Re: [hlds] [L4D]Server wont allow any more connections after a gameconcludes.

2009-04-24 Thread Kim Olesen Baarsch
I got the same issue with my servers (pre todays update at least). The server would fill it up with survivor bots, and it would just stay on the same map, seemingly forever. Changing map is an easy fix though. - Kimo -- From: Nick Ekström

Re: [hlds] [L4D]Server wont allow any more connections after agameconcludes.

2009-04-24 Thread Kim Olesen Baarsch
after agameconcludes. Ive noticed that my servers sometimes stay on with 4 survivor bots when all the human players leave. Does that prevent lobbies from joining? On Fri, Apr 24, 2009 at 8:54 AM, Kim Olesen Baarsch valvewind...@baarsch.dk wrote: I got the same issue with my servers

Re: [hlds] Left 4 Dead Update Released

2009-04-21 Thread Kim Olesen Baarsch
I'm getting The procedure entry point ThreadShellExecute could not be located in the dynamic link library tier0_s.dll And then the console reports: Unable to load Steam support library. This server will operate in LAN mode only. What went wrong? :S - Kimo

Re: [hlds] Left 4 Dead Update Released

2009-04-21 Thread Kim Olesen Baarsch
They fixed it. Update your servers. - Kimo -- From: Matthew Gottlieb matthew.j.gottl...@gmail.com Sent: Wednesday, April 22, 2009 2:46 AM To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead

Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-14 Thread Kim Olesen Baarsch
I just had a guy joining/disconnecting really fast 28 times within less than a second on my TF2 server. I'm not sure if he was up to no good or this is a bug in the game, because after the 28 'connection closing' he stayed and played for a while. I've never seen this before, so I've banned him

Re: [hlds] Neph's Plugin

2009-02-22 Thread Kim Olesen Baarsch
Nope - Kimo -- From: Alex alexandrualexa...@gmail.com Sent: Sunday, February 22, 2009 5:21 PM To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Neph's Plugin i did not 2009/2/22 Alec Sanger

Re: [hlds] Timeout on Map Change

2009-02-02 Thread Kim Olesen Baarsch
It could be nice if it was possible to change the timout from 30 seconds to 60, or higher, so that clients wouldn't just stop trying to re-establish the connection to the server after the failed map change. Atleast until they've fixed it completely :) - Kimo

Re: [hlds] Warpping after newest Team Fortress 2 update

2009-01-29 Thread Kim Olesen Baarsch
Haven't noticed it since the current release, but previous to that, when you killed a demoman who had planted alot of stickies, and you killed him, the server would freeze for like half a second. But maybe it still does that? - Kimo -- From: Jani

Re: [hlds] tf2 bonus time

2008-12-25 Thread Kim Olesen Baarsch
Yes. -- From: Patrick Shelley sidest...@gmail.com Sent: Thursday, December 25, 2008 2:21 PM To: Half-Life Windows hlds@list.valvesoftware.com Subject: [hlds] tf2 bonus time is mp_bonusroundtime the bit where if a team wins they can steam about

Re: [hlds] [TF2] Time out at map change

2008-12-09 Thread Kim Olesen Baarsch
If you read up, you will see that this happens on windows/linux and vanilla/modded servers. It's already been fixed for Left 4 Dead it seems, but we really need a fix for TF2 (and DoD:S?) aswell! Everytime my server is peaking in population the long mapchange timeout disconnects playesr 9 out

[hlds] [TF2] Time out at map change

2008-11-30 Thread Kim Olesen Baarsch
Hi Sometimes when my server changes from one map to another, instead of going to the 'server is changing map'-screen, it will just give all clients the Lost connection to server thing in the top right corner of the screen, while the scoreboard is shown. When it is finally done counting down

Re: [hlds] [TF2] Time out at map change

2008-11-30 Thread Kim Olesen Baarsch
mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] [TF2] Time out at map change What SQL-based addons are you running? Are you running Sourcebans? http://forums.alliedmods.net/showthread.php?t=80494 On Sun, Nov 30, 2008 at 10:51 AM, Kim Olesen Baarsch [EMAIL PROTECTED] wrote

Re: [hlds] [TF2] Time out at map change

2008-11-30 Thread Kim Olesen Baarsch
No, the server is only running Valve maps. And reading the other replies, I think it's in Valve's hands now, so to speak :P - Kim O. Baarsch -- From: Mike O'Laughlen [EMAIL PROTECTED] Sent: Sunday, November 30, 2008 11:20 PM To:

Re: [hlds] [TF2] Time out at map change

2008-11-30 Thread Kim Olesen Baarsch
I'm not having problems with slow mapchanges at all. Except, ofcourse, when I get these strange timeouts. Which happens once, maybe twice a day. But other than that, the server is running beautifully. But it sucks how it empties the server when it happens. - Kim O. Baarsch

Re: [hlds] [TF2] Time out at map change

2008-11-30 Thread Kim Olesen Baarsch
Atleast you've got some hard evidence right there :P I've been present on my server almost every time the timeout has occoured, and I do not recognize a patern either. It just happens at complete random. - Kim O. Baarsch -- From: Damien Tombs

Re: [hlds] [TF2] Time out at map change -question added

2008-11-30 Thread Kim Olesen Baarsch
My server is not running SourceTV. - Kim O. Baarsch -- From: SakeFox [EMAIL PROTECTED] Sent: Monday, December 01, 2008 1:40 AM To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] [TF2] Time out at map