I got the same issue with my servers (pre todays update at least).
The server would fill it up with survivor bots, and it would just stay on
the same map, seemingly forever.
Changing map is an easy fix though.
- Kimo
--
From: Nick Ekström
after
agameconcludes.
Ive noticed that my servers sometimes stay on with 4 survivor bots when
all
the human players leave. Does that prevent lobbies from joining?
On Fri, Apr 24, 2009 at 8:54 AM, Kim Olesen Baarsch
valvewind...@baarsch.dk
wrote:
I got the same issue with my servers
I'm getting
The procedure entry point ThreadShellExecute could not be located in the
dynamic link library tier0_s.dll
And then the console reports:
Unable to load Steam support library.
This server will operate in LAN mode only.
What went wrong? :S
- Kimo
They fixed it.
Update your servers.
- Kimo
--
From: Matthew Gottlieb matthew.j.gottl...@gmail.com
Sent: Wednesday, April 22, 2009 2:46 AM
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Subject: Re: [hlds] Left 4 Dead
I just had a guy joining/disconnecting really fast 28 times within less than
a second on my TF2 server. I'm not sure if he was up to no good or this is a
bug in the game, because after the 28 'connection closing' he stayed and
played for a while. I've never seen this before, so I've banned him
Nope
- Kimo
--
From: Alex alexandrualexa...@gmail.com
Sent: Sunday, February 22, 2009 5:21 PM
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Subject: Re: [hlds] Neph's Plugin
i did not
2009/2/22 Alec Sanger
It could be nice if it was possible to change the timout from 30 seconds to
60, or higher, so that clients wouldn't just stop trying to re-establish the
connection to the server after the failed map change. Atleast until they've
fixed it completely :)
- Kimo
Haven't noticed it since the current release, but previous to that, when you
killed a demoman who had planted alot of stickies, and you killed him, the
server would freeze for like half a second. But maybe it still does that?
- Kimo
--
From: Jani
Yes.
--
From: Patrick Shelley sidest...@gmail.com
Sent: Thursday, December 25, 2008 2:21 PM
To: Half-Life Windows hlds@list.valvesoftware.com
Subject: [hlds] tf2 bonus time
is mp_bonusroundtime the bit where if a team wins they can steam about
If you read up, you will see that this happens on windows/linux and
vanilla/modded servers.
It's already been fixed for Left 4 Dead it seems, but we really need a fix
for TF2 (and DoD:S?) aswell!
Everytime my server is peaking in population the long mapchange timeout
disconnects playesr 9 out
Hi
Sometimes when my server changes from one map to another, instead of going to
the 'server is changing map'-screen, it will just give all clients the
Lost connection to server thing in the top right corner of the screen, while
the scoreboard is shown.
When it is finally done counting down
mailing list
hlds@list.valvesoftware.com
Subject: Re: [hlds] [TF2] Time out at map change
What SQL-based addons are you running?
Are you running Sourcebans?
http://forums.alliedmods.net/showthread.php?t=80494
On Sun, Nov 30, 2008 at 10:51 AM, Kim Olesen Baarsch
[EMAIL PROTECTED] wrote
No, the server is only running Valve maps. And reading the other replies, I
think it's in Valve's hands now, so to speak :P
- Kim O. Baarsch
--
From: Mike O'Laughlen [EMAIL PROTECTED]
Sent: Sunday, November 30, 2008 11:20 PM
To:
I'm not having problems with slow mapchanges at all. Except, ofcourse, when
I get these strange timeouts. Which happens once, maybe twice a day.
But other than that, the server is running beautifully.
But it sucks how it empties the server when it happens.
- Kim O. Baarsch
Atleast you've got some hard evidence right there :P
I've been present on my server almost every time the timeout has occoured,
and I do not recognize a patern either.
It just happens at complete random.
- Kim O. Baarsch
--
From: Damien Tombs
My server is not running SourceTV.
- Kim O. Baarsch
--
From: SakeFox [EMAIL PROTECTED]
Sent: Monday, December 01, 2008 1:40 AM
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Subject: Re: [hlds] [TF2] Time out at map
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