Re: [hlds] Potential fix for problems on multi-honed servers

2012-11-22 Thread Didrole
Fletcher,
Can't you simply remove the flag k_uNetFlagUnboundSocket passed to
CNet::AsyncConnect in CCMInterface::Connect ?

2012/11/22 John lists.va...@nuclearfallout.net

  Fletcher,

 I appreciate the official summary and workaround, but is any work being
 done on fixing the root cause of it not binding to the correct IP for its
 outbound TCP connection? I'm scratching my head a bit on why the Steam
 library would ignore the request to bind to a specific local address, since
 it is trivial to do this from a system programming perspective.

 (Also: Multi-ho*m*ed)

 -John


 On 11/21/2012 11:12 AM, Fletcher Dunn wrote:

  If you are running a multi-honed server, and your server occasionally
 drops out of the master server listing, or appears on the wrong public IP,
 then you may be interested in testing our some beta binaries that might fix
 the problem.  The problem begins with a disruption while talking on UDP
 (often during the weekly prop of Steam).  The Steam client layer then
 enters a fallback pattern of TCP, then UDP, etc.  Eventually the disruption
 is resolved, and it can be random whether your server managed to connect to
 Steam on TCP or UDP, depending on where it was in the retry pattern.  The
 problem with TCP for multi-honed servers is that it will always bind to the
 default interface, disregarding any request to bind to a particular
 interface.  This can cause Steam to see your server as coming from the
 wrong public IP.  Depending on your routing rules, NAT, etc, your server
 can drop off of the server browser because clients cannot get to you when
 they send packets to that IP.

 ** **

 Some server operators have worked around this bug with firewall rules
 preventing the server from connecting to Steam via TCP.

 ** **

 These binaries disable TCP fallback for dedicated servers.

 ** **

 http://media.steampowered.com/apps/440/steam_bins_windows_1586041.zip

 http://media.steampowered.com/apps/440/steam_bins_linux_1586041.zip

 ** **

 Be warned that they have not been widely tested.  You should only try out
 these binaries if you think you are having problems related to multi-honed
 machines.

 ** **

 Also, note that if you do use these binaries, and then update your server,
 they will probably be reverted.

 ** **


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Re: [hlds] SteamCMD alternative

2012-08-21 Thread Didrole
You have probably typed ./UpdateTool instead of ./UpdateTool*.sh*

By the way, I've just released an update for the tool (0.2) which makes it
compatible with the -autoupdate switch of srcds_run
( eg: ./srcds_run -game csgo -autoupdate -steambin ../UpdateTool.sh
-steamuser foo -steampass bar )

2012/8/21 Formologic23 formologi...@cynicalgamers.com

 Thanks for the tool. I’m somewhat of an idiot on Linux, but I
 essentially used your example command line and made my modifications, but I
 get an error: “Unable to get Steam3 factory.†

 ** **

 Any idea what that might mean? Have I pointed it to the wrong directory?**
 **

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Didrole
 *Sent:* Monday, August 20, 2012 2:49 PM
 *To:* Half-Life dedicated Win32 server mailing list; Half-Life dedicated
 Linux server mailing list; csgo_serv...@list.valvesoftware.com
 *Subject:* [hlds] SteamCMD alternative

 ** **

 Hi guys, I wasn't happy with how SteamCMD works and made an alternative
 tool to it.
 I think some of you might be interested by it so here is its URL:
 http://didrole.com/UpdateTool/
 I haven't tested it that much, so it may have bugs.

 Sincerely,
 Didrole



 __ Information from ESET NOD32 Antivirus, version of virus
 signature database 7406 (20120821) __

 The message was checked by ESET NOD32 Antivirus.

 http://www.eset.com

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[hlds] SteamCMD alternative

2012-08-20 Thread Didrole
Hi guys, I wasn't happy with how SteamCMD works and made an alternative
tool to it.
I think some of you might be interested by it so here is its URL:
http://didrole.com/UpdateTool/
I haven't tested it that much, so it may have bugs.

Sincerely,
Didrole
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Re: [hlds] CS:GO How To Keep Bots Running on Empty Server

2012-08-03 Thread Didrole
bot_join_after_player 0

2012/8/3 Mohammed Khalik mohammed_kha...@hotmail.com

  Hi all,

 How do I keep bots running in CS:GO, once players disconnect.

 I know there is a CVAR but I cannot remember it. Can you help?


 Thanks

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Re: [hlds] TF2 srcds Failed to load Steam Service

2012-05-16 Thread Didrole
If you have Steam installed on your server, update it.
Else try to run HldsUpdateTool with the -verify_all commandline switch
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Re: [hlds] [hlds_linux] Master server issue ?

2011-12-09 Thread Didrole
You should now use the webapi for that
eg:
http://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=440version=0.0.0.0format=xml

2011/12/10 pilger pilger...@gmail.com

 Fletch,


 I use the Master Server Query protocol (
 https://developer.valvesoftware.com/wiki/Master_Server_Query_Protocol) to
 check if my windows server is in need of update by sending in a heartbeat,
 but ever since the last update all i can get as a response is
 @rr~TThis app must heartbeat through the CM..

 Did you guys permanently altered the behaviour of the query? Does this
 have anything to do with the servers not appearing!?


 Thanks in advance,

 Pilger


 On 9 December 2011 21:42, Fletcher Dunn fletch...@valvesoftware.comwrote:

 I believe we have addressed the DOS issues.  Spot-checking several
 different games in the Steam server browser, they all appear to be working
 properly.

 I'm working with John to resolve the Killing Floor problems.  I currently
 believe that the Killing Floor problem is not related to the DOS problem.
  However, if there are other games that are not working, it would be
 helpful to know what they are; perhaps there is a pattern.

 - Fletch

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
 Sent: Friday, December 09, 2011 2:19 PM
 To: Half-Life dedicated Linux server mailing list
 Cc: Half-Life dedicated Win32 server mailing list (
 hlds@list.valvesoftware.com)
 Subject: Re: [hlds_linux] Master server issue ?

 We expect to have the problem resolved within the hour.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane
 Sent: Friday, December 09, 2011 12:37 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Master server issue ?

 Previously I tried setting the filter to europe and saw no servers appear.

 Setting it to all got me a list of server, though slowly and it was
 incomplete.

 Probably related.

 On Fri, Dec 9, 2011 at 3:08 PM, LouLouBizou louloubi...@gmail.com
 wrote:

  i confirm what Didrole says...
  any news fletch?
  2011/12/9 Fletcher Dunn fletch...@valvesoftware.com
 
   I'll investigate this.
  
   The boxes appear to be up and servicing queries.
  
   - Fletch
  
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com [mailto:
   hlds_linux-boun...@list.valvesoftware.com] On Behalf Of John Gibson
   Sent: Friday, December 09, 2011 10:58 AM
   To: Half-Life dedicated Linux server mailing list
   Subject: Re: [hlds_linux] Master server issue ?
  
   We're also seeing this with Killing Floor. Maybe the Killing Floor
   free weekenders overloaded the server :)
  
   On Fri, Dec 9, 2011 at 12:30 PM, LouLouBizou louloubi...@gmail.com
   wrote:
  
anybody experiencing master server issue ?
   
i cant see any servers :/ (css, dods, etc ...)
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Re: [hlds] TF2 Replay Match ID

2011-11-29 Thread Didrole
I think it's the hexadecimal value of the server session id, you can find
it in the session dmx files of the client (server_session_id), it's also
stored on the server in a convar named steamworks_sessionid_server.

2011/11/29 Yeef va...@yeef.net

 As most of you are probably aware, when you upload a video to youtube
 straight from the TF2 client it is auto tagged with a match id in the
 format of *match_12A345B*. I was curious if anyone knew exactly how the
 match id was hashed. I have a web page that automatically tracks match
 history on my server and serves up SourceTV demos. I'm interested in adding
 a link to each match entry that will search youtube for replays from the
 match, but I need to know how the match ID is calculated in order to do so.
 Any help is appreciated.

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Re: [hlds] STEAM Validation Rejected on Source Multiplayer Dedicated Server tool

2011-10-30 Thread Didrole
As a workaround you can launch srcds manually :
Steam/steamapps/accountname/source 2007 dedicated server/srcds.exe -steam
-game tf
It should work if you have the right steam_appid.txt

As it's a bug in steamworks and not in the game itself I doubt it will be
fixed soon.

2011/10/30 Chris Green chris.h.gr...@gmail.com

 Hi,

 I am think I can add something to this: there is quite the 
 threadhttp://forums.steampowered.com/forums/showthread.php?t=2173772on the 
 forum. Evidently source dedicated server (steam-delivered version --
 hldsupdatetool / orange-box is still fine) stopped working for multiple
 people with the, Manniversary update on 10/13.  The comments are all the
 same, working just fine before, can't connect to own server after. One
 poster claims he got Tony Paloma interested and he said he'd look into it,
 but Steam Support won't even acknowledge the problem. After two different
 tickets beset by slow response and inapplicable FAQ references in what
 responses did return, I finally got a, we don't support servers. My
 experience is not unique.

 The only silver lining to the cloud is that the orangebox server works
 just fine -- this problem only affects the Steam server. Symptom is, Steam
 validation rejected on the client side and, S3: Client connected with
 ticket for the wrong game: UserID: 2 on the server console. I even went to
 the trouble of copying steam_appid.txt everywhere I could think of, to no
 avail.

 Bottom line -- it's a real bug in the Steam-delivered version of srcds
 that came down with the 10/13 update, is not being acknowledged by official
 channels and is causing much frustration.

 If anyone on this list has any insight or further information on this
 problem, I think quite a few people would be interested.

 Thanks,
 Chris.


 On Sat, Oct 29, 2011 at 7:15 PM, Alexander Z spacebur...@gmail.comwrote:

 I think I may have sent the message incorrectly before, so I'll send it
 again(I might as well end up creating another thread, sorry if I do, not
 entirely sure how this thing works).
 Yes, I made sure of that.

 2011/10/30 Noel phre...@gmail.com



 Don't worry about not being a professional server host when you make
 your inquiry -- a lot of folks on the list aren't.

 As for your question, before I do any serious digging can you confirm (I
 know this sounds silly but..) that you created steam_appid as a txt file,
 and not steam_appid.txt.txt?  Make sure you have 'hide extensions for known
 file types' disabled so that you can verify there is no extension
 duplication.

 On Sat, Oct 29, 2011 at 3:06 PM, Alexander Z spacebur...@gmail.comwrote:

 I know this is a list mostly for professional server hosters, but I
 hope you guys can help an amateur who hosts only occasionally as well.
 The problem is in the topic, except the traditional solution (adding
 steam_appid.txt with TF2's appid in the tool's folder) doesn't work, and I
 can't seem to find any other.
 Thanks in advance.

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Re: [hlds] Tickrate in orangebox

2011-03-31 Thread Didrole
It depends on the game, dods is on the orangebox and its tickrate isn't
locked.

2011/3/31 msleeper mslee...@ismsleeperwrong.com

 Yes. This was confirmed like 3 years ago.


 On Wed, 2011-03-30 at 22:05 -0400, Bubka3 wrote:
  Hi guys,
 
  Is it true that in orangebox the tickrate is locked to 66?
 
  --
  Thanks,
  Bubka3
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Re: [hlds] DBlocker - Server Anti Cheat

2010-07-16 Thread Didrole

 Does this happen to work on Garrys Mod since it's on the same engine?

Not for now, maybe in the future.

I've released the version 1.5b, I will not update the website until I return
to home (I'm in a lan atm)
Here is the changelog :
Removed m_yaw and r_drawdetailprops from checked cvars on CSS.
Fixed timestamps in DBlocker.log

For those who are crashing, crash dumps would be appreciated.
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Re: [hlds] Black Listed / De-listed Servers‏

2010-06-14 Thread Didrole
There was an issue if the plugin was loaded on a windows server without
steam installed.
An updated archive is available on the same url.
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Re: [hlds] Black Listed / De-listed Servers‏

2010-06-13 Thread Didrole
I've made a plugin that shows the server reputation score in the console.
If your server is banned it should also show when it will be unbanned.
(I've not tested it on a banned server yet, so it can have bugs)

http://didrole.com/server_reputation/
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Re: [hlds] watch out lua script cheat available in CSS, may be all source game soon

2010-02-09 Thread Didrole
Rofl what's that then ?
http://hg.alliedmods.net/sourcemod-central/file/3a73bbf60f34

2010/2/9 Allan Button abut...@netaccess.ca

 Good thing sourcemod is closed source, so people can't remove the
 sourcemod_version cvar.

 Allan

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of w4rezz
 Sent: February-09-10 9:20 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] watch out lua script cheat available in CSS, may be all
 source game soon

 No, KAC just checks if sourcemod_version cvar exists on client. Anyway if
 you wanna tell me KAC is protecting server better then VAC, its next Valve's
 fail, we payed for game, and we have NO support for it, no updates, no
 fixes...

 2010/2/8 Arg! chillic...@gmail.com:
  I belive Kigen anti cheat can detect and handle the client side
  sourcemod hax.
 
  On Tue, Feb 9, 2010 at 7:24 AM, w4rezz w4r...@gmail.com wrote:
 
  No, its plugin, all plugins for server can be used on client, you can
  use Sourcemod ON client in clanwars etc, you can remove cheat flags
  from cvars etc..
  Plugin is loaded when you start game, not when you start a listenserver.
 
  Its nothing new and valve dont care, so why you think they will care
  about lua.
 
  2010/2/8 Olly Ginger oli...@gmail.com:
   Sourcemod is a server plugin, you probobly tested it by running a
   listenserver
  
   Sent from my iPhone
  
   On 8 Feb 2010, at 13:36, w4rezz w4r...@gmail.com wrote:
  
   Who cares? You can use Sourcemod or eventscripts and code your own
   aimbot or wallhack with that.
  
   For example you can install sourcemod to your client and use
   sm_cvar r_Drawothermodels 2 and bOom..you have VAC undetected
 wallhack.
  
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Re: [hlds] watch out lua script cheat available in CSS, may be all source game soon

2010-02-09 Thread Didrole
Sorry my sarcasm detector is broken, I will buy a new one.

2010/2/9 Dominic Marciano lambda1_...@hotmail.com


 Again, Smashed.

  Date: Tue, 9 Feb 2010 15:50:03 +0100
  From: dark...@dpi-clan.org
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] watch out lua script cheat available in CSS, may be
 all   source game soon
 
  Il 09/02/2010 15:44, Didrole ha scritto:
   Rofl what's that then ?
   http://hg.alliedmods.net/sourcemod-central/file/3a73bbf60f34
  
 
  rofl what's this then ?
  http://en.wikipedia.org/wiki/Sarcasm
 
 
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Re: [hlds] The DOS protection tool?

2009-08-17 Thread Didrole
-_-'
http://www.sourceop.com/modules.php?name=Downloadsd_op=viewdownloadcid=9

2009/8/18 Donnie Newlove donnie.newl...@gmail.com

 Where's it at? Didn't it used to be hosted here by f00l?

 http://www.sourceop.com/

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Re: [hlds] Hat Drops

2009-05-25 Thread Didrole
He just used item_found

2009/5/25 David J. Ulbrich david_ulbr...@hotmail.com

 Has anyone else seen people get multiple items at 1 time.  We just had a
 guy
 in the server find 4 items at a time for 4 or 5 times in a row.  He has all
 but 2 of the hats and was receiving multiple hats at the same time.  He was
 sitting idle in the spawn the entire time too.  This has to be a hack of
 some sort.  Heck he even received multiple of the same hat a couple times.



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Re: [hlds] New bug/hack to get multiple items in a very short time?

2009-05-25 Thread Didrole
That's not a sourcemod plugin , that's the item_found cmd

2009/5/25 Stephen Micheals stephen.miche...@gmail.com

 theres a sourcemod plugin that allows you to hook and use the item
 found event and make it Look like a player has received items.

 very fun to use and piss the hell off of other players and also fun to
 put other items in the item found prompt.

 On Mon, May 25, 2009 at 10:52 AM, Brainstorm t...@red-snow.org wrote:
  http://i42.tinypic.com/faoi7r.jpg (screenshot is from someone else).
 
 
 
  I'm seeing reports from players that certain players are receiving
 unlocks
  in a very short period of time. Like two items every 10 seconds. Anyone
 who
  has more information? One of the player claims to use nothing but TF2.
 

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Re: [hlds] Hat Drops

2009-05-25 Thread Didrole
You should not trust it anymore.

2009/5/25 Claudio Beretta beretta.clau...@gmail.com

 Steam must have gone crazy. I got three guys (one of them i trust, so i
 know
 it's not a hack) that got all sorts of hats and other unlocks in a few
 minutes. The unlocks came at groups of two.
 http://img32.imageshack.us/img32/2301/hats1243275105186.png


 On Mon, May 25, 2009 at 7:52 PM, David J. Ulbrich 
 david_ulbr...@hotmail.com
  wrote:

  Has anyone else seen people get multiple items at 1 time.  We just had a
  guy
  in the server find 4 items at a time for 4 or 5 times in a row.  He has
 all
  but 2 of the hats and was receiving multiple hats at the same time.  He
 was
  sitting idle in the spawn the entire time too.  This has to be a hack of
  some sort.  Heck he even received multiple of the same hat a couple
 times.
 
 
 
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Re: [hlds] Hat Drops

2009-05-25 Thread Didrole
Interesting

2009/5/25 Claudio Beretta beretta.clau...@gmail.com

 Yeah, I use that plugin too (with nice results :-)), but this is not the
 case. Those items were really dropped by steam.


 On Mon, May 25, 2009 at 8:11 PM, Robert Smieja robertsmi...@gmail.com
 wrote:

  -- Forwarded message --
  From: Stephen Micheals stephen.miche...@gmail.com
  Date: Mon, May 25, 2009 at 1:59 PM
  Subject: Re: [hlds] New bug/hack to get multiple items in a very short
  time?
  To: Half-Life dedicated Win32 server mailing list 
  hlds@list.valvesoftware.com
 
 
  theres a sourcemod plugin that allows you to hook and use the item
  found event and make it Look like a player has received items.
 
  very fun to use and piss the hell off of other players and also fun to
  put other items in the item found prompt.
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Re: [hlds] Fix for Loadout/Steam server bug with the Sniper update?

2009-05-14 Thread Didrole
The retry cmd has the fcvar_server_can_execute flag.
But that doesn't work, the client's console says that the connect command
has been blocked.

2009/5/14 msleeper mslee...@cyberwurx.com

 Valve has since blocked the ability to execute client commands like
 that. Some very few ones still work, but stuff like that and the
 connection-redirect stuff that destroyed TFC and some other games
 prompted them to remove the ability.


 On Thu, 2009-05-14 at 14:53 -0500, Joel R. wrote:
  In HL1 I use to send a retry command to everyone just as I would restart
 the
  server.  I don't know if this is at all possible in HL2.  But it would
 get
  me about 80-90% of the players back.
 
  On Thu, May 14, 2009 at 2:18 PM, msleeper mslee...@cyberwurx.com
 wrote:
 
   Yeah something like that. My idea was to have it reconnect on map
   change, I can deal with it losing connection for a single map
 iteration,
   but having to restart the server means a lot of people don't come back,
   even when I spam chat telling people it's going down for about 3
   seconds.
  
  
   On Thu, 2009-05-14 at 14:46 +1000, m...@bestgn.net.au wrote:
Good suggestion, had this happen quite a few times! Seems server
 reboot
   is
only solution at the moment :/
   
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
Sent: Thursday, 14 May 2009 2:38 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Fix for Loadout/Steam server bug with the Sniper
   update?
   
   
An auto-reconnection after x minutes, maybe? :)
   
On Wed, May 13, 2009 at 11:31 PM, Dj Satane djsat...@gmail.com
 wrote:
   
 well if a server loses connection to steam, i dont think there is
   anythint
 that can be done, i mean what do you expect?

 On Wed, May 13, 2009 at 9:37 PM, msleeper mslee...@cyberwurx.com
   wrote:

  Is there any word of if there will be a fix for a TF2 server
 losing
  connection to the Steam servers and blocking the loadout? Thanks.
 
 
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Re: [hlds] Sourcemod plugin for joining Group

2009-05-09 Thread Didrole
Do it yourself.
Advertise for your group on your server.
If somebody want to join your group he will maybe be smart enough to join it
himself by steamcommunity.

2009/5/9 Nightbox alexandrualexa...@gmail.com

 so can someone make a plugin ?

 2009/5/9 Haven Meyer avene...@gmail.com

  There isn't a steam URL- there is however a normal URL. If you run the
 URL
  in a normal browser, you get an XML error due lack of certificate. Again
  however, there is a way to bypass this.
 
  On Sat, May 9, 2009 at 1:43 PM, DontWannaName! ad...@topnotchclan.com
  wrote:
 
   Ya theres no steam url for joining a group but there is for opening a
   groups
   profile in steam.
  
   On Sat, May 9, 2009 at 6:45 AM, Cc2iscooL cc2isc...@gmail.com wrote:
  
Yes but there isn't an equivalent for joining a group...I don't
 think.
   
It's just a link like steamcommunity.com/join.php?group=name
   
On Sat, May 9, 2009 at 6:21 AM, Philip Bembridge
philipbembri...@gmail.comwrote:
   
 well I have this line in my webshortcuts, so people can message me:

 admin Message an admin using steam PRESS SHIFT + TAB
 steam://friends/message/

 that opens in steam in-game overlay
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Re: [hlds] Server crash commands posted on myg0t.com

2009-03-05 Thread Didrole
These commands aren't in the engine, but in the server_i486.so/server.dll

2009/3/5 AnAkIn . anakin...@gmail.com

 I was wrong about TF2. It seems that VALVe fixed it in TF2 already,
 probably
 with one of the last updates. Same for DoD S.

 I've tested on CSS and DIPRIP, and it did work. I think that they fixed
 them
 only on the last OB engine version, which OB engine mods don't use, that's
 why you can use it on DIPRIP.

 2009/3/5 Cc2iscooL cc2isc...@gmail.com

  If I see nothing at all in the server console, did I spam all the
 commands
  right?
 
  :P
 
  Again, no effect.
 
  On Thu, Mar 5, 2009 at 10:27 AM, AnAkIn . anakin...@gmail.com wrote:
 
   Did you look at the server console ?
  
   2009/3/5 Cc2iscooL cc2isc...@gmail.com
   - Show quoted text -
  
Tried spamming all these commands on my Windows server.
   
No effect. Looks like a false positive.
   
On Thu, Mar 5, 2009 at 6:45 AM, AnAkIn . anakin...@gmail.com
 wrote:
   
 A guy posted those commands to lag/crash servers on the myg0t
 forums:

 dumpentityfactories
 dump_entity_sizes
 dumpeventqueue
 dbghist_addline
 dbghist_dump
 dump_entity_sizes
 dump_globals


 I guess he took them from the garrymods update changelog (
 http://store.steampowered.com/news/2306/).
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Re: [hlds] Valve L4D Group ID

2008-12-09 Thread Didrole
103582791429521408 - something you have to found by yourself = the group id.
Difficult isn't it ?

2008/12/9 Jonah Hirsch [EMAIL PROTECTED]

 http://steamcommunity.com/games/L4D

 [EMAIL PROTECTED] wrote:
  do you have a link to the official group?
 
  DontWannaName! wrote:
 
  Is it just me or does anyone else see about 20 servers that say their
 steam group is the L4D official group in the group servers list? Because I
 am pretty sure they are far from official. Somehow they got the official
 groups ID and are abusing it.
 
 
 
 
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Re: [hlds] Valve L4D Group ID

2008-12-09 Thread Didrole
I messed up.
It's :
something you have to found by yourself - 103582791429521408  = the group
id.

Valve's group id is 4 ( http://steamcommunity.com/groups/Valve ).
2008/12/9 Neal Daringer [EMAIL PROTECTED]

 103582791430075517 isn't this it?

 as in http://steamcommunity.com/gid/103582791430075517

 Tom Richardson wrote:
  /s/minutes/digits
 
  2008/12/9 Tom Richardson [EMAIL PROTECTED]
 
 
  Wow, that's a huge ID. The one for my own steam group is only about 5
  minutes. Where did you find it, out of interest? I thought only the
 group
  owner could see it. Or is there some way of extracting it through the
  console for a group linked server?
 
  2008/12/9 Didrole [EMAIL PROTECTED]
 
  103582791429521408 - something you have to found by yourself = the group
 
  id.
  Difficult isn't it ?
 
  2008/12/9 Jonah Hirsch [EMAIL PROTECTED]
 
 
  http://steamcommunity.com/games/L4D
 
  [EMAIL PROTECTED] wrote:
 
  do you have a link to the official group?
 
  DontWannaName! wrote:
 
 
  Is it just me or does anyone else see about 20 servers that say
 their
 
  steam group is the L4D official group in the group servers list?
 Because
 
  I
 
  am pretty sure they are far from official. Somehow they got the
 official
  groups ID and are abusing it.
 
 
 
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