Re: [hlds] Someone took over server
Stop using asd123 as rcon passsword... Can we please move on? On 23 January 2015 at 18:54, 2xcombatvet 2xcombat...@gmail.com wrote: Does it matter if ur not running a workshop server Sent from my T-Mobile 4G LTE Device Original message From: Jesse Oak wazanato...@gmail.com Date:01/23/2015 12:24 (GMT-05:00) To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Cc: Subject: Re: [hlds] Someone took over server Make sure you also have sv_workshop_allow_other_maps 0 otherwise someone may be able to load a malicious map onto the server. On Jan 23, 2015 10:12 AM, Nomaan Ahmad n0man@gmail.com wrote: OP mentioned about allowing gameme's rcon connection, so this plugin will help him. TCP can be spoofed? I thought that was true for UDP. I have had similar server hijackings in the past, this plugin helped. Blocking off rcon by using rcon_password or disabling TCP altogether might have same effects but you cant use sourcebans or gameme/hlstatsx after that. On 23 January 2015 at 08:23, Korrey Moore ajac...@gmail.com wrote: You should use SMAC's RCON Locker and whitelist IP that you want to allow. http://smac.sx/ Whitelisting home connections is rather pointless since the majority have dynamic IP addresses that constantly change. Then there's the problem that IP addresses can be easily spoofed. It's a TCP block, dunno why he said HTTP explicitly because it isn't HTTP. Yeah excuse me on that, I work with all sorts of routers that use HTTP and TCP interchangeably in the firmware and wasn't thinking. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
crash crash, On 31 October 2014 02:49, Paul ubyu@gmail.com wrote: Sourcemod's effecting Quickplay authentication? On 31 October 2014 01:46, Alexander Kolev sashko...@gmail.com wrote: Windows servers crashing again! Godsake, tons of work again because of one update... god please save me! :@ 2014-10-31 3:44 GMT+02:00 Chris Oryschak ch...@oryschak.com: I'm crashing.. anyone else? Linux here. On Thu, Oct 30, 2014 at 9:37 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2470138. -Eric - - Fixed a dedicated server crash related to the new map sd_doomsday_event and server-wide curses - Fixed Blue team hearing the win audio instead of the lose audio when Red gets the tickets to the Strongmann machine - Fixed grenade projectiles doing more damage than expected - Fixed players changing team to respawn outside of their cart while playing a minigame - Fixed players being able to use the Eureka effect while in their bumper car - Fixed a bug that let Engineers move faster while carrying a building - Fixed the Spycicle not giving the Spy fire resistance - Fixed The Manngaroo itemset including the wrong item - Updated the equip_region for the Vaccinator and Quick-Fix - Fixed a bug where players would not get a kill credit for turning another player in to a ghost - Updated player ghosts to always use team color - Updated the new TargetID system - Added Advance Option and ConVar to disable floating health icon (tf_hud_target_id_disable_floating_health) - Added Advance Option to control the alpha of TargetID nameplate - Fixed not showing for disguised enemy Spies - Fixed showing the health of cloaked Spies - Fixed not hiding the panel when players are no longer visible - Added ConVar tf_weapon_criticals_melee to control whether melee weapons have random crits. Works separately from tf_weapon_criticals. - Fixed the knife not playing its backstab animation when crits are disabled - Fixed round-end crits not working when tf_weapon_criticals is set to zero - Updated sd_doomsday_event - Added spell pickups near the ticket case spawn - Reduced mega spell respawn time from 90 seconds to 45 seconds - Fixed curses occurring in bumper car minigames - Fixed players being able to boost their bumper cars early - Increased the damage that bumper cars receive from collisions - Players can no longer suicide when in a Bumper Car - Replaced large ammo kits near the Strongmann machine with spells - Reduced ammo kit size on the bridge from full to medium - Updated HHH to use a giant Necro Smasher when attacking players - Platform game: - Fixed Merasmus giving instructions in the platform game when it gets to the final platform - Center tent pole now vanishes when the final platform is reached - Soccer game: - Added HHH, spawns 45 seconds into the match - Duck game: - Increased max score to 200 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
There are some bugs with this update. For example in the next round i was still in third person and i was sitting in a cart but i could use my weapons. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming
Halloween update right? On 23 October 2014 21:37, Eric Smith er...@valvesoftware.com wrote: We're working on a mandatory update for TF2. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming
Servers are crashing already. :W On 2 October 2014 00:16, Alexander Kolev sashko...@gmail.com wrote: Please do not break Sourcemod and TFTrue!!! :( 2014-10-02 1:08 GMT+03:00 Eric Smith er...@valvesoftware.com: We're working on a mandatory update for TF2. We should have it ready in a few minutes. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
And How much you paid for the server files? =) On 10 September 2014 14:42, Dill Bates dillbat...@gmail.com wrote: Peter, How much does Valve pay you again? Sent from my iPhone On Sep 10, 2014, at 2:16 PM, Peter Jerde peter-h...@jerde.net wrote: Let's keep the tone helpful rather than childish, shall we? Windows servers here -- same thing. Removing our addons folder fixes it, so it's got to be a metamod/sourcemod issue. - Peter On Sep 10, 2014, at 16:12, Dill Bates dillbat...@gmail.com wrote: Cool! Both of my servers are now stuck in a boot loop after the update. Thanks guys!! Sent from my iPhone On Sep 10, 2014, at 2:09 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2395700. -Eric - - Added taunts to the items that can be uploaded to the Steam Workshop - Added new Taunt and Halloween tags to the Steam Workshop - Previous entries marked with the Halloween 2013 tag will automatically be updated to use the new tag in the coming days - Added tournament medals for the ETF2L and RETF2 EE22 - Client/server performance improvements - Improved client memory usage by updating weapons to only be loaded on demand - Improved edict usage on servers to help eliminate out of edicts errors during round restarts - Fixed a server crash caused by using the map command in the console while the server is running - Fixed a client crash when switching between windowed-mode and fullscreen for Mac OS X and Linux clients - Re-enabled HTML MOTD support for Mac OS X and Linux clients - Extended the server's status command to display edict usage and player/bot counts - status output also includes basic class stats...not fully implemented yet - Fixed custom content not being shown while watching .dem files that were recorded on servers running with sv_pure - Fixed a teleporter exploit that involved players killing teammates via telefrag by switching to Spectator - Fixed bad LODs for The Angel of Death coat for the Medic - Fixed push triggers applying push values twice when lag compensation is being done - Fixed a Hammer crash related to changing entity types for an existing entity - Fixed Strange flamethrowers not getting kill credit for deflected projectiles - Fixed mini-crit and taunt-invite icons being orphaned in the world - Fixed the Festive Force-a-Nature using the wrong taunt animation - Fixed the difficulty value not displaying correctly in the Mann vs. Machine scoreboard - Fixed Mann vs. Machine bots floating in the air when they die from an explosion - Fixed the Pyro's clap sounds clipping the voice lines during the Party Trick taunt - Fixed the Short Circuit creating its firing effects when being deployed - Fixed Mini-Sentry collision hull being scaled smaller than it should be - The Frying Pan can now accept Kills While Explosive Jumping strange parts - Updated the equip_region for the Mining Light and Lord Cockswain's Novelty Mutton Chops and Pipe - Updated the materials for the Apparition's Aspect and made it paintable - Updated the Eternaween vote so it cannot be initiated by clients without using the Eternaween - Updated the localization files - Updated pl_cactuscanyon - Completed permanent removal of previous stage 2 from the map - Removed the rollback hill in stage 2, and adjusted neighboring u-turn - Adjusted the right-hand spawn exit for Blu in stage 2 - Reworked Sniper window above underpass in stage 2 - Adjusted spawn times in stage 2 - Added flatcars to the train in stage 2 - Blu side path from cart spawn to underpass is now a drop-down in stage 2 - Widened a doorway along the cart-path in stage 2 - Updated rd_asteroid - Removed spawn advantage for attackers that die in the enemy base - Moved health and ammo above the front door stairs further into the base - Increased bot count. Summed total health and points in each section remains the same. - Power core pickups now give health and ammo to the collector - Removed small health kit above cave exit - Added medium ammo kit in the caves near the medium health kit ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe,
Re: [hlds] New SteamID format for TF2
Thank you Eric! 2014-08-22 1:47 GMT+02:00 E. Olsen ceo.eol...@gmail.com: Fair enough, mistakes happen. I would, however, implore the TF2 dev team to actively engage the Sourcemod dev team and give them advanced notice of any future major changes (like you guys always used to do, which was a great environment to participate in) such as porting TF2 to Source 2, etc. The way you helped us transition to Steampipe should be the model here - we all worked together, and that rollout went about as smooth as could be ;-) On Thu, Aug 21, 2014 at 7:41 PM, Eric Smith er...@valvesoftware.com wrote: We apologize for the lack of warning regarding the SteamID format change in today's update. It was our intent to give the community a heads-up before the change was released, but it was missed. The change was made to update TF2 to use the current SteamID format, which most other games on Steam and Steam itself uses. You will find that you can now use SteamIDs rendered by these other locations in your interactions with the engine. The engine will still recognize the old format, though, so your current server ban lists should still be valid. The conversion equation has already been posted by a community member, but here it is again: Old:STEAM_0:A:B New:[U:1:B*2+A] Example:STEAM_0:1:1234 ---[U:1:2469] We're sorry for the problems this may cause while you update your scripts to use the new format. It was not our intent to disrupt your servers. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] How often can we query uptodate check?
I had asked steam support about this a year ago. And they told me i can send daily 100k requests without getting blocked. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds