[hlds] CS:GO workshop maps and dedicated servers

2013-02-06 Thread Ido Magal


From: Ido Magal
Sent: Wednesday, February 06, 2013 5:30 PM
To: csgo_serv...@list.valvesoftware.com
Subject: CS:GO workshop maps and dedicated servers

Hi,

tomorrow we plan to launch the CS:GO Maps Workshop.


1.   We've started working on the wiki here: 
https://developer.valvesoftware.com/wiki/CSGO_Workshop_For_Server_Operators

It would be helpful if people read through it and posted questions and helped 
us cover the basics by tomorrow.



2.   We're moving the _SE maps from the depot into the workshop. You can 
either squirrel them away before they get deleted or use them directly from the 
workshop, which is what we recommend.



In order to do that you will need to

a.   Learn how to launch your server with a workshop collection instead of 
a mapgroup.

b.  Learn how to create collections so you can recreate your mapgroup and 
get your server up and running asap.

What is a Collection? A collection is essentially a mapgroup ( or mapcycle ) of 
Workshop maps that is editable and sharable through the Maps Workshop.


Thanks.

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[hlds] FW: CS:GO workshop maps and dedicated servers

2013-02-06 Thread Ido Magal

From: Ido Magal
Sent: Wednesday, February 06, 2013 5:30 PM
To: 
csgo_serv...@list.valvesoftware.commailto:csgo_serv...@list.valvesoftware.com
Subject: CS:GO workshop maps and dedicated servers

Hi,

tomorrow we plan to launch the CS:GO Maps Workshop.


1.   We've started working on the wiki here: 
https://developer.valvesoftware.com/wiki/CSGO_Workshop_For_Server_Operators

It would be helpful if people read through it and posted questions and helped 
us cover the basics by tomorrow.



2.   We're moving the _SE maps from the depot into the workshop. You can 
either squirrel them away before they get deleted or use them directly from the 
workshop, which is what we recommend.



In order to do that you will need to

a.   Learn how to launch your server with a workshop collection instead of 
a mapgroup.

b.  Learn how to create collections so you can recreate your mapgroup and 
get your server up and running asap.

What is a Collection? A collection is essentially a mapgroup ( or mapcycle ) of 
Workshop maps that is editable and sharable through the Maps Workshop.


Thanks.

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Re: [hlds] FW: CS:GO workshop maps and dedicated servers

2013-02-06 Thread Ido Magal
I posted to hlds and hlds_linux because the csgo list serv was down and we 
needed to get the word out. :)

From: Ross Bemrose [mailto:rbemr...@gmail.com]
Sent: Wednesday, February 06, 2013 9:48 PM
To: Half-Life dedicated Win32 server mailing list
Cc: Ido Magal; 'hlds_li...@list.valvesoftware.com'
Subject: Re: [hlds] FW: CS:GO workshop maps and dedicated servers

Since you posted this to hlds and hlds_linux in addition to csgo_servers, will 
this feature eventually be added to other games too?

On 2/6/2013 10:45 PM, Ido Magal wrote:

From: Ido Magal
Sent: Wednesday, February 06, 2013 5:30 PM
To: 
csgo_serv...@list.valvesoftware.commailto:csgo_serv...@list.valvesoftware.com
Subject: CS:GO workshop maps and dedicated servers

Hi,

tomorrow we plan to launch the CS:GO Maps Workshop.


1.   We've started working on the wiki here: 
https://developer.valvesoftware.com/wiki/CSGO_Workshop_For_Server_Operators

It would be helpful if people read through it and posted questions and helped 
us cover the basics by tomorrow.



2.   We're moving the _SE maps from the depot into the workshop. You can 
either squirrel them away before they get deleted or use them directly from the 
workshop, which is what we recommend.



In order to do that you will need to

a.   Learn how to launch your server with a workshop collection instead of 
a mapgroup.

b.  Learn how to create collections so you can recreate your mapgroup and 
get your server up and running asap.

What is a Collection? A collection is essentially a mapgroup ( or mapcycle ) of 
Workshop maps that is editable and sharable through the Maps Workshop.


Thanks.





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Re: [hlds] Counter-Strike: Source Beta Updated

2010-08-12 Thread Ido Magal
http://forums.steampowered.com/forums/showthread.php?t=1380549


-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison
Sent: Thursday, August 12, 2010 6:46 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Counter-Strike: Source Beta Updated

Jason which exploits specifically?

On Friday, August 13, 2010, Jason Ruymen jas...@valvesoftware.com wrote:
 A required update for the Counter-Strike: Source Beta has been released.  The 
 specific changes include:

 - Fixed point contents not respecting detail brushes.  Fixes bullet 
 penetration bug in some community maps.
 - Gun sounds now match up with the framerate dependent sound timing except 
 without the framerate dependent jittering bugs
 - De_dust and De_dust2 updated.
   - Fixed exploits.
   - Fixed collisions on crenellation and domes.
   - Fixed minor visual glitches.

 Jason


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-- 

Thanks,
 - Saul.

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Re: [hlds] CounterStrike: Source update breaks box / wall stopping power on custom maps

2010-07-23 Thread Ido Magal
This came to our attention yesterday.  We're investigating.  Thanks.

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland
Sent: Friday, July 23, 2010 2:16 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] CounterStrike: Source update breaks box / wall stopping power 
on custom maps
Importance: High

In one of the recent CSS updates the stopping power of boxes has been
significantly changed, this breaks a large number of popular custom
maps as it makes it possible to kill people behind big / multiple
boxes as well as being able to shoot through walls.

Examples of effected maps are: de_tuscan, de_cpl_fire, de_cpl_mill.

However de_contra is which appears to use the same style box is not
effected.

Obviously this is a serious issue as the maps above are popular
tournament maps and with this bug they can't be used.

If there is any more info required to fix this, lmk and we'll provide.

Regards
Steve


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