Re: [hlds] TF2 Update Released but srcds.exe will not start..

2010-12-17 Thread Goerge
Oh this is just a minor inconvenience. quit being so freaking dramatic

On Fri, Dec 17, 2010 at 8:21 PM, Jason ja...@pctoolbin.com wrote:

 Way to go ValveFriday night, NO FLIPPIN WARNING, EVENT PLANNED..and
 you kill our servers which we pay MONEY for.

 Way to honor those who run servers to keep your game making money

 *NOT*

 Regards,
 Jason
 mailto:ja...@pctoolbin.com

 
 Friday, December 17, 2010, 8:57:10 PM, you wrote:

 S TF2 Update Released but srcds.exe will not start. have even tried a
 clean
 S install. I believe something is  broken with this update. Can anyone
 S confirm?

 S Windows Server 2008 R2
 S Clean Install/Existing installs after update do not function.

 S -Original Message-
 S From: hlds-boun...@list.valvesoftware.com
 S [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alinay Gomez
 S Sent: Friday, December 17, 2010 6:19 PM
 S To: Half-Life dedicated Win32 server mailing list
 S Subject: Re: [hlds] CSS/DODS/HL2DM/TF2 Update Released

 S Sweet, second half of the polycount update!

 S On Fri, Dec 17, 2010 at 8:55 PM, Jason Ruymen
 S jas...@valvesoftware.comwrote:

  Required updates to Counter-Strike: Source, Day of Defeat: Source,
  Half-Life 2: Deathmatch and Team Fortress 2 are now available.  The
  specific changes include:

  Engine changes (TF2/CS/DOD):
   - Improved sv_pure:
- Materials / Models / Sounds / Animations are more
  comprehensively protected.
- Switched from CRC to MD5 hashes for stronger per-file
 validation.
- Fixed some issues between custom files and server whitelists
  over level changes.
   - Added HL2:MP to the list of dedicated server games when starting a
  server via the Tools tab in the Library

  Team Fortress 2
   - Added Medieval Mode, a game mode where players are restricted to
  using olde weapons.
   - 'Your Eternal Reward' changes:
- Spies can now change their disguise weapon via 'lastdiguise'
  while using 'Your Eternal Reward'
- Already-disguised 'Your Eternal Reward' Spies are no longer
  forced to switch to displaying the melee weapon when they make a kill
- Spies no longer play speech lines when making a kill with
  'Your Eternal Reward'
- Sentries no longer track 'Your Eternal Reward' Spies after
  they backstab someone
   - 'Natascha' changes:
- Spin-up time increased.
- Slowdown-on-hit effect is reduced over distance.
   - Added 'The Medi-eval Medic', 'The Hibernating Bear', and 'The
  Expert's Ordnance' item sets.
   - Added new weapons: 'The Claidheamohmor', 'The Back Scratcher', 'The
  Boston Basher', 'The Fists of Steel', 'The Amputator', 'The Crusader's
  Crossbow', 'The Ullapool Caber', 'The Loch-n-Load', 'The Buffalo Steak
  Sandvich', 'The Brass Beast', 'The Warrior's Spirit', 'The Candy
  Cane', and 'The Jag'.
   - Added 20 new hats.
   - Added a prototype item testing map, and associated functionality,
  for contributors to test their work. Further details in an upcoming blog
 S post.
   - Spies can now see TargetID's of players and objects regardless of
  their own disguise status.
   - Fixed some speech lines continuing after the speaker changes class
   - The Spy 'Sap Auteur' achievement now increments in cases where the
  Spy was the assister in the building destruction.
   - Fixed the arrow burning effect getting stuck on if you changed
  class in a respawn room with your arrow lit.
   - Fixed a Flamethrower bug that allowed players to rapidly fake the
  Pyro's airblast effect.
   - Throwing the Jarate or Milk now returns you to your previous
  weapon, instead of your Primary.
   - Added leaderboard to track duel wins.
   - Added ability for players to donate money directly to the creators
  of their favorite community maps.
   - Increased backpack size by 100 slots.

  Jason


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  please visit:
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 S --
 S - Naso
 S ___
 S To unsubscribe, edit your list preferences, or view the list archives,
 S please visit:
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 please visit:
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Re: [hlds] TF2 Update Released but srcds.exe will not start..

2010-12-17 Thread Goerge
Its not worth having a hissy fit over a few hours of downtime. Valve has no
obligation to kiss our asses and I dont think they should either.

On Fri, Dec 17, 2010 at 8:33 PM, Jason ja...@pctoolbin.com wrote:

 Prior warning SHOULD be given to folks that the servers are being updated.
  They make money off of us server owners who PAY money to keep servers
 running.

 Talk about being dramatic in response, so STFU. You act like this is the
 FIRST time Valve has screwed server owners?!?!?!  For hell's sake
 dude...this has been par for course and some of us are tired of it.
  That's all.

 Regards,
 Jason
 mailto:ja...@pctoolbin.com

 
 Friday, December 17, 2010, 10:27:13 PM, you wrote:

 RB No joke. This guy acts like valve should approve all of their updates
 with him. jesus

 RB On Dec 17, 2010, at 07:26 PM, Goerge brutalgoerge...@gmail.com
 wrote:

 RB Oh this is just a minor inconvenience. quit being so freaking dramatic

 RB On Fri, Dec 17, 2010 at 8:21 PM, Jason ja...@pctoolbin.com wrote:

  Way to go ValveFriday night, NO FLIPPIN WARNING, EVENT
 PLANNED..and
  you kill our servers which we pay MONEY for.

  Way to honor those who run servers to keep your game making money

  *NOT*

  Regards,
  Jason
  mailto:ja...@pctoolbin.com

  
  Friday, December 17, 2010, 8:57:10 PM, you wrote:

  S TF2 Update Released but srcds.exe will not start. have even tried a
  clean
  S install. I believe something is broken with this update. Can anyone
  S confirm?

  S Windows Server 2008 R2
  S Clean Install/Existing installs after update do not function.

  S -Original Message-
  S From: hlds-boun...@list.valvesoftware.com
  S [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alinay
 Gomez
  S Sent: Friday, December 17, 2010 6:19 PM
  S To: Half-Life dedicated Win32 server mailing list
  S Subject: Re: [hlds] CSS/DODS/HL2DM/TF2 Update Released

  S Sweet, second half of the polycount update!

  S On Fri, Dec 17, 2010 at 8:55 PM, Jason Ruymen
  S jas...@valvesoftware.comwrote:

   Required updates to Counter-Strike: Source, Day of Defeat: Source,
   Half-Life 2: Deathmatch and Team Fortress 2 are now available. The
   specific changes include:

   Engine changes (TF2/CS/DOD):
   - Improved sv_pure:
   - Materials / Models / Sounds / Animations are more
   comprehensively protected.
   - Switched from CRC to MD5 hashes for stronger per-file
  validation.
   - Fixed some issues between custom files and server whitelists
   over level changes.
   - Added HL2:MP to the list of dedicated server games when starting a
   server via the Tools tab in the Library

   Team Fortress 2
   - Added Medieval Mode, a game mode where players are restricted to
   using olde weapons.
   - 'Your Eternal Reward' changes:
   - Spies can now change their disguise weapon via 'lastdiguise'
   while using 'Your Eternal Reward'
   - Already-disguised 'Your Eternal Reward' Spies are no longer
   forced to switch to displaying the melee weapon when they make a kill
   - Spies no longer play speech lines when making a kill with
   'Your Eternal Reward'
   - Sentries no longer track 'Your Eternal Reward' Spies after
   they backstab someone
   - 'Natascha' changes:
   - Spin-up time increased.
   - Slowdown-on-hit effect is reduced over distance.
   - Added 'The Medi-eval Medic', 'The Hibernating Bear', and 'The
   Expert's Ordnance' item sets.
   - Added new weapons: 'The Claidheamohmor', 'The Back Scratcher', 'The
   Boston Basher', 'The Fists of Steel', 'The Amputator', 'The
 Crusader's
   Crossbow', 'The Ullapool Caber', 'The Loch-n-Load', 'The Buffalo
 Steak
   Sandvich', 'The Brass Beast', 'The Warrior's Spirit', 'The Candy
   Cane', and 'The Jag'.
   - Added 20 new hats.
   - Added a prototype item testing map, and associated functionality,
   for contributors to test their work. Further details in an upcoming
 blog
  S post.
   - Spies can now see TargetID's of players and objects regardless of
   their own disguise status.
   - Fixed some speech lines continuing after the speaker changes class
   - The Spy 'Sap Auteur' achievement now increments in cases where the
   Spy was the assister in the building destruction.
   - Fixed the arrow burning effect getting stuck on if you changed
   class in a respawn room with your arrow lit.
   - Fixed a Flamethrower bug that allowed players to rapidly fake the
   Pyro's airblast effect.
   - Throwing the Jarate or Milk now returns you to your previous
   weapon, instead of your Primary.
   - Added leaderboard to track duel wins.
   - Added ability for players to donate money directly to the creators
   of their favorite community maps.
   - Increased backpack size by 100 slots.

   Jason


   ___
   To unsubscribe, edit your list preferences, or view the list
 archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds




  S --
  S - Naso
  S

Re: [hlds] TF2 Update Released but srcds.exe will not start..

2010-12-17 Thread Goerge
Valve could have pulled something like Activision or EA and restricted
access to the dedicated server, made it difficult to mod, never fix nagging
bugs. It's hilarious that people act so spoiled rotten over some occasional
hiccups with their updates.

On Fri, Dec 17, 2010 at 8:37 PM, k e mfnt...@gmail.com wrote:

 Fighting won't help. we've tried Voogroo's fix and it didn't work. Not sure
 why.

 On Fri, Dec 17, 2010 at 10:33 PM, Jason ja...@pctoolbin.com wrote:

  Prior warning SHOULD be given to folks that the servers are being
 updated.
   They make money off of us server owners who PAY money to keep servers
  running.
 
  Talk about being dramatic in response, so STFU. You act like this is
 the
  FIRST time Valve has screwed server owners?!?!?!  For hell's sake
  dude...this has been par for course and some of us are tired of it.
   That's all.
 
  Regards,
  Jason
  mailto:ja...@pctoolbin.com
 
  
  Friday, December 17, 2010, 10:27:13 PM, you wrote:
 
  RB No joke. This guy acts like valve should approve all of their updates
  with him. jesus
 
  RB On Dec 17, 2010, at 07:26 PM, Goerge brutalgoerge...@gmail.com
  wrote:
 
  RB Oh this is just a minor inconvenience. quit being so freaking
 dramatic
 
  RB On Fri, Dec 17, 2010 at 8:21 PM, Jason ja...@pctoolbin.com wrote:
 
   Way to go ValveFriday night, NO FLIPPIN WARNING, EVENT
  PLANNED..and
   you kill our servers which we pay MONEY for.
 
   Way to honor those who run servers to keep your game making money
 
   *NOT*
 
   Regards,
   Jason
   mailto:ja...@pctoolbin.com
 
   
   Friday, December 17, 2010, 8:57:10 PM, you wrote:
 
   S TF2 Update Released but srcds.exe will not start. have even tried a
   clean
   S install. I believe something is broken with this update. Can anyone
   S confirm?
 
   S Windows Server 2008 R2
   S Clean Install/Existing installs after update do not function.
 
   S -Original Message-
   S From: hlds-boun...@list.valvesoftware.com
   S [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alinay
  Gomez
   S Sent: Friday, December 17, 2010 6:19 PM
   S To: Half-Life dedicated Win32 server mailing list
   S Subject: Re: [hlds] CSS/DODS/HL2DM/TF2 Update Released
 
   S Sweet, second half of the polycount update!
 
   S On Fri, Dec 17, 2010 at 8:55 PM, Jason Ruymen
   S jas...@valvesoftware.comwrote:
 
Required updates to Counter-Strike: Source, Day of Defeat: Source,
Half-Life 2: Deathmatch and Team Fortress 2 are now available. The
specific changes include:
 
Engine changes (TF2/CS/DOD):
- Improved sv_pure:
- Materials / Models / Sounds / Animations are more
comprehensively protected.
- Switched from CRC to MD5 hashes for stronger per-file
   validation.
- Fixed some issues between custom files and server whitelists
over level changes.
- Added HL2:MP to the list of dedicated server games when starting
 a
server via the Tools tab in the Library
 
Team Fortress 2
- Added Medieval Mode, a game mode where players are restricted to
using olde weapons.
- 'Your Eternal Reward' changes:
- Spies can now change their disguise weapon via 'lastdiguise'
while using 'Your Eternal Reward'
- Already-disguised 'Your Eternal Reward' Spies are no longer
forced to switch to displaying the melee weapon when they make a
 kill
- Spies no longer play speech lines when making a kill with
'Your Eternal Reward'
- Sentries no longer track 'Your Eternal Reward' Spies after
they backstab someone
- 'Natascha' changes:
- Spin-up time increased.
- Slowdown-on-hit effect is reduced over distance.
- Added 'The Medi-eval Medic', 'The Hibernating Bear', and 'The
Expert's Ordnance' item sets.
- Added new weapons: 'The Claidheamohmor', 'The Back Scratcher',
 'The
Boston Basher', 'The Fists of Steel', 'The Amputator', 'The
  Crusader's
Crossbow', 'The Ullapool Caber', 'The Loch-n-Load', 'The Buffalo
  Steak
Sandvich', 'The Brass Beast', 'The Warrior's Spirit', 'The Candy
Cane', and 'The Jag'.
- Added 20 new hats.
- Added a prototype item testing map, and associated functionality,
for contributors to test their work. Further details in an upcoming
  blog
   S post.
- Spies can now see TargetID's of players and objects regardless of
their own disguise status.
- Fixed some speech lines continuing after the speaker changes
 class
- The Spy 'Sap Auteur' achievement now increments in cases where
 the
Spy was the assister in the building destruction.
- Fixed the arrow burning effect getting stuck on if you changed
class in a respawn room with your arrow lit.
- Fixed a Flamethrower bug that allowed players to rapidly fake the
Pyro's airblast effect.
- Throwing the Jarate or Milk now returns you to your previous
weapon, instead of your Primary.
- Added leaderboard to track duel wins.
- Added ability

Re: [hlds] Team Fortress 2 Update Coming

2009-10-14 Thread Goerge
VaLVE?

sry couldn't resist.

Look forward to the update. thanks for the heads up :)

On Wed, Oct 14, 2009 at 1:05 PM, msleeper mslee...@ismsleeperwrong.comwrote:

 If you are going to spell Valve the retarded way, at least lower case
 the right letter.


 On Wed, 2009-10-14 at 14:27 -0400, Michael Krasnow wrote:
  lol exactly break sm_cvar atleast! -VALvE
 
  On Wed, Oct 14, 2009 at 1:58 PM, Saul Rennison saul.renni...@gmail.com
 wrote:
 
   They tested it with SourceMod and realised it still worked. Oops. Time
 to
   break it :D
  
   Thanks,
   - Saul.
  
  
   2009/10/14 Saint K. sai...@specialattack.net
  
Lunch break!
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Wednesday, October 14, 2009 7:42 PM
To: 'Half-Life dedicated Linux server mailing list'; '
hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
Subject: Re: [hlds] Team Fortress 2 Update Coming
   
As is customary, this update has been delayed.  It should still
 happen
today, but we're not sure what time it will be ready.
   
Jason
   
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Wednesday, October 14, 2009 9:49 AM
To: 'hlds_li...@list.valvesoftware.com'; '
 hlds@list.valvesoftware.com';
   '
hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Team Fortress 2 Update Coming
   
A required update for Team Fortress 2 is on the way.  It should be
 live
   in
about 30 minutes.
   
Jason
   
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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.421 / Virus Database: 270.14.16/2435 - Release Date:
   10/14/09
06:33:00
   
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Re: [hlds] Left 4 Dead Update Available

2009-09-29 Thread Goerge
valve broke l4d

On Tue, Sep 29, 2009 at 12:33 PM, Ronny Schedel i...@ronny-schedel.dewrote:

 Same here, the stats page on steampowered shows plenty of bandwidth
 available, but nothing for servers :-(

 I am also not able to update my client.

 - Original Message -
 From: Saint K. sai...@specialattack.net
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Tuesday, September 29, 2009 8:01 PM
 Subject: Re: [hlds] Left 4 Dead Update Available


  ./steam -command update -game left4dead -dir /home/l4d_fork3/
  Checking bootstrapper version ...
  Updating Installation
  Retrying in 30 seconds. . .
  Retrying in 30 seconds. . .
  Retrying in 30 seconds. . .
  Retrying in 30 seconds. . .
  Retrying in 30 seconds. . .
  Retrying in 30 seconds. . .
  HLDS installation up to date
 
  Pompompompom...
 
 
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
  Sent: Tuesday, September 29, 2009 8:00 PM
  To: 'hlds_li...@list.valvesoftware.com'; 'hlds@list.valvesoftware.com';
  'hlds_annou...@list.valvesoftware.com'
  Subject: [hlds] Left 4 Dead Update Available
 
  A required update for Left 4 Dead has been released.  Please run
  hldsupdatetool to receive the update.  The specific changes include:
 
  - A new campaign, Crash Course, is now available for play in Campaign,
  Versus and Survival modes
  - In Versus mode, all weapons, pills, health packs, molotovs, pipe bombs
  and other items will now be identical for the second round of a chapter
  - Matchmaking has had several improvements to make finding and joining
  games even faster
  - Ten all new Crash Course achievements have been added
 
  Jason
 
 
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  please visit:
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  No virus found in this incoming message.
  Checked by AVG - www.avg.com
  Version: 8.5.409 / Virus Database: 270.13.114/2402 - Release Date:
  09/29/09 05:54:00
 
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Re: [hlds] TF2 - Removing Halos

2009-09-08 Thread FPSB | Goerge
the effect is buggy, needs to be removed or fixed

On Tue, Sep 8, 2009 at 2:24 PM, Kyle Sanderson kyle.l...@gmail.com wrote:

 We all know Michael, it didn't circumvent anything besides use low
 resources
 which in return helps save the planet. Then again I'm apart of the Non
 Halo receiving crew so who knows.

 Thanks for the Halo remover SourceMod plugin,
 Kyle.

 On Tue, Sep 8, 2009 at 5:57 AM, Michael Krasnow mnk...@mnkras.com wrote:

  wait a sec Drunken F00ls server was not secured so therefore you could
  theoretically make a non vac secure server and hack a way to get
  weapons/hats
 
  On Tue, Sep 8, 2009 at 7:02 AM, Philip Bembridge
  philipbembri...@gmail.comwrote:
 
   Hahah thanks voogru, this had me in stiches: [image: lolyu.png]
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Re: [hlds] Team Fortress 2 Update Coming

2009-08-31 Thread FPSB | Goerge
as long as the changelog doesn't incude
- breaks sourcemod
- breaks linux

i'm game

On Mon, Aug 31, 2009 at 6:17 PM, Saul Rennison saul.renni...@gmail.comwrote:

 Oh snap

 Thanks,
 - Saul.

 On 1 Sep 2009, at 01:08, Jason Ruymen jas...@valvesoftware.com wrote:

  A required update for Team Fortress 2 is on the way.  Should be live
  in about one hour.
 
  Jason
 
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Re: [hlds] TF2/L4D Updates Available

2009-08-21 Thread FPSB | Goerge
autoupdate works on linux, you're just doing it wrong

On Fri, Aug 21, 2009 at 5:32 PM, Chris headad...@gmail.com wrote:

 DontWannaName! my point wasnt that it was a linux feature (which doesnt
 work) or that it wasnt available in windows.
 But thanks for your input.

 On Sat, Aug 22, 2009 at 12:28 AM, msleeper mslee...@cyberwurx.com wrote:

  But it doesn't work.
 
 
  On Fri, 2009-08-21 at 16:06 -0700, DontWannaName! wrote:
   Autoupdate is a linux feature not windows. Never has been probably
 never
   will be.
  
   On Fri, Aug 21, 2009 at 3:59 PM, Chris headad...@gmail.com wrote:
  
I agree to an extent on it being your problem... But it would be nice
  if
Valve took a look at fixing/reimplementing -autoupdate
Not only for server admins but for players who can't get onto their
favourite servers due to someone repsonsible for udpating servers not
  being
available 24/7.
   
On Fri, Aug 21, 2009 at 11:52 PM, Nightbox 
  alexandrualexa...@gmail.com
wrote:
   
 If you care they are using TCAdmin for Window, and a self made for
  Linux.

 2009/8/22 shorec...@comcast.net

  Damn. Who are you using for your GSP? I've never heard of a GSP
  that
 didn't
  give some sort of control panel.
 
  - Original Message -
  From: Nightbox alexandrualexa...@gmail.com
  To: Half-Life dedicated Win32 server mailing list 
  hlds@list.valvesoftware.com
  Sent: Friday, August 21, 2009 5:51:34 PM GMT -05:00 US/Canada
  Eastern
  Subject: Re: [hlds] TF2/L4D Updates Available
 
  Im not whining about update, im whining about update procedure.
 
  As player i like those updates as much as you. As Server
  administrator
 its
  making my life harder.
 
  I have to contact my host company and tell them that a new update
  hsa
 been
  released, and then wait for their answer, or even worse if their
manager
 is
  in summer break.
 
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Re: [hlds] soundscape_flush

2009-08-20 Thread FPSB | Goerge
that command i know used to crash servers, but I don't think it does anymore

On Thu, Aug 20, 2009 at 3:36 PM, Donnie Newlove donnie.newl...@gmail.comwrote:

 http://forums.alliedmods.net/showthread.php?t=72354page=174

 Let us wait for Kigen to clear this up. Hopefully he knows why he put it
 there.

 On Thu, Aug 20, 2009 at 7:54 AM, k emfnt...@gmail.com wrote:
  Is there any legit reason for someone to use soundscape_flush? Our server
  auto banned a player for using this. KAC plugin banned for it for
  attempting to crash this server. The player has appealed the ban,
 saying
  he used the soundscape_flush to remove a humming noise or some crap. I
 did
  Google this, but I'm still not sure. Thanks
 
 
  hkcentral.net
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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Coming

2009-08-14 Thread FPSB | Goerge
i know you dont have to let the dev community know about changes you're
making beforehand, but gosh darn it, it's just the right thing to do.

On Fri, Aug 14, 2009 at 5:37 PM, Kenny Loggins kenny.logg...@clanao.comwrote:

 Maybe some updates to fix it lol :) ???

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch
 Sent: Friday, August 14, 2009 6:33 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Coming

 [JOKING]Will this one break sourcemod too? :P[/JOKING]

 Jonah Hirsch



 On Fri, Aug 14, 2009 at 4:16 PM, Jason Ruymen
 jas...@valvesoftware.comwrote:

  There will be a required update for TF2 and DoDS released later today.
  It
  should be available within the hour.
 
  Jason
 
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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread FPSB | Goerge
hey thanks valve for letting the sourcemod/addons communities know about all
the stuff you changed. =]

On Thu, Aug 13, 2009 at 6:11 PM, Wobak tperrinh...@gmail.com wrote:

 Ok as usual my fixes aren't applied.
 If you wanna get a better info you can search for ulimit in
 srcds_run, an change the value to 3 for example.

 Then You'll have an output like that :

 Auto detecting CPU
 Using AMD Optimised binary.
 Enabling debug mode
 Server will auto-restart if there is a crash.

 Console initialized.
 ./srcds_run: line 352:  2902 Bus error   (core dumped) $HL_CMD

 warning: Can't read pathname for load map: Input/output error.
 Error while mapping shared library sections:
 /srv/rab3/orangebox/tf/bin/server_i486.so: not in executable format:
 File format not recognized.
 Error while reading shared library symbols:
 /srv/rab3/orangebox/tf/bin/server_i486.so: can't read symbols: File
 format not recognized.
 Error while reading shared library symbols:
 /srv/rab3/orangebox/tf/bin/server_i486.so: can't read symbols: File
 format not recognized.
 email debug.log to li...@valvesoftware.com
 Fri Aug 14 02:09:05 CEST 2009: Server restart in 1 seconds
 Fri Aug 14 02:09:06 CEST 2009: Server Quit


 On 8/14/09, Matt Lyons mly...@internode.com.au wrote:
  On 14/08/2009, at 9:17 AM, MjrNuT wrote:
  Renamed the addons folder.
 
 
  33 times :(
 
  --
  Matt Lyons (Bsc CS  Soft Eng)
  Media Group, Internode
  150 Grenfell St, Adelaide SA 5000
  Ph: (08) 8228 2877
  E-mail: mly...@internode.com.au
  WWW: www.internode.on.net
  In theory, there is no difference between theory and practice; In
  practice, there is.
 
 
 
 
 
 
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Re: [hlds] ClipRayToVPhysics crash and other related crash

2009-07-23 Thread FPSB | Goerge
I am using Linux, and I've just started getting crashes every other map, and
I suspect this issue...

how are you guys determining who is causing the crash?

On Thu, Jul 23, 2009 at 10:36 AM, GardenGroveVW hldsl...@taberprame.comwrote:

 Steam id:
 STEAM_0:1:11902529

 IP:
 24.61.156.157

 HLStatsx:
 http://ego.hlstatsx.com/?mode=playerinfoplayer=428993

 Steam community page:
 http://steamcommunity.com/id/gun_grave/

 This guy crashed our server.


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
 Sent: Thursday, July 23, 2009 2:23 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] ClipRayToVPhysics crash and other related crash

 Found him, atleast someone from HellsGamers did.
 http://hellsgamers.com/forums/showpost.php?p=41295postcount=5

 http://www.google.com/search?hl=enrlz=1G1GGLQ_ENUS337q=STEAM_0%3A1%3A12689
 235btnG=Searchaq=foq=aqi=http://www.google.com/search?hl=enrlz=1G1GGLQ_ENUS337q=STEAM_0%3A1%3A12689%0A235btnG=Searchaq=foq=aqi=

 http://steamcommunity.com/profiles/76561197985644199
 STEAM_0:1:12689235http://steamcommunity.com/profiles/76561197985644199%0ASTEAM_0:1:12689235

 Banned here.
 Kyle

 On Thu, Jul 23, 2009 at 12:19 AM, DontWannaName!
 ad...@topnotchclan.comwrote:

  Last Online: 248 days ago + VAC ban?
 
  On Wed, Jul 22, 2009 at 10:04 PM, Tony Paloma drunkenf...@hotmail.com
  wrote:
 
   http://steamcommunity.com/profiles/76561197969629969
  
   STEAM_0:1:4682120
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle
 Sanderson
   Sent: Wednesday, July 22, 2009 7:23 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] ClipRayToVPhysics crash and other related crash
  
   The player's name is Nowayz and I know he is subscribed to this list as
  90%
   of all exploiters are so Hi to you. When I mean a second after he joins
  the
   server crashes I mean a second. It isn't even long enough for him to be
   ingame or anything, his entry isn't even logged. This is starting to
 look
   like that physics_select exploit.
  
   Kyle.
  
   On Wed, Jul 22, 2009 at 7:08 PM, msleeper mslee...@cyberwurx.com
  wrote:
  
Post their name/SteamID for the benefit of the rest of us.
   
   
On Wed, 2009-07-22 at 19:00 -0700, Kyle Sanderson wrote:
 Someone is deliberately crashing my Linux Installation of SRCDS (I
 am
aware
 this is the Windows discussion but this is happening to a whole set
  of
 servers both running Windows and Linux, mine just happens to be
  Linux),
I'm
 with a GSP so I cannot grab any mdmp files sadly. However it is
 being
 deliberately done as this one player always joins then the server
 instantaneously crashes. Usually when the server crashes it
 obviously
comes
 back up as there are scripts set in place to do so, however in this
   case,
it
 does not come back automatically.

 I hope I'm making sense to at least a few of you,
 Kyle.


 On Wed, Jul 22, 2009 at 1:36 PM, Tony Paloma 
  drunkenf...@hotmail.com
wrote:

  Do you mean srcds crashes and you don't have anything to
   automatically
  restart it? If so, it could be what I've been experiencing.
 
  If you mean srcds is locking up, I've seen that too, but I think
  it's
  because of a rarely occurring bug.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle
Sanderson
  Sent: Wednesday, July 22, 2009 1:01 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] ClipRayToVPhysics crash and other related
 crash
 
  My server/s at the moment are just getting attacked/crashed non
  stop
   at
the
  moment. They've moved off from the timeleft/nextmap spamming but
  I'm
not
  sure what is causing it now. These arn't soft crashes either
 where
SRCDS is
  able to come back up, they are actually shut down and cannot
automatically
  come back.
 
  If anyone has any information at all, please contact me.
  Kyle.
 
  On Wed, Jul 22, 2009 at 8:51 AM, Tony Paloma 
   drunkenf...@hotmail.com
  wrote:
 
   Happened three times in five minutes on one of my servers last
   night.
   Definitely an exploit.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony
Paloma
   Sent: Sunday, July 19, 2009 6:33 PM
   To: 'Half-Life dedicated Win32 server mailing list'
   Cc: 'Eric Smith'
   Subject: [hlds] ClipRayToVPhysics crash and other related crash
  
   Lately, I've been getting crashes in the ClipRayToVPhysics
  function
and
   other physics related 

[hlds] L4D search_key server good for only 1 use?

2009-06-28 Thread FPSB | Goerge
Hello, i half-ass host a couple l4d servers... I don't really know the ins
and outs.

I just have a sv_search_key set for my community

When the servers start, people can use the key just fine, but once everyone
leaves, and the server starts hibernating again, people cannot find the
server via the lobby with the search key.

This seemed to start happening right after the most recent l4d update.

The server is a linux one, but I am not sure if this an issue unique to
linux servers.
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Re: [hlds] Team Fortress 2 Update Released

2009-06-23 Thread FPSB | Goerge
thanks!!

- The Cloak and Dagger now always regenerates at its intended rate.
Previously it only regenerated at the correct rate when the spy was cloaked

does that mean fast rate when de-cloaked?

On Tue, Jun 23, 2009 at 4:23 PM, Jason Ruymen jas...@valvesoftware.comwrote:

 A required update for Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive it.  The specific changes include:

 General
 - Added an option to the advanced multiplayer menu to select left or right
 handed view models
 - Fixed a bug where a spectator's wearable items could be seen floating
 around the player they were spectating
 - Fixed a bug where a fake Spy hand would appear on the screen of other
 players
 - Custom death animations now only play 25% of the time
 - Fixed teleporters not being build-able in some places where they should
 be (such as within the pit at the end of Badwater Basin)
 - Fixed rare client crash on connection and level change
 - Removed refract from water ripples caused by bullet impacts for
 performance reasons
 - Added log entries for player extinguished events using the medigun,
 jarate, flamethrower and dispenser
 - Started tracking localization settings to help make decisions regarding
 localization in the future
 - Fixed the blank progress bar in the upper-left of the screen when the
 client scheme is reloaded

 Mapmaker requests
 - Added spawn flag to func_respawnroomvisualizer that allows it be
 non-solid to players
 - Added SetSolid input to func_respawnroomvisualizer to change solidity to
 players dynamically
 - Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy

 Sniper
 - Fixed a bad detection case in the Friendship is Golden achievement
 - Changed the description of the Triple Prey achievement so it better
 describes how to get it
 - Critical arrows now have a trail and correctly deal enhanced damage
 - The Huntsman now defaults to be right handed
 - Friendly arrows will no longer trigger the near miss sound on you
 - Fixed several sources of floating arrows

 Spy
 - Fixed disguised Spies occasionally looking like they have
 invulnerability, instead of the correct fake Spy mask
 - Disguised spies will no longer lose their disguise weapon when they
 interact with a weapon locker
 - Fixed a bug where the spy's watch would randomly change models during
 play
 - Fixed uncloaked spies flickering in and out of the cloak effect when
 taking damage
 - The Cloak and Dagger now always regenerates at its intended rate.
 Previously it only regenerated at the correct rate when the spy was cloaked
 - Increased the Cloak and Dagger regeneration rate slightly
 - Capped the rate of energy loss from moving faster than run speed (falling
 / air toss) while cloaked with the Cloak and Dagger
 - The Dead Ringer's cloak consume rate has been slightly reduced, giving
 about an extra second of cloak time on a full meter
 - Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak
 meter instead of 100%. This drain only happens if the meter is at least 60%
 full
 - The Dead Ringer's cloak meter can now be regenerated from ammo sources
 - The Ambassador now only crits when fully accurate and no longer
 penetrates enemies
 - The Spy can no longer change weapons from the knife while shocked by the
 Razorback
 - Force-A-Nature  Flamethrower air blast knockback effects no longer work
 on disguised spies
 - Fixed disguised Spies showing the wrong teleporter effects when using an
 enemy teleporter

 Jason

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Re: [hlds] Team Fortress 2 Update Released

2009-06-23 Thread FPSB | Goerge
spies never got pushed by explosives, so why those should those things?

On Tue, Jun 23, 2009 at 4:40 PM, msleeper mslee...@cyberwurx.com wrote:

 Game balance  game logic.


 On Tue, 2009-06-23 at 15:37 -0700, KrAzYeTy wrote:
  Great update except for this.
 
  (Force-A-Nature  Flamethrower air blast knockback effects no longer work
 on
  disguised spies)
 
  Makes no sense to me really, if this is the case then why can't the spies
  walk through enemies?
 
 
 
  On Tue, Jun 23, 2009 at 3:23 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:
 
   A required update for Team Fortress 2 is now available.  Please run
   hldsupdatetool to receive it.  The specific changes include:
  
   General
   - Added an option to the advanced multiplayer menu to select left or
 right
   handed view models
   - Fixed a bug where a spectator's wearable items could be seen floating
   around the player they were spectating
   - Fixed a bug where a fake Spy hand would appear on the screen of other
   players
   - Custom death animations now only play 25% of the time
   - Fixed teleporters not being build-able in some places where they
 should
   be (such as within the pit at the end of Badwater Basin)
   - Fixed rare client crash on connection and level change
   - Removed refract from water ripples caused by bullet impacts for
   performance reasons
   - Added log entries for player extinguished events using the medigun,
   jarate, flamethrower and dispenser
   - Started tracking localization settings to help make decisions
 regarding
   localization in the future
   - Fixed the blank progress bar in the upper-left of the screen when the
   client scheme is reloaded
  
   Mapmaker requests
   - Added spawn flag to func_respawnroomvisualizer that allows it be
   non-solid to players
   - Added SetSolid input to func_respawnroomvisualizer to change solidity
 to
   players dynamically
   - Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy
  
   Sniper
   - Fixed a bad detection case in the Friendship is Golden achievement
   - Changed the description of the Triple Prey achievement so it better
   describes how to get it
   - Critical arrows now have a trail and correctly deal enhanced damage
   - The Huntsman now defaults to be right handed
   - Friendly arrows will no longer trigger the near miss sound on you
   - Fixed several sources of floating arrows
  
   Spy
   - Fixed disguised Spies occasionally looking like they have
   invulnerability, instead of the correct fake Spy mask
   - Disguised spies will no longer lose their disguise weapon when they
   interact with a weapon locker
   - Fixed a bug where the spy's watch would randomly change models during
   play
   - Fixed uncloaked spies flickering in and out of the cloak effect when
   taking damage
   - The Cloak and Dagger now always regenerates at its intended rate.
   Previously it only regenerated at the correct rate when the spy was
 cloaked
   - Increased the Cloak and Dagger regeneration rate slightly
   - Capped the rate of energy loss from moving faster than run speed
 (falling
   / air toss) while cloaked with the Cloak and Dagger
   - The Dead Ringer's cloak consume rate has been slightly reduced,
 giving
   about an extra second of cloak time on a full meter
   - Emerging from the Dead Ringer's cloak now drains up to 40% of the
 cloak
   meter instead of 100%. This drain only happens if the meter is at least
 60%
   full
   - The Dead Ringer's cloak meter can now be regenerated from ammo
 sources
   - The Ambassador now only crits when fully accurate and no longer
   penetrates enemies
   - The Spy can no longer change weapons from the knife while shocked by
 the
   Razorback
   - Force-A-Nature  Flamethrower air blast knockback effects no longer
 work
   on disguised spies
   - Fixed disguised Spies showing the wrong teleporter effects when using
 an
   enemy teleporter
  
   Jason
  
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Re: [hlds] Vac Ban for Idle program @ Source Op?

2009-06-02 Thread FPSB | Goerge
bottom line is, no vac bans, and there is nothing anyone can do about it.

muwhahaha

On Tue, Jun 2, 2009 at 2:29 PM, Robert Whelan mrrjwhe...@yahoo.com wrote:

 El oh el Winnie the Pooh... comparing the phrases I couldn’t care less and
 I could care less, each of which (at least here in America) is used to mean
 the same thing (which is basically I really don’t care), even though their
 syntax suggests that they should be opposites.

 Like I said... I'm here for the band!


 
 From: msleeper mslee...@cyberwurx.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Tuesday, June 2, 2009 2:29:11 PM
 Subject: Re: [hlds] Vac Ban for Idle program @ Source Op?

 The phrase is couldn't care less. Please refer to this chart:
 http://www.msleeper.com/files/caring.png

 What the hell are you people going on about a honeypot. That doesn't
 even make sense, I don't think any of you know what that word means. I
 was refering to my feelings about the this fake server/client. Jesus,
 pay attention people.


 On Tue, 2009-06-02 at 10:20 -0700, Robert Whelan wrote:
  tbh I could care less... I'm here for the band...
 
  but, if I had to guess... your probably honeypot banning and now doing
 afk bans :p
 
 
 
 
  
  From: msleeper mslee...@cyberwurx.com
  To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
  Sent: Monday, June 1, 2009 2:33:03 PM
  Subject: Re: [hlds] Vac Ban for Idle program @ Source Op?
 
  Anyone want to guess my opinion on the matter?
 
 
  On Mon, 2009-06-01 at 15:07 +0800, Shane Arnold wrote:
   This.
  
   I imagine the purpose of the VAC system is to stop cheats that give an
   unfair advantage. Idling in a server, be it by minimised official
 client
   or third-party client is no different. It's still idling. Not to
 mention
   the fact that even if VALVe wanted to design the system to block/ban
   this particular client, they couldn't, as the server it connects to is
   not VAC secure (probably for exactly that reason, they aren't
 pretending
   to be a legitimate way to play the game).
  
   People are creating a storm in a teacup about this, it's a very small
   percentage of a very large player base that use it. And even then this
   whole argument is a moot point, as achievements are now grindable again
   to gain unlocks (YAY!).
  
   /thread
  
   ___
  
   Shane Arnold-clontar...@iinet.net.au
  
   For want of a nail, the horseshoe was lost. For want of a horseshoe,
 the horse was lost. For want of a horse, the messenger was lost. For want of
 a messenger, the message was not delivered. For want of an undelivered
 message the war was lost.
  
  
  
   tgnwells wrote:
It's not really any different than running TF2 in an idling server
 and
minimizing the window, I wouldn't say it's very honest but I wouldn't
really classify it as a cheat.
   
And VACs main purpose is protecting the game process, I don't think
 you
could get VAC banned from just manipulating the Steam API to perform
simple tricks like this unless you do it from within the game, while
connected to a VAC secured server. Although it seems possible if you
were to try to connect to a legitimate (VAC enabled) server using
 what
would appear to be a phony client that VAC might flag your account,
although I think it'd most likely just refuse the connection.
   
On 5/31/2009 4:01 PM, SakeFox wrote:
   
I really shouldn't be starting in on this since I really want this
thread to die, but by your logic using a application to let me see
through walls to improve my performance is no difference then using
custom materials that let me see through wall for better
 performance.
   
Donnie Newlove wrote:
   
   
In the end the only difference between idling in your app or idling
 in
TF2 is RAM, CPU and if not minimized, GPU used. It's no more
 cheating
than running TF2 in DX8 mode to get better performance.
   
On Sun, May 31, 2009 at 11:45 PM, Cc2iscooLcc2isc...@gmail.com
 wrote:
   
   
   
Seeing as it mimics idling in a server even though you're not
 idling in a
server it could be considered a cheat.
   
You're not actually running a game. You're using a program to
 emulate the
game's function of connecting to a server. As far as I'm concerned
 that
seems like cheating to me. It's like editing your punch times at
 work to say
you were working when you really took the day off instead, and
 you're still
getting paid. While you can't really get in trouble if you have
 nothing to
do all day at work, you can get in trouble for editing your time
 sheet to
say you were at work when you actually weren't.
   
iGiggled
   
--
Cc2iscooL
Head Admin/Owner
http://www.cc2iscool.com
   
   
On Sun, May 31, 2009 at 4:31 PM, 

Re: [hlds] DoD:S Induvidual Class restrictions for each Map or a particular one

2009-05-31 Thread FPSB | Goerge
i think you can do it w/o any special addon.

try making a cfg file in cfg/mapname.cfg and put your limits in there * dod
has built-in class limiting cvars. :)

On Sun, May 31, 2009 at 9:32 AM, k e mfnt...@gmail.com wrote:

 also, check with www.beetlesmod.com. I believe you can have a
 mapname.cfg and place the restrictions there, like can be done for
 TF2.

 On 5/31/09, DontWannaName! ad...@topnotchclan.com wrote:
  You should go here http://www.dodsourceplugins.net/ and a plugin with
 this
  and a bunch of other stuff is here
  http://forums.alliedmods.net/showthread.php?p=672239
 
  On Sun, May 31, 2009 at 2:40 AM, Hyphon hyp...@arcor.de wrote:
 
  Hi!
 
  Does anyone know a sourcemod plugin or can give me a link to a tutorial
  for
  creating class
  restrictions on DoD:S?
 
  Doe example if avalanche is loaded, MG class is set to zero, on Donner
  it's
  set to 1.
 
  Would glad to get some hints.
 
  Greetings
 
  Hyphon (Yeah, I know I'm a noob...)
 
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Re: [hlds] DoD:S Induvidual Class restrictions for each Map or a particular one

2009-05-31 Thread FPSB | Goerge
i assume it goes like this..

autoexec is run when the server starts

server.cfg every map change

map.cfg after server cfg every map change

so put your global defaults in server cfg, and if you need to have anything
special on a map, put it in map cfg. when map comes up, it loads the special
settings, and when it changes again, it loads the defaults again from
server.cfg

On Sun, May 31, 2009 at 10:43 AM, Hyphon hyp...@arcor.de wrote:

 Sorry, EMail-Client is a little bit bitchy since 2 two days...

 My message:

 Thanx to all for helping me.

 But I have fot one more question to this.

 Is server.cfg still loaded in background and the mapname.cfg overwrites all
 cvars, I define?

 Like autoexec.cfg to server.cfg?

 HyP


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Re: [hlds] Vac Ban for Idle program @ Source Op?

2009-05-31 Thread FPSB | Goerge
it's amazing how many people think achievents and unlocks are such serious
business. ROAR BAN ALL THE IDLERS, ROAR BAN ALL THE FAKE IDLE SERVER CLIENTS

what skin is it off your nose?

On Sun, May 31, 2009 at 9:39 PM, tgnwells tgnwe...@gmail.com wrote:

 It's not really any different than running TF2 in an idling server and
 minimizing the window, I wouldn't say it's very honest but I wouldn't
 really classify it as a cheat.

 And VACs main purpose is protecting the game process, I don't think you
 could get VAC banned from just manipulating the Steam API to perform
 simple tricks like this unless you do it from within the game, while
 connected to a VAC secured server. Although it seems possible if you
 were to try to connect to a legitimate (VAC enabled) server using what
 would appear to be a phony client that VAC might flag your account,
 although I think it'd most likely just refuse the connection.

 On 5/31/2009 4:01 PM, SakeFox wrote:
  I really shouldn't be starting in on this since I really want this
  thread to die, but by your logic using a application to let me see
  through walls to improve my performance is no difference then using
  custom materials that let me see through wall for better performance.
 
  Donnie Newlove wrote:
 
  In the end the only difference between idling in your app or idling in
  TF2 is RAM, CPU and if not minimized, GPU used. It's no more cheating
  than running TF2 in DX8 mode to get better performance.
 
  On Sun, May 31, 2009 at 11:45 PM, Cc2iscooLcc2isc...@gmail.com
  wrote:
 
 
  Seeing as it mimics idling in a server even though you're not idling in
 a
  server it could be considered a cheat.
 
  You're not actually running a game. You're using a program to emulate
 the
  game's function of connecting to a server. As far as I'm concerned that
  seems like cheating to me. It's like editing your punch times at work
 to say
  you were working when you really took the day off instead, and you're
 still
  getting paid. While you can't really get in trouble if you have nothing
 to
  do all day at work, you can get in trouble for editing your time sheet
 to
  say you were at work when you actually weren't.
 
  iGiggled
 
  --
  Cc2iscooL
  Head Admin/Owner
  http://www.cc2iscool.com
 
 
  On Sun, May 31, 2009 at 4:31 PM, Philip Bembridge
 philipbembri...@gmail.com
 
 
  wrote:
 
  Valve: feel free to block the program, but please PLEASE after the
 weapon
  drop probabilities are geared towards playing well.. similar to the
 crit
  calculation!!
 
  @ cc2iscool: is this program any different to sitting idle in a
 server?
  then
  sitting in an idle server is cheating... if so, how are you going to
 strip
  their achieves? You can't strip one without stripping the other
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Re: [hlds] Help - TF2 Server showing red Connection lost error randomly and disconnects everyone

2009-05-27 Thread FPSB | Goerge
might be related, but one of my servers seems to like to now get stuck at 10
fps for maybe 10 seconds, then jump back up to normal for a while, then dip
down to 10 again.
causes terrible lag in-game

i have unloaded metamod, so this is now a pure vanalla server.

valve fucked something up. started happening right after tuesday update.

On Wed, May 27, 2009 at 1:14 PM, Steve rui...@konspiracy.org wrote:

 That is the only game server running on the box for me, so this doesn't
 apply. I've tried to run the service as normal, abovenormal and high, and
 all 3 will show this random 'disconnect' issue when running as a service.
 Again, when i start the game server normally from the console, it won't
 show
 this behavior.. I just can't make sense out of this. =(

 On Wed, May 27, 2009 at 2:57 PM, Cc2iscooL cc2isc...@gmail.com wrote:

  I've noticed this on servers when I forget to set them to the same
  priority as the other tf2 servers. As of the last few updates it seems
  to affect other servers on the box if they're not the same priority.
 
  On 5/27/09, Steve rui...@konspiracy.org wrote:
   There are no plugins installed, which puzzles me even more.
   Now I did a few more tests later, and I don't get this problem when
  running
   the server directly instead of running it as a service, or at least it
   didn't crash in 40 minutes while when running as a service it crashes
   constantly every few minutes. I just can't pinpoint the problem.. =(
  
   My servers are ran from TCAdmin. I have not ran any TF2 servers in a
 long
   time, and while nothing was changed on the server, a few months ago I
  could
   run them with no problem.
  
   On Wed, May 27, 2009 at 2:26 PM, Craig Collinson 
   craig.collinso...@googlemail.com wrote:
  
   is this a vanila server ?
  
   im also getting the same problem with the latest metamod installed,
   steambans plugin  sourcemod both servers are on the same machine but
   both are running different versions of sourcemod. 1 is running the
   latest release and the other is running the latest 1.2.1 dev.
  
   im also not 100% sure but i think both time out at the same time also
   i will keep a eye on this to verify it but it cant be the box its
   running on as the cs:s servers aint affected at all.
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Re: [hlds] Team Fortress 2 Update Available

2009-05-22 Thread FPSB | Goerge
Thanks.

Some people were hoping for weapon drop stuff to be deleted.  hahaha

I don't care really :)
On Fri, May 22, 2009 at 7:38 PM, Jason Ruymen jas...@valvesoftware.comwrote:

 The required update for Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive it.  The specific changes include:

 - Fixed Ambassador not using hitboxes to trace against players. It now
 works like all other bullet-firing weapons in the game
 - Fixed Ambassador shooting through gates
 - Fixed Ambassador not critting during the round win period
 - Fixed control point not being named correctly on Arena Sawmill
 - Fixed cloaked Spies being able to taunt attack
 - Fixed Spy feign death not being reflected in scoreboard
 - Fixed Jarate effect on DX8 machines
 - Fixed rare crash in Spy A Cut Above achievement
 - Fixed the backpack icon appearing over the Could not connect to Steam
 message in the client inventory
 - Fixed German localization string for respawning players showing %1

 Jason

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Re: [hlds] Team Fortress 2 Update Available

2009-05-22 Thread FPSB | Goerge
i just got a crash on linux =\

On Fri, May 22, 2009 at 7:54 PM, Michael Krasnow mnk...@gmail.com wrote:

 yay! time to wait another couple hours while everyone updates!

 On Fri, May 22, 2009 at 9:51 PM, Dog gecla...@gmail.com wrote:

  Thanks Jason
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Re: [hlds] Team Fortress 2 Update Available

2009-05-22 Thread FPSB | Goerge
i dont use beetles :(

On Fri, May 22, 2009 at 7:56 PM, Timothy Sadleir tsadl...@gmail.com wrote:

 Wait, i think that may have been BeetlesMod

 On Fri, May 22, 2009 at 6:52 PM, Timothy Sadleir tsadl...@gmail.com
 wrote:

  Woah, I'm getting this error on my server now!
  http://img42.imageshack.us/img42/7268/83511649.jpg  Anyone else?!
 
  On Fri, May 22, 2009 at 6:38 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:
 
  The required update for Team Fortress 2 is now available.  Please run
  hldsupdatetool to receive it.  The specific changes include:
 
  - Fixed Ambassador not using hitboxes to trace against players. It now
  works like all other bullet-firing weapons in the game
  - Fixed Ambassador shooting through gates
  - Fixed Ambassador not critting during the round win period
  - Fixed control point not being named correctly on Arena Sawmill
  - Fixed cloaked Spies being able to taunt attack
  - Fixed Spy feign death not being reflected in scoreboard
  - Fixed Jarate effect on DX8 machines
  - Fixed rare crash in Spy A Cut Above achievement
  - Fixed the backpack icon appearing over the Could not connect to
 Steam
  message in the client inventory
  - Fixed German localization string for respawning players showing %1
 
  Jason
 
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Re: [hlds] Team Fortress 2 Update Available

2009-05-22 Thread FPSB | Goerge
hahahaha

On Fri, May 22, 2009 at 8:13 PM, 1nsane 1nsane...@gmail.com wrote:

 NO U.

 VALVE SUX.

 On Fri, May 22, 2009 at 10:10 PM, msleeper mslee...@cyberwurx.com wrote:

  You can always just stop hosting your server if you have such a big
  problem with how things are run. Just throwing that out there.
 
 
  On Sat, 2009-05-23 at 03:01 +0100, Joe Harrison wrote:
   I see... you decided to once again do a one-over on your community, and
  not
   face the music?
   You've fixed exploits (notably taunt kill) which improved the game.
   I AM ASHAMED THAT ANY OF THESE BUGS GOT THROUGH (IF THEY EVEN WENT
  THROUGH)
   TESTING.
   For Shame on the entire TF2 team for this poor effort of a fix.
   For Shame.
Date: Fri, 22 May 2009 18:38:15 -0700
   
From: Jason Ruymen jas...@valvesoftware.com
   
Subject: [hlds] Team Fortress 2 Update Available
   
   
The required update for Team Fortress 2 is now available.  Please run
hldsupdatetool to receive it.  The specific changes include:
   
   
   
- Fixed Ambassador not using hitboxes to trace against players. It
 now
works like all other bullet-firing weapons in the game
   
- Fixed Ambassador shooting through gates
   
- Fixed Ambassador not critting during the round win period
   
- Fixed control point not being named correctly on Arena Sawmill
   
- Fixed cloaked Spies being able to taunt attack
   
- Fixed Spy feign death not being reflected in scoreboard
   
- Fixed Jarate effect on DX8 machines
   
- Fixed rare crash in Spy A Cut Above achievement
   
- Fixed the backpack icon appearing over the Could not connect to
  Steam
message in the client inventory
   
- Fixed German localization string for respawning players showing %1
   
   
   
Jason
  
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Re: [hlds] Team Fortress 2 Update Coming

2009-05-21 Thread FPSB | Goerge
next few hours?

so 11:59:59pm CentralTime? :p

On Thu, May 21, 2009 at 4:08 PM, Redh3ad li...@crithead.de wrote:

 Does that mean I can go to bed now because you still need 6 or 7 hours till
 the update is ready or do I have to stay awake because the update is coming
 in about 30 minutes and 150 people will complain in my forums until the
 servers are updated?

 The same procedure as every update... :D

 On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote:
  Back to cleaning the pool it is for me then. Green water that smells like
  puke... mhh
 
  On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen
  jas...@valvesoftware.comwrote:
 
  A required update for Team Fortress 2 is coming later today.  No
 specific
  ETA yet, but it should be out in the next few hours.
 
  Jason
 
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Re: [hlds] TF2 Team balancer

2009-05-19 Thread FPSB | Goerge
sounds awesome.

should also give that one guy a health drain + speed nerf.

call it OMGWTF MODE

On Tue, May 19, 2009 at 1:54 PM, Rick Payton r...@mai-hawaii.com wrote:

 Haha - make sure you turn off autoteambalance to you can end up with a
 31-1 server. That would be hell for the 1 guy. Instead of the team
 scrambler name, call it the rape plugin :P I'd run it for awhile if you
 made it, just for fun :P

 -mauirixxx

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
 Sent: Tuesday, May 19, 2009 9:46 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 Team balancer

 I think I'm going to get a plugin named that does the opposite of a team
 scrambler and stacks the teams on purpose. That would be more fun.

 On Tue, May 19, 2009 at 2:36 PM, Clyde cide
 thedrunkenbraw...@gmail.comwrote:

  Honestly Brutal Georges plugin works great! I use it on my server with

  no issues. one thing you need to do is let people know you have it and

  how to make it work. After that it will take care of itself as the
  team that is getting steamrolled will vote to scramble
 
  On Tue, May 19, 2009 at 1:42 PM, Nightbox alexandrualexa...@gmail.com
  wrote:
 
   see:
   https://forums.alliedmods.net/showthread.php?p=830543#post830543
  
   we need really one with a skill formula
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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-14 Thread FPSB | Goerge
i duno how any of those work, but i duno, to me autosapping sounds more like
a hack than a script.. anyway you can ruin most scripts by blocking the wait
command.
sv_allow_wait_command 0

On Thu, May 14, 2009 at 5:43 PM, MjrNuT mjr...@gmail.com wrote:

 Ok, scripts I gather are a debatable topic.  One school of thought is that
 whatever Valve allows is acceptable.  Another is school saysit's
 whatever deemed reasonable and legitimate, and this is said in the context
 of the Admin's discretion.

 So, I'm not looking to start a discussion on scripts in general.  I'm
 interested to know if any of you server admins that are responsible for
 banning players and such have indeed banned for any script usage for the
 Spy
 in TF2.  I ask b/c in a way, even though the spy is granted some leeway in
 attaining behind enemy lines to get kills, some scripts seem to *gurantee*
 some things with much higher confidence when compared to scripts of OTHER
 classes.

 Examples:

 1.  BS/Cloak -- where the smoke does not even show.  Not sure if that is
 consistent w/ the smoke.  However, similar to also fast decloak of almost
 no
 smoke at all.

 2.  Autosapping -- sap whatever you materially come into range with.

 3.  autosap w/ BS -- combined with above.

 The above are just a few examples and I'm sure some of you may be able to
 comment more.  My disclaimer is that Spy class is my least played.  I don't
 and have not tried these scripts as I try for myself to understand the raw
 setup.  Look at the timing for what may be constituted as reasonable
 timing.  It's not like the Soldier RJ gurantees a kill.  Some of these
 actions by the spy I can't help but partially associate with a sniper
 aimbot.

 Please be kind as I'm interested again in if you other server admins have
 ever considered this, have done Bans, or w/e for Spys, thus classifying
 some
 script usage as illegal by your standards.

 Thanks,


 [FLASH] MjrNuT
 Arise from Flames and Ash, Behold Immortality

 www.flamesandash.com
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Re: [hlds] Windows TF2 CPU Core Usage

2009-05-08 Thread FPSB | Goerge
what do you mean *Run windows media player or srcdsfpsboost in
the background and see actual usage*.?  You mean that that the unboosted
reported cpu usage is inaccurate?

On Fri, May 8, 2009 at 4:40 PM, Cc2iscooL cc2isc...@gmail.com wrote:

 Windows timer is lazy. Run windows media player or srcdsfpsboost in
 the background and see actual usage.

 On 5/8/09, Ben B d3_brutal...@yahoo.com wrote:
  I've noticed a few people insisting that a full 32 slot tf2 server will
 only
  use at most 5% of a cpu core.  How is this possible  I use linux
  servers, and they always use 60-80% when 32 slots are full?
 
  Is there something terribly wrong with the linux version, or is something
  wrong in the way they're interpreting their usage?
 
 
 
 
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