL PROTECTED] To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Thursday, November 20, 2008 3:37 AM Subject: Re: [hlds] TF2 Hacker This guy was already on my list, but thanks. I hate how one guy can empty out the place. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] server crash after player quit
LOL? - Original Message - From: Olly [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, November 01, 2008 9:41 PM Subject: Re: [hlds] server crash after player quit If its your mod, then cant you debug it? 2008/11/1 Jens Stober [EMAIL PROTECTED] our own mod called frontiers. hl2dm based. no more addons running. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How do I get more detailed logs?
- Original Message - From: Donnie Newlove [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, September 29, 2008 12:12 AM Subject: [hlds] How do I get more detailed logs? Also, is there a more reliable way to restart srcds if it crashes but does not close or hangs, now I use the script from srcds.com but its not very useful in practice. Get Qyqstarter = www.qyqsoft.de ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] -verify_all doesn't list all the files anymore
A small progress indicator would be nice thogh. - Original Message - From: AnAkIn . [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, August 30, 2008 10:30 AM Subject: Re: [hlds] -verify_all doesn't list all the files anymore I think this is normal. It only list the corrupted files now. When everything is fine, no listing. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 update
I have this about every 20 hours since the update . Its german, but i think u know what its about. Ereignistyp: Informationen Ereignisquelle: Application Popup Ereigniskategorie: Keine Ereigniskennung: 26 Datum: 23.08.2008 Zeit: 01:18:13 Beschreibung: Anwendungspopup: srcds.exe - Fehler in Anwendung: Die Anweisung in 0x01151925 verweist auf Speicher in 0x13862ae0. Der Vorgang read konnte nicht auf dem Speicher durchgeführt werden. Ereignistyp: Informationen Ereignisquelle: Application Popup Ereigniskategorie: Keine Ereigniskennung: 26 Datum: 23.08.2008 Zeit: 20:59:58 Beschreibung: Anwendungspopup: srcds.exe - Fehler in Anwendung: Die Anweisung in 0x01151954 verweist auf Speicher in 0x28a518d0. Der Vorgang read konnte nicht auf dem Speicher durchgeführt werden. Cause of using qyqstarter i didnot notice the server was down, but its still annoying. Btw I have sourcemod running. Anyone else having trouble? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 update
lol, i have that too on two serververs. didnt turn on birthdaymode, but its on and dont want to switch off. ist it a bug or a feature? - Original Message - From: steve grout [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, August 24, 2008 1:19 AM Subject: Re: [hlds] TF2 update um.. need some help please. i cannot turn birthday mode stuff off even though tf_birthday is set to 0 -xL-Trinidad wrote: I have this about every 20 hours since the update . Its german, but i think u know what its about. Ereignistyp: Informationen Ereignisquelle: Application Popup Ereigniskategorie: Keine Ereigniskennung: 26 Datum: 23.08.2008 Zeit: 01:18:13 Beschreibung: Anwendungspopup: srcds.exe - Fehler in Anwendung: Die Anweisung in 0x01151925 verweist auf Speicher in 0x13862ae0. Der Vorgang read konnte nicht auf dem Speicher durchgeführt werden. Ereignistyp: Informationen Ereignisquelle: Application Popup Ereigniskategorie: Keine Ereigniskennung: 26 Datum: 23.08.2008 Zeit: 20:59:58 Beschreibung: Anwendungspopup: srcds.exe - Fehler in Anwendung: Die Anweisung in 0x01151954 verweist auf Speicher in 0x28a518d0. Der Vorgang read konnte nicht auf dem Speicher durchgeführt werden. Cause of using qyqstarter i didnot notice the server was down, but its still annoying. Btw I have sourcemod running. Anyone else having trouble? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
update dont start. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
do pluins have efect on hlds update tool? - Original Message - From: Cc2iscooL [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, August 20, 2008 12:26 AM Subject: Re: [hlds] Team Fortress 2 Update Released Remove all plugins. -xL-Trinidad wrote: update dont start. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Yes, have 2 tf2 servers, 1 vanila, 1 with plugins. On none of them the update starts. The hlds update tool says 'updating installation', then for about 1 minute nothing happens and then the window closes. Im using -verify_all option... - Original Message - From: Don Williams [EMAIL PROTECTED] To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Wednesday, August 20, 2008 12:37 AM Subject: Re: [hlds] Team Fortress 2 Update Released They should not at all. One server will not even start with zero plugins. Updated fully from what I can tell. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of -xL-Trinidad Sent: Tuesday, August 19, 2008 6:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released do pluins have efect on hlds update tool? - Original Message - From: Cc2iscooL [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, August 20, 2008 12:26 AM Subject: Re: [hlds] Team Fortress 2 Update Released Remove all plugins. -xL-Trinidad wrote: update dont start. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Automatic Startup
Using a beta of QYQstarter. www.qyqsoft.de . The release is in only a few days. It starts and monitors 4 applications on our server and runs a cronjob for hlstats every 24 hours. running stable for 4 weeks now. and the best. it hat a nice gui for noob admins like me... - Original Message - From: Chris Brunelle [EMAIL PROTECTED] To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Thursday, June 19, 2008 4:20 AM Subject: [hlds] Automatic Startup Just curious what everyone is using in order to automatically start their servers up after a box reboot. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Virus checked by G DATA AntiVirusKit Version: AVK 18.4183 from 19.06.2008 Virus news: www.antiviruslab.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] server hacked ?
hi, since my server didot respond anymore I checked it and the console was visible but didnt react and didnt take any inputs. The funny thing was, that in the srcds console behind the server name in the window title there stood '-ftp -i -t -v' and the firewall reported that .../system32/ftp.exe tried co contact an ip. Question: is this a bug, a feature, normal behavior ar have I beed hacked? greets Virus checked by G DATA AntiVirusKit Version: AVK 18.3904 from 25.05.2008 Virus news: www.antiviruslab.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Upcoming Team Fortress 2 Update
havent seen any self ubers so far... - Original Message - From: -xL-Trinidad [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, May 05, 2008 11:56 PM Subject: Re: [hlds] Upcoming Team Fortress 2 Update hopefully removes the medic self ueber exploit. think Ive banned bout 30 players using this within 5-6 hours of gaming... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Problem with Maniadmin kicking for being AFK
since my server is empty almost all the time, I didnot notice in yet. Since the free weekend started the server is full all day and n8 and I realized that Maniadmin kicks one player after the other fot being AFK including myself. Unfortunately all players were active and playing. I deavtivated Mani and no Problems since then. Now Im looking for some other plugin. Is Souremod recomandable for a win tf2 server? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Problem with Maniadmin kicking for being AFK
sry, posted that as an answer... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Problem with Maniadmin kicking for being AFK
If sourcemod woks fine, Id like so switch to it, As Ive learned, there are a lot of nice pluginns. - Original Message - From: [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, May 04, 2008 6:06 PM Subject: Re: [hlds] Problem with Maniadmin kicking for being AFK you have to disable the mani afk kicker, I installed the sourcemod one instead after tuesdays update, Im thinking of switching totally over to sourcemod now. if you want to give it a try they are updating the gamestype.txt over at mani, but it didn't really work for me. http://www.mani-admin-plugin.com/index.php?option=com_smfItemid=26topic=12989.0 -xL-Trinidad wrote: since my server is empty almost all the time, I didnot notice in yet. Since the free weekend started the server is full all day and n8 and I realized that Maniadmin kicks one player after the other fot being AFK including myself. Unfortunately all players were active and playing. I deavtivated Mani and no Problems since then. Now Im looking for some other plugin. Is Souremod recomandable for a win tf2 server? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Feedback about this TF2 update
another bug I've experienced was that I was not able to reload my weapon while beeing under fire. I cant tell if this was caused by a plugin or its a new bug. Any1 who seen that too? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Feedback about this TF2 update
sorry, but this whole game became a big anoying bug. lots of servers still crashing, stats are erased, every idiot running around as a medic, having no idea of playing it, every1 has unlocked waepons, lots of former good server have poor performance and the whole TF2 feeling is gone. What went wrong @ Valve? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server update released
The german Version of the box didnot even show the whole content cause it didnt fit in there. - Original Message - From: George Devgru Seal [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, April 02, 2008 8:25 AM Subject: Re: [hlds] Team Fortress 2/Dedicated Server update released I tend to agree. The only reason I was even aware of the box was through this mailing list, and I read the update news. But I can tell you that most gamers are just going to click past that tiny box without caring what was in the box. They figure, if its important I'll get the message again, but I want to play a game right now! ...And don't take that as an invitation to make that dialog box show up everytime you open the browser either, in hopes someone will see it. On Wed, Apr 2, 2008 at 2:11 AM, Saint K. [EMAIL PROTECTED] wrote: It's not only silly and annoying, its just plain stupid. I've asked people around if someone has actually read the box, I haven't been able to find one yet! VALVe, please, just accept for once you've made a mistake, a screw up. We'll forgive you, things like this can happen. But for god sakes, take that damn tab out of the server browser! Another effect of this tabs, which it looks like you haven't taken in account, is that all 'noob' players are on the internet tab. As with result you have mostly only servers now on that tab were idiots play who keep spamming and screaming shit, abusing bugs etc etc. And the default servers are mostly not really closely monitored by admins, so the abuse keeps going on 24/7. Good improvement on the game impression for new players! I'm sure they love playing in that kind of environment! Saint K. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Mike Stiehm Verzonden: Wednesday, April 02, 2008 8:04 AM Aan: Half-Life dedicated Win32 server mailing list Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server update released If you ask me the new info box is just silly looking and its annoying to read. Date: Wed, 2 Apr 2008 00:21:46 -0400 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Dedicated Server update released my servers still only show up half the time in the list. i gave up a long time ago trying. Rodge Stumbaugh wrote: Tell me about it, but I have to admit, steam blows what activision does for online play of COD4 out of the water. Have you ever tried to use their server browser? What a piece of crap. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Timothy L Havener Sent: Wednesday, April 02, 2008 12:07 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2/Dedicated Server update released There seems to be this trend in PC gaming where developers want to control the game experience in online play more and more. The most extreme case would be DICE and the ranked servers for BF2 and 2142. More and more the options we as admins have to host a game the way we want to play it are being taken away. In my opinion, this has stemmed from the consoles where developers and publishers have complete control over the gaming experience. That model will never work in the PC gaming world. I am really frustrated with how out of touch the devs and publishers have become. From this problem with the custom tabs in TF2 to the complete and utter BS with KAOS and Frontlines to the crappy console ports we get for a lot of games anymore I just have to shake my head and wonder what the hell happened to PC gaming. Rodge Stumbaugh wrote:I have hosted a server for over 4 years now and I only do it for my own entertainment and sorry Valve, but the best part of running(and playingon)a server is all the cool mods these kids out there like Mani, Mattie, the sourcemod folks and now more than ever Beetlefart and of course othershavecome up with. I'm not blind though, I do realize there are serious CALtype gamers out there who only want vanilla servers, but I do believe that thereare more who like the fun stuff that's been added on. Maybe I'm wrong,maybeValve could care less about these mods, but if so, why make a completely different tab that only shows up if you are already in the game? That part really confuses me because I run steam from windows, I decide what game to play from my steam client before I go into the game, even what server. So,Irarely ever use the steam search while I'm in the game. So, why is it that Valve decided to put the tab there and not in the steam client I usebefore I start the game??? That part I don't get at all. But in all honestly, I didcheck out the new message from the update tonight and it seems fine to me. Do I think anyone
Re: [hlds] Crashes
in case you have pure server set to 1 put it to 0 in your server.cfg file. that resolved my issues with crashes and freezes. - Original Message - From: Ray [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, December 25, 2007 11:46 PM Subject: [hlds] Crashes Is anyone else getting server crashs since last update?? Im getting them and so are some others. I Load the mdmp file and it shows server.dll was last . Anyone know anything about this? Ray ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Crashes
nope, sry, if the server keeps crashing frequently you can take it offline as well. i think no1 wants to play on such a server. and for a public fun server i dont mind if there might be some who believe hacking is fun. - Original Message - From: Gregory Matherne [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, December 26, 2007 12:30 PM Subject: Re: [hlds] Crashes -- [ Picked text/plain from multipart/alternative ] Yes, but putting sv_pure to 0 opens up the hole for all the hacks again. I haven't noticed the crashes that others are reporting but I can tell you that if I was I would take the crash over the hackers. On Dec 26, 2007 4:58 AM, -xL-Trinidad [EMAIL PROTECTED] wrote: in case you have pure server set to 1 put it to 0 in your server.cfg file. that resolved my issues with crashes and freezes. - Original Message - From: Ray [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, December 25, 2007 11:46 PM Subject: [hlds] Crashes Is anyone else getting server crashs since last update?? Im getting them and so are some others. I Load the mdmp file and it shows server.dll was last . Anyone know anything about this? Ray ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- -Greg Matherne -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] dustbowl scoring
in which folder do you have to put the cp_dustbowl.cfg ? - Original Message - From: Darren Gordon [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, December 23, 2007 12:15 AM Subject: Re: [hlds] dustbowl scoring Create a cp_dustbowl.cfg file and set mp_maxrounds 4. Since no matter what a successful defense will end a round (one team's turn on offense) four will be enough that both get to go twice. I just checked it out and it seemed to work fine. -Darren ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Strange TF2 memory crash
My fervers kept freezing in pure mode. After deactivating this, everything vent smooth. - Original Message - From: Spencer 'voogru' MacDonald [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, December 20, 2007 2:49 PM Subject: RE: [hlds] Strange TF2 memory crash Tf2 seems to have some crash issues. Ive noticed a crash in vphysics.dll -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten Sent: Thursday, December 20, 2007 7:05 AM To: hlds@list.valvesoftware.com Subject: [hlds] Strange TF2 memory crash The last couple of days I'm getting strange tf2 server crashes. I'm running windows 2003 with the latest updates and a 24 original (no 32 crack) tf2 server. I can run tf2 for like 1 day stable. After that the server is crashing and ill get a error like: - Application popup: srcds.exe - Application Error : The instruction at 0x0d7212e3 referenced memory at 0x01ad. The memory could not be read. Click on OK to terminate the program For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp. -- I cannot tell when the problem accurse, because restarting the server every evening doesn't help. This is btw the only problem I getting this message. The other programs I'm running on the server are running fine. This problem accurse sinds the last weeks (think 3 weeks). Before that the server was running fine for weeks. Don't think it's a problem on the hardware side. Server is a quadcore with 3 gb memory. Does anyone have the same problem or have a solution? Greetz, Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds