Re: [hlds] Someone took over server

2015-01-23 Thread Azarus X
Stop using asd123 as rcon passsword... Can we please move on?

On 23 January 2015 at 18:54, 2xcombatvet 2xcombat...@gmail.com wrote:

 Does it matter if ur not running a workshop server


 Sent from my T-Mobile 4G LTE Device


  Original message 
 From: Jesse Oak wazanato...@gmail.com
 Date:01/23/2015 12:24 (GMT-05:00)
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Cc:
 Subject: Re: [hlds] Someone took over server

 Make sure you also have sv_workshop_allow_other_maps 0 otherwise someone
 may be able to load a malicious map onto the server.
 On Jan 23, 2015 10:12 AM, Nomaan Ahmad n0man@gmail.com wrote:

 OP mentioned about allowing gameme's rcon connection, so this plugin will
 help him.
 TCP can be spoofed? I thought that was true for UDP.

 I have had similar server hijackings in the past, this plugin helped.
 Blocking off rcon by using rcon_password  or disabling TCP altogether
 might have same effects but you cant use sourcebans or gameme/hlstatsx
 after that.

 On 23 January 2015 at 08:23, Korrey Moore ajac...@gmail.com wrote:

  You should use SMAC's RCON Locker and whitelist IP that you want to
 allow.
 
  http://smac.sx/

 Whitelisting home connections is rather pointless since the majority
 have dynamic IP addresses that constantly change. Then there's the problem
 that IP addresses can be easily spoofed.

  It's a TCP block, dunno why he said HTTP explicitly because it isn't
 HTTP.

 Yeah excuse me on that, I work with all sorts of routers that use HTTP
 and TCP interchangeably in the firmware and wasn't thinking.

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Re: [hlds] Mandatory TF2 update released

2014-10-30 Thread Azarus X
crash crash,

On 31 October 2014 02:49, Paul ubyu@gmail.com wrote:

 Sourcemod's effecting Quickplay authentication?

 On 31 October 2014 01:46, Alexander Kolev sashko...@gmail.com wrote:

 Windows servers crashing again! Godsake, tons of work again because of
 one update... god please save me! :@


 2014-10-31 3:44 GMT+02:00 Chris Oryschak ch...@oryschak.com:

 I'm crashing.. anyone else? Linux here.

 On Thu, Oct 30, 2014 at 9:37 PM, Eric Smith er...@valvesoftware.com
 wrote:

 We've released a mandatory update for TF2. The notes for the update are
 below. The new version number is 2470138.

 -Eric

 -

 - Fixed a dedicated server crash related to the new map
 sd_doomsday_event and server-wide curses
 - Fixed Blue team hearing the win audio instead of the lose audio when
 Red gets the tickets to the Strongmann machine
 - Fixed grenade projectiles doing more damage than expected
 - Fixed players changing team to respawn outside of their cart while
 playing a minigame
 - Fixed players being able to use the Eureka effect while in their
 bumper car
 - Fixed a bug that let Engineers move faster while carrying a building
 - Fixed the Spycicle not giving the Spy fire resistance
 - Fixed The Manngaroo itemset including the wrong item
 - Updated the equip_region for the Vaccinator and Quick-Fix
 - Fixed a bug where players would not get a kill credit for turning
 another player in to a ghost
 - Updated player ghosts to always use team color
 - Updated the new TargetID system
 - Added Advance Option and ConVar to disable floating health
 icon (tf_hud_target_id_disable_floating_health)
 - Added Advance Option to control the alpha of TargetID
 nameplate
 - Fixed not showing for disguised enemy Spies
 - Fixed showing the health of cloaked Spies
 - Fixed not hiding the panel when players are no longer visible
 - Added ConVar tf_weapon_criticals_melee to control whether melee
 weapons have random crits. Works separately from tf_weapon_criticals.
 - Fixed the knife not playing its backstab animation when crits are
 disabled
 - Fixed round-end crits not working when tf_weapon_criticals is set to
 zero
 - Updated sd_doomsday_event
 - Added spell pickups near the ticket case spawn
 - Reduced mega spell respawn time from 90 seconds to 45 seconds
 - Fixed curses occurring in bumper car minigames
 - Fixed players being able to boost their bumper cars early
 - Increased the damage that bumper cars receive from collisions
 - Players can no longer suicide when in a Bumper Car
 - Replaced large ammo kits near the Strongmann machine with
 spells
 - Reduced ammo kit size on the bridge from full to medium
 - Updated HHH to use a giant Necro Smasher when attacking
 players
 - Platform game:
 - Fixed Merasmus giving instructions in the platform
 game when it gets to the final platform
 - Center tent pole now vanishes when the final platform
 is reached
 - Soccer game:
 - Added HHH, spawns 45 seconds into the match
 - Duck game:
 - Increased max score to 200

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Re: [hlds] Mandatory TF2 update released

2014-10-29 Thread Azarus X
There are some bugs with this update. For example in the next round i was
still in third person and i was sitting in a cart but i could use my
weapons.
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Re: [hlds] Mandatory TF2 update coming

2014-10-23 Thread Azarus X
Halloween update right?

On 23 October 2014 21:37, Eric Smith er...@valvesoftware.com wrote:

 We're working on a mandatory update for TF2. We should have it ready soon.

 -Eric


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Re: [hlds] Mandatory TF2 update coming

2014-10-01 Thread Azarus X
Servers are crashing already. :W

On 2 October 2014 00:16, Alexander Kolev sashko...@gmail.com wrote:

 Please do not break Sourcemod and TFTrue!!! :(

 2014-10-02 1:08 GMT+03:00 Eric Smith er...@valvesoftware.com:

 We're working on a mandatory update for TF2. We should have it ready in a
 few minutes.

 -Eric


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Re: [hlds] Mandatory TF2 update released

2014-09-10 Thread Azarus X
And How much you paid for the server files? =)

On 10 September 2014 14:42, Dill Bates dillbat...@gmail.com wrote:

 Peter,

 How much does Valve pay you again?


 Sent from my iPhone

  On Sep 10, 2014, at 2:16 PM, Peter Jerde peter-h...@jerde.net wrote:
 
  Let's keep the tone helpful rather than childish, shall we?
 
  Windows servers here -- same thing. Removing our addons folder fixes it,
 so it's got to be a metamod/sourcemod issue.
 
  - Peter
 
  On Sep 10, 2014, at 16:12, Dill Bates dillbat...@gmail.com wrote:
 
  Cool! Both of my servers are now stuck in a boot loop after the update.
 Thanks guys!!
 
 
  Sent from my iPhone
 
  On Sep 10, 2014, at 2:09 PM, Eric Smith er...@valvesoftware.com
 wrote:
 
  We've released a mandatory update for TF2. The notes for the update
 are below. The new version number is 2395700.
 
  -Eric
 
  -
 
  - Added taunts to the items that can be uploaded to the Steam Workshop
  - Added new Taunt and Halloween tags to the Steam Workshop
   - Previous entries marked with the Halloween 2013 tag will
 automatically be updated to use the new tag in the coming days
  - Added tournament medals for the ETF2L and RETF2 EE22
  - Client/server performance improvements
  - Improved client memory usage by updating weapons to only be loaded
 on demand
  - Improved edict usage on servers to help eliminate out of edicts
 errors during round restarts
  - Fixed a server crash caused by using the map command in the
 console while the server is running
  - Fixed a client crash when switching between windowed-mode and
 fullscreen for Mac OS X and Linux clients
  - Re-enabled HTML MOTD support for Mac OS X and Linux clients
  - Extended the server's status command to display edict usage and
 player/bot counts
   - status output also includes basic class stats...not fully
 implemented yet
  - Fixed custom content not being shown while watching .dem files that
 were recorded on servers running with sv_pure
  - Fixed a teleporter exploit that involved players killing teammates
 via telefrag by switching to Spectator
  - Fixed bad LODs for The Angel of Death coat for the Medic
  - Fixed push triggers applying push values twice when lag compensation
 is being done
  - Fixed a Hammer crash related to changing entity types for an
 existing entity
  - Fixed Strange flamethrowers not getting kill credit for deflected
 projectiles
  - Fixed mini-crit and taunt-invite icons being orphaned in the world
  - Fixed the Festive Force-a-Nature using the wrong taunt animation
  - Fixed the difficulty value not displaying correctly in the Mann vs.
 Machine scoreboard
  - Fixed Mann vs. Machine bots floating in the air when they die from
 an explosion
  - Fixed the Pyro's clap sounds clipping the voice lines during the
 Party Trick taunt
  - Fixed the Short Circuit creating its firing effects when being
 deployed
  - Fixed Mini-Sentry collision hull being scaled smaller than it should
 be
  - The Frying Pan can now accept Kills While Explosive Jumping strange
 parts
  - Updated the equip_region for the Mining Light and Lord Cockswain's
 Novelty Mutton Chops and Pipe
  - Updated the materials for the Apparition's Aspect and made it
 paintable
  - Updated the Eternaween vote so it cannot be initiated by clients
 without using the Eternaween
  - Updated the localization files
  - Updated pl_cactuscanyon
   - Completed permanent removal of previous stage 2 from the map
   - Removed the rollback hill in stage 2, and adjusted neighboring
 u-turn
   - Adjusted the right-hand spawn exit for Blu in stage 2
   - Reworked Sniper window above underpass in stage 2
   - Adjusted spawn times in stage 2
   - Added flatcars to the train in stage 2
   - Blu side path from cart spawn to underpass is now a drop-down in
 stage 2
   - Widened a doorway along the cart-path in stage 2
  - Updated rd_asteroid
   - Removed spawn advantage for attackers that die in the enemy base
   - Moved health and ammo above the front door stairs further into the
 base
   - Increased bot count. Summed total health and points in each section
 remains the same.
   - Power core pickups now give health and ammo to the collector
   - Removed small health kit above cave exit
   - Added medium ammo kit in the caves near the medium health kit
 
 
 
 
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Re: [hlds] New SteamID format for TF2

2014-08-21 Thread Azarus X
Thank you Eric!


2014-08-22 1:47 GMT+02:00 E. Olsen ceo.eol...@gmail.com:

 Fair enough, mistakes happen.

 I would, however, implore the TF2 dev team to actively engage the
 Sourcemod dev team and give them advanced notice of any future major
 changes (like you guys always used to do, which was a great environment to
 participate in) such as porting TF2 to Source 2, etc.

 The way you helped us transition to Steampipe should be the model here -
 we all worked together, and that rollout went about as smooth as could be
 ;-)


 On Thu, Aug 21, 2014 at 7:41 PM, Eric Smith er...@valvesoftware.com
 wrote:

 We apologize for the lack of warning regarding the SteamID format change
 in today's update. It was our intent to give the community a heads-up
 before the change was released, but it was missed.

 The change was made to update TF2 to use the current SteamID format,
 which most other games on Steam and Steam itself uses. You will find that
 you can now use SteamIDs rendered by these other locations in your
 interactions with the engine. The engine will still recognize the old
 format, though, so your current server ban lists should still be valid.

 The conversion equation has already been posted by a community member,
 but here it is again:

 Old:STEAM_0:A:B
 New:[U:1:B*2+A]
 Example:STEAM_0:1:1234  ---[U:1:2469]

 We're sorry for the problems this may cause while you update your scripts
 to use the new format. It was not our intent to disrupt your servers.

 -Eric


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Re: [hlds] How often can we query uptodate check?

2014-07-10 Thread Azarus X
I had asked steam support about this a year ago. And they told me i can
send daily 100k requests without getting blocked.



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