spies never got pushed by explosives, so why those should those things? On Tue, Jun 23, 2009 at 4:40 PM, msleeper <mslee...@cyberwurx.com> wrote:
> Game balance > game logic. > > > On Tue, 2009-06-23 at 15:37 -0700, KrAzYeTy wrote: > > Great update except for this. > > > > (Force-A-Nature & Flamethrower air blast knockback effects no longer work > on > > disguised spies) > > > > Makes no sense to me really, if this is the case then why can't the spies > > walk through enemies? > > > > > > > > On Tue, Jun 23, 2009 at 3:23 PM, Jason Ruymen <jas...@valvesoftware.com > >wrote: > > > > > A required update for Team Fortress 2 is now available. Please run > > > hldsupdatetool to receive it. The specific changes include: > > > > > > General > > > - Added an option to the advanced multiplayer menu to select left or > right > > > handed view models > > > - Fixed a bug where a spectator's wearable items could be seen floating > > > around the player they were spectating > > > - Fixed a bug where a fake Spy hand would appear on the screen of other > > > players > > > - Custom death animations now only play 25% of the time > > > - Fixed teleporters not being build-able in some places where they > should > > > be (such as within the pit at the end of Badwater Basin) > > > - Fixed rare client crash on connection and level change > > > - Removed refract from water ripples caused by bullet impacts for > > > performance reasons > > > - Added log entries for player extinguished events using the medigun, > > > jarate, flamethrower and dispenser > > > - Started tracking localization settings to help make decisions > regarding > > > localization in the future > > > - Fixed the blank progress bar in the upper-left of the screen when the > > > client scheme is reloaded > > > > > > Mapmaker requests > > > - Added spawn flag to func_respawnroomvisualizer that allows it be > > > non-solid to players > > > - Added SetSolid input to func_respawnroomvisualizer to change solidity > to > > > players dynamically > > > - Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy > > > > > > Sniper > > > - Fixed a bad detection case in the "Friendship is Golden" achievement > > > - Changed the description of the "Triple Prey" achievement so it better > > > describes how to get it > > > - Critical arrows now have a trail and correctly deal enhanced damage > > > - The Huntsman now defaults to be right handed > > > - Friendly arrows will no longer trigger the near miss sound on you > > > - Fixed several sources of floating arrows > > > > > > Spy > > > - Fixed disguised Spies occasionally looking like they have > > > invulnerability, instead of the correct fake Spy mask > > > - Disguised spies will no longer lose their disguise weapon when they > > > interact with a weapon locker > > > - Fixed a bug where the spy's watch would randomly change models during > > > play > > > - Fixed uncloaked spies flickering in and out of the cloak effect when > > > taking damage > > > - The Cloak and Dagger now always regenerates at its intended rate. > > > Previously it only regenerated at the correct rate when the spy was > cloaked > > > - Increased the Cloak and Dagger regeneration rate slightly > > > - Capped the rate of energy loss from moving faster than run speed > (falling > > > / air toss) while cloaked with the Cloak and Dagger > > > - The Dead Ringer's cloak consume rate has been slightly reduced, > giving > > > about an extra second of cloak time on a full meter > > > - Emerging from the Dead Ringer's cloak now drains up to 40% of the > cloak > > > meter instead of 100%. This drain only happens if the meter is at least > 60% > > > full > > > - The Dead Ringer's cloak meter can now be regenerated from ammo > sources > > > - The Ambassador now only crits when fully accurate and no longer > > > penetrates enemies > > > - The Spy can no longer change weapons from the knife while shocked by > the > > > Razorback > > > - Force-A-Nature & Flamethrower air blast knockback effects no longer > work > > > on disguised spies > > > - Fixed disguised Spies showing the wrong teleporter effects when using > an > > > enemy teleporter > > > > > > Jason > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds