[hlds] CS:GO workshop maps and dedicated servers
From: Ido Magal Sent: Wednesday, February 06, 2013 5:30 PM To: csgo_serv...@list.valvesoftware.com Subject: CS:GO workshop maps and dedicated servers Hi, tomorrow we plan to launch the CS:GO Maps Workshop. 1. We've started working on the wiki here: https://developer.valvesoftware.com/wiki/CSGO_Workshop_For_Server_Operators It would be helpful if people read through it and posted questions and helped us cover the basics by tomorrow. 2. We're moving the _SE maps from the depot into the workshop. You can either squirrel them away before they get deleted or use them directly from the workshop, which is what we recommend. In order to do that you will need to a. Learn how to launch your server with a workshop collection instead of a mapgroup. b. Learn how to create collections so you can recreate your mapgroup and get your server up and running asap. What is a Collection? A collection is essentially a mapgroup ( or mapcycle ) of Workshop maps that is editable and sharable through the Maps Workshop. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] FW: CS:GO workshop maps and dedicated servers
From: Ido Magal Sent: Wednesday, February 06, 2013 5:30 PM To: csgo_serv...@list.valvesoftware.commailto:csgo_serv...@list.valvesoftware.com Subject: CS:GO workshop maps and dedicated servers Hi, tomorrow we plan to launch the CS:GO Maps Workshop. 1. We've started working on the wiki here: https://developer.valvesoftware.com/wiki/CSGO_Workshop_For_Server_Operators It would be helpful if people read through it and posted questions and helped us cover the basics by tomorrow. 2. We're moving the _SE maps from the depot into the workshop. You can either squirrel them away before they get deleted or use them directly from the workshop, which is what we recommend. In order to do that you will need to a. Learn how to launch your server with a workshop collection instead of a mapgroup. b. Learn how to create collections so you can recreate your mapgroup and get your server up and running asap. What is a Collection? A collection is essentially a mapgroup ( or mapcycle ) of Workshop maps that is editable and sharable through the Maps Workshop. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] FW: CS:GO workshop maps and dedicated servers
I posted to hlds and hlds_linux because the csgo list serv was down and we needed to get the word out. :) From: Ross Bemrose [mailto:rbemr...@gmail.com] Sent: Wednesday, February 06, 2013 9:48 PM To: Half-Life dedicated Win32 server mailing list Cc: Ido Magal; 'hlds_li...@list.valvesoftware.com' Subject: Re: [hlds] FW: CS:GO workshop maps and dedicated servers Since you posted this to hlds and hlds_linux in addition to csgo_servers, will this feature eventually be added to other games too? On 2/6/2013 10:45 PM, Ido Magal wrote: From: Ido Magal Sent: Wednesday, February 06, 2013 5:30 PM To: csgo_serv...@list.valvesoftware.commailto:csgo_serv...@list.valvesoftware.com Subject: CS:GO workshop maps and dedicated servers Hi, tomorrow we plan to launch the CS:GO Maps Workshop. 1. We've started working on the wiki here: https://developer.valvesoftware.com/wiki/CSGO_Workshop_For_Server_Operators It would be helpful if people read through it and posted questions and helped us cover the basics by tomorrow. 2. We're moving the _SE maps from the depot into the workshop. You can either squirrel them away before they get deleted or use them directly from the workshop, which is what we recommend. In order to do that you will need to a. Learn how to launch your server with a workshop collection instead of a mapgroup. b. Learn how to create collections so you can recreate your mapgroup and get your server up and running asap. What is a Collection? A collection is essentially a mapgroup ( or mapcycle ) of Workshop maps that is editable and sharable through the Maps Workshop. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Beta Updated
http://forums.steampowered.com/forums/showthread.php?t=1380549 -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison Sent: Thursday, August 12, 2010 6:46 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Counter-Strike: Source Beta Updated Jason which exploits specifically? On Friday, August 13, 2010, Jason Ruymen jas...@valvesoftware.com wrote: A required update for the Counter-Strike: Source Beta has been released. The specific changes include: - Fixed point contents not respecting detail brushes. Fixes bullet penetration bug in some community maps. - Gun sounds now match up with the framerate dependent sound timing except without the framerate dependent jittering bugs - De_dust and De_dust2 updated. - Fixed exploits. - Fixed collisions on crenellation and domes. - Fixed minor visual glitches. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CounterStrike: Source update breaks box / wall stopping power on custom maps
This came to our attention yesterday. We're investigating. Thanks. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland Sent: Friday, July 23, 2010 2:16 AM To: hlds@list.valvesoftware.com Subject: [hlds] CounterStrike: Source update breaks box / wall stopping power on custom maps Importance: High In one of the recent CSS updates the stopping power of boxes has been significantly changed, this breaks a large number of popular custom maps as it makes it possible to kill people behind big / multiple boxes as well as being able to shoot through walls. Examples of effected maps are: de_tuscan, de_cpl_fire, de_cpl_mill. However de_contra is which appears to use the same style box is not effected. Obviously this is a serious issue as the maps above are popular tournament maps and with this bug they can't be used. If there is any more info required to fix this, lmk and we'll provide. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds