[hlds] Need some corrupted replays

2012-03-13 Thread Jon Lippincott
Hey everyone.

I need a handful of corrupted replays from the last few days. If you have one, 
please send it my way!

Thanks a bunch.

-Jon
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Re: [hlds] Replay corruption/crashing

2012-02-21 Thread Jon Lippincott
Can anyone confirm that this same error shows up in SourceTV demos?

-Jon

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jon Lippincott
Sent: Monday, February 20, 2012 4:44 PM
To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 
server mailing list
Subject: [hlds] Replay corruption/crashing

Hi everyone.

The thing that's been tricky about this particular bug is that it occurs 
intermittently. In order to fix it, we need a way to reliably reproduce the 
error. I am hoping I can get some of you to help so that we can put this issue 
to bed.

The problem seems to stem from corrupt replay data being written on the server. 
If possible (if it isn't completely random), I need to get the server into a 
state where it will reliably write a bad replay. Does a particular map need to 
be loaded? Is it a particular item that's equipped? If anyone has specific 
information on this, please let me know. Your help would be greatly appreciated!

-Jon
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[hlds] Replay corruption/crashing

2012-02-20 Thread Jon Lippincott
Hi everyone.

The thing that's been tricky about this particular bug is that it occurs 
intermittently. In order to fix it, we need a way to reliably reproduce the 
error. I am hoping I can get some of you to help so that we can put this issue 
to bed.

The problem seems to stem from corrupt replay data being written on the server. 
If possible (if it isn't completely random), I need to get the server into a 
state where it will reliably write a bad replay. Does a particular map need to 
be loaded? Is it a particular item that's equipped? If anyone has specific 
information on this, please let me know. Your help would be greatly appreciated!

-Jon
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[hlds] Team Fortress 2 Update Released

2011-10-28 Thread Jon Lippincott
An optional update for Team Fortress 2 is now available.  The specific changes 
include:

   - Fixed the randommap command not working when used on the command line
   - Fixed a client crash that could occur while loading the map if MONOCULUS! 
is killed or stunned

-Jon

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[hlds] Halloween 2011

2011-10-21 Thread Jon Lippincott
We're going to be launching some new Halloween content in the near future and 
wanted to give you all a quick heads-up.  There will be random gift drops, but 
this year we are requiring that participants register their servers.  If you 
choose not to register, you can still run the Halloween maps, but no gifts will 
drop on your server.  By registering, your server will also be included in 
matchmaking, which will potentially drive traffic to you.  Note that cheating 
or otherwise abusing the gift drop system will result in losing your 
registration, access to gift drops and other potential value-adds in the future.

You still have plenty of time, as this change won't be going live until next 
week.  Registration is quick and simple, and is outlined 
herehttps://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513#how.

-Jon
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Re: [hlds] Optional TF2 update coming soon

2011-09-05 Thread Jon Lippincott
We're going to be working on this this week.

Are you running with any mods/plugins?  What does your command-line and configs 
look like?

-Jon

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: Saturday, September 03, 2011 7:32 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Optional TF2 update coming soon

I tried enabling replay + sourcetv on my 32 player server. But when the clients 
join, they crash with a bogus client index error.

Wasn't there supposed to be a fix for this?
On Fri, Sep 2, 2011 at 8:06 PM, Jon Lippincott 
j...@valvesoftware.commailto:j...@valvesoftware.com wrote:
If anyone can figure out a set of steps to reproduce the hang we should be able 
to get it fixed quickly.

-Jon

From: 
hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com]
 On Behalf Of E. Olsen
Sent: Friday, September 02, 2011 2:53 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Optional TF2 update coming soon

Any chance this is to address the server hang issue(s)?

On Fri, Sep 2, 2011 at 5:41 PM, Eric Smith 
er...@valvesoftware.commailto:er...@valvesoftware.com wrote:
We're going to release an optional (for servers) TF2 update in a little while.  
This is just a heads-up that it's coming.

-Eric


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Re: [hlds] Optional TF2 update coming soon

2011-09-05 Thread Jon Lippincott
Please let me know what your command line and configs look like and I'll see if 
I can reproduce.

-Jon

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of SakeFox
Sent: Monday, September 05, 2011 6:27 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Optional TF2 update coming soon

I have a problem with 24 player server when a player would spawn it will crash 
the server. Running just sourcetv everything work fine just, but adding replay 
causes a lot of problems. I had already sent some crash dumps to Eric last week.

Don't know if anywhere related, but just putting it out there.

On 9/5/2011 9:14 PM, Jon Lippincott wrote:
If you want to run SourceTV with Replay on at the same time, lowering 
maxplayers to 31 should work.

-Jon

From: 
hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jon Lippincott
Sent: Monday, September 05, 2011 5:36 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Optional TF2 update coming soon

We're going to be working on this this week.

Are you running with any mods/plugins?  What does your command-line and configs 
look like?

-Jon

From: 
hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: Saturday, September 03, 2011 7:32 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Optional TF2 update coming soon

I tried enabling replay + sourcetv on my 32 player server. But when the clients 
join, they crash with a bogus client index error.

Wasn't there supposed to be a fix for this?
On Fri, Sep 2, 2011 at 8:06 PM, Jon Lippincott 
j...@valvesoftware.commailto:j...@valvesoftware.com wrote:
If anyone can figure out a set of steps to reproduce the hang we should be able 
to get it fixed quickly.

-Jon

From: 
hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com]
 On Behalf Of E. Olsen
Sent: Friday, September 02, 2011 2:53 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Optional TF2 update coming soon

Any chance this is to address the server hang issue(s)?
On Fri, Sep 2, 2011 at 5:41 PM, Eric Smith 
er...@valvesoftware.commailto:er...@valvesoftware.com wrote:
We're going to release an optional (for servers) TF2 update in a little while.  
This is just a heads-up that it's coming.

-Eric


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Re: [hlds] Optional TF2 update coming soon

2011-09-02 Thread Jon Lippincott
If anyone can figure out a set of steps to reproduce the hang we should be able 
to get it fixed quickly.

-Jon

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen
Sent: Friday, September 02, 2011 2:53 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Optional TF2 update coming soon

Any chance this is to address the server hang issue(s)?


On Fri, Sep 2, 2011 at 5:41 PM, Eric Smith 
er...@valvesoftware.commailto:er...@valvesoftware.com wrote:
We're going to release an optional (for servers) TF2 update in a little while.  
This is just a heads-up that it's coming.

-Eric


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[hlds] Counter-Strike: Source Beta Update Released

2011-08-30 Thread Jon Lippincott
The replay system has been added and is now live.

You can find the document on setting up a replay server 
herehttp://forums.steampowered.com/forums/showthread.php?p=22333197.

Please post feedback about the system 
herehttp://forums.steampowered.com/forums/showthread.php?t=2073934.

If you discover any major issues, please mail me directly at 
j...@valvesoftware.com.

There are some UI issues at the moment, and a crash on exit that we are aware 
of.  We are working on a patch to fix these issues, but wanted to get the 
system out sooner rather than later.

Enjoy!

-Jon
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Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

2011-08-22 Thread Jon Lippincott
Can anyone verify that this is occurring with replay disabled?

-Jon

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake Haldeman
Sent: Monday, August 22, 2011 2:01 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

One solution is to not go to sleep!

Have you tried disabling addons or anything to see if it is related to 
something else?  Also it doesn't happen at the same map rotation does it?

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen
Sent: Monday, August 22, 2011 2:57 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

I agree. It does always seem to happen (mostly) right after a map change while 
people are joining the serverso it seems like some kind of network error 
that locks up the server. I just wish we had some way to debug it so we could 
give Valve better specifics about exactly what's happening when the server 
hangs occur. Regardless, it needs to be addressedthere's nothing worse than 
having a popular server sit empty all night because it froze after I've gone to 
bed.
On Mon, Aug 22, 2011 at 4:49 PM, o k 
bigboomer...@gmail.commailto:bigboomer...@gmail.com wrote:
I have to be honest, after reading all these it seems like it may be an issue 
with the upload of stats or the connection to Valve not being available on map 
change.. It just seems to random for it to be a server side issue.. But hey who 
knows.
On Mon, Aug 22, 2011 at 4:38 PM, G. Hutchinson 
hu...@halsplayground.commailto:hu...@halsplayground.com wrote:
Mine seem to be crashing a bit more now. I used to run stable as all get out 
and now I have to do restarts every few hours on one server or another. Last 
night, oddly I had a hiccup and 4 servers froze at once, while 4 stayed up. 
Only TF2 servers froze. CS:S and L4D2 seems to not freeze, though my CS:S 
doesn't get near the traffic. My crashes happen on 24/7 servers with no map 
changes as well as on various stock rotations.

Hutch


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[hlds] Replay coming to the Counter-Strike: Source Beta soon

2011-08-18 Thread Jon Lippincott
Hey everyone,

I wanted to give you all a heads up that replay will be coming to the CS:S Beta 
on or around August 30th.

Click herehttp://forums.steampowered.com/forums/showthread.php?p=22333197 for 
an overview on setup and a FAQ, and feel free to ask me any questions.

-Jon
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[hlds] Replay server crashes

2011-07-27 Thread Jon Lippincott
If anyone can reliably reproduce a replay-related crash please let me know.

-Jon
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[hlds] Upate today

2011-05-12 Thread Jon Lippincott
After today's update, you can remove +exec replay.cfg from your command line.  
Instead, use -replay which will:


1.   Automatically exec replay.cfg after valve.rc on startup.

2.   Fix the max players bug.

-Jon
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Re: [hlds] Upate today

2011-05-12 Thread Jon Lippincott
You can run with -replay config filename or just -replay, which will 
default to replay.cfg.

-Jon

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jon Lippincott
Sent: Thursday, May 12, 2011 12:39 PM
To: Half-Life dedicated Linux server mailing list; 'Half-Life dedicated Win32 
server mailing list'
Subject: [hlds_linux] Upate today

After today's update, you can remove +exec replay.cfg from your command line.  
Instead, use -replay which will:


1.   Automatically exec replay.cfg after valve.rc on startup.

2.   Fix the max players bug.

-Jon
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Re: [hlds] Upate today

2011-05-12 Thread Jon Lippincott
It fixes the max players bug. 

-Jon

-Original Message-
From: Tony Paloma [mailto:drunkenf...@hotmail.com] 
Sent: Thursday, May 12, 2011 4:24 PM
To: 'Half-Life dedicated Win32 server mailing list'; Jon Lippincott
Subject: RE: [hlds] Upate today

Will +exec replay.cfg still work? What's the benefit to -replay config?

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jon Lippincott
Sent: Thursday, May 12, 2011 3:42 PM
To: Half-Life dedicated Linux server mailing list; 'Half-Life dedicated
Win32 server mailing list'
Subject: Re: [hlds] Upate today

You can run with -replay config filename or just -replay, which will
default to replay.cfg.

-Jon

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jon
Lippincott
Sent: Thursday, May 12, 2011 12:39 PM
To: Half-Life dedicated Linux server mailing list; 'Half-Life dedicated
Win32 server mailing list'
Subject: [hlds_linux] Upate today

After today's update, you can remove +exec replay.cfg from your command
line.  Instead, use -replay which will:


1.   Automatically exec replay.cfg after valve.rc on startup.

2.   Fix the max players bug.

-Jon
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Re: [hlds] Upate today

2011-05-12 Thread Jon Lippincott
Max player count is increased by 1.

You should be able to execute configs on the fly, but changes won't take effect 
until after the next changelevel.

-Jon

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John
Sent: Thursday, May 12, 2011 5:10 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Upate today

On 5/12/2011 4:49 PM, Jon Lippincott wrote:
 It fixes the max players bug.
Could you describe the bug that you're referring to?

Are there plans to fix the bug for configuration files executed on the 
fly, as well? It's very nice to just be able to turn it on without 
restarting the server.

-John

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[hlds] Replay Overview for Server Operators / FAQ

2011-05-10 Thread Jon Lippincott
http://forums.steampowered.com/forums/showthread.php?p=22333197#post22333197
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Re: [hlds] TF2 Rrrrreplay movies

2011-05-08 Thread Jon Lippincott
The cleanup code is broken in the current release, but a fix will go out with 
the next patch.

-Jon

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
Sent: Sunday, May 08, 2011 3:48 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2 Replay movies

There already are some cleanup ConVars.

replay_dofileserver_cleanup_on_start = 1
 game client
 - Cleanup any stale replay data (both locally and on fileserver) at
startup.
replay_docleanup
 client
 - Deletes stale session data from the fileserver.  replay_docleanup force
will remove all replay session data.
replay_cleanup_time = 1 min. 1.00 max. 24.00
 client replicated
 - The Replay system will periodically remove stale .dem files from disk.
This variable represents the amount of time (in hours) between each cleanup.

I do not know how it determines which are old.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of steve grout
Sent: Saturday, May 07, 2011 4:36 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Replay movies

you could just write something to remove the files older than xx days on the
ftp but yeah a cvar to handle this from one location (game server) is a nice
idea.

On 07/05/2011 12:19, G. Hutchinson wrote:
 Excuse my grammar and thought process here if it goes astray, it is 6 
 am and I have yet to go to sleep since yesterday so please bare with 
 me. I have replay movies enabled, Lord forbid, on two servers. They 
 now seem to upload fine and download fine after some trial and error.

 Perhaps I am missing something that someone could enlighten me on. In 
 the two server instances there is a replay folder that has has 3 sub 
 dirs. these folders seem to just keep a filling up. I deleted over 2k 
 files from one folder. Granted most files where created before I got 
 it working properly. Meanwhile on my off site host that I am sending 
 the files to for clients to download, same issue. Deleted by hand 2k+ 
 files. The offsite subdir's I created for the two server instances 
 just seem to keep filling up as well.

 Do these files not delete themselves after some time? If not, perhaps 
 a set time cvar is needed to have the server instance ftp in and rm 
 the files on occasion?


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