Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-22 Thread Andreas Willinger
I can also agree with that.
After an initial bump in activity, most of my servers went back to the activity 
they had before the update.

As in, one server entirely dead, the others not really filling up.

 

Tbh., this change came far too late .. it would have helped 2 years ago, but 
now it’s almost too late.

 

Von: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von Bartek S
Gesendet: Freitag, 22. Juli 2016 22:37
An: Half-Life dedicated Win32 server mailing list
Betreff: Re: [hlds] Roughly 2 weeks out from the MyM update...

 

Not much has changed for me, I'm still waiting for the GLST update that 
supposedly provides something good for communities. If this enables tracking 
points for wars etc on our servers, this will likely greatly benefit everyone.

For now I haven't noticed an increase, and there may have been a slight 
decrease come to think of it.

As long as quickplay/casual are a thing and provide the "complete" pubbing 
experience there will not be any increase in playercounts, simply because 
community servers don't have much to offer besides custom (balanced) maps, 
mapvotes, custom gamemodes etc..

Nowadays people play tf2 to pubstomp, so community servers cannot take part in 
that.

 

2016-07-22 22:31 GMT+02:00 Lucas Wagner :

Are the community server operators happy with the results? Are your servers 
filled to the brim with players? Is your enjoyment of the game reaching new 
heights?

 

Provide your honest evaluation.


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Re: [hlds] killing floor 2 dedicated server usage

2015-09-05 Thread Andreas Willinger
Is there any ETA on when linux files will be available?

I would gladly host some servers, but Windows on a server machine is a no-no 
for me.

 

Von: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von John Gibson
Gesendet: Samstag, 05. September 2015 15:55
An: Half-Life dedicated Win32 server mailing list
Betreff: Re: [hlds] killing floor 2 dedicated server usage

 

Not yet.

On Saturday, September 5, 2015, ics  wrote:

Is there still not linux dedicated server available?

-ics

John Gibson kirjoitti:

Thanks, yeah we put a lot of work into making sure the server process was very 
optimized. Thanks to you and anyone else hosting a server. We've had a great 
response to the free weekend and a lot of people are trying the game, which 
means we've needed a lot more servers than usual. So thanks again!

John

On Saturday, September 5, 2015, wickedplayer494  
> wrote:

Okay...and?

On 9/5/2015 12:28 AM, rd1...@cox.net wrote:

so KF2 is running really well only using about 6% cpu and
about 800 to 900mb ram when full. Xeon processor variations.

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Re: [hlds] Optional TF2 update released

2015-08-04 Thread Andreas Willinger
Oh look, another ignorant person. Guess you never ran any TF2 servers then.

 

Von: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von Brian Riedel
Gesendet: Dienstag, 04. August 2015 13:03
An: Half-Life dedicated Win32 server mailing list
Betreff: Re: [hlds] Optional TF2 update released

 

Seriously, this. If your servers can't retain people, then that's a problem 
with the strength of your community, not with the updates to quickplay.

 

On Tue, Aug 4, 2015 at 6:58 AM, Rovanion Luckey rovanion.luc...@gmail.com 
wrote:

Is there an email list on which I can get the update announcements and without 
the constant whining?

 

2015-08-04 12:54 GMT+02:00 Rowedahelicon theoneando...@rowedahelicon.com:

Can I get a confirmation my emails go in?

Anyway, wait until Dota II stops being popular, that's where the money is and 
that's where the focus is! Thing is is that the TF2 community as a whole 
doesn't seem to understand why TF2 is as bad as it is, far too many people 
think that everyone Valve does is for the best and that they're never wrong 
ever. The response may be more effective if a much larger portion of the 
community raise their voice about it.

 

On Tue, Aug 4, 2015 at 5:32 AM, Paul ubyu@gmail.com wrote:

Since Valve appears to have more or less confirmed their lack of support 
towards communities these days I haven't bothered spending a single penny/cent 
on games such as Team Fortress 2, especially not on these contracts. I also 
asked a good number of my friends to see what their opinion was and quite a 
number of them aren't either apparently. It's so disappointing to see that a 
company who originally developed great games has gone from being open and fair 
to being closed and apparently mostly interested in ways to pull more cash from 
their games. There are so many good ideas here which are being ignored, as 
workarounds. If things ever changed for the better then I, along with quite a 
number of other people I'm sure, would be motivated in buying items on games 
such as Team Fortress 2 again. Come on Valve, open your mind to us - the 
community which made Team Fortress 2 towards what it is today (prior to it 
beginning to lose support for the community servers)! Somewhere you must surely 
care about them still?

 

On 4 August 2015 at 04:40, Rowedahelicon theoneando...@rowedahelicon.com 
wrote:

Oh they know the setup is unfair, they said so from the very start a few years 
ago, and last year they promised they'd give us a middle ground. They don't 
care you see, Valve employees have said how money drives direction at Valve 
now, and Valve servers mean less modding means more money.

 

On Mon, Aug 3, 2015 at 7:08 PM, Robert Paulson thepauls...@gmail.com wrote:

The TF2 team, in a misguided effort to silence all complaints, ended up making 
poor decisions that are killing community servers.

 

The truth is, whatever you do, someone is going to complain about something. 
You blocked ads from being displayed for people connecting through quickplay? 
One down. But now there are people complaining about contracts and saying they 
don't want CS:GO garbage in their game. Are you going to remove that too? Of 
course not. 

 

So far you have been unfairly accommodating to the type of players that can't 
even be bothered to type valve in the server browser at the expense of 
everyone else. What happened to letting people decide for themselves? If people 
do not like a server for having reserved slots or ads, then they will not 
return, and the server will have fewer players.

 

The fact that you hid official servers from the browser, at least for a couple 
days, proves that you know the current setup to be unfair and not the best 
experience for the players who don't like official servers. Please don't wait 
another year to fix this.

 

If people are actually use the browser to find official servers, then I would 
suggest having a toggle for that on the browser, defaulted to off. However to 
see any real change, the official server toggle on the quickplay GUI should 
automatically be turned off after a few hours. That would still guarantee that 
new players know what a vanilla experience is.

 

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*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/


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Web 

Re: [hlds] Optional TF2 update released

2015-08-04 Thread Andreas Willinger
Yea, also got one.

 

Von: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von Paul
Gesendet: Dienstag, 04. August 2015 15:06
An: Half-Life dedicated Win32 server mailing list
Betreff: Re: [hlds] Optional TF2 update released

 

Although off topic, is anyone here getting any spam or similar email from 
someone named 'Amy Happy'? I've had two emails via this mailing list from this 
person in the last few hours.

 

On 4 August 2015 at 12:41, Andreas Willinger aw...@gmx.at wrote:

Oh look, another ignorant person. Guess you never ran any TF2 servers then.

 

Von: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von Brian Riedel
Gesendet: Dienstag, 04. August 2015 13:03
An: Half-Life dedicated Win32 server mailing list
Betreff: Re: [hlds] Optional TF2 update released

 

Seriously, this. If your servers can't retain people, then that's a problem 
with the strength of your community, not with the updates to quickplay.

 

On Tue, Aug 4, 2015 at 6:58 AM, Rovanion Luckey rovanion.luc...@gmail.com 
wrote:

Is there an email list on which I can get the update announcements and without 
the constant whining?

 

2015-08-04 12:54 GMT+02:00 Rowedahelicon theoneando...@rowedahelicon.com:

Can I get a confirmation my emails go in?

Anyway, wait until Dota II stops being popular, that's where the money is and 
that's where the focus is! Thing is is that the TF2 community as a whole 
doesn't seem to understand why TF2 is as bad as it is, far too many people 
think that everyone Valve does is for the best and that they're never wrong 
ever. The response may be more effective if a much larger portion of the 
community raise their voice about it.

 

On Tue, Aug 4, 2015 at 5:32 AM, Paul ubyu@gmail.com wrote:

Since Valve appears to have more or less confirmed their lack of support 
towards communities these days I haven't bothered spending a single penny/cent 
on games such as Team Fortress 2, especially not on these contracts. I also 
asked a good number of my friends to see what their opinion was and quite a 
number of them aren't either apparently. It's so disappointing to see that a 
company who originally developed great games has gone from being open and fair 
to being closed and apparently mostly interested in ways to pull more cash from 
their games. There are so many good ideas here which are being ignored, as 
workarounds. If things ever changed for the better then I, along with quite a 
number of other people I'm sure, would be motivated in buying items on games 
such as Team Fortress 2 again. Come on Valve, open your mind to us - the 
community which made Team Fortress 2 towards what it is today (prior to it 
beginning to lose support for the community servers)! Somewhere you must surely 
care about them still?

 

On 4 August 2015 at 04:40, Rowedahelicon theoneando...@rowedahelicon.com 
wrote:

Oh they know the setup is unfair, they said so from the very start a few years 
ago, and last year they promised they'd give us a middle ground. They don't 
care you see, Valve employees have said how money drives direction at Valve 
now, and Valve servers mean less modding means more money.

 

On Mon, Aug 3, 2015 at 7:08 PM, Robert Paulson thepauls...@gmail.com wrote:

The TF2 team, in a misguided effort to silence all complaints, ended up making 
poor decisions that are killing community servers.

 

The truth is, whatever you do, someone is going to complain about something. 
You blocked ads from being displayed for people connecting through quickplay? 
One down. But now there are people complaining about contracts and saying they 
don't want CS:GO garbage in their game. Are you going to remove that too? Of 
course not. 

 

So far you have been unfairly accommodating to the type of players that can't 
even be bothered to type valve in the server browser at the expense of 
everyone else. What happened to letting people decide for themselves? If people 
do not like a server for having reserved slots or ads, then they will not 
return, and the server will have fewer players.

 

The fact that you hid official servers from the browser, at least for a couple 
days, proves that you know the current setup to be unfair and not the best 
experience for the players who don't like official servers. Please don't wait 
another year to fix this.

 

If people are actually use the browser to find official servers, then I would 
suggest having a toggle for that on the browser, defaulted to off. However to 
see any real change, the official server toggle on the quickplay GUI should 
automatically be turned off after a few hours. That would still guarantee that 
new players know what a vanilla experience is.

 

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Re: [hlds] Mediated Discussion about Quick play change

2015-07-02 Thread Andreas Willinger
Would be interested in knowing an answer to that too.. it’s been far too long.

 

Von: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von Alexander Corn
Gesendet: Donnerstag, 02. Juli 2015 03:51
An: Half-Life dedicated Win32 server mailing list
Betreff: Re: [hlds] Mediated Discussion about Quick play change

 

So, how about these better solutions for the nuclear option? It's been over 
a year and a half and I'm not looking forward to Valve servers sucking away all 
my players tomorrow for this CS:GO operation ripoff.

 

On Sun, Jan 26, 2014 at 5:43 AM, Doctor McKay mc...@doctormckay.com wrote:

A member of my community received a response from Fletcher in reply to an email:

 

We’re hoping the nuclear option isn’t permanent, because it isn’t ideal.  I 
cannot promise anything in particular or any time frame, but I can say that we 
are looking for better solutions to this problem.  We understand that we are 
basically using radiation to kill cancer.  But the player experience was really 
bad and we felt it called for some immediate action.  We hope it is not the 
long term solution.

 

- Fletch




 

Dr. McKay

www.doctormckay.com

 

On Sun, Jan 26, 2014 at 5:01 AM, ics i...@ics-base.net wrote:

They are not going to kill TF2. It still brings them money and while people 
make contributions to workshop and new content, they can just pack it in and 
use that in the game. People buy keys and they get money that way.

But i don't think we get a reply, they have become too big to answer us little 
folks.

-ics

Paul kirjoitti:

They're obviously content with the idea they wish to slowly kill Team Fortress 
2, or at the very least try to. They seem to be happy to ignore our complaints 
as always :x. I agree that the option to make official servers not default 
would be somewhat the answer, but getting Valve to do that or someone at Valve 
to answer our concerns is probably going to be a miracle. Perhaps if we keep up 
with the complaints on the mailing list they will eventually respond and agree.



On 26 January 2014 05:57, ics i...@ics-base.net mailto:i...@ics-base.net 
wrote:

Yes lets think about the end user that has been enjoying community
servers and the care we take of our players, keeping cheaters out
and other troublemaking trollers and especially offering a place
to play on. For over 6 years our communities have helped TF2 grow.
Only after game went Free to Play, Valve added their own servers.
Do you even know where the players played before that? On our
community servers only. It was decided that when game goes free to
play, they will add extra servers to get new players to get on and
get familiar to the game. Thats what they have been doing all
along and they did thought the end user. Now grip tightens for
unknown reason.

The existing players will keep playing on our servers but due to
severe lack of new ones ever finding our servers, it will get our
servers emptied. The decision that was made is absolutely horrible
and one sided. Yes, it's their game and they can do whatever they
want but simply forgetting every server owner contribution to this
game in the past, especially the ones that have been here since
TF2 release and before, it's really sad to see it was made without
atleast warning us ahead of the change and telling why it has to
be like this.

-ics

Jon Just kirjoitti:

Until valve can get rid of premium servers, ad farms, and
server chains that monopolize the quick play system, I think
that this change should stay. I feel bad that community
servers have to be punished as well, but you need to think of
the average tf2 player before the server owner.

Sent from my iPod

On Jan 25, 2014, at 2:32 PM, Supreet coachcrock...@gmail.com
mailto:coachcrock...@gmail.com

mailto:coachcrock...@gmail.com


mailto:coachcrock...@gmail.com wrote:

Hello,

I think it is very wrong to accuse certain communities and
players who may or may not be exploiting the quick play
system.

Saigns or NightTeam is famous because there's a
considerable amount of population that loves the
customized gameplay. On the other hand, Skial I believe
runs the best vanilla servers along with Lotus being one
of the first largest TF2 communities who is still alive.

You have to be understanding and give every community
member credit and a pat on the back for their hard work.
If it weren't for them, a lot of the TF2 population would
be undecided in terms of their server preference.

The problem at hand:
New players are uneducated or lazy about unchecking a box
that might be irrelevant to them.

We cannot do much to 

Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread Andreas Willinger
Seconded, I could put up 10+ servers, but Windows is never going to be
installed on any of my dedicated servers.

-Ursprüngliche Nachricht-
Von: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von ics
Gesendet: Dienstag, 21. April 2015 21:59
An: Half-Life dedicated Win32 server mailing list
Betreff: Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

I kind of recall mentioning about that Linux server earlier and there is
nothing keeping servers from coming up except the missing linux version.

Hate to say this but i told you so.

-ics

Vivien FRENOT kirjoitti:

 Hello,

 Make KF2 server working with linux, and I will start 10 of them :D

 Le 21 avr. 2015 20:44, John Gibson j...@tripwireinteractive.com 
 mailto:j...@tripwireinteractive.com a écrit :

 Hello everyone,

 So the good news is Killing Floor 2 is selling like crazy, and
 bumped GTAIV off the Steam top sellers in about 15 minutes. The
 bad news is, 17,000 people are trying to play KF2 right now (and
 it's going up a couple thousand every few minutes) and we've got
 enough servers up to handle about 7,000 players. Success is a good
 problem to have, but wow this really blew away our expectations.


 John Gibson
 President
 Tripwire Interactive
 www.tripwireinteractive.com http://www.tripwireinteractive.com

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Re: [hlds] [TWI Serveradmins] Killing Floor 2 Beta Server Hosting Open For All

2015-04-17 Thread Andreas Willinger
I would certainly host servers if linux were supported ..  I hate Windows as
a server OS.

-Ursprüngliche Nachricht-
Von: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von rd1...@cox.net
Gesendet: Freitag, 17. April 2015 11:01
An: Half-Life dedicated Win32 server mailing list
Betreff: Re: [hlds] [TWI Serveradmins] Killing Floor 2 Beta Server Hosting
Open For All

ServerOPs we currently only have enough servers online to support 2100
players give or take a few we probably need to get some more servers online
before tuesday so shit doesnt hit the fan.

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Re: [hlds] Rethinking the community quickplay ban

2015-02-09 Thread Andreas Willinger
So, we will let this thread die again?

Great Valve, really great, you used to be a nice company.

 

Von: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von Tim Anderson
Gesendet: Donnerstag, 05. Februar 2015 22:12
An: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
Betreff: [hlds] Rethinking the community quickplay ban

 

To the TF2 team,

 

It has now been over a year since the decision to essentially ban community 
servers from quickplay by defaulting to official ones. Here are some facts of 
what has happened since then.

 

- Player gain dropped 4% from the year before.

- UGC highlander teams dropped 17%

- Highly reduced map variety from community servers.

- Even top non-quickplay servers have drastically fewer players than in 2013.

 

You may have guaranteed new players a vanilla experience, but this is ruining 
the experience for the rest. 

 

Maybe nothing is being done because you do not see enough complaints about this 
from reddit or spuf. This is because the problem is obvious when someone 
connects to a pay to win server while it is not as obvious when a server is 
dying over the span of several months because official ones are getting all the 
new players.

 

Most of the people that I talked to even knew about this change so the thought 
about complaining about it never crossed their minds. But just because they 
never knew about it doesn't mean it wasn't a problem.

 

I hope you realize that this change is doing more harm than good. It may have 
stopped some complaints but this is hurting TF2 in the long run.

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Re: [hlds] Rethinking the community quickplay ban

2015-02-05 Thread Andreas Willinger
Can't agree more.

Our 2Fort server barely got empty before the change (even was full for 5
days straight), but nowadays, I am happy if there are players on it for more
than 6 hours.

Side note: I have also made such kind of E-Mail a while back, but it seems
like Valve doesn't give a f* anymore.

 

Von: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von Gamemann
Gesendet: Donnerstag, 05. Februar 2015 22:53
An: Half-Life dedicated Win32 server mailing list
Betreff: Re: [hlds] Rethinking the community quickplay ban

 

Finally, somebody made a mailing list post about this major issue.

Honestly, one special feature Valve had that many other gaming companies
didn't, is that they had good support for community servers. With this
change to TF2, it completely destroyed that feature Valve appeared to always
have. Before the major change, my DustBowl server always filled up daily
(sometimes not dropping at night), after the major change, well, there is no
DustBowl server due to the lack of activity.

I do know Valve's support for community servers is still strong, but I've
been noticing a decline for a while now with the popular Valve games.

I hope Valve realizes this change destroyed something they were known for
(in TF2).

Thanks. 

On 2/5/2015 4:11 PM, Tim Anderson wrote:

To the TF2 team,

 

It has now been over a year since the decision to essentially ban community
servers from quickplay by defaulting to official ones. Here are some facts
of what has happened since then.

 

- Player gain dropped 4% from the year before.

- UGC highlander teams dropped 17%

- Highly reduced map variety from community servers.

- Even top non-quickplay servers have drastically fewer players than in
2013.

 

You may have guaranteed new players a vanilla experience, but this is
ruining the experience for the rest. 

 

Maybe nothing is being done because you do not see enough complaints about
this from reddit or spuf. This is because the problem is obvious when
someone connects to a pay to win server while it is not as obvious when a
server is dying over the span of several months because official ones are
getting all the new players.

 

Most of the people that I talked to even knew about this change so the
thought about complaining about it never crossed their minds. But just
because they never knew about it doesn't mean it wasn't a problem.

 

I hope you realize that this change is doing more harm than good. It may
have stopped some complaints but this is hurting TF2 in the long run.






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Re: [hlds] Mandatory TF2 update released

2014-10-29 Thread Andreas Willinger
Just like in last year, event247 for this year’s map (sd_doomsday_event), 
eventmix for the old ones.

 

Von: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von E. Olsen
Gesendet: Donnerstag, 30. Oktober 2014 00:48
An: Half-Life dedicated Win32 server mailing list
Betreff: Re: [hlds] Mandatory TF2 update released

 

Is there a special SV_tag we need to set for quickplay purposes to host the new 
map?

 

On Wed, Oct 29, 2014 at 7:46 PM, Eric Smith er...@valvesoftware.com wrote:

We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 2467544.

-Eric

-

Scream Fortress VI has arrived!
Help Merasmus with his carnival!
Comic and additional information available on the website 
(http://www.teamfortress.com/screamfortress6)
Scream Fortress VI runs until November 12, 2014
Added new Halloween map Carnival of Carnage
Merasmus will spread misfortune with server wide curses
Added a Strongmann Test-Your-Strength machine which is in no 
way an eldritch portal to Bumper Car Madness!
Added bumper car minigames. Win by completely ghostifying the other 
team or by completing the objective
Alt-fire to speed boost your bumper car
Cast spells while driving
The collision force a bumper car receives increases as the car takes 
damage
Force is displayed in the bumper car HUD as a percentage
Ghosts can come back to life by touching a friendly bumper car
50 new Halloween-themed community cosmetics
6 new achievements

During Scream Fortress VI:
A Halloween Gift Cauldron is granted to all players who play during the 
event
Added Halloween crates to the Mann Co. Store. These crates do not 
require a key to open
All Unusual hats and taunts that are unboxed during the event will 
receive Halloween-themed Unusual effects
Previous Scream Fortress content is available in the Mann Co. Store

General :
Reduced the number of Fireball spells granted to 2
Updated the tf_spells_enabled ConVar
Removed the Teleport spell from the general spell list when 
spells are enabled outside of Helltower
Added rare spells to the general spell list, except Skeletons 
and Monoculus
Turning a player into a ghost now grants the attacker a kill credit
Players can now fly around as a ghost by holding the jump key
TargetID system
Now creates a floating health indicator over the target
Reduced size of nameplate
Added tf_hud_target_id_alpha ConVar to control the transparency
Fixed player voice transmissions not transmitting the last second of 
recording
Fixed a dedicated server crash when the autoexec.cfg contains a bind 
command
Fixed Unicode font performance and rendering issues for Mac 
clients
Fixed an exploit that allowed players to remove the ghost 
condition

Hammer :
Added a field to the Tools-Options-3DView tab that multiplies the 
length of the rendered light_spot cone preview


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