Re: [hlds] Team Fortress 2 Beta Released

2010-12-03 Thread Mark P
what what?

2010/12/3 Jason Ruymen jas...@valvesoftware.com

 A Team Fortress 2 Beta is now available.  If you would like to run a
 dedicated server for it, please run hldsupdatetool and use the game name
 'tf_beta'.  Please visit this thread on the Steam forums for all of the
 details and to post any suggestions, comments or issues about the Beta.

 http://forums.steampowered.com/forums/forumdisplay.php?f=1038

 Jason


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Re: [hlds] New Heavy Exploit Incoming

2010-11-14 Thread Mark P
thanks gonna do this all day bro

2010/11/14 Nephyrin Zey nephy...@doublezen.net

 Step 1 : have fists equiped, minigun spinning

 Step 2 : HOLD RIGHT CLICK and press M

 Step 3 : Equip GRU

 Step 4 : Close equip menu (STILL HOLD RIGHT CLICK)

 Step 5 : RUN! RUN, I'M COMING FOR YOU! (run at full heavy speed shooting
 minigun, just keep holding right click)

 Step 6 : Profit

  From:
 http://www.reddit.com/r/tf2/comments/e5uqu/heavy_gru_glitch/

 Just a heads up.

 - Neph
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Re: [hlds] Team Fortress 2 Update Released

2010-11-05 Thread Mark P
i bought a singleplayer poker game and i dont even know poker
i feel like i have been used by valve
i guess its never too late to learn poker

2010/11/4 Jason Ruymen jas...@valvesoftware.com

 A required update for Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive the update.  The specific changes include:

 - Fixed a bug that prevented Mac players from getting the Halloween
 achievements.
 - Fixed a bug that prevented Mac players from receiving the in-game
 notifications for items, duels, etc.
 - Fixed Engineers being able to build under the final capture point in Mann
 Manor.
 - Added the Dealer's Visor for players who pre-purchase Poker Night from
 Telltale Games.
   - See http://www.teamfortress.com/post.php?id=4608p=1 for full
 details.

 Jason


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Re: [hlds] Team Fortress 2 Update Released

2010-11-05 Thread Mark P
no!

2010/11/5 DarthNinja darthni...@darthninja.com

 Mark P:
 I have a gift for you - http://wordpress.org



 On Fri, Nov 5, 2010 at 3:32 AM, Mark P tf2ma...@gmail.com wrote:

  i bought a singleplayer poker game and i dont even know poker
  i feel like i have been used by valve
  i guess its never too late to learn poker
 
  2010/11/4 Jason Ruymen jas...@valvesoftware.com
 
   A required update for Team Fortress 2 is now available.  Please run
   hldsupdatetool to receive the update.  The specific changes include:
  
   - Fixed a bug that prevented Mac players from getting the Halloween
   achievements.
   - Fixed a bug that prevented Mac players from receiving the in-game
   notifications for items, duels, etc.
   - Fixed Engineers being able to build under the final capture point in
  Mann
   Manor.
   - Added the Dealer's Visor for players who pre-purchase Poker Night
 from
   Telltale Games.
 - See http://www.teamfortress.com/post.php?id=4608p=1 for full
   details.
  
   Jason
  
  
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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread Mark P
FUCK YES
OH FYCK YES

2010/9/30 steve grout steve.gr...@gmail.com

  hmm after the update im getting...

 Launcher Error.

 Failed to load the launcher DLL. The specified module could not be found



 will try and run the update again



 On 30/09/2010 19:27, Jason Ruymen wrote:

 Required updates for TF2, CSS, DODS and HL2:DM are now available.  The
 specific changes are:

 TF2
 ---
 Added the Mann-conomy.
  - Added 65 new items (hats, weapons, tools, minigames, gifts, crates).
  - Added the Mann Co. Store  Catalog.
  - Added Trading.
  - Added Item customization.

 Additional TF2 features:
  - Added new auto-team-scramble system:
Set mp_scrambleteams_auto to 1 (default) to automatically scramble
 the teams if the criteria is met
Set mp_scrambleteams_auto_windifference to set the number of round
 wins a team must lead by in order to trigger an auto scramble (default is 2)
  - Updated how Spy disguise targets are selected to more randomly
 distribute the selections
  - Fixed the FreezePanel background not using the correct color if you
 were killed by a player or building on your own team
  - Server browser tweaks:
It will now encourage you to add servers to Favorites or Blacklists
 after you have a good/bad experience on them.
The Server Browser now automatically closes after successfully
 connecting to a server (opt-out via the Options-Multiplayer-Advanced
 dialog)

 Achievement tuning:
  - Demoman achievement The Stickening changed to 3 from 5.
  - Heavy achievement Krazy Ivan changed to 50 from 100.
  - Medic achievement Consultation changed to 3 from 5.
  - Medic achievement Peer Review changed to 10 from 50.
  - Medic achievement Placebo Effect changed to 2 from from 5.
  - Medic achievement FYI I am A Medic changed to 1 from 5.
  - Medic achievement Family Practice changed to 5 from 10.
  - Soldier achievement Geneva Contravention changed to 3 from 5.
  - Scout achievement Strike Zone now counts assists.
  - Scout achievements Fall Classic and Foul Territory are fixed.


 Engine changes (CS:S, DoD:S, HL2:DM, and TF2)
 ---
  - Added sv_alltalk to the list of convars that are checked for the
 sv_tags list.
  - Fixed a model instance crash.
  - Removed engine ConVar r_ForceRestore.


 Other Games
 ---
 Half-Life 2: Deathmatch
  - Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2.


 Jason


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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread Mark P
i love everyone now

2010/9/30 Chris headad...@gmail.com

 Same here, servers not starting on windows... (DODS/TF2)

 On Thu, Sep 30, 2010 at 7:46 PM, steve grout steve.gr...@gmail.com
 wrote:

   hmm after the update im getting...
 
  Launcher Error.
 
  Failed to load the launcher DLL. The specified module could not be found
 
 
 
  will try and run the update again
 
 
 
  On 30/09/2010 19:27, Jason Ruymen wrote:
 
  Required updates for TF2, CSS, DODS and HL2:DM are now available.  The
  specific changes are:
 
  TF2
  ---
  Added the Mann-conomy.
   - Added 65 new items (hats, weapons, tools, minigames, gifts, crates).
   - Added the Mann Co. Store  Catalog.
   - Added Trading.
   - Added Item customization.
 
  Additional TF2 features:
   - Added new auto-team-scramble system:
 Set mp_scrambleteams_auto to 1 (default) to automatically
 scramble
  the teams if the criteria is met
 Set mp_scrambleteams_auto_windifference to set the number of
 round
  wins a team must lead by in order to trigger an auto scramble (default
 is 2)
   - Updated how Spy disguise targets are selected to more randomly
  distribute the selections
   - Fixed the FreezePanel background not using the correct color if you
  were killed by a player or building on your own team
   - Server browser tweaks:
 It will now encourage you to add servers to Favorites or
 Blacklists
  after you have a good/bad experience on them.
 The Server Browser now automatically closes after successfully
  connecting to a server (opt-out via the Options-Multiplayer-Advanced
  dialog)
 
  Achievement tuning:
   - Demoman achievement The Stickening changed to 3 from 5.
   - Heavy achievement Krazy Ivan changed to 50 from 100.
   - Medic achievement Consultation changed to 3 from 5.
   - Medic achievement Peer Review changed to 10 from 50.
   - Medic achievement Placebo Effect changed to 2 from from 5.
   - Medic achievement FYI I am A Medic changed to 1 from 5.
   - Medic achievement Family Practice changed to 5 from 10.
   - Soldier achievement Geneva Contravention changed to 3 from 5.
   - Scout achievement Strike Zone now counts assists.
   - Scout achievements Fall Classic and Foul Territory are fixed.
 
 
  Engine changes (CS:S, DoD:S, HL2:DM, and TF2)
  ---
   - Added sv_alltalk to the list of convars that are checked for the
  sv_tags list.
   - Fixed a model instance crash.
   - Removed engine ConVar r_ForceRestore.
 
 
  Other Games
  ---
  Half-Life 2: Deathmatch
   - Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2.
 
 
  Jason
 
 
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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread Mark P
o
my
god

2010/9/30 Alec Sanger eclyp...@hotmail.com


 mine loaded just fine (one of them, at least, the others are still
 updating)

 Thank you,
 Alec Sanger



  Date: Thu, 30 Sep 2010 19:49:07 +0100
  From: headad...@gmail.com
  To: steve.gr...@gmail.com; hlds@list.valvesoftware.com
  Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat:
 Source/Half-Life 2: Deathmatch Updates Available
 
  Same here, servers not starting on windows... (DODS/TF2)
 
  On Thu, Sep 30, 2010 at 7:46 PM, steve grout steve.gr...@gmail.com
 wrote:
 
hmm after the update im getting...
  
   Launcher Error.
  
   Failed to load the launcher DLL. The specified module could not be
 found
  
  
  
   will try and run the update again
  
  
  
   On 30/09/2010 19:27, Jason Ruymen wrote:
  
   Required updates for TF2, CSS, DODS and HL2:DM are now available.  The
   specific changes are:
  
   TF2
   ---
   Added the Mann-conomy.
- Added 65 new items (hats, weapons, tools, minigames, gifts,
 crates).
- Added the Mann Co. Store  Catalog.
- Added Trading.
- Added Item customization.
  
   Additional TF2 features:
- Added new auto-team-scramble system:
  Set mp_scrambleteams_auto to 1 (default) to automatically
 scramble
   the teams if the criteria is met
  Set mp_scrambleteams_auto_windifference to set the number of
 round
   wins a team must lead by in order to trigger an auto scramble (default
 is 2)
- Updated how Spy disguise targets are selected to more randomly
   distribute the selections
- Fixed the FreezePanel background not using the correct color if you
   were killed by a player or building on your own team
- Server browser tweaks:
  It will now encourage you to add servers to Favorites or
 Blacklists
   after you have a good/bad experience on them.
  The Server Browser now automatically closes after successfully
   connecting to a server (opt-out via the Options-Multiplayer-Advanced
   dialog)
  
   Achievement tuning:
- Demoman achievement The Stickening changed to 3 from 5.
- Heavy achievement Krazy Ivan changed to 50 from 100.
- Medic achievement Consultation changed to 3 from 5.
- Medic achievement Peer Review changed to 10 from 50.
- Medic achievement Placebo Effect changed to 2 from from 5.
- Medic achievement FYI I am A Medic changed to 1 from 5.
- Medic achievement Family Practice changed to 5 from 10.
- Soldier achievement Geneva Contravention changed to 3 from 5.
- Scout achievement Strike Zone now counts assists.
- Scout achievements Fall Classic and Foul Territory are fixed.
  
  
   Engine changes (CS:S, DoD:S, HL2:DM, and TF2)
   ---
- Added sv_alltalk to the list of convars that are checked for the
   sv_tags list.
- Fixed a model instance crash.
- Removed engine ConVar r_ForceRestore.
  
  
   Other Games
   ---
   Half-Life 2: Deathmatch
- Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2.
  
  
   Jason
  
  
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Re: [hlds] Team Fortress 2 Update Released

2010-09-10 Thread Mark P
tradding

2010/9/10 Jason Ruymen jas...@valvesoftware.com

 A required update to Team Fortress 2 is now available.  The specific
 changes include:

 Engine (CS:S, DoD:S, TF2):
 - Fixed clients locking up while attempting to load the game and re-enabled
 signature checking.

 Team Fortress 2:
 - Fixed a case where some items would display an empty string for their
 name.

 Jason


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Re: [hlds] Team Fortress 2 Update Released

2010-09-02 Thread Mark P
trading

2010/9/3 Eric Pan mahzorim...@gmail.com

 Again?

 On Thu, Sep 2, 2010 at 5:05 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:

  A required update to Team Fortress 2 is now available.  Please run
  hldsupdatetool to receive the update.  The specific changes include:
 
  Engine (CS:S, DoD:S, TF2):
  - Fixed a server crash caused by spamming the server with invalid rcon
  passwords.
 
  Team Fortress 2:
  - Fixed a bug in the Steamworks internal stats reporting.
 
  Jason
 
 
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Re: [hlds] Team Fortress 2 and Counter-Strike: Source Updates Available

2010-08-31 Thread Mark P


1. burp

 LOL

2010/9/1 DarthNinja darthni...@darthninja.com

 Oh joy.

 On Tue, Aug 31, 2010 at 6:50 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:

  A required update for Team Fortress 2 is now available.  This is also an
  optional update for Counter-Strike: Source.  The specific changes
 include:
 
  Dedicated Servers (CS:S, DoD:S, TF2)
  - Fixed a case where servers would lock-up while writing .dmp files.
 
  Counter-Strike: Source
  - Fixed some minor smoke grenade bugs.
 
  Team Fortress 2
  - Fixed a bug in the Steamworks internal stats reporting.
 
  Jason
 
 
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Re: [hlds] Team Fortress 2 and Counter-Strike: Source Updates Coming

2010-08-26 Thread Mark P
TRADING

2010/8/26 Eric Pan mahzorim...@gmail.com

 GIEF TRADING

 On Thu, Aug 26, 2010 at 4:47 PM, DontWannaName! ad...@topnotchclan.com
 wrote:

  It must be trading this time :D
 
  Sent from my iPhone 4
 
  On Aug 26, 2010, at 2:42 PM, Jason Ruymen jas...@valvesoftware.com
  wrote:
 
   Required update for Team Fortress 2 and Counter-Strike: Source are on
 the
  way.  Our plan is to have them live in about 45 minutes from now.
  
   Jason
  
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Re: [hlds] Team Fortress 2 and Counter-Strike: Source Updates Coming

2010-08-26 Thread Mark P
if this isnt trading i will murder everyone

2010/8/27 1nsane 1nsane...@gmail.com

 Just wait till their emails are filled with thousands of server related
 issues and other unrelated discussions. They will start unsubscribing, if
 they can figure that out.

 On Thu, Aug 26, 2010 at 6:21 PM, msleeper mslee...@ismsleeperwrong.com
 wrote:

  I'm assuming most of you are coming from SPUF and on behalf of the
  entire list: go back there please.
 
 
  On Thu, 2010-08-26 at 18:17 -0400, Marcus Barton wrote:
   Major Update day is usually Thursday, I think they're usually announced
  on
   Mondays, though.
  
   On Thu, Aug 26, 2010 at 6:14 PM, Fiskie . fis...@live.co.uk wrote:
  
   
I'm believing it's just a patch since they're updating both games at
  once.
Unless they're doing more than a bug fix to TF2 too. I dunno lol.
Isn't Monday major update day anyway?
   
//Fiskie
   
 Date: Thu, 26 Aug 2010 18:09:28 -0400
 From: aksu...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2 and Counter-Strike: Source
  Updates
Coming

 Well this will be a lackluster update... I'm calling it.

 *hopes he's wrong*

 On Thu, Aug 26, 2010 at 6:02 PM, ics i...@ics-base.net wrote:

  Don't get your hopes up. It's just an engine fix for missing
 models
  on
both
  games on certain occasions. Only reconnecting to server fixes
 that
  for
now.
 
  -ics
 
  27.8.2010 0:58, Radical Subjectivist kirjoitti:
 
   Pics or its not true.
 
 
 
  Date: Thu, 26 Aug 2010 17:55:32 -0400
  From: cypher...@gmail.com
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Team Fortress 2 and Counter-Strike: Source
Updates
  Coming
 
  Would you like some water to wash it down?
 
  On Thu, Aug 26, 2010 at 5:53 PM, Marcus Barton
  kilro...@gmail.com
   wrote:
 
 
 
  It's not trading, guys. I will eat my hats if it is.
 
  On Thu, Aug 26, 2010 at 5:50 PM, Eric Pan
 mahzorim...@gmail.com
  
   wrote:
 
 
 
  GIEF TRADING
 
  On Thu, Aug 26, 2010 at 4:47 PM, DontWannaName!
ad...@topnotchclan.com
 
 
  wrote:
 
 
 
 
  It must be trading this time :D
 
  Sent from my iPhone 4
 
  On Aug 26, 2010, at 2:42 PM, Jason Ruymen
jas...@valvesoftware.com
  wrote:
 
 
 
  Required update for Team Fortress 2 and Counter-Strike:
  Source
are on
 
 
  the
 
 
  way.  Our plan is to have them live in about 45 minutes from
  now.
 
 
  Jason
 
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archives,
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archives,
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Re: [hlds] Team Fortress 2 and Counter-Strike: Source Updates Coming

2010-08-26 Thread Mark P
*Team Fortress 2*

   - Added trading
   - Fixed a bug in the Steamworks stats reporting
   - Fixed the new Worms gear not playing the correct sound during the
   Equalizer taunt
   - Fixed map cycling so that the cycle now starts from the map selected by
   the user instead of going back to the first map
   - Fixed a memory leak in the dedicated server
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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Update Coming

2010-08-17 Thread Mark P
trading plz lol

2010/8/17 Jason Ruymen jas...@valvesoftware.com

 Required updates for Team Fortress 2, Counter-Strike: Source and Day of
 Defeat: Source are on the way.  The current plan is to have them live in
 about at about 11:30 AM PST.

 Jason

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Re: [hlds] Counter-Strike: Source Beta update

2010-08-11 Thread Mark P
can i have all games for free jason?

2010/8/12 Jason Ruymen jas...@valvesoftware.com

 A required update to the Counter-Strike: Source Beta has been released.
  The specific changes include:



 - Fixed a bug where some video configuration could get reset by restarting
 the engine.

 - Fixed a case of uneven performance on multicore machines.

 - Reduced overlap in sound timing code.

 - Fixed a case where audio could skip.

 - Fixed materials compiled into the map not being loaded correctly if
 they're in the root materials folder.

 - Stats:

  - Fixed an issue that could cause loss of player stats if network
 connectivity was lost briefly, just after launching the game.

  - Fixed issue that caused the favorite weapon to display incorrectly
 on the stats summary page when a player achieves the most kills with a knife
 or grenade.

  - Made newly-earned achievements and stats immediately update in the
 achievements and stats panels instead of showing stale data.

 - Community Requests:

  - Added console variable sv_competitive_minspec that enforces the
 following restrictions on the client:

- r_drawdetailprops 1

- r_staticprop_lod  (-1 to 3)

- fps_max   minimum 60 (or 0)

- cl_detailfade minimum 400

- cl_detaildist minimum 1200

- cl_cmdrateminimum 60

- cl_updaterate minimum 60

- rate  minimum 30,000


 Our current plan is to update CSS on Mon, Aug 16.

 Jason

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Re: [hlds] Left 4 Dead 2 Update Released

2010-06-25 Thread Mark P
how do i turn of motion blur without setting shaders to medium

2010/6/25 Jonah Hirsch crazydog...@gmail.com

 Weekly mutation update... go get 'em.
 Jonah Hirsch
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Re: [hlds] CSS OB first impressions?

2010-06-24 Thread Mark P
yes

2010/6/24 HL-SDK Synths syntron...@gmail.com

 Like as well

 On Thu, Jun 24, 2010 at 5:05 PM, Saul Rennison saul.renni...@gmail.com
 wrote:

  Like.
 
  Thanks,
  - Saul.
 
 
  On 24 June 2010 18:38, D3vilfish - Simiancage.org
  priv...@caterhamhill.netwrote:
 
   As a community we derive from back in the days of cs1.2/3/4/5.
   When Source first came to our doors we embraced and shunned it at the
  same
   time, we all loved cs1.x but new source was the way forwards.
   So here we are source gone OB, love it or hate it, it's the way
 forwards.
   Lots will argue the 66 tick rule, the numerous faults and god knows
 what
   else but you know after 6 years of running and playing servers im quite
   happy css finaly made OB.
   It carries Valves support for hopefully plugging holes in what was a
  dated
   engine.
   This brings me to one observation that I have seen since CSS going OB.
   We run our servers as secure as possible, file perms set to a diff
 user,
   pure list kept tight and whatever sm/mm plugins are available to keep
 the
   servers safe. We have a good group of active admins with experience to
   clock
   dodgy players BUT
   Since last night we have seen a huge amount of players join then
   disconnect,
   maybe they have bad ping, maybe they don't like that pure list
 disabling
   skins but I have the feeling that nobody realised how many hackers
 there
   were out there.
   We used to ban maybe 2 to 5 players a day with the old engine over 3
   servers
   with dodgy/obvious hacks.
   Today we have banned 1 in 24hrs.
   I know they will eventually script there sad lives back into cheating
 but
   for now it's just a slice of heaven.
   So for the first time in my life I commend valve on bring CSS up to
 date
   and
   making it a viable game that will have more attention the same as TF2 
   L4D2.
   As for gaming as a client I'm now 37 and past my sell by date for all
  these
   younguns that have lightening quick reactions.
  
  
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Re: [hlds] Counter-Strike: Source Update Available

2010-06-23 Thread Mark P
2010/6/23 Jake Eisenman h...@oneskylitnight.org

 oooh Shiny.
 hope nothing breaks.

 Sent from my iPod

 On Jun 23, 2010, at 2:52 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:

  A required update for Counter-Strike: Source has been updated.
  Please run hldsupdatetool to receive the updates.  The major changes
  include:
 
  UI:
  - Added the following cvars to allow players to customize their
  scoreboards.
  - cl_scoreboard_ct_color_red
  - cl_scoreboard_ct_color_green
  - cl_scoreboard_ct_color_blue
  - cl_scoreboard_t_color_red
  - cl_scoreboard_t_color_green
  - cl_scoreboard_t_color_blue
  - cl_scoreboard_dead_color_red
  - cl_scoreboard_dead_color_green
  - cl_scoreboard_dead_color_blue
  - Changed the screen that appears when the message of the day fails
  to load to display proper error text.
  - Made the CT silhouette for the auto-select option in the Choose a
  Class screen smaller and corrected its aspect ratio.
  - Addressed a problem that occasionally caused characters to be
  colored incorrectly on the Change a Class screen.
 
  Gameplay:
  - Made ladders easier to climb. Added cvars sv_ladder_dampen and
  sv_ladder_angle.
  - Fixed issue that awarded three points when the bomb explodes after
  the round ends by elimination criteria instead.
  - Fixed issue in which you weren't given credit for grenade damage
  if you fired a weapon at someone then hit them with a grenade (in
  that order). Also fixed problem in which grenading a player and then
  killing them with another weapon showed as '*** in 1' on console.
  - There's now a priority order for displaying win conditions when
  multiple win conditions are set.
  - If timelimit exists and is not 0, then show timelimit.
  - If timelimit does not exist, show maxrounds if not 0.
  - If both timelimit and maxrounds are 0, show winlimit.
  - If timelimit, maxrounds, and winlimit are all 0, show nothing.
  - Added a cvar to ignore win conditions:
  mp_ignore_round_win_conditions.
 
  General:
  - Disallowed the use of arbitrary command strings for the message of
  the day screen. Now only a specific list of commands is allowed.
  - Addressed issue in which AWPs and Scouts sometimes did not make
  the zooming sound.
  - cvar mat_showlowresimage is now a cheat command.
  - Many development console commands which would crash the server
  removed.
  - Updated source engine addresses many issues:
  - Better flashlight effect
  - Better HDR behavior
  - Multicore rendering support
  - Added sv_disablefreezecam cvar to turn off the freezecam on a
  server.
  - Added sv_nonemesis cvar to turn off domination/revenge on a server.
  - Added sv_nomvp cvar to turn off MVP stars on a server.
  - Added sv_nostats cvar to turn off stats on a server.
  - Removed -tickrate command line option and defaulted tick rate to
  66 rather than 33. This addressed a number of issues, including:
 - Tick rate affecting how fast doors open / close
 - Tick rate causing players hitting the ground to stutter
 - Tick rate affecting the firing mechanisms of certain guns
 
  Jason
 
 
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very shinny
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Re: [hlds] Team Fortress 2 Update Available

2010-05-13 Thread Mark P
engineer update

2010/5/13 Jason Ruymen jas...@valvesoftware.com

 A required update for Team Fortress 2, and an optional update for Day of
 Defeat: Source and the Counter-Strike: Source Beta is now available.  Please
 run hldsupdatetool to receive the update.  The specific changes include:

 Linux Dedicated Server:
 - Fixed srcds_run to work properly with the Counter-Strike: Source beta
 dedicated server when autoupdating.

 Engine:
 - Fixed the startmovie command not using the codec dialog.

 Team Fortress 2:
 - Fixed dropped weapons and ammo kits not being affected by explosions.
 - Adding missing +lookup and +lookdown keybind options.
 - Added SetCTFCaptureBonusTime tf_gamerules input to allow map authors to
 set the length of crit bonus time (in seconds) for CTF captures.

 Jason


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Re: [hlds] TF2 Hitboxes

2010-05-06 Thread Mark P
yes when i play heavy my bullets dont hit point blank but they do a bit
ahead
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Re: [hlds] (no subject)

2010-04-27 Thread Mark P
w

2010/4/27 David Britton sugardaddy323...@hotmail.com

 http://beamasterson2759.my3gb.com/

 _
 The New Busy think 9 to 5 is a cute idea. Combine multiple calendars with
 Hotmail.

 http://www.windowslive.com/campaign/thenewbusy?tile=multicalendarocid=PID28326::T:WLMTAGL:ON:WL:en-US:WM_HMP:042010_5
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Re: [hlds] L4D2 Update?

2010-02-24 Thread Mark P
shut up

2010/2/24 -xL-Trinidad trini...@extreme-losers.org

 LOL, I was fast.
   - Original Message -
  From: -xL-Trinidad
  To: Half-Life dedicated Win32 server mailing list
  Sent: Wednesday, February 24, 2010 9:11 PM
  Subject: [hlds] L4D2 Update?


  My L4D2 Server just wanted to be updated. Has there been an update
 released?

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Re: [hlds] L4D2 VS instant respawn exploit?

2009-12-25 Thread Mark P
2009/12/25 Matt Stanton inflatablesoulm...@brothersofchaos.com

 Is there some sort of exploit or cheat that allows people on the
 Infected team to instantly respawn after being killed?  We were getting
 absolutely raped in a versus game on our own server by at least two
 instant respawners (I was watching the rcon logs in HLSW).  If there is
 such a cheat, is it something that could be handled by KAC or any other
 anti-cheat plugin?

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super hackers
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Re: [hlds] Team Fortress 2 Update Coming

2009-12-22 Thread Mark P
cool

2009/12/22 Jason Ruymen jas...@valvesoftware.com

 A required update for Team Fortress 2 is on the way.  Assuming our testing
 goes well, we'll be releasing it later today.

 Jason

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Re: [hlds] Team Fortress 2 Update Available

2009-12-22 Thread Mark P
nice.

2009/12/23 Jason Ruymen jas...@valvesoftware.com

 A required update for Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive the update.  The specific changes include:

 - Added an equipped tag to currently equipped items in the Backpack and
 Crafting screens
 - Fixed the TFBots not reacting correctly to stun effects
 - Fixed the Heavy picking up his own thrown sandvich if it was thrown while
 running forward
 - Fixed Pyros not getting the proper kill icon for kills with deflected
 Direct Hit rockets
 - Fixed the player keeping their rage setting when the Buff Banner isn't
 equipped
 - Fixed resupply cabinet not clearing the rage and the buff status effect
 - Fixed the Buff Banner not working when +reload has been forced in console
 - Fixed the motion blur on charging Demomen not always drawing
 - Fixed the Direct Hit mini-critting enemies submerged in water
 - Fixed the Chargin' Targe's crit not working on servers with
 tf_weapon_criticals 0
 - Capped the amount of overhealing from taking heads to the player's max
 buffed health
 - Updated the Gunboats to absorb damage from any self-inflicted rocket
 blast that doesn't hurt another player
 - Updated the Scottish Resistance to detonate bombs near the player's feet
 (in addition to what it normally detonates). This enables sticky jumping
 with this weapon.
 - Updated the Baseball and Jarate HUD indicators to stay on screen when
 full

 Crafting improvements:
 - Spy's unlockable PDAs can now be smelted into scrap metal
 - Recipes can no longer produce items matching any of the items used in the
 crafting
 - Added some new recipes

 Achievement fixes:
  - Fixed the Ride of the Valkartie Soldier achievement being earned by
 Soldiers on the defending team
  - Fixed the Gorky Parked Heavy achievement being incremented by
 committing suicide on a control point
  - Fixed several Scout achievements that were broken by the new type of bat
 stun
  - Fixed the Ghastly Gibus Grab achievement not awarding the hat
 correctly
  - Updated the Big Pharma (Medic) and Division of Labor (Heavy)
 achievements to be 10 kills in a single life
  - Updated the Ubi concordia, ibi victoria Medic achievement to only be 3
 assists

 Jason


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