Rofl what's that then ?
http://hg.alliedmods.net/sourcemod-central/file/3a73bbf60f34

2010/2/9 Allan Button <[email protected]>

> Good thing sourcemod is closed source, so people can't remove the
> sourcemod_version cvar.
>
> Allan
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of w4rezz
> Sent: February-09-10 9:20 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] watch out lua script cheat available in CSS, may be all
> source game soon
>
> No, KAC just checks if sourcemod_version cvar exists on client. Anyway if
> you wanna tell me KAC is protecting server better then VAC, its next Valve's
> fail, we payed for game, and we have NO support for it, no updates, no
> fixes...
>
> 2010/2/8 Arg! <[email protected]>:
> > I belive Kigen anti cheat can detect and handle the client side
> > sourcemod hax.
> >
> > On Tue, Feb 9, 2010 at 7:24 AM, w4rezz <[email protected]> wrote:
> >
> >> No, its plugin, all plugins for server can be used on client, you can
> >> use Sourcemod ON client in clanwars etc, you can remove cheat flags
> >> from cvars etc..
> >> Plugin is loaded when you start game, not when you start a listenserver.
> >>
> >> Its nothing new and valve dont care, so why you think they will care
> >> about lua.
> >>
> >> 2010/2/8 Olly Ginger <[email protected]>:
> >> > Sourcemod is a server plugin, you probobly tested it by running a
> >> > listenserver
> >> >
> >> > Sent from my iPhone
> >> >
> >> > On 8 Feb 2010, at 13:36, w4rezz <[email protected]> wrote:
> >> >
> >> >> Who cares? You can use Sourcemod or eventscripts and code your own
> >> >> aimbot or wallhack with that.
> >> >>
> >> >> For example you can install sourcemod to your client and use
> >> >> sm_cvar r_Drawothermodels 2 and bOom..you have VAC undetected
> wallhack.
> >> >>
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> >> >
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> >> >
> >>
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