Hey Alfred, I remember there was a talk about improving
firing behavior among different weapons. This was about 4-6 weeks ago in
one of the beta releases. Was that part of this update? I could not find
anything relevant about it in release notes.
Thanks,
Jay
On Thu, May 16, 2013 at 4:15 PM,
Hey alfred,
Could you elaborate more on -Improved firing behavior in Counter-Strike,
Counter-Strike:Condition Zero and Half-Life Deathmatch, it is no longer
dependant on client or server frame rate.
On Wed, Mar 27, 2013 at 4:09 PM, Alfred Reynolds
alf...@valvesoftware.comwrote:
We have
My experience only revolves around cs 1.6 servers. But here is what i saw,
and its my personal opinion.
1) cpu usage were little higher in windows than centos 6.2 (but almost
negligible)
2) windows consumed slightly more ram
3) as far as stable fps goes, my 32 slot server performed better on
I do have a quick question about this. First off all, I am very happy that
redirection servers are finally getting taken care off. This also concerns
me because in past, i have used few plugins that redirect to my new ip for
sometime (till it got popular again) when I had switched hosts/locations.
Quick question. In past whenever, if my hlds server didn't appear in server
browser, I would add few set mast,er ips and then that would appear in
browser. Now with this update, is there anything we can do if our servers
don't appear in browser
On Aug 8, 2012 1:57 PM, Fletcher Dunn
Can somebody post some iptable rules to defend against these basic attacks
such as SSH brute force, syn., etc. Also if somebody can recommend decent
free/cheap firewalls
On May 18, 2012 12:27 PM, Ivan Ivanov harryp...@abv.bg wrote:
Ops. I'm on linux and I sent this email to the wrong mailing
can somebody tl:dr what op is trying to say?
sorry, i am not a tf2 player. i operate cs 1.6 servers.
this thread as been buzzing my phone alot and now i wanna know whats going
on
On Fri, May 4, 2012 at 11:39 AM, EvilMacGuyver evilmacguy...@gmail.comwrote:
I would buy a ticket to watch this but
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