Zip of the changed files for windows servers (19MB):
http://files2.games.on.net/tf2/tf2_2010050600.zip
I'll leave it up for a few hours.
--
Matt Lyons
Content Administrator, games.on.net
Email: m...@games.on.net
Web: http://games.on.net
In theory, there is no difference between theory
.
--
Matt Lyons
Content Administrator, games.on.net
Email: m...@games.on.net
Web: http://games.on.net
In theory, there is no difference between theory and practice; In practice,
there is.
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and steam ID removed to protect the guilty.)
When such a log entry appears there are lots of comments straight after of
server weirdness. I was just in one of my servers then when it restarted after
the above message.
Anyone else seen this?
--
Matt Lyons
Content Administrator, games.on.net
, Matt Lyons wrote:
Over the last few days I've had a couple of my servers experience weird
behaviour, pausing, restarting or outright crashing.
Notes:
- Servers are using the beta update from a few days ago.
- Servers are using latest version of SM/Meta Mod running kac and rcon_lock
- rcon
the
exploit. Its either regressed or didn't fully capture the problem.
I've grabbed the latest kac and rolled it out, will see if that stops it.
Course I wont know until someone tries it again.
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Matt Lyons
Content Administrator, games.on.net
Email: m...@games.on.net
Web: http://games.on.net
If your IP address is being incorrectly listed its not Valve's fault.
Some links on how you can correct/update your GeoIP listings here:
http://nanog.cluepon.net/index.php/GeoIP
--
Matt Lyons
Content Administrator, games.on.net
Email: m...@games.on.net
Web: http://games.on.net
In theory
I've seen this happen on some of our servers today to players though have not
experienced it 1st hand yet.
--
Matt Lyons
Content Administrator, games.on.net
Email: m...@games.on.net
Web: http://games.on.net
In theory, there is no difference between theory and practice; In practice
On 16/02/2010, at 11:52 AM, Peter Jerde wrote:
Gosh I wish this list were moderated.
Seriously, guys. Cut it out please.
Maybe we should switch to using the steam forums.
...
Oh wait.
--
Matt Lyons
Content Administrator, games.on.net
Email: m...@games.on.net
Web: http://games.on.net
On 16/02/2010, at 3:34 PM, Mike Stiehm wrote:
come on I'm waiting for a
Sent from your mom!
Sorry, she had her mouth full.
Too far?
--
Matt Lyons
Content Administrator, games.on.net
Email: m...@games.on.net
Web: http://games.on.net
In theory, there is no difference between theory
it.
If it matters the game is CSS
qstat can dump server data to xml,csv, standard out
http://www.qstat.org/
Check the sourceforge page for a more up to date release.
--
Matt Lyons
Content Administrator, games.on.net
Email: m...@games.on.net
Web: http://games.on.net
In theory, there is no difference between
On 18/12/2009, at 12:27 PM, Kornholijo wrote:
https://support.steampowered.com/kb_article.php?ref=3326-TDKV-4603
-k
I provide two of them already.
I ran the update command about 20s after the email announcement. Still haven't
moved past the Updating Installation line.
--
Matt Lyons
On 18/12/2009, at 1:55 PM, Shizzle Nizzle wrote:
yea ours seem to crash on the map changes aswell.
Same, just changed one of mine to gorge and came back to it 2mins later and its
back on its start up map dustbowl.
No dump file though.
--
Matt Lyons
Content Administrator, games.on.net
Email
On 29/10/2009, at 5:59 AM, msleeper wrote:
Why do they have to overwrite host.txt? :(
motd.txt got overwritten as well.
Sorry for the late reply, it's early morning here, I just woke up!
--
Matt Lyons (Bsc CS Soft Eng)
Media Group, Internode
150 Grenfell St, Adelaide SA 5000
Ph: (08) 8228
On 29/10/2009, at 7:47 AM, Christoffer Pedersen wrote:
Just make sure to take backup og your motd.txt and host.txt
I made a patch file in tcadmin for just these 2 files that I reapply
after each update.
--
Matt Lyons (Bsc CS Soft Eng)
Media Group, Internode
150 Grenfell St, Adelaide SA 5000
here though, they might pick up later tonight.
--
Matt Lyons
Content Administrator, games.on.net
Email: mly...@internode.com.au
Web: http://games.on.net
In theory, there is no difference between theory and practice; In
practice
Jason,
Are there any significant config changes we need to be aware of (from
L4D1)?
--
Matt Lyons (Bsc CS Soft Eng)
Media Group, Internode
150 Grenfell St, Adelaide SA 5000
E-mail: mly...@internode.com.au
WWW: www.internode.on.net
In theory, there is no difference between theory and practice
On 01/10/2009, at 1:04 PM, msleeper wrote:
Looking like no, 20 minutes after the update and still not a single
lobby.
Same. None of my servers are showing up in the steam group listing.
--
Matt Lyons (Bsc CS Soft Eng)
Media Group, Internode
150 Grenfell St, Adelaide SA 5000
Ph: (08) 8228
by ESET Smart Security.
http://www.eset.com
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Media Group, Internode
150
On 15/08/2009, at 9:31 AM, msleeper wrote:
If everything always worked, where would be the fun in being a server
admin.
I mean, who needs there Saturday morning anyway?
:-/
--
Matt Lyons (Bsc CS Soft Eng)
Media Group, Internode
150 Grenfell St, Adelaide SA 5000
Ph: (08) 8228 2877
E-mail
On 14/08/2009, at 9:17 AM, MjrNuT wrote:
Renamed the addons folder.
33 times :(
--
Matt Lyons (Bsc CS Soft Eng)
Media Group, Internode
150 Grenfell St, Adelaide SA 5000
Ph: (08) 8228 2877
E-mail: mly...@internode.com.au
WWW: www.internode.on.net
In theory, there is no difference between
On 14/08/2009, at 10:12 AM, msleeper wrote:
Today is Thursday, hope this helps.
Not everywhere its not ;)
10am Friday here.
--
Matt Lyons (Bsc CS Soft Eng)
Media Group, Internode
150 Grenfell St, Adelaide SA 5000
Ph: (08) 8228 2877
E-mail: mly...@internode.com.au
WWW: www.internode.on.net
-updated my servers for the 2 newly updated files.
--
Matt Lyons (Bsc CS Soft Eng)
Media Group, Internode
150 Grenfell St, Adelaide SA 5000
Ph: (08) 8228 2877
E-mail: mly...@internode.com.au
WWW: www.internode.on.net
In theory, there is no difference between theory and practice; In
practice
to update :)
--
Matt Lyons (Bsc CS Soft Eng)
Media Group, Internode
150 Grenfell St, Adelaide SA 5000
Ph: (08) 8228 2877
E-mail: mly...@internode.com.au
WWW: www.internode.on.net
In theory, there is no difference between theory and practice; In
practice
On 02/07/2009, at 2:23 PM, Tom Leighton wrote:
Not that i'd bother, i'm not interested.
Not that there's anything wrong with that!
:)
--
Matt Lyons (Bsc CS Soft Eng)
Media Group, Internode
150 Grenfell St, Adelaide SA 5000
Ph: (08) 8228 2877
E-mail: mly...@internode.com.au
WWW
On 06/05/2009, at 5:44 PM, Philip Bembridge wrote:
Perhaps this is an effect applied just to the heavy so that all the
bullets
travel in a straight line instead of spreading?
Its not specific to TF2 or a TF2 class. We commonly see it in CSS.
--
Matt Lyons (Bsc CS Soft Eng)
Media Group
on pub
servers ;)
--
Matt Lyons (Bsc CS Soft Eng)
Media Group, Internode
150 Grenfell St, Adelaide SA 5000
Ph: (08) 8228 2877
E-mail: mly...@internode.com.au
WWW: www.internode.on.net
In theory, there is no difference between theory and practice; In
practice
On 22/04/2009, at 8:08 AM, SakeFox wrote:
testing, we don't do it
More like CVS branch merging is serious business.
Anyone tried copying over the library from TF2 to see if that works?
--
Matt Lyons (Bsc CS Soft Eng)
Content Services Group, Internode
150 Grenfell St, Adelaide SA 5000
Ph: (08
library tier0_s.dll
Appears to be only occurring on windows dedicated servers
--
Matt Lyons (Bsc CS Soft Eng)
Content Services Group, Internode
150 Grenfell St, Adelaide SA 5000
Ph: (08) 8228 2877
E-mail: mly...@internode.com.au
WWW: www.internode.on.net
In theory, there is no difference between
not clearing itself when None is
selected for non-English clients
- Fixed warning about not being able to execute skill1.cfg when
starting the dedicated server
Jason
--
Matt Lyons (Bsc CS Soft Eng)
Content Services Group, Internode
150 Grenfell St, Adelaide SA 5000
Ph: (08) 8228 2877
E
On 02/04/2009, at 9:15 AM, Philip Bembridge wrote:
Anyone else been wondering why it says made in new zeland with a
picture of
australia? 0.o
It's similar to the joke about US and Canadians being the same ;)
--
Matt Lyons (Bsc CS Soft Eng)
Content Services Group, Internode
150 Grenfell St
. Grrr
--
Matt Lyons (Bsc CS Soft Eng)
Content Services Group, Internode
150 Grenfell St, Adelaide SA 5000
Ph: (08) 8228 2877
E-mail: mly...@internode.com.au
WWW: www.internode.on.net
In theory, there is no difference between theory and practice; In
practice
It would not be hard to apply some heuristics to the data to weed out
those that get a string of achievements in a short period of time
regardless of how they did it. Solves both the cheating and the
server abuse issues.
--
Matt Lyons (Bsc CS Soft Eng)
Content Administrator, Internode
Wow they went with having the weapon as the 1st unlock? o.O
http://www.teamfortress.com/scoutupdate/results.htm
--
Matt Lyons (Bsc CS Soft Eng)
Content Administrator, Internode Systems
Level 3, 132 Grenfell St, Adelaide SA 5000
Ph: (08) 8228 2877
E-mail: mly...@internode.com.au
WWW
in.
Wait for the update to finish.
Click Generate zip file.
Upload zipfile to your tcadmin ftp in the game servers TCA.Patches folder
Create a new patch entry in tcadmin
Batch update servers.
Entire process takes about 10mins tops :)
--
Matt Lyons (Bsc CS Soft Eng)
Content Administrator, Internode
http://www.destructoid.com/hey-dickheads-left-4-dead-is-not-halo-113840.phtml
--
Matt Lyons (Bsc CS Soft Eng)
Content Administrator, Internode Systems
150 Grenfell St, Adelaide SA 5000
Ph: (08) 8228 2877
E-mail: [EMAIL PROTECTED]
WWW: www.internode.com.au
In theory, there is no difference
I've had reports from my community about this too, currently only
reported on 2-3 of our servers so perhaps it is a logfile/disk IO
related issue.
--
Matt Lyons (Bsc CS Soft Eng)
Content Administrator, Internode Systems
150 Grenfell St, Adelaide SA 5000
Ph: (08) 8228 2877
E-mail: [EMAIL
of 3
* Zombie minimiun spawn radius is larger (20-30 ingame metres)
More details here: http://games.on.net/forums/viewtopic.php?f=240t=157826
Removing the cvar setting removes the ability changes.
Bug?
I've removed the line from my configs for now.
--
Matt Lyons (Bsc CS Soft Eng
Kitteny Berk wrote:
I have, a few people in my friends list are playing.
Half their luck, my pre-load is complete and I get a Purchase this game
now button instead of Unlock :-/
34% through getting server files.
--
Matt Lyons (Bsc CS Soft Eng)
Content Administrator, Internode Systems
150
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Matt Lyons (Bsc CS Soft Eng)
Content Administrator, Internode Systems
150 Grenfell St, Adelaide SA 5000
Ph: (08
that parses chat text and instant
bans those that mention common cheat phrases and porn/shock sites.
Sure we get some criticism from the community but the majority love the
fact that our servers are essentially tard free.
If you build it, they will come and all that :)
--
Matt Lyons (Bsc CS Soft Eng
Just disable voting?
--
Matt Lyons (Bsc CS Soft Eng)
Content Administrator, Internode Systems
150 Grenfell St, Adelaide SA 5000
Ph: (08) 8228 2877
E-mail: [EMAIL PROTECTED]
WWW: www.internode.com.au
In theory, there is no difference between theory and practice; In
practice
.
--
Matt Lyons (Bsc CS Soft Eng)
Content Administrator, Internode Systems
Level 3, 132 Grenfell St, Adelaide SA 5000
Ph: (08) 8228 2877
E-mail: [EMAIL PROTECTED]
WWW: www.internode.com.au
In theory, there is no difference between theory and practice; In
practice
and it appears you cannot connect to
a specific server :(
--
Matt Lyons (Bsc CS Soft Eng)
Content Administrator, Internode Systems
Level 3, 132 Grenfell St, Adelaide SA 5000
Ph: (08) 8228 2877
E-mail: [EMAIL PROTECTED]
WWW: www.internode.com.au
In theory, there is no difference between theory and practice
server won't
bloody start, I can't confirm.
Matt Lyons wrote:
Brian D'Arcy wrote:
Same, srcds.exe just exits with nothing.
Same, win2k boxes, left4dead.exe dies with an error:
Application load error: 5:0065434
srcds.exe just exits with no error, log or dump.
Err... you
Verzonden: donderdag 6 november 2008 16:27 Aan: Half-Life dedicated Win32
server mailing list Onderwerp: Re: [hlds] Left 4 Dead dedicated servers
I'm not so sure about that. connect IP:port seems to work in the
console, but as my server won't bloody start, I can't confirm. Matt
Lyons wrote
archives, please
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Matt Lyons (Bsc CS Soft Eng)
Content Administrator, Internode Systems
Level 3, 132 Grenfell St, Adelaide SA 5000
Ph: (08) 8228 2877
E-mail: [EMAIL PROTECTED]
WWW: www.internode.com.au
In theory, there is no difference
6, 2008 at 11:15 AM, Matt Lyons
[EMAIL PROTECTED]
wrote:
Another update just went out.
Dustin Peacock wrote:
The main problem I'm running to in-game is the fact that there
aren't
enough
servers. It continues to tell me that there are no available
dedicated
servers and my only option
on them since I can't
directly connect and test it myself :-/
--
Matt Lyons (Bsc CS Soft Eng)
Content Administrator, Internode Systems
Level 3, 132 Grenfell St, Adelaide SA 5000
Ph: (08) 8228 2877
E-mail: [EMAIL PROTECTED]
WWW: www.internode.com.au
In theory, there is no difference between theory
/listinfo/hlds
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Matt Lyons (Bsc CS Soft Eng)
Content Administrator, Internode Systems
Level 3, 132 Grenfell St, Adelaide SA 5000
Ph: (08) 8228 2877
E-mail: [EMAIL PROTECTED]
WWW: www.internode.com.au
In theory, there is no difference between theory and practice; In
practice
Kevin Ottalini wrote:
I had to remove
sv_allow_lobby_connect_only 0
and the server was immediately full
I've put half my servers back to default, and half have this still set
to 0 for now.
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Matt Lyons (Bsc CS Soft Eng)
Content Administrator, Internode Systems
150 Grenfell St, Adelaide
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Matt Lyons (Bsc CS Soft Eng)
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Ph: (08) 8228 2877
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Matt Lyons (Bsc CS Soft Eng)
Content Administrator, Internode Systems
Level 3, 132 Grenfell St, Adelaide SA 5000
Ph: (08) 8228 2877
E-mail: [EMAIL PROTECTED]
WWW: www.internode.com.au
In theory, there is no difference between theory and practice
I created a fresh CS server install, default config and it crashes after
3-4 rounds or about 10 mins with 2 players in game.
Changing exec server.cfg to bannedcfg banned.cfg didn't work either.
I have switched our servers off for now, awaiting a fix.
--
Matt Lyons (Bsc CS Soft Eng)
Content
dated server query that's causing the servers to crash it would need
to be fixed asap before the script kiddies/griefers figured out that's
what causes it.
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Matt Lyons (Bsc CS Soft Eng)
Content Administrator, Internode Systems
Level 3, 132 Grenfell St, Adelaide SA 5000
Ph: (08) 8228 2877
E-mail
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Matt Lyons (Bsc CS Soft Eng)
Content Administrator, Internode Systems
150 Grenfell St, Adelaide SA 5000
Ph: (08) 8228 2877
E-mail
Alfred Reynolds wrote:
I have found the problem with having a banned.cfg in your server.cfg or
autoexec.cfg, a fix will be out shortly.
Whoops! :P
Removing it from our configs now and will let you know if they stop
crashing.
--
Matt Lyons (Bsc CS Soft Eng)
Content Administrator
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