[hlds] Need some corrupted replays
Hey everyone. I need a handful of corrupted replays from the last few days. If you have one, please send it my way! Thanks a bunch. -Jon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Replay corruption/crashing
Can anyone confirm that this same error shows up in SourceTV demos? -Jon From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jon Lippincott Sent: Monday, February 20, 2012 4:44 PM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list Subject: [hlds] Replay corruption/crashing Hi everyone. The thing that's been tricky about this particular bug is that it occurs intermittently. In order to fix it, we need a way to reliably reproduce the error. I am hoping I can get some of you to help so that we can put this issue to bed. The problem seems to stem from corrupt replay data being written on the server. If possible (if it isn't completely random), I need to get the server into a state where it will reliably write a bad replay. Does a particular map need to be loaded? Is it a particular item that's equipped? If anyone has specific information on this, please let me know. Your help would be greatly appreciated! -Jon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Replay corruption/crashing
Hi everyone. The thing that's been tricky about this particular bug is that it occurs intermittently. In order to fix it, we need a way to reliably reproduce the error. I am hoping I can get some of you to help so that we can put this issue to bed. The problem seems to stem from corrupt replay data being written on the server. If possible (if it isn't completely random), I need to get the server into a state where it will reliably write a bad replay. Does a particular map need to be loaded? Is it a particular item that's equipped? If anyone has specific information on this, please let me know. Your help would be greatly appreciated! -Jon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Team Fortress 2 Update Released
An optional update for Team Fortress 2 is now available. The specific changes include: - Fixed the randommap command not working when used on the command line - Fixed a client crash that could occur while loading the map if MONOCULUS! is killed or stunned -Jon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Halloween 2011
We're going to be launching some new Halloween content in the near future and wanted to give you all a quick heads-up. There will be random gift drops, but this year we are requiring that participants register their servers. If you choose not to register, you can still run the Halloween maps, but no gifts will drop on your server. By registering, your server will also be included in matchmaking, which will potentially drive traffic to you. Note that cheating or otherwise abusing the gift drop system will result in losing your registration, access to gift drops and other potential value-adds in the future. You still have plenty of time, as this change won't be going live until next week. Registration is quick and simple, and is outlined herehttps://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513#how. -Jon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update coming soon
We're going to be working on this this week. Are you running with any mods/plugins? What does your command-line and configs look like? -Jon From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Saturday, September 03, 2011 7:32 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Optional TF2 update coming soon I tried enabling replay + sourcetv on my 32 player server. But when the clients join, they crash with a bogus client index error. Wasn't there supposed to be a fix for this? On Fri, Sep 2, 2011 at 8:06 PM, Jon Lippincott j...@valvesoftware.commailto:j...@valvesoftware.com wrote: If anyone can figure out a set of steps to reproduce the hang we should be able to get it fixed quickly. -Jon From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen Sent: Friday, September 02, 2011 2:53 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Optional TF2 update coming soon Any chance this is to address the server hang issue(s)? On Fri, Sep 2, 2011 at 5:41 PM, Eric Smith er...@valvesoftware.commailto:er...@valvesoftware.com wrote: We're going to release an optional (for servers) TF2 update in a little while. This is just a heads-up that it's coming. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update coming soon
Please let me know what your command line and configs look like and I'll see if I can reproduce. -Jon From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of SakeFox Sent: Monday, September 05, 2011 6:27 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Optional TF2 update coming soon I have a problem with 24 player server when a player would spawn it will crash the server. Running just sourcetv everything work fine just, but adding replay causes a lot of problems. I had already sent some crash dumps to Eric last week. Don't know if anywhere related, but just putting it out there. On 9/5/2011 9:14 PM, Jon Lippincott wrote: If you want to run SourceTV with Replay on at the same time, lowering maxplayers to 31 should work. -Jon From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jon Lippincott Sent: Monday, September 05, 2011 5:36 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Optional TF2 update coming soon We're going to be working on this this week. Are you running with any mods/plugins? What does your command-line and configs look like? -Jon From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Saturday, September 03, 2011 7:32 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Optional TF2 update coming soon I tried enabling replay + sourcetv on my 32 player server. But when the clients join, they crash with a bogus client index error. Wasn't there supposed to be a fix for this? On Fri, Sep 2, 2011 at 8:06 PM, Jon Lippincott j...@valvesoftware.commailto:j...@valvesoftware.com wrote: If anyone can figure out a set of steps to reproduce the hang we should be able to get it fixed quickly. -Jon From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen Sent: Friday, September 02, 2011 2:53 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Optional TF2 update coming soon Any chance this is to address the server hang issue(s)? On Fri, Sep 2, 2011 at 5:41 PM, Eric Smith er...@valvesoftware.commailto:er...@valvesoftware.com wrote: We're going to release an optional (for servers) TF2 update in a little while. This is just a heads-up that it's coming. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update coming soon
If anyone can figure out a set of steps to reproduce the hang we should be able to get it fixed quickly. -Jon From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen Sent: Friday, September 02, 2011 2:53 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Optional TF2 update coming soon Any chance this is to address the server hang issue(s)? On Fri, Sep 2, 2011 at 5:41 PM, Eric Smith er...@valvesoftware.commailto:er...@valvesoftware.com wrote: We're going to release an optional (for servers) TF2 update in a little while. This is just a heads-up that it's coming. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Counter-Strike: Source Beta Update Released
The replay system has been added and is now live. You can find the document on setting up a replay server herehttp://forums.steampowered.com/forums/showthread.php?p=22333197. Please post feedback about the system herehttp://forums.steampowered.com/forums/showthread.php?t=2073934. If you discover any major issues, please mail me directly at j...@valvesoftware.com. There are some UI issues at the moment, and a crash on exit that we are aware of. We are working on a patch to fix these issues, but wanted to get the system out sooner rather than later. Enjoy! -Jon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server crashes (E. Olsen) (E. Olsen)
Can anyone verify that this is occurring with replay disabled? -Jon From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake Haldeman Sent: Monday, August 22, 2011 2:01 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Server crashes (E. Olsen) (E. Olsen) One solution is to not go to sleep! Have you tried disabling addons or anything to see if it is related to something else? Also it doesn't happen at the same map rotation does it? From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen Sent: Monday, August 22, 2011 2:57 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Server crashes (E. Olsen) (E. Olsen) I agree. It does always seem to happen (mostly) right after a map change while people are joining the serverso it seems like some kind of network error that locks up the server. I just wish we had some way to debug it so we could give Valve better specifics about exactly what's happening when the server hangs occur. Regardless, it needs to be addressedthere's nothing worse than having a popular server sit empty all night because it froze after I've gone to bed. On Mon, Aug 22, 2011 at 4:49 PM, o k bigboomer...@gmail.commailto:bigboomer...@gmail.com wrote: I have to be honest, after reading all these it seems like it may be an issue with the upload of stats or the connection to Valve not being available on map change.. It just seems to random for it to be a server side issue.. But hey who knows. On Mon, Aug 22, 2011 at 4:38 PM, G. Hutchinson hu...@halsplayground.commailto:hu...@halsplayground.com wrote: Mine seem to be crashing a bit more now. I used to run stable as all get out and now I have to do restarts every few hours on one server or another. Last night, oddly I had a hiccup and 4 servers froze at once, while 4 stayed up. Only TF2 servers froze. CS:S and L4D2 seems to not freeze, though my CS:S doesn't get near the traffic. My crashes happen on 24/7 servers with no map changes as well as on various stock rotations. Hutch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Replay coming to the Counter-Strike: Source Beta soon
Hey everyone, I wanted to give you all a heads up that replay will be coming to the CS:S Beta on or around August 30th. Click herehttp://forums.steampowered.com/forums/showthread.php?p=22333197 for an overview on setup and a FAQ, and feel free to ask me any questions. -Jon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Replay server crashes
If anyone can reliably reproduce a replay-related crash please let me know. -Jon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Upate today
After today's update, you can remove +exec replay.cfg from your command line. Instead, use -replay which will: 1. Automatically exec replay.cfg after valve.rc on startup. 2. Fix the max players bug. -Jon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Upate today
You can run with -replay config filename or just -replay, which will default to replay.cfg. -Jon -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jon Lippincott Sent: Thursday, May 12, 2011 12:39 PM To: Half-Life dedicated Linux server mailing list; 'Half-Life dedicated Win32 server mailing list' Subject: [hlds_linux] Upate today After today's update, you can remove +exec replay.cfg from your command line. Instead, use -replay which will: 1. Automatically exec replay.cfg after valve.rc on startup. 2. Fix the max players bug. -Jon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Upate today
It fixes the max players bug. -Jon -Original Message- From: Tony Paloma [mailto:drunkenf...@hotmail.com] Sent: Thursday, May 12, 2011 4:24 PM To: 'Half-Life dedicated Win32 server mailing list'; Jon Lippincott Subject: RE: [hlds] Upate today Will +exec replay.cfg still work? What's the benefit to -replay config? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jon Lippincott Sent: Thursday, May 12, 2011 3:42 PM To: Half-Life dedicated Linux server mailing list; 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Upate today You can run with -replay config filename or just -replay, which will default to replay.cfg. -Jon -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jon Lippincott Sent: Thursday, May 12, 2011 12:39 PM To: Half-Life dedicated Linux server mailing list; 'Half-Life dedicated Win32 server mailing list' Subject: [hlds_linux] Upate today After today's update, you can remove +exec replay.cfg from your command line. Instead, use -replay which will: 1. Automatically exec replay.cfg after valve.rc on startup. 2. Fix the max players bug. -Jon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Upate today
Max player count is increased by 1. You should be able to execute configs on the fly, but changes won't take effect until after the next changelevel. -Jon -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Sent: Thursday, May 12, 2011 5:10 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Upate today On 5/12/2011 4:49 PM, Jon Lippincott wrote: It fixes the max players bug. Could you describe the bug that you're referring to? Are there plans to fix the bug for configuration files executed on the fly, as well? It's very nice to just be able to turn it on without restarting the server. -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Replay Overview for Server Operators / FAQ
http://forums.steampowered.com/forums/showthread.php?p=22333197#post22333197 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Rrrrreplay movies
The cleanup code is broken in the current release, but a fix will go out with the next patch. -Jon -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Sunday, May 08, 2011 3:48 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] TF2 Replay movies There already are some cleanup ConVars. replay_dofileserver_cleanup_on_start = 1 game client - Cleanup any stale replay data (both locally and on fileserver) at startup. replay_docleanup client - Deletes stale session data from the fileserver. replay_docleanup force will remove all replay session data. replay_cleanup_time = 1 min. 1.00 max. 24.00 client replicated - The Replay system will periodically remove stale .dem files from disk. This variable represents the amount of time (in hours) between each cleanup. I do not know how it determines which are old. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of steve grout Sent: Saturday, May 07, 2011 4:36 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Replay movies you could just write something to remove the files older than xx days on the ftp but yeah a cvar to handle this from one location (game server) is a nice idea. On 07/05/2011 12:19, G. Hutchinson wrote: Excuse my grammar and thought process here if it goes astray, it is 6 am and I have yet to go to sleep since yesterday so please bare with me. I have replay movies enabled, Lord forbid, on two servers. They now seem to upload fine and download fine after some trial and error. Perhaps I am missing something that someone could enlighten me on. In the two server instances there is a replay folder that has has 3 sub dirs. these folders seem to just keep a filling up. I deleted over 2k files from one folder. Granted most files where created before I got it working properly. Meanwhile on my off site host that I am sending the files to for clients to download, same issue. Deleted by hand 2k+ files. The offsite subdir's I created for the two server instances just seem to keep filling up as well. Do these files not delete themselves after some time? If not, perhaps a set time cvar is needed to have the server instance ftp in and rm the files on occasion? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds