Re: [hlds] TF2 Update Released but srcds.exe will not start..
Oh this is just a minor inconvenience. quit being so freaking dramatic On Fri, Dec 17, 2010 at 8:21 PM, Jason ja...@pctoolbin.com wrote: Way to go ValveFriday night, NO FLIPPIN WARNING, EVENT PLANNED..and you kill our servers which we pay MONEY for. Way to honor those who run servers to keep your game making money *NOT* Regards, Jason mailto:ja...@pctoolbin.com Friday, December 17, 2010, 8:57:10 PM, you wrote: S TF2 Update Released but srcds.exe will not start. have even tried a clean S install. I believe something is broken with this update. Can anyone S confirm? S Windows Server 2008 R2 S Clean Install/Existing installs after update do not function. S -Original Message- S From: hlds-boun...@list.valvesoftware.com S [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alinay Gomez S Sent: Friday, December 17, 2010 6:19 PM S To: Half-Life dedicated Win32 server mailing list S Subject: Re: [hlds] CSS/DODS/HL2DM/TF2 Update Released S Sweet, second half of the polycount update! S On Fri, Dec 17, 2010 at 8:55 PM, Jason Ruymen S jas...@valvesoftware.comwrote: Required updates to Counter-Strike: Source, Day of Defeat: Source, Half-Life 2: Deathmatch and Team Fortress 2 are now available. The specific changes include: Engine changes (TF2/CS/DOD): - Improved sv_pure: - Materials / Models / Sounds / Animations are more comprehensively protected. - Switched from CRC to MD5 hashes for stronger per-file validation. - Fixed some issues between custom files and server whitelists over level changes. - Added HL2:MP to the list of dedicated server games when starting a server via the Tools tab in the Library Team Fortress 2 - Added Medieval Mode, a game mode where players are restricted to using olde weapons. - 'Your Eternal Reward' changes: - Spies can now change their disguise weapon via 'lastdiguise' while using 'Your Eternal Reward' - Already-disguised 'Your Eternal Reward' Spies are no longer forced to switch to displaying the melee weapon when they make a kill - Spies no longer play speech lines when making a kill with 'Your Eternal Reward' - Sentries no longer track 'Your Eternal Reward' Spies after they backstab someone - 'Natascha' changes: - Spin-up time increased. - Slowdown-on-hit effect is reduced over distance. - Added 'The Medi-eval Medic', 'The Hibernating Bear', and 'The Expert's Ordnance' item sets. - Added new weapons: 'The Claidheamohmor', 'The Back Scratcher', 'The Boston Basher', 'The Fists of Steel', 'The Amputator', 'The Crusader's Crossbow', 'The Ullapool Caber', 'The Loch-n-Load', 'The Buffalo Steak Sandvich', 'The Brass Beast', 'The Warrior's Spirit', 'The Candy Cane', and 'The Jag'. - Added 20 new hats. - Added a prototype item testing map, and associated functionality, for contributors to test their work. Further details in an upcoming blog S post. - Spies can now see TargetID's of players and objects regardless of their own disguise status. - Fixed some speech lines continuing after the speaker changes class - The Spy 'Sap Auteur' achievement now increments in cases where the Spy was the assister in the building destruction. - Fixed the arrow burning effect getting stuck on if you changed class in a respawn room with your arrow lit. - Fixed a Flamethrower bug that allowed players to rapidly fake the Pyro's airblast effect. - Throwing the Jarate or Milk now returns you to your previous weapon, instead of your Primary. - Added leaderboard to track duel wins. - Added ability for players to donate money directly to the creators of their favorite community maps. - Increased backpack size by 100 slots. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds S -- S - Naso S ___ S To unsubscribe, edit your list preferences, or view the list archives, S please visit: S http://list.valvesoftware.com/mailman/listinfo/hlds S ___ S To unsubscribe, edit your list preferences, or view the list archives, please visit: S http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Update Released but srcds.exe will not start..
Its not worth having a hissy fit over a few hours of downtime. Valve has no obligation to kiss our asses and I dont think they should either. On Fri, Dec 17, 2010 at 8:33 PM, Jason ja...@pctoolbin.com wrote: Prior warning SHOULD be given to folks that the servers are being updated. They make money off of us server owners who PAY money to keep servers running. Talk about being dramatic in response, so STFU. You act like this is the FIRST time Valve has screwed server owners?!?!?! For hell's sake dude...this has been par for course and some of us are tired of it. That's all. Regards, Jason mailto:ja...@pctoolbin.com Friday, December 17, 2010, 10:27:13 PM, you wrote: RB No joke. This guy acts like valve should approve all of their updates with him. jesus RB On Dec 17, 2010, at 07:26 PM, Goerge brutalgoerge...@gmail.com wrote: RB Oh this is just a minor inconvenience. quit being so freaking dramatic RB On Fri, Dec 17, 2010 at 8:21 PM, Jason ja...@pctoolbin.com wrote: Way to go ValveFriday night, NO FLIPPIN WARNING, EVENT PLANNED..and you kill our servers which we pay MONEY for. Way to honor those who run servers to keep your game making money *NOT* Regards, Jason mailto:ja...@pctoolbin.com Friday, December 17, 2010, 8:57:10 PM, you wrote: S TF2 Update Released but srcds.exe will not start. have even tried a clean S install. I believe something is broken with this update. Can anyone S confirm? S Windows Server 2008 R2 S Clean Install/Existing installs after update do not function. S -Original Message- S From: hlds-boun...@list.valvesoftware.com S [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alinay Gomez S Sent: Friday, December 17, 2010 6:19 PM S To: Half-Life dedicated Win32 server mailing list S Subject: Re: [hlds] CSS/DODS/HL2DM/TF2 Update Released S Sweet, second half of the polycount update! S On Fri, Dec 17, 2010 at 8:55 PM, Jason Ruymen S jas...@valvesoftware.comwrote: Required updates to Counter-Strike: Source, Day of Defeat: Source, Half-Life 2: Deathmatch and Team Fortress 2 are now available. The specific changes include: Engine changes (TF2/CS/DOD): - Improved sv_pure: - Materials / Models / Sounds / Animations are more comprehensively protected. - Switched from CRC to MD5 hashes for stronger per-file validation. - Fixed some issues between custom files and server whitelists over level changes. - Added HL2:MP to the list of dedicated server games when starting a server via the Tools tab in the Library Team Fortress 2 - Added Medieval Mode, a game mode where players are restricted to using olde weapons. - 'Your Eternal Reward' changes: - Spies can now change their disguise weapon via 'lastdiguise' while using 'Your Eternal Reward' - Already-disguised 'Your Eternal Reward' Spies are no longer forced to switch to displaying the melee weapon when they make a kill - Spies no longer play speech lines when making a kill with 'Your Eternal Reward' - Sentries no longer track 'Your Eternal Reward' Spies after they backstab someone - 'Natascha' changes: - Spin-up time increased. - Slowdown-on-hit effect is reduced over distance. - Added 'The Medi-eval Medic', 'The Hibernating Bear', and 'The Expert's Ordnance' item sets. - Added new weapons: 'The Claidheamohmor', 'The Back Scratcher', 'The Boston Basher', 'The Fists of Steel', 'The Amputator', 'The Crusader's Crossbow', 'The Ullapool Caber', 'The Loch-n-Load', 'The Buffalo Steak Sandvich', 'The Brass Beast', 'The Warrior's Spirit', 'The Candy Cane', and 'The Jag'. - Added 20 new hats. - Added a prototype item testing map, and associated functionality, for contributors to test their work. Further details in an upcoming blog S post. - Spies can now see TargetID's of players and objects regardless of their own disguise status. - Fixed some speech lines continuing after the speaker changes class - The Spy 'Sap Auteur' achievement now increments in cases where the Spy was the assister in the building destruction. - Fixed the arrow burning effect getting stuck on if you changed class in a respawn room with your arrow lit. - Fixed a Flamethrower bug that allowed players to rapidly fake the Pyro's airblast effect. - Throwing the Jarate or Milk now returns you to your previous weapon, instead of your Primary. - Added leaderboard to track duel wins. - Added ability for players to donate money directly to the creators of their favorite community maps. - Increased backpack size by 100 slots. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds S -- S - Naso S
Re: [hlds] TF2 Update Released but srcds.exe will not start..
Valve could have pulled something like Activision or EA and restricted access to the dedicated server, made it difficult to mod, never fix nagging bugs. It's hilarious that people act so spoiled rotten over some occasional hiccups with their updates. On Fri, Dec 17, 2010 at 8:37 PM, k e mfnt...@gmail.com wrote: Fighting won't help. we've tried Voogroo's fix and it didn't work. Not sure why. On Fri, Dec 17, 2010 at 10:33 PM, Jason ja...@pctoolbin.com wrote: Prior warning SHOULD be given to folks that the servers are being updated. They make money off of us server owners who PAY money to keep servers running. Talk about being dramatic in response, so STFU. You act like this is the FIRST time Valve has screwed server owners?!?!?! For hell's sake dude...this has been par for course and some of us are tired of it. That's all. Regards, Jason mailto:ja...@pctoolbin.com Friday, December 17, 2010, 10:27:13 PM, you wrote: RB No joke. This guy acts like valve should approve all of their updates with him. jesus RB On Dec 17, 2010, at 07:26 PM, Goerge brutalgoerge...@gmail.com wrote: RB Oh this is just a minor inconvenience. quit being so freaking dramatic RB On Fri, Dec 17, 2010 at 8:21 PM, Jason ja...@pctoolbin.com wrote: Way to go ValveFriday night, NO FLIPPIN WARNING, EVENT PLANNED..and you kill our servers which we pay MONEY for. Way to honor those who run servers to keep your game making money *NOT* Regards, Jason mailto:ja...@pctoolbin.com Friday, December 17, 2010, 8:57:10 PM, you wrote: S TF2 Update Released but srcds.exe will not start. have even tried a clean S install. I believe something is broken with this update. Can anyone S confirm? S Windows Server 2008 R2 S Clean Install/Existing installs after update do not function. S -Original Message- S From: hlds-boun...@list.valvesoftware.com S [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alinay Gomez S Sent: Friday, December 17, 2010 6:19 PM S To: Half-Life dedicated Win32 server mailing list S Subject: Re: [hlds] CSS/DODS/HL2DM/TF2 Update Released S Sweet, second half of the polycount update! S On Fri, Dec 17, 2010 at 8:55 PM, Jason Ruymen S jas...@valvesoftware.comwrote: Required updates to Counter-Strike: Source, Day of Defeat: Source, Half-Life 2: Deathmatch and Team Fortress 2 are now available. The specific changes include: Engine changes (TF2/CS/DOD): - Improved sv_pure: - Materials / Models / Sounds / Animations are more comprehensively protected. - Switched from CRC to MD5 hashes for stronger per-file validation. - Fixed some issues between custom files and server whitelists over level changes. - Added HL2:MP to the list of dedicated server games when starting a server via the Tools tab in the Library Team Fortress 2 - Added Medieval Mode, a game mode where players are restricted to using olde weapons. - 'Your Eternal Reward' changes: - Spies can now change their disguise weapon via 'lastdiguise' while using 'Your Eternal Reward' - Already-disguised 'Your Eternal Reward' Spies are no longer forced to switch to displaying the melee weapon when they make a kill - Spies no longer play speech lines when making a kill with 'Your Eternal Reward' - Sentries no longer track 'Your Eternal Reward' Spies after they backstab someone - 'Natascha' changes: - Spin-up time increased. - Slowdown-on-hit effect is reduced over distance. - Added 'The Medi-eval Medic', 'The Hibernating Bear', and 'The Expert's Ordnance' item sets. - Added new weapons: 'The Claidheamohmor', 'The Back Scratcher', 'The Boston Basher', 'The Fists of Steel', 'The Amputator', 'The Crusader's Crossbow', 'The Ullapool Caber', 'The Loch-n-Load', 'The Buffalo Steak Sandvich', 'The Brass Beast', 'The Warrior's Spirit', 'The Candy Cane', and 'The Jag'. - Added 20 new hats. - Added a prototype item testing map, and associated functionality, for contributors to test their work. Further details in an upcoming blog S post. - Spies can now see TargetID's of players and objects regardless of their own disguise status. - Fixed some speech lines continuing after the speaker changes class - The Spy 'Sap Auteur' achievement now increments in cases where the Spy was the assister in the building destruction. - Fixed the arrow burning effect getting stuck on if you changed class in a respawn room with your arrow lit. - Fixed a Flamethrower bug that allowed players to rapidly fake the Pyro's airblast effect. - Throwing the Jarate or Milk now returns you to your previous weapon, instead of your Primary. - Added leaderboard to track duel wins. - Added ability
Re: [hlds] Team Fortress 2 Update Coming
VaLVE? sry couldn't resist. Look forward to the update. thanks for the heads up :) On Wed, Oct 14, 2009 at 1:05 PM, msleeper mslee...@ismsleeperwrong.comwrote: If you are going to spell Valve the retarded way, at least lower case the right letter. On Wed, 2009-10-14 at 14:27 -0400, Michael Krasnow wrote: lol exactly break sm_cvar atleast! -VALvE On Wed, Oct 14, 2009 at 1:58 PM, Saul Rennison saul.renni...@gmail.com wrote: They tested it with SourceMod and realised it still worked. Oops. Time to break it :D Thanks, - Saul. 2009/10/14 Saint K. sai...@specialattack.net Lunch break! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Wednesday, October 14, 2009 7:42 PM To: 'Half-Life dedicated Linux server mailing list'; ' hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds] Team Fortress 2 Update Coming As is customary, this update has been delayed. It should still happen today, but we're not sure what time it will be ready. Jason -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Wednesday, October 14, 2009 9:49 AM To: 'hlds_li...@list.valvesoftware.com'; ' hlds@list.valvesoftware.com'; ' hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Team Fortress 2 Update Coming A required update for Team Fortress 2 is on the way. It should be live in about 30 minutes. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.421 / Virus Database: 270.14.16/2435 - Release Date: 10/14/09 06:33:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Available
valve broke l4d On Tue, Sep 29, 2009 at 12:33 PM, Ronny Schedel i...@ronny-schedel.dewrote: Same here, the stats page on steampowered shows plenty of bandwidth available, but nothing for servers :-( I am also not able to update my client. - Original Message - From: Saint K. sai...@specialattack.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, September 29, 2009 8:01 PM Subject: Re: [hlds] Left 4 Dead Update Available ./steam -command update -game left4dead -dir /home/l4d_fork3/ Checking bootstrapper version ... Updating Installation Retrying in 30 seconds. . . Retrying in 30 seconds. . . Retrying in 30 seconds. . . Retrying in 30 seconds. . . Retrying in 30 seconds. . . Retrying in 30 seconds. . . HLDS installation up to date Pompompompom... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Tuesday, September 29, 2009 8:00 PM To: 'hlds_li...@list.valvesoftware.com'; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Left 4 Dead Update Available A required update for Left 4 Dead has been released. Please run hldsupdatetool to receive the update. The specific changes include: - A new campaign, Crash Course, is now available for play in Campaign, Versus and Survival modes - In Versus mode, all weapons, pills, health packs, molotovs, pipe bombs and other items will now be identical for the second round of a chapter - Matchmaking has had several improvements to make finding and joining games even faster - Ten all new Crash Course achievements have been added Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.409 / Virus Database: 270.13.114/2402 - Release Date: 09/29/09 05:54:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 - Removing Halos
the effect is buggy, needs to be removed or fixed On Tue, Sep 8, 2009 at 2:24 PM, Kyle Sanderson kyle.l...@gmail.com wrote: We all know Michael, it didn't circumvent anything besides use low resources which in return helps save the planet. Then again I'm apart of the Non Halo receiving crew so who knows. Thanks for the Halo remover SourceMod plugin, Kyle. On Tue, Sep 8, 2009 at 5:57 AM, Michael Krasnow mnk...@mnkras.com wrote: wait a sec Drunken F00ls server was not secured so therefore you could theoretically make a non vac secure server and hack a way to get weapons/hats On Tue, Sep 8, 2009 at 7:02 AM, Philip Bembridge philipbembri...@gmail.comwrote: Hahah thanks voogru, this had me in stiches: [image: lolyu.png] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
as long as the changelog doesn't incude - breaks sourcemod - breaks linux i'm game On Mon, Aug 31, 2009 at 6:17 PM, Saul Rennison saul.renni...@gmail.comwrote: Oh snap Thanks, - Saul. On 1 Sep 2009, at 01:08, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is on the way. Should be live in about one hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/L4D Updates Available
autoupdate works on linux, you're just doing it wrong On Fri, Aug 21, 2009 at 5:32 PM, Chris headad...@gmail.com wrote: DontWannaName! my point wasnt that it was a linux feature (which doesnt work) or that it wasnt available in windows. But thanks for your input. On Sat, Aug 22, 2009 at 12:28 AM, msleeper mslee...@cyberwurx.com wrote: But it doesn't work. On Fri, 2009-08-21 at 16:06 -0700, DontWannaName! wrote: Autoupdate is a linux feature not windows. Never has been probably never will be. On Fri, Aug 21, 2009 at 3:59 PM, Chris headad...@gmail.com wrote: I agree to an extent on it being your problem... But it would be nice if Valve took a look at fixing/reimplementing -autoupdate Not only for server admins but for players who can't get onto their favourite servers due to someone repsonsible for udpating servers not being available 24/7. On Fri, Aug 21, 2009 at 11:52 PM, Nightbox alexandrualexa...@gmail.com wrote: If you care they are using TCAdmin for Window, and a self made for Linux. 2009/8/22 shorec...@comcast.net Damn. Who are you using for your GSP? I've never heard of a GSP that didn't give some sort of control panel. - Original Message - From: Nightbox alexandrualexa...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, August 21, 2009 5:51:34 PM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] TF2/L4D Updates Available Im not whining about update, im whining about update procedure. As player i like those updates as much as you. As Server administrator its making my life harder. I have to contact my host company and tell them that a new update hsa been released, and then wait for their answer, or even worse if their manager is in summer break. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] soundscape_flush
that command i know used to crash servers, but I don't think it does anymore On Thu, Aug 20, 2009 at 3:36 PM, Donnie Newlove donnie.newl...@gmail.comwrote: http://forums.alliedmods.net/showthread.php?t=72354page=174 Let us wait for Kigen to clear this up. Hopefully he knows why he put it there. On Thu, Aug 20, 2009 at 7:54 AM, k emfnt...@gmail.com wrote: Is there any legit reason for someone to use soundscape_flush? Our server auto banned a player for using this. KAC plugin banned for it for attempting to crash this server. The player has appealed the ban, saying he used the soundscape_flush to remove a humming noise or some crap. I did Google this, but I'm still not sure. Thanks hkcentral.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Coming
i know you dont have to let the dev community know about changes you're making beforehand, but gosh darn it, it's just the right thing to do. On Fri, Aug 14, 2009 at 5:37 PM, Kenny Loggins kenny.logg...@clanao.comwrote: Maybe some updates to fix it lol :) ??? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Friday, August 14, 2009 6:33 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Coming [JOKING]Will this one break sourcemod too? :P[/JOKING] Jonah Hirsch On Fri, Aug 14, 2009 at 4:16 PM, Jason Ruymen jas...@valvesoftware.comwrote: There will be a required update for TF2 and DoDS released later today. It should be available within the hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released
hey thanks valve for letting the sourcemod/addons communities know about all the stuff you changed. =] On Thu, Aug 13, 2009 at 6:11 PM, Wobak tperrinh...@gmail.com wrote: Ok as usual my fixes aren't applied. If you wanna get a better info you can search for ulimit in srcds_run, an change the value to 3 for example. Then You'll have an output like that : Auto detecting CPU Using AMD Optimised binary. Enabling debug mode Server will auto-restart if there is a crash. Console initialized. ./srcds_run: line 352: 2902 Bus error (core dumped) $HL_CMD warning: Can't read pathname for load map: Input/output error. Error while mapping shared library sections: /srv/rab3/orangebox/tf/bin/server_i486.so: not in executable format: File format not recognized. Error while reading shared library symbols: /srv/rab3/orangebox/tf/bin/server_i486.so: can't read symbols: File format not recognized. Error while reading shared library symbols: /srv/rab3/orangebox/tf/bin/server_i486.so: can't read symbols: File format not recognized. email debug.log to li...@valvesoftware.com Fri Aug 14 02:09:05 CEST 2009: Server restart in 1 seconds Fri Aug 14 02:09:06 CEST 2009: Server Quit On 8/14/09, Matt Lyons mly...@internode.com.au wrote: On 14/08/2009, at 9:17 AM, MjrNuT wrote: Renamed the addons folder. 33 times :( -- Matt Lyons (Bsc CS Soft Eng) Media Group, Internode 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: mly...@internode.com.au WWW: www.internode.on.net In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ClipRayToVPhysics crash and other related crash
I am using Linux, and I've just started getting crashes every other map, and I suspect this issue... how are you guys determining who is causing the crash? On Thu, Jul 23, 2009 at 10:36 AM, GardenGroveVW hldsl...@taberprame.comwrote: Steam id: STEAM_0:1:11902529 IP: 24.61.156.157 HLStatsx: http://ego.hlstatsx.com/?mode=playerinfoplayer=428993 Steam community page: http://steamcommunity.com/id/gun_grave/ This guy crashed our server. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Thursday, July 23, 2009 2:23 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] ClipRayToVPhysics crash and other related crash Found him, atleast someone from HellsGamers did. http://hellsgamers.com/forums/showpost.php?p=41295postcount=5 http://www.google.com/search?hl=enrlz=1G1GGLQ_ENUS337q=STEAM_0%3A1%3A12689 235btnG=Searchaq=foq=aqi=http://www.google.com/search?hl=enrlz=1G1GGLQ_ENUS337q=STEAM_0%3A1%3A12689%0A235btnG=Searchaq=foq=aqi= http://steamcommunity.com/profiles/76561197985644199 STEAM_0:1:12689235http://steamcommunity.com/profiles/76561197985644199%0ASTEAM_0:1:12689235 Banned here. Kyle On Thu, Jul 23, 2009 at 12:19 AM, DontWannaName! ad...@topnotchclan.comwrote: Last Online: 248 days ago + VAC ban? On Wed, Jul 22, 2009 at 10:04 PM, Tony Paloma drunkenf...@hotmail.com wrote: http://steamcommunity.com/profiles/76561197969629969 STEAM_0:1:4682120 -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Wednesday, July 22, 2009 7:23 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] ClipRayToVPhysics crash and other related crash The player's name is Nowayz and I know he is subscribed to this list as 90% of all exploiters are so Hi to you. When I mean a second after he joins the server crashes I mean a second. It isn't even long enough for him to be ingame or anything, his entry isn't even logged. This is starting to look like that physics_select exploit. Kyle. On Wed, Jul 22, 2009 at 7:08 PM, msleeper mslee...@cyberwurx.com wrote: Post their name/SteamID for the benefit of the rest of us. On Wed, 2009-07-22 at 19:00 -0700, Kyle Sanderson wrote: Someone is deliberately crashing my Linux Installation of SRCDS (I am aware this is the Windows discussion but this is happening to a whole set of servers both running Windows and Linux, mine just happens to be Linux), I'm with a GSP so I cannot grab any mdmp files sadly. However it is being deliberately done as this one player always joins then the server instantaneously crashes. Usually when the server crashes it obviously comes back up as there are scripts set in place to do so, however in this case, it does not come back automatically. I hope I'm making sense to at least a few of you, Kyle. On Wed, Jul 22, 2009 at 1:36 PM, Tony Paloma drunkenf...@hotmail.com wrote: Do you mean srcds crashes and you don't have anything to automatically restart it? If so, it could be what I've been experiencing. If you mean srcds is locking up, I've seen that too, but I think it's because of a rarely occurring bug. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Wednesday, July 22, 2009 1:01 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] ClipRayToVPhysics crash and other related crash My server/s at the moment are just getting attacked/crashed non stop at the moment. They've moved off from the timeleft/nextmap spamming but I'm not sure what is causing it now. These arn't soft crashes either where SRCDS is able to come back up, they are actually shut down and cannot automatically come back. If anyone has any information at all, please contact me. Kyle. On Wed, Jul 22, 2009 at 8:51 AM, Tony Paloma drunkenf...@hotmail.com wrote: Happened three times in five minutes on one of my servers last night. Definitely an exploit. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Sunday, July 19, 2009 6:33 PM To: 'Half-Life dedicated Win32 server mailing list' Cc: 'Eric Smith' Subject: [hlds] ClipRayToVPhysics crash and other related crash Lately, I've been getting crashes in the ClipRayToVPhysics function and other physics related
[hlds] L4D search_key server good for only 1 use?
Hello, i half-ass host a couple l4d servers... I don't really know the ins and outs. I just have a sv_search_key set for my community When the servers start, people can use the key just fine, but once everyone leaves, and the server starts hibernating again, people cannot find the server via the lobby with the search key. This seemed to start happening right after the most recent l4d update. The server is a linux one, but I am not sure if this an issue unique to linux servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
thanks!! - The Cloak and Dagger now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the spy was cloaked does that mean fast rate when de-cloaked? On Tue, Jun 23, 2009 at 4:23 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: General - Added an option to the advanced multiplayer menu to select left or right handed view models - Fixed a bug where a spectator's wearable items could be seen floating around the player they were spectating - Fixed a bug where a fake Spy hand would appear on the screen of other players - Custom death animations now only play 25% of the time - Fixed teleporters not being build-able in some places where they should be (such as within the pit at the end of Badwater Basin) - Fixed rare client crash on connection and level change - Removed refract from water ripples caused by bullet impacts for performance reasons - Added log entries for player extinguished events using the medigun, jarate, flamethrower and dispenser - Started tracking localization settings to help make decisions regarding localization in the future - Fixed the blank progress bar in the upper-left of the screen when the client scheme is reloaded Mapmaker requests - Added spawn flag to func_respawnroomvisualizer that allows it be non-solid to players - Added SetSolid input to func_respawnroomvisualizer to change solidity to players dynamically - Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy Sniper - Fixed a bad detection case in the Friendship is Golden achievement - Changed the description of the Triple Prey achievement so it better describes how to get it - Critical arrows now have a trail and correctly deal enhanced damage - The Huntsman now defaults to be right handed - Friendly arrows will no longer trigger the near miss sound on you - Fixed several sources of floating arrows Spy - Fixed disguised Spies occasionally looking like they have invulnerability, instead of the correct fake Spy mask - Disguised spies will no longer lose their disguise weapon when they interact with a weapon locker - Fixed a bug where the spy's watch would randomly change models during play - Fixed uncloaked spies flickering in and out of the cloak effect when taking damage - The Cloak and Dagger now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the spy was cloaked - Increased the Cloak and Dagger regeneration rate slightly - Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger - The Dead Ringer's cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter - Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full - The Dead Ringer's cloak meter can now be regenerated from ammo sources - The Ambassador now only crits when fully accurate and no longer penetrates enemies - The Spy can no longer change weapons from the knife while shocked by the Razorback - Force-A-Nature Flamethrower air blast knockback effects no longer work on disguised spies - Fixed disguised Spies showing the wrong teleporter effects when using an enemy teleporter Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
spies never got pushed by explosives, so why those should those things? On Tue, Jun 23, 2009 at 4:40 PM, msleeper mslee...@cyberwurx.com wrote: Game balance game logic. On Tue, 2009-06-23 at 15:37 -0700, KrAzYeTy wrote: Great update except for this. (Force-A-Nature Flamethrower air blast knockback effects no longer work on disguised spies) Makes no sense to me really, if this is the case then why can't the spies walk through enemies? On Tue, Jun 23, 2009 at 3:23 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: General - Added an option to the advanced multiplayer menu to select left or right handed view models - Fixed a bug where a spectator's wearable items could be seen floating around the player they were spectating - Fixed a bug where a fake Spy hand would appear on the screen of other players - Custom death animations now only play 25% of the time - Fixed teleporters not being build-able in some places where they should be (such as within the pit at the end of Badwater Basin) - Fixed rare client crash on connection and level change - Removed refract from water ripples caused by bullet impacts for performance reasons - Added log entries for player extinguished events using the medigun, jarate, flamethrower and dispenser - Started tracking localization settings to help make decisions regarding localization in the future - Fixed the blank progress bar in the upper-left of the screen when the client scheme is reloaded Mapmaker requests - Added spawn flag to func_respawnroomvisualizer that allows it be non-solid to players - Added SetSolid input to func_respawnroomvisualizer to change solidity to players dynamically - Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy Sniper - Fixed a bad detection case in the Friendship is Golden achievement - Changed the description of the Triple Prey achievement so it better describes how to get it - Critical arrows now have a trail and correctly deal enhanced damage - The Huntsman now defaults to be right handed - Friendly arrows will no longer trigger the near miss sound on you - Fixed several sources of floating arrows Spy - Fixed disguised Spies occasionally looking like they have invulnerability, instead of the correct fake Spy mask - Disguised spies will no longer lose their disguise weapon when they interact with a weapon locker - Fixed a bug where the spy's watch would randomly change models during play - Fixed uncloaked spies flickering in and out of the cloak effect when taking damage - The Cloak and Dagger now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the spy was cloaked - Increased the Cloak and Dagger regeneration rate slightly - Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger - The Dead Ringer's cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter - Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full - The Dead Ringer's cloak meter can now be regenerated from ammo sources - The Ambassador now only crits when fully accurate and no longer penetrates enemies - The Spy can no longer change weapons from the knife while shocked by the Razorback - Force-A-Nature Flamethrower air blast knockback effects no longer work on disguised spies - Fixed disguised Spies showing the wrong teleporter effects when using an enemy teleporter Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Vac Ban for Idle program @ Source Op?
bottom line is, no vac bans, and there is nothing anyone can do about it. muwhahaha On Tue, Jun 2, 2009 at 2:29 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: El oh el Winnie the Pooh... comparing the phrases I couldn’t care less and I could care less, each of which (at least here in America) is used to mean the same thing (which is basically I really don’t care), even though their syntax suggests that they should be opposites. Like I said... I'm here for the band! From: msleeper mslee...@cyberwurx.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, June 2, 2009 2:29:11 PM Subject: Re: [hlds] Vac Ban for Idle program @ Source Op? The phrase is couldn't care less. Please refer to this chart: http://www.msleeper.com/files/caring.png What the hell are you people going on about a honeypot. That doesn't even make sense, I don't think any of you know what that word means. I was refering to my feelings about the this fake server/client. Jesus, pay attention people. On Tue, 2009-06-02 at 10:20 -0700, Robert Whelan wrote: tbh I could care less... I'm here for the band... but, if I had to guess... your probably honeypot banning and now doing afk bans :p From: msleeper mslee...@cyberwurx.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, June 1, 2009 2:33:03 PM Subject: Re: [hlds] Vac Ban for Idle program @ Source Op? Anyone want to guess my opinion on the matter? On Mon, 2009-06-01 at 15:07 +0800, Shane Arnold wrote: This. I imagine the purpose of the VAC system is to stop cheats that give an unfair advantage. Idling in a server, be it by minimised official client or third-party client is no different. It's still idling. Not to mention the fact that even if VALVe wanted to design the system to block/ban this particular client, they couldn't, as the server it connects to is not VAC secure (probably for exactly that reason, they aren't pretending to be a legitimate way to play the game). People are creating a storm in a teacup about this, it's a very small percentage of a very large player base that use it. And even then this whole argument is a moot point, as achievements are now grindable again to gain unlocks (YAY!). /thread ___ Shane Arnold-clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger, the message was not delivered. For want of an undelivered message the war was lost. tgnwells wrote: It's not really any different than running TF2 in an idling server and minimizing the window, I wouldn't say it's very honest but I wouldn't really classify it as a cheat. And VACs main purpose is protecting the game process, I don't think you could get VAC banned from just manipulating the Steam API to perform simple tricks like this unless you do it from within the game, while connected to a VAC secured server. Although it seems possible if you were to try to connect to a legitimate (VAC enabled) server using what would appear to be a phony client that VAC might flag your account, although I think it'd most likely just refuse the connection. On 5/31/2009 4:01 PM, SakeFox wrote: I really shouldn't be starting in on this since I really want this thread to die, but by your logic using a application to let me see through walls to improve my performance is no difference then using custom materials that let me see through wall for better performance. Donnie Newlove wrote: In the end the only difference between idling in your app or idling in TF2 is RAM, CPU and if not minimized, GPU used. It's no more cheating than running TF2 in DX8 mode to get better performance. On Sun, May 31, 2009 at 11:45 PM, Cc2iscooLcc2isc...@gmail.com wrote: Seeing as it mimics idling in a server even though you're not idling in a server it could be considered a cheat. You're not actually running a game. You're using a program to emulate the game's function of connecting to a server. As far as I'm concerned that seems like cheating to me. It's like editing your punch times at work to say you were working when you really took the day off instead, and you're still getting paid. While you can't really get in trouble if you have nothing to do all day at work, you can get in trouble for editing your time sheet to say you were at work when you actually weren't. iGiggled -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com On Sun, May 31, 2009 at 4:31 PM,
Re: [hlds] DoD:S Induvidual Class restrictions for each Map or a particular one
i think you can do it w/o any special addon. try making a cfg file in cfg/mapname.cfg and put your limits in there * dod has built-in class limiting cvars. :) On Sun, May 31, 2009 at 9:32 AM, k e mfnt...@gmail.com wrote: also, check with www.beetlesmod.com. I believe you can have a mapname.cfg and place the restrictions there, like can be done for TF2. On 5/31/09, DontWannaName! ad...@topnotchclan.com wrote: You should go here http://www.dodsourceplugins.net/ and a plugin with this and a bunch of other stuff is here http://forums.alliedmods.net/showthread.php?p=672239 On Sun, May 31, 2009 at 2:40 AM, Hyphon hyp...@arcor.de wrote: Hi! Does anyone know a sourcemod plugin or can give me a link to a tutorial for creating class restrictions on DoD:S? Doe example if avalanche is loaded, MG class is set to zero, on Donner it's set to 1. Would glad to get some hints. Greetings Hyphon (Yeah, I know I'm a noob...) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] DoD:S Induvidual Class restrictions for each Map or a particular one
i assume it goes like this.. autoexec is run when the server starts server.cfg every map change map.cfg after server cfg every map change so put your global defaults in server cfg, and if you need to have anything special on a map, put it in map cfg. when map comes up, it loads the special settings, and when it changes again, it loads the defaults again from server.cfg On Sun, May 31, 2009 at 10:43 AM, Hyphon hyp...@arcor.de wrote: Sorry, EMail-Client is a little bit bitchy since 2 two days... My message: Thanx to all for helping me. But I have fot one more question to this. Is server.cfg still loaded in background and the mapname.cfg overwrites all cvars, I define? Like autoexec.cfg to server.cfg? HyP ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Vac Ban for Idle program @ Source Op?
it's amazing how many people think achievents and unlocks are such serious business. ROAR BAN ALL THE IDLERS, ROAR BAN ALL THE FAKE IDLE SERVER CLIENTS what skin is it off your nose? On Sun, May 31, 2009 at 9:39 PM, tgnwells tgnwe...@gmail.com wrote: It's not really any different than running TF2 in an idling server and minimizing the window, I wouldn't say it's very honest but I wouldn't really classify it as a cheat. And VACs main purpose is protecting the game process, I don't think you could get VAC banned from just manipulating the Steam API to perform simple tricks like this unless you do it from within the game, while connected to a VAC secured server. Although it seems possible if you were to try to connect to a legitimate (VAC enabled) server using what would appear to be a phony client that VAC might flag your account, although I think it'd most likely just refuse the connection. On 5/31/2009 4:01 PM, SakeFox wrote: I really shouldn't be starting in on this since I really want this thread to die, but by your logic using a application to let me see through walls to improve my performance is no difference then using custom materials that let me see through wall for better performance. Donnie Newlove wrote: In the end the only difference between idling in your app or idling in TF2 is RAM, CPU and if not minimized, GPU used. It's no more cheating than running TF2 in DX8 mode to get better performance. On Sun, May 31, 2009 at 11:45 PM, Cc2iscooLcc2isc...@gmail.com wrote: Seeing as it mimics idling in a server even though you're not idling in a server it could be considered a cheat. You're not actually running a game. You're using a program to emulate the game's function of connecting to a server. As far as I'm concerned that seems like cheating to me. It's like editing your punch times at work to say you were working when you really took the day off instead, and you're still getting paid. While you can't really get in trouble if you have nothing to do all day at work, you can get in trouble for editing your time sheet to say you were at work when you actually weren't. iGiggled -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com On Sun, May 31, 2009 at 4:31 PM, Philip Bembridge philipbembri...@gmail.com wrote: Valve: feel free to block the program, but please PLEASE after the weapon drop probabilities are geared towards playing well.. similar to the crit calculation!! @ cc2iscool: is this program any different to sitting idle in a server? then sitting in an idle server is cheating... if so, how are you going to strip their achieves? You can't strip one without stripping the other ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Help - TF2 Server showing red Connection lost error randomly and disconnects everyone
might be related, but one of my servers seems to like to now get stuck at 10 fps for maybe 10 seconds, then jump back up to normal for a while, then dip down to 10 again. causes terrible lag in-game i have unloaded metamod, so this is now a pure vanalla server. valve fucked something up. started happening right after tuesday update. On Wed, May 27, 2009 at 1:14 PM, Steve rui...@konspiracy.org wrote: That is the only game server running on the box for me, so this doesn't apply. I've tried to run the service as normal, abovenormal and high, and all 3 will show this random 'disconnect' issue when running as a service. Again, when i start the game server normally from the console, it won't show this behavior.. I just can't make sense out of this. =( On Wed, May 27, 2009 at 2:57 PM, Cc2iscooL cc2isc...@gmail.com wrote: I've noticed this on servers when I forget to set them to the same priority as the other tf2 servers. As of the last few updates it seems to affect other servers on the box if they're not the same priority. On 5/27/09, Steve rui...@konspiracy.org wrote: There are no plugins installed, which puzzles me even more. Now I did a few more tests later, and I don't get this problem when running the server directly instead of running it as a service, or at least it didn't crash in 40 minutes while when running as a service it crashes constantly every few minutes. I just can't pinpoint the problem.. =( My servers are ran from TCAdmin. I have not ran any TF2 servers in a long time, and while nothing was changed on the server, a few months ago I could run them with no problem. On Wed, May 27, 2009 at 2:26 PM, Craig Collinson craig.collinso...@googlemail.com wrote: is this a vanila server ? im also getting the same problem with the latest metamod installed, steambans plugin sourcemod both servers are on the same machine but both are running different versions of sourcemod. 1 is running the latest release and the other is running the latest 1.2.1 dev. im also not 100% sure but i think both time out at the same time also i will keep a eye on this to verify it but it cant be the box its running on as the cs:s servers aint affected at all. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Thanks. Some people were hoping for weapon drop stuff to be deleted. hahaha I don't care really :) On Fri, May 22, 2009 at 7:38 PM, Jason Ruymen jas...@valvesoftware.comwrote: The required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: - Fixed Ambassador not using hitboxes to trace against players. It now works like all other bullet-firing weapons in the game - Fixed Ambassador shooting through gates - Fixed Ambassador not critting during the round win period - Fixed control point not being named correctly on Arena Sawmill - Fixed cloaked Spies being able to taunt attack - Fixed Spy feign death not being reflected in scoreboard - Fixed Jarate effect on DX8 machines - Fixed rare crash in Spy A Cut Above achievement - Fixed the backpack icon appearing over the Could not connect to Steam message in the client inventory - Fixed German localization string for respawning players showing %1 Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
i just got a crash on linux =\ On Fri, May 22, 2009 at 7:54 PM, Michael Krasnow mnk...@gmail.com wrote: yay! time to wait another couple hours while everyone updates! On Fri, May 22, 2009 at 9:51 PM, Dog gecla...@gmail.com wrote: Thanks Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
i dont use beetles :( On Fri, May 22, 2009 at 7:56 PM, Timothy Sadleir tsadl...@gmail.com wrote: Wait, i think that may have been BeetlesMod On Fri, May 22, 2009 at 6:52 PM, Timothy Sadleir tsadl...@gmail.com wrote: Woah, I'm getting this error on my server now! http://img42.imageshack.us/img42/7268/83511649.jpg Anyone else?! On Fri, May 22, 2009 at 6:38 PM, Jason Ruymen jas...@valvesoftware.com wrote: The required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: - Fixed Ambassador not using hitboxes to trace against players. It now works like all other bullet-firing weapons in the game - Fixed Ambassador shooting through gates - Fixed Ambassador not critting during the round win period - Fixed control point not being named correctly on Arena Sawmill - Fixed cloaked Spies being able to taunt attack - Fixed Spy feign death not being reflected in scoreboard - Fixed Jarate effect on DX8 machines - Fixed rare crash in Spy A Cut Above achievement - Fixed the backpack icon appearing over the Could not connect to Steam message in the client inventory - Fixed German localization string for respawning players showing %1 Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
hahahaha On Fri, May 22, 2009 at 8:13 PM, 1nsane 1nsane...@gmail.com wrote: NO U. VALVE SUX. On Fri, May 22, 2009 at 10:10 PM, msleeper mslee...@cyberwurx.com wrote: You can always just stop hosting your server if you have such a big problem with how things are run. Just throwing that out there. On Sat, 2009-05-23 at 03:01 +0100, Joe Harrison wrote: I see... you decided to once again do a one-over on your community, and not face the music? You've fixed exploits (notably taunt kill) which improved the game. I AM ASHAMED THAT ANY OF THESE BUGS GOT THROUGH (IF THEY EVEN WENT THROUGH) TESTING. For Shame on the entire TF2 team for this poor effort of a fix. For Shame. Date: Fri, 22 May 2009 18:38:15 -0700 From: Jason Ruymen jas...@valvesoftware.com Subject: [hlds] Team Fortress 2 Update Available The required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: - Fixed Ambassador not using hitboxes to trace against players. It now works like all other bullet-firing weapons in the game - Fixed Ambassador shooting through gates - Fixed Ambassador not critting during the round win period - Fixed control point not being named correctly on Arena Sawmill - Fixed cloaked Spies being able to taunt attack - Fixed Spy feign death not being reflected in scoreboard - Fixed Jarate effect on DX8 machines - Fixed rare crash in Spy A Cut Above achievement - Fixed the backpack icon appearing over the Could not connect to Steam message in the client inventory - Fixed German localization string for respawning players showing %1 Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
next few hours? so 11:59:59pm CentralTime? :p On Thu, May 21, 2009 at 4:08 PM, Redh3ad li...@crithead.de wrote: Does that mean I can go to bed now because you still need 6 or 7 hours till the update is ready or do I have to stay awake because the update is coming in about 30 minutes and 150 people will complain in my forums until the servers are updated? The same procedure as every update... :D On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote: Back to cleaning the pool it is for me then. Green water that smells like puke... mhh On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is coming later today. No specific ETA yet, but it should be out in the next few hours. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Team balancer
sounds awesome. should also give that one guy a health drain + speed nerf. call it OMGWTF MODE On Tue, May 19, 2009 at 1:54 PM, Rick Payton r...@mai-hawaii.com wrote: Haha - make sure you turn off autoteambalance to you can end up with a 31-1 server. That would be hell for the 1 guy. Instead of the team scrambler name, call it the rape plugin :P I'd run it for awhile if you made it, just for fun :P -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Tuesday, May 19, 2009 9:46 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Team balancer I think I'm going to get a plugin named that does the opposite of a team scrambler and stacks the teams on purpose. That would be more fun. On Tue, May 19, 2009 at 2:36 PM, Clyde cide thedrunkenbraw...@gmail.comwrote: Honestly Brutal Georges plugin works great! I use it on my server with no issues. one thing you need to do is let people know you have it and how to make it work. After that it will take care of itself as the team that is getting steamrolled will vote to scramble On Tue, May 19, 2009 at 1:42 PM, Nightbox alexandrualexa...@gmail.com wrote: see: https://forums.alliedmods.net/showthread.php?p=830543#post830543 we need really one with a skill formula ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
i duno how any of those work, but i duno, to me autosapping sounds more like a hack than a script.. anyway you can ruin most scripts by blocking the wait command. sv_allow_wait_command 0 On Thu, May 14, 2009 at 5:43 PM, MjrNuT mjr...@gmail.com wrote: Ok, scripts I gather are a debatable topic. One school of thought is that whatever Valve allows is acceptable. Another is school saysit's whatever deemed reasonable and legitimate, and this is said in the context of the Admin's discretion. So, I'm not looking to start a discussion on scripts in general. I'm interested to know if any of you server admins that are responsible for banning players and such have indeed banned for any script usage for the Spy in TF2. I ask b/c in a way, even though the spy is granted some leeway in attaining behind enemy lines to get kills, some scripts seem to *gurantee* some things with much higher confidence when compared to scripts of OTHER classes. Examples: 1. BS/Cloak -- where the smoke does not even show. Not sure if that is consistent w/ the smoke. However, similar to also fast decloak of almost no smoke at all. 2. Autosapping -- sap whatever you materially come into range with. 3. autosap w/ BS -- combined with above. The above are just a few examples and I'm sure some of you may be able to comment more. My disclaimer is that Spy class is my least played. I don't and have not tried these scripts as I try for myself to understand the raw setup. Look at the timing for what may be constituted as reasonable timing. It's not like the Soldier RJ gurantees a kill. Some of these actions by the spy I can't help but partially associate with a sniper aimbot. Please be kind as I'm interested again in if you other server admins have ever considered this, have done Bans, or w/e for Spys, thus classifying some script usage as illegal by your standards. Thanks, [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Windows TF2 CPU Core Usage
what do you mean *Run windows media player or srcdsfpsboost in the background and see actual usage*.? You mean that that the unboosted reported cpu usage is inaccurate? On Fri, May 8, 2009 at 4:40 PM, Cc2iscooL cc2isc...@gmail.com wrote: Windows timer is lazy. Run windows media player or srcdsfpsboost in the background and see actual usage. On 5/8/09, Ben B d3_brutal...@yahoo.com wrote: I've noticed a few people insisting that a full 32 slot tf2 server will only use at most 5% of a cpu core. How is this possible I use linux servers, and they always use 60-80% when 32 slots are full? Is there something terribly wrong with the linux version, or is something wrong in the way they're interpreting their usage? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from my mobile device ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds