Re: [hlds] Team Fortress 2 Beta Released
what what? 2010/12/3 Jason Ruymen jas...@valvesoftware.com A Team Fortress 2 Beta is now available. If you would like to run a dedicated server for it, please run hldsupdatetool and use the game name 'tf_beta'. Please visit this thread on the Steam forums for all of the details and to post any suggestions, comments or issues about the Beta. http://forums.steampowered.com/forums/forumdisplay.php?f=1038 Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New Heavy Exploit Incoming
thanks gonna do this all day bro 2010/11/14 Nephyrin Zey nephy...@doublezen.net Step 1 : have fists equiped, minigun spinning Step 2 : HOLD RIGHT CLICK and press M Step 3 : Equip GRU Step 4 : Close equip menu (STILL HOLD RIGHT CLICK) Step 5 : RUN! RUN, I'M COMING FOR YOU! (run at full heavy speed shooting minigun, just keep holding right click) Step 6 : Profit From: http://www.reddit.com/r/tf2/comments/e5uqu/heavy_gru_glitch/ Just a heads up. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
i bought a singleplayer poker game and i dont even know poker i feel like i have been used by valve i guess its never too late to learn poker 2010/11/4 Jason Ruymen jas...@valvesoftware.com A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed a bug that prevented Mac players from getting the Halloween achievements. - Fixed a bug that prevented Mac players from receiving the in-game notifications for items, duels, etc. - Fixed Engineers being able to build under the final capture point in Mann Manor. - Added the Dealer's Visor for players who pre-purchase Poker Night from Telltale Games. - See http://www.teamfortress.com/post.php?id=4608p=1 for full details. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
no! 2010/11/5 DarthNinja darthni...@darthninja.com Mark P: I have a gift for you - http://wordpress.org On Fri, Nov 5, 2010 at 3:32 AM, Mark P tf2ma...@gmail.com wrote: i bought a singleplayer poker game and i dont even know poker i feel like i have been used by valve i guess its never too late to learn poker 2010/11/4 Jason Ruymen jas...@valvesoftware.com A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed a bug that prevented Mac players from getting the Halloween achievements. - Fixed a bug that prevented Mac players from receiving the in-game notifications for items, duels, etc. - Fixed Engineers being able to build under the final capture point in Mann Manor. - Added the Dealer's Visor for players who pre-purchase Poker Night from Telltale Games. - See http://www.teamfortress.com/post.php?id=4608p=1 for full details. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available
FUCK YES OH FYCK YES 2010/9/30 steve grout steve.gr...@gmail.com hmm after the update im getting... Launcher Error. Failed to load the launcher DLL. The specified module could not be found will try and run the update again On 30/09/2010 19:27, Jason Ruymen wrote: Required updates for TF2, CSS, DODS and HL2:DM are now available. The specific changes are: TF2 --- Added the Mann-conomy. - Added 65 new items (hats, weapons, tools, minigames, gifts, crates). - Added the Mann Co. Store Catalog. - Added Trading. - Added Item customization. Additional TF2 features: - Added new auto-team-scramble system: Set mp_scrambleteams_auto to 1 (default) to automatically scramble the teams if the criteria is met Set mp_scrambleteams_auto_windifference to set the number of round wins a team must lead by in order to trigger an auto scramble (default is 2) - Updated how Spy disguise targets are selected to more randomly distribute the selections - Fixed the FreezePanel background not using the correct color if you were killed by a player or building on your own team - Server browser tweaks: It will now encourage you to add servers to Favorites or Blacklists after you have a good/bad experience on them. The Server Browser now automatically closes after successfully connecting to a server (opt-out via the Options-Multiplayer-Advanced dialog) Achievement tuning: - Demoman achievement The Stickening changed to 3 from 5. - Heavy achievement Krazy Ivan changed to 50 from 100. - Medic achievement Consultation changed to 3 from 5. - Medic achievement Peer Review changed to 10 from 50. - Medic achievement Placebo Effect changed to 2 from from 5. - Medic achievement FYI I am A Medic changed to 1 from 5. - Medic achievement Family Practice changed to 5 from 10. - Soldier achievement Geneva Contravention changed to 3 from 5. - Scout achievement Strike Zone now counts assists. - Scout achievements Fall Classic and Foul Territory are fixed. Engine changes (CS:S, DoD:S, HL2:DM, and TF2) --- - Added sv_alltalk to the list of convars that are checked for the sv_tags list. - Fixed a model instance crash. - Removed engine ConVar r_ForceRestore. Other Games --- Half-Life 2: Deathmatch - Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available
i love everyone now 2010/9/30 Chris headad...@gmail.com Same here, servers not starting on windows... (DODS/TF2) On Thu, Sep 30, 2010 at 7:46 PM, steve grout steve.gr...@gmail.com wrote: hmm after the update im getting... Launcher Error. Failed to load the launcher DLL. The specified module could not be found will try and run the update again On 30/09/2010 19:27, Jason Ruymen wrote: Required updates for TF2, CSS, DODS and HL2:DM are now available. The specific changes are: TF2 --- Added the Mann-conomy. - Added 65 new items (hats, weapons, tools, minigames, gifts, crates). - Added the Mann Co. Store Catalog. - Added Trading. - Added Item customization. Additional TF2 features: - Added new auto-team-scramble system: Set mp_scrambleteams_auto to 1 (default) to automatically scramble the teams if the criteria is met Set mp_scrambleteams_auto_windifference to set the number of round wins a team must lead by in order to trigger an auto scramble (default is 2) - Updated how Spy disguise targets are selected to more randomly distribute the selections - Fixed the FreezePanel background not using the correct color if you were killed by a player or building on your own team - Server browser tweaks: It will now encourage you to add servers to Favorites or Blacklists after you have a good/bad experience on them. The Server Browser now automatically closes after successfully connecting to a server (opt-out via the Options-Multiplayer-Advanced dialog) Achievement tuning: - Demoman achievement The Stickening changed to 3 from 5. - Heavy achievement Krazy Ivan changed to 50 from 100. - Medic achievement Consultation changed to 3 from 5. - Medic achievement Peer Review changed to 10 from 50. - Medic achievement Placebo Effect changed to 2 from from 5. - Medic achievement FYI I am A Medic changed to 1 from 5. - Medic achievement Family Practice changed to 5 from 10. - Soldier achievement Geneva Contravention changed to 3 from 5. - Scout achievement Strike Zone now counts assists. - Scout achievements Fall Classic and Foul Territory are fixed. Engine changes (CS:S, DoD:S, HL2:DM, and TF2) --- - Added sv_alltalk to the list of convars that are checked for the sv_tags list. - Fixed a model instance crash. - Removed engine ConVar r_ForceRestore. Other Games --- Half-Life 2: Deathmatch - Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available
o my god 2010/9/30 Alec Sanger eclyp...@hotmail.com mine loaded just fine (one of them, at least, the others are still updating) Thank you, Alec Sanger Date: Thu, 30 Sep 2010 19:49:07 +0100 From: headad...@gmail.com To: steve.gr...@gmail.com; hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available Same here, servers not starting on windows... (DODS/TF2) On Thu, Sep 30, 2010 at 7:46 PM, steve grout steve.gr...@gmail.com wrote: hmm after the update im getting... Launcher Error. Failed to load the launcher DLL. The specified module could not be found will try and run the update again On 30/09/2010 19:27, Jason Ruymen wrote: Required updates for TF2, CSS, DODS and HL2:DM are now available. The specific changes are: TF2 --- Added the Mann-conomy. - Added 65 new items (hats, weapons, tools, minigames, gifts, crates). - Added the Mann Co. Store Catalog. - Added Trading. - Added Item customization. Additional TF2 features: - Added new auto-team-scramble system: Set mp_scrambleteams_auto to 1 (default) to automatically scramble the teams if the criteria is met Set mp_scrambleteams_auto_windifference to set the number of round wins a team must lead by in order to trigger an auto scramble (default is 2) - Updated how Spy disguise targets are selected to more randomly distribute the selections - Fixed the FreezePanel background not using the correct color if you were killed by a player or building on your own team - Server browser tweaks: It will now encourage you to add servers to Favorites or Blacklists after you have a good/bad experience on them. The Server Browser now automatically closes after successfully connecting to a server (opt-out via the Options-Multiplayer-Advanced dialog) Achievement tuning: - Demoman achievement The Stickening changed to 3 from 5. - Heavy achievement Krazy Ivan changed to 50 from 100. - Medic achievement Consultation changed to 3 from 5. - Medic achievement Peer Review changed to 10 from 50. - Medic achievement Placebo Effect changed to 2 from from 5. - Medic achievement FYI I am A Medic changed to 1 from 5. - Medic achievement Family Practice changed to 5 from 10. - Soldier achievement Geneva Contravention changed to 3 from 5. - Scout achievement Strike Zone now counts assists. - Scout achievements Fall Classic and Foul Territory are fixed. Engine changes (CS:S, DoD:S, HL2:DM, and TF2) --- - Added sv_alltalk to the list of convars that are checked for the sv_tags list. - Fixed a model instance crash. - Removed engine ConVar r_ForceRestore. Other Games --- Half-Life 2: Deathmatch - Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
tradding 2010/9/10 Jason Ruymen jas...@valvesoftware.com A required update to Team Fortress 2 is now available. The specific changes include: Engine (CS:S, DoD:S, TF2): - Fixed clients locking up while attempting to load the game and re-enabled signature checking. Team Fortress 2: - Fixed a case where some items would display an empty string for their name. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
trading 2010/9/3 Eric Pan mahzorim...@gmail.com Again? On Thu, Sep 2, 2010 at 5:05 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update to Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Engine (CS:S, DoD:S, TF2): - Fixed a server crash caused by spamming the server with invalid rcon passwords. Team Fortress 2: - Fixed a bug in the Steamworks internal stats reporting. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 and Counter-Strike: Source Updates Available
1. burp LOL 2010/9/1 DarthNinja darthni...@darthninja.com Oh joy. On Tue, Aug 31, 2010 at 6:50 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. This is also an optional update for Counter-Strike: Source. The specific changes include: Dedicated Servers (CS:S, DoD:S, TF2) - Fixed a case where servers would lock-up while writing .dmp files. Counter-Strike: Source - Fixed some minor smoke grenade bugs. Team Fortress 2 - Fixed a bug in the Steamworks internal stats reporting. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤ http://www.DarthNinja.com http://www.GoRClan.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 and Counter-Strike: Source Updates Coming
TRADING 2010/8/26 Eric Pan mahzorim...@gmail.com GIEF TRADING On Thu, Aug 26, 2010 at 4:47 PM, DontWannaName! ad...@topnotchclan.com wrote: It must be trading this time :D Sent from my iPhone 4 On Aug 26, 2010, at 2:42 PM, Jason Ruymen jas...@valvesoftware.com wrote: Required update for Team Fortress 2 and Counter-Strike: Source are on the way. Our plan is to have them live in about 45 minutes from now. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 and Counter-Strike: Source Updates Coming
if this isnt trading i will murder everyone 2010/8/27 1nsane 1nsane...@gmail.com Just wait till their emails are filled with thousands of server related issues and other unrelated discussions. They will start unsubscribing, if they can figure that out. On Thu, Aug 26, 2010 at 6:21 PM, msleeper mslee...@ismsleeperwrong.com wrote: I'm assuming most of you are coming from SPUF and on behalf of the entire list: go back there please. On Thu, 2010-08-26 at 18:17 -0400, Marcus Barton wrote: Major Update day is usually Thursday, I think they're usually announced on Mondays, though. On Thu, Aug 26, 2010 at 6:14 PM, Fiskie . fis...@live.co.uk wrote: I'm believing it's just a patch since they're updating both games at once. Unless they're doing more than a bug fix to TF2 too. I dunno lol. Isn't Monday major update day anyway? //Fiskie Date: Thu, 26 Aug 2010 18:09:28 -0400 From: aksu...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 and Counter-Strike: Source Updates Coming Well this will be a lackluster update... I'm calling it. *hopes he's wrong* On Thu, Aug 26, 2010 at 6:02 PM, ics i...@ics-base.net wrote: Don't get your hopes up. It's just an engine fix for missing models on both games on certain occasions. Only reconnecting to server fixes that for now. -ics 27.8.2010 0:58, Radical Subjectivist kirjoitti: Pics or its not true. Date: Thu, 26 Aug 2010 17:55:32 -0400 From: cypher...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 and Counter-Strike: Source Updates Coming Would you like some water to wash it down? On Thu, Aug 26, 2010 at 5:53 PM, Marcus Barton kilro...@gmail.com wrote: It's not trading, guys. I will eat my hats if it is. On Thu, Aug 26, 2010 at 5:50 PM, Eric Pan mahzorim...@gmail.com wrote: GIEF TRADING On Thu, Aug 26, 2010 at 4:47 PM, DontWannaName! ad...@topnotchclan.com wrote: It must be trading this time :D Sent from my iPhone 4 On Aug 26, 2010, at 2:42 PM, Jason Ruymen jas...@valvesoftware.com wrote: Required update for Team Fortress 2 and Counter-Strike: Source are on the way. Our plan is to have them live in about 45 minutes from now. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Chris Pollack cpoll...@adage.com cypher...@gmail.com (201) 870-0002 (212) 210-0281 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- AksumkA.com http://aksumka.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To
Re: [hlds] Team Fortress 2 and Counter-Strike: Source Updates Coming
*Team Fortress 2* - Added trading - Fixed a bug in the Steamworks stats reporting - Fixed the new Worms gear not playing the correct sound during the Equalizer taunt - Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map - Fixed a memory leak in the dedicated server ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Update Coming
trading plz lol 2010/8/17 Jason Ruymen jas...@valvesoftware.com Required updates for Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source are on the way. The current plan is to have them live in about at about 11:30 AM PST. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Beta update
can i have all games for free jason? 2010/8/12 Jason Ruymen jas...@valvesoftware.com A required update to the Counter-Strike: Source Beta has been released. The specific changes include: - Fixed a bug where some video configuration could get reset by restarting the engine. - Fixed a case of uneven performance on multicore machines. - Reduced overlap in sound timing code. - Fixed a case where audio could skip. - Fixed materials compiled into the map not being loaded correctly if they're in the root materials folder. - Stats: - Fixed an issue that could cause loss of player stats if network connectivity was lost briefly, just after launching the game. - Fixed issue that caused the favorite weapon to display incorrectly on the stats summary page when a player achieves the most kills with a knife or grenade. - Made newly-earned achievements and stats immediately update in the achievements and stats panels instead of showing stale data. - Community Requests: - Added console variable sv_competitive_minspec that enforces the following restrictions on the client: - r_drawdetailprops 1 - r_staticprop_lod (-1 to 3) - fps_max minimum 60 (or 0) - cl_detailfade minimum 400 - cl_detaildist minimum 1200 - cl_cmdrateminimum 60 - cl_updaterate minimum 60 - rate minimum 30,000 Our current plan is to update CSS on Mon, Aug 16. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead 2 Update Released
how do i turn of motion blur without setting shaders to medium 2010/6/25 Jonah Hirsch crazydog...@gmail.com Weekly mutation update... go get 'em. Jonah Hirsch --- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CSS OB first impressions?
yes 2010/6/24 HL-SDK Synths syntron...@gmail.com Like as well On Thu, Jun 24, 2010 at 5:05 PM, Saul Rennison saul.renni...@gmail.com wrote: Like. Thanks, - Saul. On 24 June 2010 18:38, D3vilfish - Simiancage.org priv...@caterhamhill.netwrote: As a community we derive from back in the days of cs1.2/3/4/5. When Source first came to our doors we embraced and shunned it at the same time, we all loved cs1.x but new source was the way forwards. So here we are source gone OB, love it or hate it, it's the way forwards. Lots will argue the 66 tick rule, the numerous faults and god knows what else but you know after 6 years of running and playing servers im quite happy css finaly made OB. It carries Valves support for hopefully plugging holes in what was a dated engine. This brings me to one observation that I have seen since CSS going OB. We run our servers as secure as possible, file perms set to a diff user, pure list kept tight and whatever sm/mm plugins are available to keep the servers safe. We have a good group of active admins with experience to clock dodgy players BUT Since last night we have seen a huge amount of players join then disconnect, maybe they have bad ping, maybe they don't like that pure list disabling skins but I have the feeling that nobody realised how many hackers there were out there. We used to ban maybe 2 to 5 players a day with the old engine over 3 servers with dodgy/obvious hacks. Today we have banned 1 in 24hrs. I know they will eventually script there sad lives back into cheating but for now it's just a slice of heaven. So for the first time in my life I commend valve on bring CSS up to date and making it a viable game that will have more attention the same as TF2 L4D2. As for gaming as a client I'm now 37 and past my sell by date for all these younguns that have lightening quick reactions. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
2010/6/23 Jake Eisenman h...@oneskylitnight.org oooh Shiny. hope nothing breaks. Sent from my iPod On Jun 23, 2010, at 2:52 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Counter-Strike: Source has been updated. Please run hldsupdatetool to receive the updates. The major changes include: UI: - Added the following cvars to allow players to customize their scoreboards. - cl_scoreboard_ct_color_red - cl_scoreboard_ct_color_green - cl_scoreboard_ct_color_blue - cl_scoreboard_t_color_red - cl_scoreboard_t_color_green - cl_scoreboard_t_color_blue - cl_scoreboard_dead_color_red - cl_scoreboard_dead_color_green - cl_scoreboard_dead_color_blue - Changed the screen that appears when the message of the day fails to load to display proper error text. - Made the CT silhouette for the auto-select option in the Choose a Class screen smaller and corrected its aspect ratio. - Addressed a problem that occasionally caused characters to be colored incorrectly on the Change a Class screen. Gameplay: - Made ladders easier to climb. Added cvars sv_ladder_dampen and sv_ladder_angle. - Fixed issue that awarded three points when the bomb explodes after the round ends by elimination criteria instead. - Fixed issue in which you weren't given credit for grenade damage if you fired a weapon at someone then hit them with a grenade (in that order). Also fixed problem in which grenading a player and then killing them with another weapon showed as '*** in 1' on console. - There's now a priority order for displaying win conditions when multiple win conditions are set. - If timelimit exists and is not 0, then show timelimit. - If timelimit does not exist, show maxrounds if not 0. - If both timelimit and maxrounds are 0, show winlimit. - If timelimit, maxrounds, and winlimit are all 0, show nothing. - Added a cvar to ignore win conditions: mp_ignore_round_win_conditions. General: - Disallowed the use of arbitrary command strings for the message of the day screen. Now only a specific list of commands is allowed. - Addressed issue in which AWPs and Scouts sometimes did not make the zooming sound. - cvar mat_showlowresimage is now a cheat command. - Many development console commands which would crash the server removed. - Updated source engine addresses many issues: - Better flashlight effect - Better HDR behavior - Multicore rendering support - Added sv_disablefreezecam cvar to turn off the freezecam on a server. - Added sv_nonemesis cvar to turn off domination/revenge on a server. - Added sv_nomvp cvar to turn off MVP stars on a server. - Added sv_nostats cvar to turn off stats on a server. - Removed -tickrate command line option and defaulted tick rate to 66 rather than 33. This addressed a number of issues, including: - Tick rate affecting how fast doors open / close - Tick rate causing players hitting the ground to stutter - Tick rate affecting the firing mechanisms of certain guns Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds very shinny ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
engineer update 2010/5/13 Jason Ruymen jas...@valvesoftware.com A required update for Team Fortress 2, and an optional update for Day of Defeat: Source and the Counter-Strike: Source Beta is now available. Please run hldsupdatetool to receive the update. The specific changes include: Linux Dedicated Server: - Fixed srcds_run to work properly with the Counter-Strike: Source beta dedicated server when autoupdating. Engine: - Fixed the startmovie command not using the codec dialog. Team Fortress 2: - Fixed dropped weapons and ammo kits not being affected by explosions. - Adding missing +lookup and +lookdown keybind options. - Added SetCTFCaptureBonusTime tf_gamerules input to allow map authors to set the length of crit bonus time (in seconds) for CTF captures. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Hitboxes
yes when i play heavy my bullets dont hit point blank but they do a bit ahead ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] (no subject)
w 2010/4/27 David Britton sugardaddy323...@hotmail.com http://beamasterson2759.my3gb.com/ _ The New Busy think 9 to 5 is a cute idea. Combine multiple calendars with Hotmail. http://www.windowslive.com/campaign/thenewbusy?tile=multicalendarocid=PID28326::T:WLMTAGL:ON:WL:en-US:WM_HMP:042010_5 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D2 Update?
shut up 2010/2/24 -xL-Trinidad trini...@extreme-losers.org LOL, I was fast. - Original Message - From: -xL-Trinidad To: Half-Life dedicated Win32 server mailing list Sent: Wednesday, February 24, 2010 9:11 PM Subject: [hlds] L4D2 Update? My L4D2 Server just wanted to be updated. Has there been an update released? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D2 VS instant respawn exploit?
2009/12/25 Matt Stanton inflatablesoulm...@brothersofchaos.com Is there some sort of exploit or cheat that allows people on the Infected team to instantly respawn after being killed? We were getting absolutely raped in a versus game on our own server by at least two instant respawners (I was watching the rcon logs in HLSW). If there is such a cheat, is it something that could be handled by KAC or any other anti-cheat plugin? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds super hackers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
cool 2009/12/22 Jason Ruymen jas...@valvesoftware.com A required update for Team Fortress 2 is on the way. Assuming our testing goes well, we'll be releasing it later today. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
nice. 2009/12/23 Jason Ruymen jas...@valvesoftware.com A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Added an equipped tag to currently equipped items in the Backpack and Crafting screens - Fixed the TFBots not reacting correctly to stun effects - Fixed the Heavy picking up his own thrown sandvich if it was thrown while running forward - Fixed Pyros not getting the proper kill icon for kills with deflected Direct Hit rockets - Fixed the player keeping their rage setting when the Buff Banner isn't equipped - Fixed resupply cabinet not clearing the rage and the buff status effect - Fixed the Buff Banner not working when +reload has been forced in console - Fixed the motion blur on charging Demomen not always drawing - Fixed the Direct Hit mini-critting enemies submerged in water - Fixed the Chargin' Targe's crit not working on servers with tf_weapon_criticals 0 - Capped the amount of overhealing from taking heads to the player's max buffed health - Updated the Gunboats to absorb damage from any self-inflicted rocket blast that doesn't hurt another player - Updated the Scottish Resistance to detonate bombs near the player's feet (in addition to what it normally detonates). This enables sticky jumping with this weapon. - Updated the Baseball and Jarate HUD indicators to stay on screen when full Crafting improvements: - Spy's unlockable PDAs can now be smelted into scrap metal - Recipes can no longer produce items matching any of the items used in the crafting - Added some new recipes Achievement fixes: - Fixed the Ride of the Valkartie Soldier achievement being earned by Soldiers on the defending team - Fixed the Gorky Parked Heavy achievement being incremented by committing suicide on a control point - Fixed several Scout achievements that were broken by the new type of bat stun - Fixed the Ghastly Gibus Grab achievement not awarding the hat correctly - Updated the Big Pharma (Medic) and Division of Labor (Heavy) achievements to be 10 kills in a single life - Updated the Ubi concordia, ibi victoria Medic achievement to only be 3 assists Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds