My experience only revolves around cs 1.6 servers. But here is what i saw, and its my personal opinion.
1) cpu usage were little higher in windows than centos 6.2 (but almost negligible) 2) windows consumed slightly more ram 3) as far as stable fps goes, my 32 slot server performed better on windows (500 fps) than linux. I trield 1000 fps on both windows and linux, but with 32 slots, server fps would dip almost every few seconds when servers were full. thats why i stayed with 500 fps. Howerver, my 10 slot scrim server (1000 fps) was slightly better than 10 slot windows server. Moreover, when i recompiled kernel, it was the smoothest cs server i ever played on. Hence, so i basically stayed with linux as i have quite a few 10 slot servers and only 1 32 slot server. It also depends on how familiar you are with linux environment, etc. Long time back, I had asked one of the popular a GSP employee on what his thoughts were on os selection when it comes to game servers. he mentioned same thing, windows is good for large servers, however with tweaking, setting affinity, assigning a dedicated core for a server, linux is better. Again, this is only my experience and my opinion. server configuration i had dual xeon l5420 centos 6.2 8g dd2 ram On Mon, Mar 25, 2013 at 10:50 AM, Noel <[email protected]> wrote: > TL;DR: unfortunately you're probably going to have to either do some > testing yourself or dig up benchmarks that may or may not be applicable to > your use cases. You might try searching the FAQs of some GSP sites. > > > Your Q1) Varies with implementation and tuning, ideally the resource use > is fairly similar but in general (and this is a very loose 'in general') > Linux resources are cheaper on a cycles-per-dollar kind of basis. > > Your Q2) Again subject to implementation and tuning; the same levels of > client-side performance are readily achievable for the titles you listed > from either platform, with the resources required varying by factors > including OS distribution to hardware. > > Your Q3) (So many neckbeards began to itch furiously, all around the > world, when you asked this question!) In the world-at-large, 'distro' > choice is almost entirely driven by selection criteria like ease-of-use or > support availability, or the presence of drivers for required peripherals. > Since ideally your game servers' OS will be transparent to your 'users' it > all comes down to which version you're comfortable/capable of learning to > implement/administer/support -- or which platform your GSP is built on, if > it comes to that. > > > On Sun, Mar 24, 2013 at 10:02 PM, Felipe Fujihara <[email protected] > > wrote: > >> Hello guys, >> >> I have some Team Fortress 2, CSGO, CSS and CS servers running on a >> Windows 2008 R2 and I'm thinking about moving to Linux. There are many >> reasons for that, like the monthly price paid for license and usage of >> resources. >> >> But before moving, I would like your opinion for some questions. Can you >> help me? >> >> 1) Linux servers use the same amount of CPU and Ram Memory? >> >> 2) Which one (Linux or Windows) provide the best performance for servers? >> >> 3) Which one is the best free version of Linux? I guess it's CentOS, >> right? >> >> Thanks! >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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